Fixed the localized PrusaSlicer change log link.
Fixed a typo in the code.
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@ -3,7 +3,8 @@
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# PrusaSlicer
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# PrusaSlicer
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Prebuilt Windows, OSX and Linux binaries are available through the [git releases page](https://github.com/prusa3d/PrusaSlicer/releases).
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You may want to check the [PrusaSlicer project page](https://www.prusa3d.com/prusaslicer/).
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Prebuilt Windows, OSX and Linux binaries are available through the [git releases page](https://github.com/prusa3d/PrusaSlicer/releases) or from the [Prusa3D downloads page](https://www.prusa3d.com/drivers/).
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PrusaSlicer takes 3D models (STL, OBJ, AMF) and converts them into G-code
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PrusaSlicer takes 3D models (STL, OBJ, AMF) and converts them into G-code
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instructions for FFF printers or PNG layers for mSLA 3D printers. It's
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instructions for FFF printers or PNG layers for mSLA 3D printers. It's
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@ -508,7 +508,7 @@ void SpinCtrl::BUILD() {
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long value;
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long value;
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const bool parsed = e.GetString().ToLong(&value);
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const bool parsed = e.GetString().ToLong(&value);
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tmp_value = parsed && value >= INT_MIN && <= INT_MAX ? (int)value : UNDEF_VALUE;
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tmp_value = parsed && value >= INT_MIN && value <= INT_MAX ? (int)value : UNDEF_VALUE;
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#ifdef __WXOSX__
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#ifdef __WXOSX__
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// Forcibly set the input value for SpinControl, since the value
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// Forcibly set the input value for SpinControl, since the value
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@ -25,7 +25,7 @@ namespace Slic3r {
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namespace GUI {
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namespace GUI {
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static const char* URL_CHANGELOG = "http://files.prusa3d.com/file/?type=slicerstable&lng=%1%";
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static const char* URL_CHANGELOG = "http://files.prusa3d.com/?latest=slicer-stable&lng=%1%";
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static const char* URL_DOWNLOAD = "https://www.prusa3d.com/downloads&lng=%1%";
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static const char* URL_DOWNLOAD = "https://www.prusa3d.com/downloads&lng=%1%";
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static const char* URL_DEV = "https://github.com/prusa3d/PrusaSlicer/releases/tag/version_%1%";
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static const char* URL_DEV = "https://github.com/prusa3d/PrusaSlicer/releases/tag/version_%1%";
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