diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index ceb59bea1..1cb8622de 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -1458,13 +1458,13 @@ void GLCanvas3D::Selection::translate(const Vec3d& displacement) for (unsigned int i : m_list) { #if ENABLE_MODELVOLUME_TRANSFORM - if (m_mode == Instance) - (*m_volumes)[i]->set_instance_offset(m_cache.volumes_data[i].get_instance_position() + displacement); - else if (m_mode == Volume) - { - Vec3d local_displacement = (m_cache.volumes_data[i].get_instance_rotation_matrix() * m_cache.volumes_data[i].get_instance_scale_matrix()).inverse() * displacement; - (*m_volumes)[i]->set_volume_offset(m_cache.volumes_data[i].get_volume_position() + local_displacement); - } + if ((m_mode == Volume) || (*m_volumes)[i]->is_wipe_tower) + { + Vec3d local_displacement = (m_cache.volumes_data[i].get_instance_rotation_matrix() * m_cache.volumes_data[i].get_instance_scale_matrix()).inverse() * displacement; + (*m_volumes)[i]->set_volume_offset(m_cache.volumes_data[i].get_volume_position() + local_displacement); + } + else if (m_mode == Instance) + (*m_volumes)[i]->set_instance_offset(m_cache.volumes_data[i].get_instance_position() + displacement); #else (*m_volumes)[i]->set_offset(m_cache.volumes_data[i].get_position() + displacement); #endif // ENABLE_MODELVOLUME_TRANSFORM