Get rid of Contour3D
This commit is contained in:
parent
e6f97358bc
commit
8fdb0fddc0
@ -266,8 +266,6 @@ add_library(libslic3r STATIC
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SLA/SupportPoint.hpp
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SLA/SupportPointGenerator.hpp
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SLA/SupportPointGenerator.cpp
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SLA/Contour3D.hpp
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SLA/Contour3D.cpp
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SLA/IndexedMesh.hpp
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SLA/IndexedMesh.cpp
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SLA/Clustering.hpp
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@ -296,7 +296,7 @@ void import_sla_archive(const std::string &zipfname, DynamicPrintConfig &out)
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void import_sla_archive(
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const std::string & zipfname,
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Vec2i windowsize,
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TriangleMesh & out,
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indexed_triangle_set & out,
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DynamicPrintConfig & profile,
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std::function<bool(int)> progr)
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{
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@ -316,7 +316,7 @@ void import_sla_archive(
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extract_slices_from_sla_archive(arch, rstp, progr);
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if (!slices.empty())
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out = slices_to_triangle_mesh(slices, 0, slicp.layerh, slicp.initial_layerh);
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out = slices_to_mesh(slices, 0, slicp.layerh, slicp.initial_layerh);
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}
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using ConfMap = std::map<std::string, std::string>;
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@ -43,14 +43,14 @@ void import_sla_archive(const std::string &zipfname, DynamicPrintConfig &out);
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void import_sla_archive(
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const std::string & zipfname,
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Vec2i windowsize,
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TriangleMesh & out,
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indexed_triangle_set & out,
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DynamicPrintConfig & profile,
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std::function<bool(int)> progr = [](int) { return true; });
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inline void import_sla_archive(
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const std::string & zipfname,
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Vec2i windowsize,
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TriangleMesh & out,
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indexed_triangle_set & out,
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std::function<bool(int)> progr = [](int) { return true; })
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{
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DynamicPrintConfig profile;
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@ -2,7 +2,6 @@
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#define OPENVDBUTILS_HPP
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#include <libslic3r/TriangleMesh.hpp>
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#include <libslic3r/SLA/Contour3D.hpp>
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#ifdef _MSC_VER
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// Suppress warning C4146 in include/gmp.h(2177,31): unary minus operator applied to unsigned type, result still unsigned
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@ -19,7 +18,6 @@ namespace Slic3r {
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inline Vec3f to_vec3f(const openvdb::Vec3s &v) { return Vec3f{v.x(), v.y(), v.z()}; }
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inline Vec3d to_vec3d(const openvdb::Vec3s &v) { return to_vec3f(v).cast<double>(); }
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inline Vec3i to_vec3i(const openvdb::Vec3I &v) { return Vec3i{int(v[0]), int(v[1]), int(v[2])}; }
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inline Vec4i to_vec4i(const openvdb::Vec4I &v) { return Vec4i{int(v[0]), int(v[1]), int(v[2]), int(v[3])}; }
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// Here voxel_scale defines the scaling of voxels which affects the voxel count.
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// 1.0 value means a voxel for every unit cube. 2 means the model is scaled to
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@ -1,149 +0,0 @@
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#include <libslic3r/SLA/Contour3D.hpp>
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#include <libslic3r/SLA/IndexedMesh.hpp>
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#include <libslic3r/Format/objparser.hpp>
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namespace Slic3r { namespace sla {
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Contour3D::Contour3D(const TriangleMesh &trmesh)
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{
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points.reserve(trmesh.its.vertices.size());
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faces3.reserve(trmesh.its.indices.size());
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for (auto &v : trmesh.its.vertices)
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points.emplace_back(v.cast<double>());
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std::copy(trmesh.its.indices.begin(), trmesh.its.indices.end(),
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std::back_inserter(faces3));
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}
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Contour3D::Contour3D(TriangleMesh &&trmesh)
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{
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points.reserve(trmesh.its.vertices.size());
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for (auto &v : trmesh.its.vertices)
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points.emplace_back(v.cast<double>());
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faces3.swap(trmesh.its.indices);
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}
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Contour3D::Contour3D(const IndexedMesh &emesh) {
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points.reserve(emesh.vertices().size());
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faces3.reserve(emesh.indices().size());
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for (const Vec3f& vert : emesh.vertices())
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points.emplace_back(vert.cast<double>());
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for (const auto& ind : emesh.indices())
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faces3.emplace_back(ind);
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}
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Contour3D &Contour3D::merge(const Contour3D &ctr)
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{
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auto N = coord_t(points.size());
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auto N_f3 = faces3.size();
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auto N_f4 = faces4.size();
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points.insert(points.end(), ctr.points.begin(), ctr.points.end());
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faces3.insert(faces3.end(), ctr.faces3.begin(), ctr.faces3.end());
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faces4.insert(faces4.end(), ctr.faces4.begin(), ctr.faces4.end());
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for(size_t n = N_f3; n < faces3.size(); n++) {
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auto& idx = faces3[n]; idx.x() += N; idx.y() += N; idx.z() += N;
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}
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for(size_t n = N_f4; n < faces4.size(); n++) {
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auto& idx = faces4[n]; for (int k = 0; k < 4; k++) idx(k) += N;
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}
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return *this;
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}
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Contour3D &Contour3D::merge(const Pointf3s &triangles)
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{
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const size_t offs = points.size();
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points.insert(points.end(), triangles.begin(), triangles.end());
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faces3.reserve(faces3.size() + points.size() / 3);
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for(int i = int(offs); i < int(points.size()); i += 3)
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faces3.emplace_back(i, i + 1, i + 2);
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return *this;
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}
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void Contour3D::to_obj(std::ostream &stream)
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{
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for(auto& p : points)
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stream << "v " << p.transpose() << "\n";
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for(auto& f : faces3)
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stream << "f " << (f + Vec3i(1, 1, 1)).transpose() << "\n";
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for(auto& f : faces4)
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stream << "f " << (f + Vec4i(1, 1, 1, 1)).transpose() << "\n";
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}
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void Contour3D::from_obj(std::istream &stream)
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{
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ObjParser::ObjData data;
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ObjParser::objparse(stream, data);
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points.reserve(data.coordinates.size() / 4 + 1);
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auto &coords = data.coordinates;
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for (size_t i = 0; i < coords.size(); i += 4)
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points.emplace_back(coords[i], coords[i + 1], coords[i + 2]);
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Vec3i triangle;
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Vec4i quad;
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size_t v = 0;
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while(v < data.vertices.size()) {
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size_t N = 0;
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size_t i = v;
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while (data.vertices[v++].coordIdx != -1) ++N;
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std::function<void(int, int)> setfn;
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if (N < 3 || N > 4) continue;
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else if (N == 3) setfn = [&triangle](int k, int f) { triangle(k) = f; };
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else setfn = [&quad](int k, int f) { quad(k) = f; };
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for (size_t j = 0; j < N; ++j)
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setfn(int(j), data.vertices[i + j].coordIdx);
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}
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}
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TriangleMesh to_triangle_mesh(const Contour3D &ctour) {
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if (ctour.faces4.empty()) return {ctour.points, ctour.faces3};
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std::vector<Vec3i> triangles;
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triangles.reserve(ctour.faces3.size() + 2 * ctour.faces4.size());
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std::copy(ctour.faces3.begin(), ctour.faces3.end(),
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std::back_inserter(triangles));
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for (auto &quad : ctour.faces4) {
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triangles.emplace_back(quad(0), quad(1), quad(2));
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triangles.emplace_back(quad(2), quad(3), quad(0));
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}
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return {ctour.points, std::move(triangles)};
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}
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TriangleMesh to_triangle_mesh(Contour3D &&ctour) {
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if (ctour.faces4.empty())
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return {std::move(ctour.points), std::move(ctour.faces3)};
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std::vector<Vec3i> triangles;
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triangles.reserve(ctour.faces3.size() + 2 * ctour.faces4.size());
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std::copy(ctour.faces3.begin(), ctour.faces3.end(),
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std::back_inserter(triangles));
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for (auto &quad : ctour.faces4) {
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triangles.emplace_back(quad(0), quad(1), quad(2));
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triangles.emplace_back(quad(2), quad(3), quad(0));
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}
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return {std::move(ctour.points), std::move(triangles)};
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}
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}} // namespace Slic3r::sla
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@ -1,48 +0,0 @@
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#ifndef SLA_CONTOUR3D_HPP
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#define SLA_CONTOUR3D_HPP
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#include <libslic3r/TriangleMesh.hpp>
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namespace Slic3r {
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// Used for quads (TODO: remove this, and convert quads to triangles in OpenVDBUtils)
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using Vec4i = Eigen::Matrix<int, 4, 1, Eigen::DontAlign>;
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namespace sla {
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class IndexedMesh;
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/// Dumb vertex mesh consisting of triangles (or) quads. Capable of merging with
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/// other meshes of this type and converting to and from other mesh formats.
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struct Contour3D {
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std::vector<Vec3d> points;
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std::vector<Vec3i> faces3;
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std::vector<Vec4i> faces4;
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Contour3D() = default;
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Contour3D(const TriangleMesh &trmesh);
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Contour3D(TriangleMesh &&trmesh);
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Contour3D(const IndexedMesh &emesh);
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Contour3D& merge(const Contour3D& ctr);
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Contour3D& merge(const Pointf3s& triangles);
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// Write the index triangle structure to OBJ file for debugging purposes.
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void to_obj(std::ostream& stream);
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void from_obj(std::istream &stream);
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inline bool empty() const
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{
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return points.empty() || (faces4.empty() && faces3.empty());
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}
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};
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/// Mesh from an existing contour.
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TriangleMesh to_triangle_mesh(const Contour3D& ctour);
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/// Mesh from an evaporating 3D contour
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TriangleMesh to_triangle_mesh(Contour3D&& ctour);
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}} // namespace Slic3r::sla
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#endif // CONTOUR3D_HPP
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@ -22,12 +22,6 @@
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namespace Slic3r {
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namespace sla {
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template<class S, class = FloatingOnly<S>>
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inline void _scale(S s, TriangleMesh &m) { m.scale(float(s)); }
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template<class S, class = FloatingOnly<S>>
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inline void _scale(S s, Contour3D &m) { for (auto &p : m.points) p *= s; }
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struct Interior {
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indexed_triangle_set mesh;
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openvdb::FloatGrid::Ptr gridptr;
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@ -2,13 +2,11 @@
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#define SLA_HOLLOWING_HPP
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#include <memory>
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#include <libslic3r/SLA/Contour3D.hpp>
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#include <libslic3r/TriangleMesh.hpp>
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#include <libslic3r/SLA/JobController.hpp>
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namespace Slic3r {
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class TriangleMesh;
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namespace sla {
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struct HollowingConfig
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@ -1,8 +1,8 @@
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#include "SlicesToTriangleMesh.hpp"
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#include "libslic3r/MTUtils.hpp"
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#include "libslic3r/SLA/Contour3D.hpp"
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//#include "libslic3r/MTUtils.hpp"
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#include "libslic3r/Execution/ExecutionTBB.hpp"
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#include "libslic3r/ClipperUtils.hpp"
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#include "libslic3r/Tesselate.hpp"
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@ -11,71 +11,73 @@
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namespace Slic3r {
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inline sla::Contour3D wall_strip(const Polygon &poly,
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inline indexed_triangle_set wall_strip(const Polygon &poly,
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double lower_z_mm,
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double upper_z_mm)
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{
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sla::Contour3D ret;
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indexed_triangle_set ret;
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size_t startidx = ret.points.size();
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size_t startidx = ret.vertices.size();
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size_t offs = poly.points.size();
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ret.points.reserve(ret.points.size() + 2 *offs);
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ret.vertices.reserve(ret.vertices.size() + 2 *offs);
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for (const Point &p : poly.points)
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ret.points.emplace_back(to_3d(unscaled(p), lower_z_mm));
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ret.vertices.emplace_back(to_3d(unscaled<float>(p), float(lower_z_mm)));
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for (const Point &p : poly.points)
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ret.points.emplace_back(to_3d(unscaled(p), upper_z_mm));
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ret.vertices.emplace_back(to_3d(unscaled<float>(p), float(upper_z_mm)));
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for (size_t i = startidx + 1; i < startidx + offs; ++i) {
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ret.faces3.emplace_back(i - 1, i, i + offs - 1);
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ret.faces3.emplace_back(i, i + offs, i + offs - 1);
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ret.indices.emplace_back(i - 1, i, i + offs - 1);
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ret.indices.emplace_back(i, i + offs, i + offs - 1);
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}
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ret.faces3.emplace_back(startidx + offs - 1, startidx, startidx + 2 * offs - 1);
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ret.faces3.emplace_back(startidx, startidx + offs, startidx + 2 * offs - 1);
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ret.indices.emplace_back(startidx + offs - 1, startidx, startidx + 2 * offs - 1);
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ret.indices.emplace_back(startidx, startidx + offs, startidx + 2 * offs - 1);
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return ret;
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}
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// Same as walls() but with identical higher and lower polygons.
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sla::Contour3D inline straight_walls(const Polygon &plate,
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indexed_triangle_set inline straight_walls(const Polygon &plate,
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double lo_z,
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double hi_z)
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{
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return wall_strip(plate, lo_z, hi_z);
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}
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sla::Contour3D inline straight_walls(const ExPolygon &plate,
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indexed_triangle_set inline straight_walls(const ExPolygon &plate,
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double lo_z,
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double hi_z)
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{
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sla::Contour3D ret;
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ret.merge(straight_walls(plate.contour, lo_z, hi_z));
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for (auto &h : plate.holes) ret.merge(straight_walls(h, lo_z, hi_z));
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indexed_triangle_set ret = straight_walls(plate.contour, lo_z, hi_z);
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for (auto &h : plate.holes)
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its_merge(ret, straight_walls(h, lo_z, hi_z));
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return ret;
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}
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sla::Contour3D inline straight_walls(const ExPolygons &slice,
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indexed_triangle_set inline straight_walls(const ExPolygons &slice,
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double lo_z,
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double hi_z)
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{
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sla::Contour3D ret;
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indexed_triangle_set ret;
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for (const ExPolygon &poly : slice)
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ret.merge(straight_walls(poly, lo_z, hi_z));
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its_merge(ret, straight_walls(poly, lo_z, hi_z));
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return ret;
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}
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sla::Contour3D slices_to_triangle_mesh(const std::vector<ExPolygons> &slices,
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indexed_triangle_set slices_to_mesh(
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const std::vector<ExPolygons> &slices,
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double zmin,
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const std::vector<float> & grid)
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{
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assert(slices.size() == grid.size());
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using Layers = std::vector<sla::Contour3D>;
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std::vector<sla::Contour3D> layers(slices.size());
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using Layers = std::vector<indexed_triangle_set>;
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Layers layers(slices.size());
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size_t len = slices.size() - 1;
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tbb::parallel_for(size_t(0), len, [&slices, &layers, &grid](size_t i) {
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@ -84,45 +86,52 @@ sla::Contour3D slices_to_triangle_mesh(const std::vector<ExPolygons> &slices,
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ExPolygons dff1 = diff_ex(lower, upper);
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ExPolygons dff2 = diff_ex(upper, lower);
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layers[i].merge(triangulate_expolygons_3d(dff1, grid[i], NORMALS_UP));
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layers[i].merge(triangulate_expolygons_3d(dff2, grid[i], NORMALS_DOWN));
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layers[i].merge(straight_walls(upper, grid[i], grid[i + 1]));
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its_merge(layers[i], triangulate_expolygons_3d(dff1, grid[i], NORMALS_UP));
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its_merge(layers[i], triangulate_expolygons_3d(dff2, grid[i], NORMALS_DOWN));
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its_merge(layers[i], straight_walls(upper, grid[i], grid[i + 1]));
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});
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sla::Contour3D ret = tbb::parallel_reduce(
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tbb::blocked_range(layers.begin(), layers.end()),
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sla::Contour3D{},
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[](const tbb::blocked_range<Layers::iterator>& r, sla::Contour3D init) {
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for(auto it = r.begin(); it != r.end(); ++it ) init.merge(*it);
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return init;
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},
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[]( const sla::Contour3D &a, const sla::Contour3D &b ) {
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sla::Contour3D res{a}; res.merge(b); return res;
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});
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auto merge_fn = []( const indexed_triangle_set &a, const indexed_triangle_set &b ) {
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indexed_triangle_set res{a}; its_merge(res, b); return res;
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};
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ret.merge(triangulate_expolygons_3d(slices.front(), zmin, NORMALS_DOWN));
|
||||
ret.merge(straight_walls(slices.front(), zmin, grid.front()));
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||||
ret.merge(triangulate_expolygons_3d(slices.back(), grid.back(), NORMALS_UP));
|
||||
auto ret = execution::reduce(ex_tbb, layers.begin(), layers.end(),
|
||||
indexed_triangle_set{}, merge_fn);
|
||||
|
||||
// sla::Contour3D ret = tbb::parallel_reduce(
|
||||
// tbb::blocked_range(layers.begin(), layers.end()),
|
||||
// sla::Contour3D{},
|
||||
// [](const tbb::blocked_range<Layers::iterator>& r, sla::Contour3D
|
||||
// init) {
|
||||
// for(auto it = r.begin(); it != r.end(); ++it )
|
||||
// init.merge(*it); return init;
|
||||
// },
|
||||
// []( const sla::Contour3D &a, const sla::Contour3D &b ) {
|
||||
// sla::Contour3D res{a}; res.merge(b); return res;
|
||||
// });
|
||||
|
||||
its_merge(ret, triangulate_expolygons_3d(slices.front(), zmin, NORMALS_DOWN));
|
||||
its_merge(ret, straight_walls(slices.front(), zmin, grid.front()));
|
||||
its_merge(ret, triangulate_expolygons_3d(slices.back(), grid.back(), NORMALS_UP));
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void slices_to_triangle_mesh(TriangleMesh & mesh,
|
||||
void slices_to_mesh(indexed_triangle_set & mesh,
|
||||
const std::vector<ExPolygons> &slices,
|
||||
double zmin,
|
||||
double lh,
|
||||
double ilh)
|
||||
{
|
||||
std::vector<sla::Contour3D> wall_meshes(slices.size());
|
||||
std::vector<indexed_triangle_set> wall_meshes(slices.size());
|
||||
std::vector<float> grid(slices.size(), zmin + ilh);
|
||||
|
||||
for (size_t i = 1; i < grid.size(); ++i) grid[i] = grid[i - 1] + lh;
|
||||
for (size_t i = 1; i < grid.size(); ++i)
|
||||
grid[i] = grid[i - 1] + lh;
|
||||
|
||||
sla::Contour3D cntr = slices_to_triangle_mesh(slices, zmin, grid);
|
||||
mesh.merge(sla::to_triangle_mesh(cntr));
|
||||
mesh.repaired = true;
|
||||
mesh.require_shared_vertices();
|
||||
indexed_triangle_set cntr = slices_to_mesh(slices, zmin, grid);
|
||||
its_merge(mesh, cntr);
|
||||
}
|
||||
|
||||
} // namespace Slic3r
|
||||
|
@ -6,16 +6,18 @@
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
void slices_to_triangle_mesh(TriangleMesh & mesh,
|
||||
void slices_to_mesh(indexed_triangle_set & mesh,
|
||||
const std::vector<ExPolygons> &slices,
|
||||
double zmin,
|
||||
double lh,
|
||||
double ilh);
|
||||
|
||||
inline TriangleMesh slices_to_triangle_mesh(
|
||||
inline indexed_triangle_set slices_to_mesh(
|
||||
const std::vector<ExPolygons> &slices, double zmin, double lh, double ilh)
|
||||
{
|
||||
TriangleMesh out; slices_to_triangle_mesh(out, slices, zmin, lh, ilh);
|
||||
indexed_triangle_set out;
|
||||
slices_to_mesh(out, slices, zmin, lh, ilh);
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
|
@ -114,7 +114,7 @@ public:
|
||||
|
||||
Sel sel = Sel::modelAndProfile;
|
||||
|
||||
TriangleMesh mesh;
|
||||
indexed_triangle_set mesh;
|
||||
DynamicPrintConfig profile;
|
||||
wxString path;
|
||||
Vec2i win = {2, 2};
|
||||
@ -222,7 +222,8 @@ void SLAImportJob::finalize()
|
||||
|
||||
if (!p->mesh.empty()) {
|
||||
bool is_centered = false;
|
||||
p->plater->sidebar().obj_list()->load_mesh_object(p->mesh, name, is_centered);
|
||||
p->plater->sidebar().obj_list()->load_mesh_object(TriangleMesh{p->mesh},
|
||||
name, is_centered);
|
||||
}
|
||||
|
||||
reset();
|
||||
|
@ -17,7 +17,6 @@
|
||||
#include <libslic3r/TriangulateWall.hpp>
|
||||
#include <libslic3r/Tesselate.hpp>
|
||||
#include <libslic3r/SlicesToTriangleMesh.hpp>
|
||||
#include <libslic3r/SLA/Contour3D.hpp>
|
||||
|
||||
using namespace Slic3r;
|
||||
|
||||
@ -368,10 +367,9 @@ static void recreate_object_from_rasters(const std::string &objname, float lh) {
|
||||
layer = std::move(layer_);
|
||||
}
|
||||
|
||||
TriangleMesh out = slices_to_triangle_mesh(layers, bb.min.z(), double(lh), double(lh));
|
||||
indexed_triangle_set out = slices_to_mesh(layers, bb.min.z(), double(lh), double(lh));
|
||||
|
||||
out.require_shared_vertices();
|
||||
out.WriteOBJFile("out_from_rasters.obj");
|
||||
its_write_obj(out, "out_from_rasters.obj");
|
||||
}
|
||||
|
||||
TEST_CASE("Recreate object from rasters", "[SL1Import]") {
|
||||
|
@ -223,15 +223,6 @@ TEST_CASE("RasterizedPolygonAreaShouldMatch", "[SLARasterOutput]") {
|
||||
REQUIRE(raster_pxsum(raster0) == 0);
|
||||
}
|
||||
|
||||
TEST_CASE("Triangle mesh conversions should be correct", "[SLAConversions]")
|
||||
{
|
||||
sla::Contour3D cntr;
|
||||
|
||||
{
|
||||
std::fstream infile{"extruder_idler_quads.obj", std::ios::in};
|
||||
cntr.from_obj(infile);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("halfcone test", "[halfcone]") {
|
||||
sla::DiffBridge br{Vec3d{1., 1., 1.}, Vec3d{10., 10., 10.}, 0.25, 0.5};
|
||||
|
Loading…
Reference in New Issue
Block a user