diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 31372659f..47b9ad48a 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -3995,7 +3995,7 @@ void GLCanvas3D::_render_overlays() const glsafe(::glPushMatrix()); glsafe(::glLoadIdentity()); // ensure that the textures are renderered inside the frustrum - glsafe(::glTranslated(0.0, 0.0, -(m_camera.get_near_z() + 0.5))); + glsafe(::glTranslated(0.0, 0.0, -(m_camera.get_near_z() + 0.005))); // ensure that the overlay fits the frustrum near z plane double gui_scale = m_camera.get_gui_scale(); glsafe(::glScaled(gui_scale, gui_scale, 1.0)); diff --git a/src/slic3r/GUI/GLTexture.cpp b/src/slic3r/GUI/GLTexture.cpp index 171a5c885..7a29cc6ca 100644 --- a/src/slic3r/GUI/GLTexture.cpp +++ b/src/slic3r/GUI/GLTexture.cpp @@ -280,9 +280,9 @@ bool GLTexture::load_from_svg_files_as_sprites_array(const std::vector