Some minor fixes needed after the xsdata merge. #1421
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@ -427,7 +427,7 @@ sub _plan {
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my ($self, $mp, $point, $comment) = @_;
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my ($self, $mp, $point, $comment) = @_;
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my $gcode = "";
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my $gcode = "";
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my @travel = $mp->shortest_path($self->last_pos, $point)->lines;
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my @travel = @{$mp->shortest_path($self->last_pos, $point)->lines};
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# if the path is not contained in a single island we need to retract
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# if the path is not contained in a single island we need to retract
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my $need_retract = !$self->config->only_retract_when_crossing_perimeters;
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my $need_retract = !$self->config->only_retract_when_crossing_perimeters;
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@ -52,7 +52,7 @@ sub BUILD {
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: $self->islands->[$i]->offset_ex(-$self->_inner_margin);
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: $self->islands->[$i]->offset_ex(-$self->_inner_margin);
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# offset the island outwards to make the boundaries for external movements
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# offset the island outwards to make the boundaries for external movements
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$self->_outer->[$i] = offset([ $self->islands->[$i]->contour], $self->_outer_margin);
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$self->_outer->[$i] = offset([ $self->islands->[$i]->contour ], $self->_outer_margin);
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# if internal motion is enabled, build a set of utility expolygons representing
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# if internal motion is enabled, build a set of utility expolygons representing
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# the outer boundaries (as contours) and the inner boundaries (as holes). whenever
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# the outer boundaries (as contours) and the inner boundaries (as holes). whenever
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@ -74,7 +74,7 @@ sub BUILD {
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{
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{
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my @outer = (map @$_, @{$self->_outer});
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my @outer = (map @$_, @{$self->_outer});
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my @outer_ex = map [$_], @outer; # as ExPolygons
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my @outer_ex = map Slic3r::ExPolygon->new($_), @outer; # build ExPolygons for Boost
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# lines of outer polygons connect visible points
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# lines of outer polygons connect visible points
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for my $i (0 .. $#outer) {
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for my $i (0 .. $#outer) {
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@ -91,7 +91,7 @@ sub BUILD {
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for my $m (0 .. $#{$outer[$i]}) {
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for my $m (0 .. $#{$outer[$i]}) {
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for my $n (0 .. $#{$outer[$j]}) {
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for my $n (0 .. $#{$outer[$j]}) {
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my $line = Slic3r::Line->new($outer[$i][$m], $outer[$j][$n]);
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my $line = Slic3r::Line->new($outer[$i][$m], $outer[$j][$n]);
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if (!@{Boost::Geometry::Utils::multi_polygon_multi_linestring_intersection(\@outer_ex, [$line])}) {
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if (!@{Boost::Geometry::Utils::multi_polygon_multi_linestring_intersection([ map $_->pp, @outer_ex ], [$line->pp])}) {
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# this line does not cross any polygon
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# this line does not cross any polygon
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my $dist = $line->length;
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my $dist = $line->length;
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$edges->{$outer[$i][$m]}{$outer[$j][$n]} = $dist;
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$edges->{$outer[$i][$m]}{$outer[$j][$n]} = $dist;
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@ -106,13 +106,13 @@ sub BUILD {
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# lines connecting inner polygons contours are visible but discouraged
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# lines connecting inner polygons contours are visible but discouraged
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if (!$self->no_internal) {
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if (!$self->no_internal) {
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my @inner = (map $_->contour, map @$_, @{$self->_inner});
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my @inner = (map $_->contour, map @$_, @{$self->_inner});
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my @inner_ex = map [$_], @inner; # as ExPolygons
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my @inner_ex = map Slic3r::ExPolygon->new($_), @inner; # build ExPolygons for Boost
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for my $i (0 .. $#inner) {
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for my $i (0 .. $#inner) {
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for my $j (($i+1) .. $#inner) {
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for my $j (($i+1) .. $#inner) {
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for my $m (0 .. $#{$inner[$i]}) {
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for my $m (0 .. $#{$inner[$i]}) {
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for my $n (0 .. $#{$inner[$j]}) {
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for my $n (0 .. $#{$inner[$j]}) {
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my $line = Slic3r::Line->new($inner[$i][$m], $inner[$j][$n]);
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my $line = Slic3r::Line->new($inner[$i][$m], $inner[$j][$n]);
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if (!@{Boost::Geometry::Utils::multi_polygon_multi_linestring_intersection(\@inner_ex, [$line])}) {
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if (!@{Boost::Geometry::Utils::multi_polygon_multi_linestring_intersection([ map $_->pp, @inner_ex ], [$line->pp])}) {
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# this line does not cross any polygon
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# this line does not cross any polygon
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my $dist = $line->length * CROSSING_FACTOR;
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my $dist = $line->length * CROSSING_FACTOR;
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$edges->{$inner[$i][$m]}{$inner[$j][$n]} = $dist;
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$edges->{$inner[$i][$m]}{$inner[$j][$n]} = $dist;
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@ -934,7 +934,7 @@ sub generate_support_material {
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{
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{
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my $projection = [];
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my $projection = [];
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foreach my $layer (reverse @{$self->layers}) {
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foreach my $layer (reverse @{$self->layers}) {
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if (my @top = grep $_->surface_type == S_TYPE_TOP, map @{$_->slices}, @{$layer->regions}) {
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if (my @top = map @{$_->slices->filter_by_type(S_TYPE_TOP)}, @{$layer->regions}) {
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# compute projection of the contact areas above this top layer
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# compute projection of the contact areas above this top layer
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# first add all the 'new' contact areas to the current projection
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# first add all the 'new' contact areas to the current projection
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# ('new' means all the areas that are lower than the last top layer
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# ('new' means all the areas that are lower than the last top layer
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@ -950,7 +950,7 @@ sub generate_support_material {
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# grow top surfaces so that interface and support generation are generated
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# grow top surfaces so that interface and support generation are generated
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# with some spacing from object - it looks we don't need the actual
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# with some spacing from object - it looks we don't need the actual
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# top shapes so this can be done here
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# top shapes so this can be done here
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$top{ $layer->print_z } = [ offset($touching, $flow->scaled_spacing) ];
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$top{ $layer->print_z } = offset($touching, $flow->scaled_spacing);
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}
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}
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# remove the areas that touched from the projection that will continue on
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# remove the areas that touched from the projection that will continue on
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@ -13,6 +13,10 @@
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%code{% const char* CLASS = "Slic3r::ExtrusionPath::Collection"; RETVAL = THIS->chained_path(no_reverse); %};
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%code{% const char* CLASS = "Slic3r::ExtrusionPath::Collection"; RETVAL = THIS->chained_path(no_reverse); %};
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ExtrusionEntityCollection* chained_path_from(Point* start_near, bool no_reverse)
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ExtrusionEntityCollection* chained_path_from(Point* start_near, bool no_reverse)
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%code{% const char* CLASS = "Slic3r::ExtrusionPath::Collection"; RETVAL = THIS->chained_path_from(start_near, no_reverse); %};
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%code{% const char* CLASS = "Slic3r::ExtrusionPath::Collection"; RETVAL = THIS->chained_path_from(start_near, no_reverse); %};
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Point* first_point()
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%code{% const char* CLASS = "Slic3r::Point"; RETVAL = THIS->first_point(); %};
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Point* last_point()
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%code{% const char* CLASS = "Slic3r::Point"; RETVAL = THIS->last_point(); %};
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%{
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%{
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void
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void
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@ -18,6 +18,10 @@
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ExtrusionPath* split_at_first_point()
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ExtrusionPath* split_at_first_point()
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%code{% const char* CLASS = "Slic3r::ExtrusionPath"; RETVAL = THIS->split_at_first_point(); %};
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%code{% const char* CLASS = "Slic3r::ExtrusionPath"; RETVAL = THIS->split_at_first_point(); %};
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bool make_counter_clockwise();
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bool make_counter_clockwise();
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Point* first_point()
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%code{% const char* CLASS = "Slic3r::Point"; RETVAL = THIS->first_point(); %};
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Point* last_point()
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%code{% const char* CLASS = "Slic3r::Point"; RETVAL = THIS->last_point(); %};
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%{
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%{
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ExtrusionLoop*
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ExtrusionLoop*
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