Tech ENABLE_RENDER_PICKING_PASS extended so that user can switch between picking pass texture rendering and regular rendering by pressing [T] key
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90d1ac2c8f
4 changed files with 26 additions and 3 deletions
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@ -15,7 +15,7 @@
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#define ENABLE_RENDER_STATISTICS 0
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// Shows an imgui dialog with camera related data
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#define ENABLE_CAMERA_STATISTICS 0
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// Render the picking pass instead of the main scene
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// Render the picking pass instead of the main scene (use [T] key to toggle between regular rendering and picking pass only rendering)
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#define ENABLE_RENDER_PICKING_PASS 0
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@ -1224,6 +1224,9 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar
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, m_cursor_type(Standard)
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, m_color_by("volume")
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, m_reload_delayed(false)
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#if ENABLE_RENDER_PICKING_PASS
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, m_show_picking_texture(false)
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#endif // ENABLE_RENDER_PICKING_PASS
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, m_render_sla_auxiliaries(true)
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{
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if (m_canvas != nullptr) {
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@ -1627,7 +1630,10 @@ void GLCanvas3D::render()
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_picking_pass();
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}
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#if !ENABLE_RENDER_PICKING_PASS
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#if ENABLE_RENDER_PICKING_PASS
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if (!m_picking_enabled || !m_show_picking_texture)
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{
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#endif // ENABLE_RENDER_PICKING_PASS
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// draw scene
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glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
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_render_background();
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@ -1657,7 +1663,9 @@ void GLCanvas3D::render()
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_render_current_gizmo();
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_render_selection_sidebar_hints();
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#endif // !ENABLE_RENDER_PICKING_PASS
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#if ENABLE_RENDER_PICKING_PASS
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}
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#endif // ENABLE_RENDER_PICKING_PASS
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#if ENABLE_SHOW_CAMERA_TARGET
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_render_camera_target();
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@ -2399,6 +2407,14 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
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case 'k': { m_camera.select_next_type(); m_dirty = true; break; }
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case 'O':
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case 'o': { set_camera_zoom(-1.0); break; }
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#if ENABLE_RENDER_PICKING_PASS
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case 'T':
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case 't': {
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m_show_picking_texture = !m_show_picking_texture;
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m_dirty = true;
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break;
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}
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#endif // ENABLE_RENDER_PICKING_PASS
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case 'Z':
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case 'z': { m_selection.is_empty() ? zoom_to_volumes() : zoom_to_selection(); break; }
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default: { evt.Skip(); break; }
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@ -477,6 +477,10 @@ private:
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GCodePreviewVolumeIndex m_gcode_preview_volume_index;
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#if ENABLE_RENDER_PICKING_PASS
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bool m_show_picking_texture;
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#endif // ENABLE_RENDER_PICKING_PASS
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#if ENABLE_RENDER_STATISTICS
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RenderStats m_render_stats;
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#endif // ENABLE_RENDER_STATISTICS
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@ -154,6 +154,9 @@ void KBShortcutsDialog::fill_shortcuts()
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plater_shortcuts.push_back(Shortcut("I", L("Zoom in")));
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plater_shortcuts.push_back(Shortcut("O", L("Zoom out")));
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plater_shortcuts.push_back(Shortcut("ESC", L("Unselect gizmo / Clear selection")));
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#if ENABLE_RENDER_PICKING_PASS
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plater_shortcuts.push_back(Shortcut("T", L("Toggle picking pass texture rendering on/off")));
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#endif // ENABLE_RENDER_PICKING_PASS
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m_full_shortcuts.push_back(std::make_pair(_(L("Plater Shortcuts")), std::make_pair(plater_shortcuts, szRight)));
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