Tech ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX - Render the selection bounding box in the current reference system
Fixed conflicts during rebase with master
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@ -73,6 +73,8 @@
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#define ENABLE_WORLD_COORDINATE (1 && ENABLE_2_5_0_ALPHA1)
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#define ENABLE_WORLD_COORDINATE (1 && ENABLE_2_5_0_ALPHA1)
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// Enable showing world coordinates of volumes' offset relative to the instance containing them
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// Enable showing world coordinates of volumes' offset relative to the instance containing them
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#define ENABLE_WORLD_COORDINATE_VOLUMES_LOCAL_OFFSET (1 && ENABLE_WORLD_COORDINATE)
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#define ENABLE_WORLD_COORDINATE_VOLUMES_LOCAL_OFFSET (1 && ENABLE_WORLD_COORDINATE)
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// Enable rendering the selection bounding box in the current reference system
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#define ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX (1 && ENABLE_WORLD_COORDINATE)
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// Enable modified camera control using mouse
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// Enable modified camera control using mouse
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#define ENABLE_NEW_CAMERA_MOVEMENTS (1 && ENABLE_2_5_0_ALPHA1)
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#define ENABLE_NEW_CAMERA_MOVEMENTS (1 && ENABLE_2_5_0_ALPHA1)
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// Enable modified rectangle selection
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// Enable modified rectangle selection
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@ -919,7 +919,7 @@ void Selection::rotate(const Vec3d& rotation, TransformationType transformation_
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#else
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#else
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else if (is_single_volume() || is_single_modifier()) {
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else if (is_single_volume() || is_single_modifier()) {
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if (transformation_type.independent())
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if (transformation_type.independent())
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v.set_volume_rotation(v.get_volume_rotation() + rotation);
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v.set_volume_rotation(m_cache.volumes_data[i].get_volume_rotation() + rotation);
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else {
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else {
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const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
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const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
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const Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_volume_rotation_matrix());
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const Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_volume_rotation_matrix());
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@ -1409,7 +1409,33 @@ void Selection::render(float scale_factor)
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m_scale_factor = scale_factor;
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m_scale_factor = scale_factor;
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// render cumulative bounding box of selected volumes
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// render cumulative bounding box of selected volumes
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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BoundingBoxf3 box;
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Transform3d trafo;
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const ECoordinatesType coordinates_type = wxGetApp().obj_manipul()->get_coordinates_type();
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if (coordinates_type == ECoordinatesType::World) {
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box = get_bounding_box();
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trafo = Transform3d::Identity();
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}
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else if (coordinates_type == ECoordinatesType::Local && is_single_volume_or_modifier()) {
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const GLVolume& v = *get_volume(*get_volume_idxs().begin());
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box = v.transformed_convex_hull_bounding_box(v.get_instance_transformation().get_matrix(true, true, false, true) * v.get_volume_transformation().get_matrix(true, true, false, true));
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trafo = v.get_instance_transformation().get_matrix(false, false, true, false) * v.get_volume_transformation().get_matrix(false, false, true, false);
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}
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else {
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const Selection::IndicesList& ids = get_volume_idxs();
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for (unsigned int id : ids) {
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const GLVolume& v = *get_volume(id);
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box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix()));
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}
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box = box.transformed(get_volume(*ids.begin())->get_instance_transformation().get_matrix(true, true, false, true));
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trafo = get_volume(*ids.begin())->get_instance_transformation().get_matrix(false, false, true, false);
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}
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render_bounding_box(box, trafo, ColorRGB::WHITE());
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#else
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render_bounding_box(get_bounding_box(), ColorRGB::WHITE());
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render_bounding_box(get_bounding_box(), ColorRGB::WHITE());
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#endif // ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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#else
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#else
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render_selected_volumes();
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render_selected_volumes();
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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@ -2020,6 +2046,12 @@ void Selection::render_synchronized_volumes()
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float color[3] = { 1.0f, 1.0f, 0.0f };
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float color[3] = { 1.0f, 1.0f, 0.0f };
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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const ECoordinatesType coordinates_type = wxGetApp().obj_manipul()->get_coordinates_type();
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BoundingBoxf3 box;
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Transform3d trafo;
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#endif // ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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for (unsigned int i : m_list) {
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for (unsigned int i : m_list) {
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const GLVolume& volume = *(*m_volumes)[i];
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const GLVolume& volume = *(*m_volumes)[i];
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int object_idx = volume.object_idx();
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int object_idx = volume.object_idx();
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@ -2033,7 +2065,23 @@ void Selection::render_synchronized_volumes()
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continue;
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continue;
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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if (coordinates_type == ECoordinatesType::World) {
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box = v.transformed_convex_hull_bounding_box();
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trafo = Transform3d::Identity();
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}
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else if (coordinates_type == ECoordinatesType::Local) {
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box = v.bounding_box();
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trafo = v.world_matrix();
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}
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else {
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box = v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix());
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trafo = v.get_instance_transformation().get_matrix();
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}
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render_bounding_box(box, trafo, ColorRGB::YELLOW());
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#else
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render_bounding_box(v.transformed_convex_hull_bounding_box(), ColorRGB::YELLOW());
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render_bounding_box(v.transformed_convex_hull_bounding_box(), ColorRGB::YELLOW());
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#endif // ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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#else
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#else
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render_bounding_box(v.transformed_convex_hull_bounding_box(), color);
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render_bounding_box(v.transformed_convex_hull_bounding_box(), color);
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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@ -2042,7 +2090,11 @@ void Selection::render_synchronized_volumes()
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}
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}
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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void Selection::render_bounding_box(const BoundingBoxf3& box, const Transform3d& trafo, const ColorRGB& color)
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#else
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void Selection::render_bounding_box(const BoundingBoxf3& box, const ColorRGB& color)
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void Selection::render_bounding_box(const BoundingBoxf3& box, const ColorRGB& color)
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#endif // ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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{
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{
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#else
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#else
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void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) const
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void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) const
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@ -2146,6 +2198,11 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
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if (shader == nullptr)
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if (shader == nullptr)
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return;
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return;
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#if ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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glsafe(::glPushMatrix());
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glsafe(::glMultMatrixd(trafo.data()));
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#endif // ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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shader->start_using();
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shader->start_using();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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const Camera& camera = wxGetApp().plater()->get_camera();
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const Camera& camera = wxGetApp().plater()->get_camera();
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@ -2155,6 +2212,10 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
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m_box.set_color(to_rgba(color));
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m_box.set_color(to_rgba(color));
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m_box.render();
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m_box.render();
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shader->stop_using();
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shader->stop_using();
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#if ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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glsafe(::glPopMatrix());
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#endif // ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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#else
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#else
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::glBegin(GL_LINES);
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::glBegin(GL_LINES);
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@ -395,7 +395,11 @@ private:
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void set_bounding_boxes_dirty() { m_bounding_box.reset(); m_unscaled_instance_bounding_box.reset(); m_scaled_instance_bounding_box.reset(); }
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void set_bounding_boxes_dirty() { m_bounding_box.reset(); m_unscaled_instance_bounding_box.reset(); m_scaled_instance_bounding_box.reset(); }
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void render_synchronized_volumes();
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void render_synchronized_volumes();
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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void render_bounding_box(const BoundingBoxf3& box, const Transform3d& trafo, const ColorRGB& color);
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#else
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void render_bounding_box(const BoundingBoxf3& box, const ColorRGB& color);
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void render_bounding_box(const BoundingBoxf3& box, const ColorRGB& color);
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#endif // ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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#else
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#else
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void render_selected_volumes() const;
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void render_selected_volumes() const;
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void render_bounding_box(const BoundingBoxf3& box, float* color) const;
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void render_bounding_box(const BoundingBoxf3& box, float* color) const;
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