Tech ENABLE_GL_CORE_PROFILE - Thick lines shader enhanced to render dashed lines
Fixed conflicts while rebase with master
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94305e5912
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914a66e2c3
17 changed files with 169 additions and 27 deletions
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@ -171,7 +171,7 @@ void GLGizmoCut::on_render()
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shader->stop_using();
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}
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shader = wxGetApp().get_shader("thick_lines");
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shader = wxGetApp().get_shader("dashed_thick_lines");
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if (shader != nullptr) {
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shader->start_using();
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@ -181,6 +181,7 @@ void GLGizmoCut::on_render()
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const std::array<int, 4>& viewport = camera.get_viewport();
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shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
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shader->set_uniform("width", 0.5f);
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shader->set_uniform("gap_size", 0.0f);
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#endif // ENABLE_GL_CORE_PROFILE
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glsafe(::glEnable(GL_CULL_FACE));
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