Tech ENABLE_GL_CORE_PROFILE - Thick lines shader enhanced to render dashed lines

Fixed conflicts while rebase with master
This commit is contained in:
enricoturri1966 2022-03-25 14:33:11 +01:00
parent 94305e5912
commit 914a66e2c3
17 changed files with 169 additions and 27 deletions

View file

@ -171,7 +171,7 @@ void GLGizmoCut::on_render()
shader->stop_using();
}
shader = wxGetApp().get_shader("thick_lines");
shader = wxGetApp().get_shader("dashed_thick_lines");
if (shader != nullptr) {
shader->start_using();
@ -181,6 +181,7 @@ void GLGizmoCut::on_render()
const std::array<int, 4>& viewport = camera.get_viewport();
shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
shader->set_uniform("width", 0.5f);
shader->set_uniform("gap_size", 0.0f);
#endif // ENABLE_GL_CORE_PROFILE
glsafe(::glEnable(GL_CULL_FACE));