Tech ENABLE_GL_CORE_PROFILE - Thick lines shader enhanced to render dashed lines
Fixed conflicts while rebase with master
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94305e5912
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914a66e2c3
17 changed files with 169 additions and 27 deletions
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@ -268,7 +268,7 @@ void GLGizmoScale3D::on_render()
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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// draw connections
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#if ENABLE_GL_CORE_PROFILE
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GLShaderProgram* shader = wxGetApp().get_shader("thick_lines");
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GLShaderProgram* shader = wxGetApp().get_shader("dashed_thick_lines");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GL_CORE_PROFILE
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@ -282,6 +282,7 @@ void GLGizmoScale3D::on_render()
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const std::array<int, 4>& viewport = camera.get_viewport();
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shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
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shader->set_uniform("width", 0.25f);
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shader->set_uniform("gap_size", 0.0f);
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#endif // ENABLE_GL_CORE_PROFILE
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (m_grabbers[0].enabled && m_grabbers[1].enabled)
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@ -324,7 +325,7 @@ void GLGizmoScale3D::on_render()
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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// draw connections
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#if ENABLE_GL_CORE_PROFILE
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GLShaderProgram* shader = wxGetApp().get_shader("thick_lines");
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GLShaderProgram* shader = wxGetApp().get_shader("dashed_thick_lines");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GL_CORE_PROFILE
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@ -338,6 +339,7 @@ void GLGizmoScale3D::on_render()
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const std::array<int, 4>& viewport = camera.get_viewport();
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shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
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shader->set_uniform("width", 0.25f);
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shader->set_uniform("gap_size", 0.0f);
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#endif // ENABLE_GL_CORE_PROFILE
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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render_grabbers_connection(0, 1, m_grabbers[0].color);
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@ -366,7 +368,7 @@ void GLGizmoScale3D::on_render()
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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// draw connections
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#if ENABLE_GL_CORE_PROFILE
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GLShaderProgram* shader = wxGetApp().get_shader("thick_lines");
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GLShaderProgram* shader = wxGetApp().get_shader("dashed_thick_lines");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GL_CORE_PROFILE
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@ -380,6 +382,7 @@ void GLGizmoScale3D::on_render()
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const std::array<int, 4>& viewport = camera.get_viewport();
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shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
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shader->set_uniform("width", 0.25f);
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shader->set_uniform("gap_size", 0.0f);
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#endif // ENABLE_GL_CORE_PROFILE
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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render_grabbers_connection(2, 3, m_grabbers[2].color);
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@ -408,7 +411,7 @@ void GLGizmoScale3D::on_render()
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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// draw connections
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#if ENABLE_GL_CORE_PROFILE
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GLShaderProgram* shader = wxGetApp().get_shader("thick_lines");
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GLShaderProgram* shader = wxGetApp().get_shader("dashed_thick_lines");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GL_CORE_PROFILE
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@ -422,6 +425,7 @@ void GLGizmoScale3D::on_render()
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const std::array<int, 4>& viewport = camera.get_viewport();
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shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
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shader->set_uniform("width", 0.25f);
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shader->set_uniform("gap_size", 0.0f);
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#endif // ENABLE_GL_CORE_PROFILE
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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render_grabbers_connection(4, 5, m_grabbers[4].color);
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@ -450,7 +454,7 @@ void GLGizmoScale3D::on_render()
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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// draw connections
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#if ENABLE_GL_CORE_PROFILE
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GLShaderProgram* shader = wxGetApp().get_shader("thick_lines");
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GLShaderProgram* shader = wxGetApp().get_shader("dashed_thick_lines");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GL_CORE_PROFILE
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@ -464,6 +468,7 @@ void GLGizmoScale3D::on_render()
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const std::array<int, 4>& viewport = camera.get_viewport();
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shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
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shader->set_uniform("width", 0.25f);
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shader->set_uniform("gap_size", 0.0f);
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#endif // ENABLE_GL_CORE_PROFILE
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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render_grabbers_connection(6, 7, m_drag_color);
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