Tech ENABLE_GL_CORE_PROFILE - Thick lines shader enhanced to render dashed lines

Fixed conflicts while rebase with master
This commit is contained in:
enricoturri1966 2022-03-25 14:33:11 +01:00
parent 94305e5912
commit 914a66e2c3
17 changed files with 169 additions and 27 deletions

View file

@ -268,7 +268,7 @@ void GLGizmoScale3D::on_render()
#if ENABLE_LEGACY_OPENGL_REMOVAL
// draw connections
#if ENABLE_GL_CORE_PROFILE
GLShaderProgram* shader = wxGetApp().get_shader("thick_lines");
GLShaderProgram* shader = wxGetApp().get_shader("dashed_thick_lines");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_CORE_PROFILE
@ -282,6 +282,7 @@ void GLGizmoScale3D::on_render()
const std::array<int, 4>& viewport = camera.get_viewport();
shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
shader->set_uniform("width", 0.25f);
shader->set_uniform("gap_size", 0.0f);
#endif // ENABLE_GL_CORE_PROFILE
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (m_grabbers[0].enabled && m_grabbers[1].enabled)
@ -324,7 +325,7 @@ void GLGizmoScale3D::on_render()
#if ENABLE_LEGACY_OPENGL_REMOVAL
// draw connections
#if ENABLE_GL_CORE_PROFILE
GLShaderProgram* shader = wxGetApp().get_shader("thick_lines");
GLShaderProgram* shader = wxGetApp().get_shader("dashed_thick_lines");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_CORE_PROFILE
@ -338,6 +339,7 @@ void GLGizmoScale3D::on_render()
const std::array<int, 4>& viewport = camera.get_viewport();
shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
shader->set_uniform("width", 0.25f);
shader->set_uniform("gap_size", 0.0f);
#endif // ENABLE_GL_CORE_PROFILE
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
render_grabbers_connection(0, 1, m_grabbers[0].color);
@ -366,7 +368,7 @@ void GLGizmoScale3D::on_render()
#if ENABLE_LEGACY_OPENGL_REMOVAL
// draw connections
#if ENABLE_GL_CORE_PROFILE
GLShaderProgram* shader = wxGetApp().get_shader("thick_lines");
GLShaderProgram* shader = wxGetApp().get_shader("dashed_thick_lines");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_CORE_PROFILE
@ -380,6 +382,7 @@ void GLGizmoScale3D::on_render()
const std::array<int, 4>& viewport = camera.get_viewport();
shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
shader->set_uniform("width", 0.25f);
shader->set_uniform("gap_size", 0.0f);
#endif // ENABLE_GL_CORE_PROFILE
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
render_grabbers_connection(2, 3, m_grabbers[2].color);
@ -408,7 +411,7 @@ void GLGizmoScale3D::on_render()
#if ENABLE_LEGACY_OPENGL_REMOVAL
// draw connections
#if ENABLE_GL_CORE_PROFILE
GLShaderProgram* shader = wxGetApp().get_shader("thick_lines");
GLShaderProgram* shader = wxGetApp().get_shader("dashed_thick_lines");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_CORE_PROFILE
@ -422,6 +425,7 @@ void GLGizmoScale3D::on_render()
const std::array<int, 4>& viewport = camera.get_viewport();
shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
shader->set_uniform("width", 0.25f);
shader->set_uniform("gap_size", 0.0f);
#endif // ENABLE_GL_CORE_PROFILE
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
render_grabbers_connection(4, 5, m_grabbers[4].color);
@ -450,7 +454,7 @@ void GLGizmoScale3D::on_render()
#if ENABLE_LEGACY_OPENGL_REMOVAL
// draw connections
#if ENABLE_GL_CORE_PROFILE
GLShaderProgram* shader = wxGetApp().get_shader("thick_lines");
GLShaderProgram* shader = wxGetApp().get_shader("dashed_thick_lines");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_CORE_PROFILE
@ -464,6 +468,7 @@ void GLGizmoScale3D::on_render()
const std::array<int, 4>& viewport = camera.get_viewport();
shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
shader->set_uniform("width", 0.25f);
shader->set_uniform("gap_size", 0.0f);
#endif // ENABLE_GL_CORE_PROFILE
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
render_grabbers_connection(6, 7, m_drag_color);