Tech ENABLE_GL_CORE_PROFILE - Thick lines shader enhanced to render dashed lines
Fixed conflicts while rebase with master
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94305e5912
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914a66e2c3
17 changed files with 169 additions and 27 deletions
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@ -2014,7 +2014,7 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
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glsafe(::glEnable(GL_DEPTH_TEST));
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#if ENABLE_GL_CORE_PROFILE
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GLShaderProgram* shader = wxGetApp().get_shader("thick_lines");
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GLShaderProgram* shader = wxGetApp().get_shader("dashed_thick_lines");
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#else
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glsafe(::glLineWidth(2.0f * m_scale_factor));
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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@ -2031,6 +2031,7 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
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const std::array<int, 4>& viewport = camera.get_viewport();
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shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
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shader->set_uniform("width", 1.5f);
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shader->set_uniform("gap_size", 0.0f);
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#endif // ENABLE_GL_CORE_PROFILE
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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m_box.set_color(to_rgba(color));
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