Fixed wrong layer height texture updates when using multiple objects
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c5c90620ca
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@ -360,6 +360,7 @@ sub _variable_layer_thickness_action {
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my ($self, $mouse_event, $do_modification) = @_;
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# A volume is selected. Test, whether hovering over a layer thickness bar.
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return if $self->{layer_height_edit_last_object_id} == -1;
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if (defined($mouse_event)) {
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my ($bar_left, $bar_top, $bar_right, $bar_bottom) = $self->_variable_layer_thickness_bar_rect_screen;
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$self->{layer_height_edit_last_z} = unscale($self->{print}->get_object($self->{layer_height_edit_last_object_id})->size->z)
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@ -374,8 +375,19 @@ sub _variable_layer_thickness_action {
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$self->{layer_height_edit_strength},
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$self->{layer_height_edit_band_width},
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$self->{layer_height_edit_last_action});
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$self->volumes->[$self->{layer_height_edit_last_object_id}]->generate_layer_height_texture(
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# searches the id of the first volume of the selected object
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my $volume_idx = 0;
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for my $i (0..$self->{layer_height_edit_last_object_id} - 1) {
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my $obj = $self->{print}->get_object($i);
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for my $j (0..$obj->region_volumes_count - 1) {
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$volume_idx += scalar @{$obj->get_region_volumes($j)};
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}
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}
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$self->volumes->[$volume_idx]->generate_layer_height_texture(
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$self->{print}->get_object($self->{layer_height_edit_last_object_id}), 1);
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$self->Refresh;
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# Automatic action on mouse down with the same coordinate.
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$self->{layer_height_edit_timer}->Start(100, wxTIMER_CONTINUOUS);
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@ -1623,6 +1635,11 @@ sub draw_active_object_annotations {
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$self->{layer_height_edit_shader}->set_uniform('z_cursor', $z_max * $z_cursor_relative);
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$self->{layer_height_edit_shader}->set_uniform('z_cursor_band_width', $self->{layer_height_edit_band_width});
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glBindTexture(GL_TEXTURE_2D, $self->{layer_preview_z_texture_id});
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#=============================================================================================================================================
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print "texture id: ";
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print $self->{layer_preview_z_texture_id};
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print "\n";
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#=============================================================================================================================================
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glTexImage2D_c(GL_TEXTURE_2D, 0, GL_RGBA8, $volume->layer_height_texture_width, $volume->layer_height_texture_height,
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0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glTexImage2D_c(GL_TEXTURE_2D, 1, GL_RGBA8, $volume->layer_height_texture_width / 2, $volume->layer_height_texture_height / 2,
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@ -52,6 +52,9 @@ _constant()
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int region_count()
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%code%{ RETVAL = THIS->print()->regions.size(); %};
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int region_volumes_count()
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%code%{ RETVAL = THIS->region_volumes.size(); %};
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Ref<Print> print();
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Ref<ModelObject> model_object();
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Ref<StaticPrintConfig> config()
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