ObjectList: Fixed selection, when object part is moving/rotating/scaling and "Sinking" info is appearing/disappearing.
+ Reverted "patch" commit e65ebccb7f
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@ -2939,6 +2939,16 @@ void ObjectList::update_info_items(size_t obj_idx, wxDataViewItemArray* selectio
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if (obj_idx >= m_objects->size())
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return;
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wxDataViewItemArray sels;
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if (!selections) {
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GetSelections(sels);
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for (wxDataViewItem item : sels)
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if (item.IsOk() && m_objects_model->GetItemType(item) == itVolume) {
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selections = &sels;
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break;
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}
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}
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const ModelObject* model_object = (*m_objects)[obj_idx];
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wxDataViewItem item_obj = m_objects_model->GetItemById(obj_idx);
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assert(item_obj.IsOk());
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@ -369,10 +369,6 @@ bool GLGizmoEmboss::on_mouse_for_translate(const wxMouseEvent &mouse_event)
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bool res = on_mouse_surface_drag(mouse_event, camera, m_surface_drag, m_parent, m_raycast_manager, up_limit);
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bool is_dragging = m_surface_drag.has_value();
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// Check if selection is still active
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if (m_volume == nullptr)
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return false;
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// End with surface dragging?
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if (was_dragging && !is_dragging) {
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// Update surface by new position
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