Refactoring of GCodeViewer initialization
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@ -306,10 +306,47 @@ const std::vector<GCodeViewer::Color> GCodeViewer::Range_Colors {{
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{ 0.581f, 0.149f, 0.087f } // reddish
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}};
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GCodeViewer::GCodeViewer()
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{
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// initializes non opengl data of TBuffers
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for (size_t i = 0; i < m_buffers.size(); ++i) {
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TBuffer& buffer = m_buffers[i];
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switch (buffer_type(i))
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{
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default: { break; }
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case EMoveType::Tool_change:
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case EMoveType::Color_change:
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case EMoveType::Pause_Print:
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case EMoveType::Custom_GCode:
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case EMoveType::Retract:
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case EMoveType::Unretract:
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{
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buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Point;
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buffer.vertices.format = VBuffer::EFormat::Position;
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break;
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}
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case EMoveType::Wipe:
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case EMoveType::Extrude:
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{
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buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Triangle;
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buffer.vertices.format = VBuffer::EFormat::PositionNormal3;
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break;
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}
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case EMoveType::Travel:
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{
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buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Line;
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buffer.vertices.format = VBuffer::EFormat::PositionNormal1;
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break;
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}
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}
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}
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set_toolpath_move_type_visible(EMoveType::Extrude, true);
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// m_sequential_view.skip_invisible_moves = true;
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}
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void GCodeViewer::load(const GCodeProcessor::Result& gcode_result, const Print& print, bool initialized)
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{
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init();
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// avoid processing if called with the same gcode_result
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if (m_last_result_id == gcode_result.id)
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return;
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@ -460,9 +497,6 @@ void GCodeViewer::update_shells_color_by_extruder(const DynamicPrintConfig* conf
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void GCodeViewer::reset()
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{
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m_initialized = false;
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m_gl_data_initialized = false;
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m_moves_count = 0;
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for (TBuffer& buffer : m_buffers) {
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buffer.reset();
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@ -955,50 +989,6 @@ void GCodeViewer::export_toolpaths_to_obj(const char* filename) const
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fclose(fp);
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}
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void GCodeViewer::init()
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{
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if (m_initialized)
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return;
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// initializes non opengl data of TBuffers
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for (size_t i = 0; i < m_buffers.size(); ++i) {
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TBuffer& buffer = m_buffers[i];
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switch (buffer_type(i))
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{
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default: { break; }
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case EMoveType::Tool_change:
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case EMoveType::Color_change:
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case EMoveType::Pause_Print:
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case EMoveType::Custom_GCode:
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case EMoveType::Retract:
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case EMoveType::Unretract:
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{
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buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Point;
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buffer.vertices.format = VBuffer::EFormat::Position;
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break;
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}
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case EMoveType::Wipe:
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case EMoveType::Extrude:
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{
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buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Triangle;
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buffer.vertices.format = VBuffer::EFormat::PositionNormal3;
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break;
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}
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case EMoveType::Travel:
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{
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buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Line;
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buffer.vertices.format = VBuffer::EFormat::PositionNormal1;
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break;
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}
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}
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}
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set_toolpath_move_type_visible(EMoveType::Extrude, true);
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// m_sequential_view.skip_invisible_moves = true;
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m_initialized = true;
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}
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void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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{
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#if ENABLE_GCODE_VIEWER_STATISTICS
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@ -195,7 +195,7 @@ class GCodeViewer
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std::string shader;
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std::vector<Path> paths;
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// std::set seems to perform singificantly better, at least on Windows.
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// std::set seems to perform significantly better, at least on Windows.
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// std::unordered_set<RenderPath, RenderPathPropertyHash, RenderPathPropertyEqual> render_paths;
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std::set<RenderPath, RenderPathPropertyLower> render_paths;
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bool visible{ false };
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@ -228,7 +228,7 @@ class GCodeViewer
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{
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case ERenderPrimitiveType::Point: { return 0; }
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case ERenderPrimitiveType::Line: { return 1; }
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case ERenderPrimitiveType::Triangle: { return 36; } // 1 vertex of 13th triangle
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case ERenderPrimitiveType::Triangle: { return 36; } // 1st vertex of 13th triangle
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default: { return 0; }
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}
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}
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@ -461,7 +461,6 @@ public:
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};
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private:
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bool m_initialized{ false };
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mutable bool m_gl_data_initialized{ false };
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unsigned int m_last_result_id{ 0 };
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size_t m_moves_count{ 0 };
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@ -490,7 +489,7 @@ private:
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GCodeProcessor::Result::SettingsIds m_settings_ids;
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public:
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GCodeViewer() = default;
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GCodeViewer();
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~GCodeViewer() { reset(); }
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// extract rendering data from the given parameters
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@ -536,7 +535,6 @@ public:
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void export_toolpaths_to_obj(const char* filename) const;
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private:
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void init();
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void load_toolpaths(const GCodeProcessor::Result& gcode_result);
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void load_shells(const Print& print, bool initialized);
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void refresh_render_paths(bool keep_sequential_current_first, bool keep_sequential_current_last) const;
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