Merge branch 'master' into dk_remote_devices
This commit is contained in:
commit
92c6f30094
6
deps/CGAL/CGAL.cmake
vendored
6
deps/CGAL/CGAL.cmake
vendored
@ -6,4 +6,10 @@ prusaslicer_add_cmake_project(
|
|||||||
# URL https://github.com/CGAL/cgal/archive/releases/CGAL-5.0.zip
|
# URL https://github.com/CGAL/cgal/archive/releases/CGAL-5.0.zip
|
||||||
# URL_HASH SHA256=bd9327be903ab7ee379a8a7a0609eba0962f5078d2497cf8e13e8e1598584154
|
# URL_HASH SHA256=bd9327be903ab7ee379a8a7a0609eba0962f5078d2497cf8e13e8e1598584154
|
||||||
DEPENDS dep_boost dep_GMP dep_MPFR
|
DEPENDS dep_boost dep_GMP dep_MPFR
|
||||||
|
)
|
||||||
|
|
||||||
|
ExternalProject_Add_Step(dep_CGAL dep_CGAL_relocation_fix
|
||||||
|
DEPENDEES install
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E remove CGALConfig-installation-dirs.cmake
|
||||||
|
WORKING_DIRECTORY "${DESTDIR}/usr/local/lib/cmake/CGAL"
|
||||||
)
|
)
|
2
deps/GMP/GMP.cmake
vendored
2
deps/GMP/GMP.cmake
vendored
@ -20,7 +20,7 @@ else ()
|
|||||||
ExternalProject_Add(dep_GMP
|
ExternalProject_Add(dep_GMP
|
||||||
URL https://gmplib.org/download/gmp/gmp-6.1.2.tar.bz2
|
URL https://gmplib.org/download/gmp/gmp-6.1.2.tar.bz2
|
||||||
BUILD_IN_SOURCE ON
|
BUILD_IN_SOURCE ON
|
||||||
CONFIGURE_COMMAND ./configure --enable-shared=no --enable-static=yes "--prefix=${DESTDIR}/usr/local" --with-pic
|
CONFIGURE_COMMAND ./configure --enable-shared=no --enable-cxx=yes --enable-static=yes "--prefix=${DESTDIR}/usr/local" --with-pic
|
||||||
BUILD_COMMAND make -j
|
BUILD_COMMAND make -j
|
||||||
INSTALL_COMMAND make install
|
INSTALL_COMMAND make install
|
||||||
)
|
)
|
||||||
|
@ -15,5 +15,5 @@ add_library(hidapi STATIC ${HIDAPI_IMPL})
|
|||||||
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
|
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
|
||||||
# Don't link the udev library, as there are two versions out there (libudev.so.0, libudev.so.1), so they are linked explicitely.
|
# Don't link the udev library, as there are two versions out there (libudev.so.0, libudev.so.1), so they are linked explicitely.
|
||||||
# target_link_libraries(hidapi udev)
|
# target_link_libraries(hidapi udev)
|
||||||
target_link_libraries(hidapi)
|
target_link_libraries(hidapi dl)
|
||||||
endif()
|
endif()
|
||||||
|
5
src/hidapi/README.md
Normal file
5
src/hidapi/README.md
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
** hidapi is a c++ library for communicating with USB and Bluetooth HID devices on Linux, Mac and Windows.**
|
||||||
|
|
||||||
|
For more information go to https://github.com/libusb/hidapi
|
||||||
|
|
||||||
|
THIS DIRECTORY CONTAINS THE hidapi-0.9.0 7da5cc9 SOURCE DISTRIBUTION.
|
@ -43,6 +43,7 @@ std::vector<std::pair<size_t, bool>> chain_segments_closest_point(std::vector<En
|
|||||||
assert(next_idx < end_points.size());
|
assert(next_idx < end_points.size());
|
||||||
EndPointType &end_point = end_points[next_idx];
|
EndPointType &end_point = end_points[next_idx];
|
||||||
end_point.chain_id = 1;
|
end_point.chain_id = 1;
|
||||||
|
out.emplace_back(next_idx / 2, (next_idx & 1) != 0);
|
||||||
this_idx = next_idx ^ 1;
|
this_idx = next_idx ^ 1;
|
||||||
}
|
}
|
||||||
#ifndef NDEBUG
|
#ifndef NDEBUG
|
||||||
@ -72,7 +73,7 @@ std::vector<std::pair<size_t, bool>> chain_segments_greedy_constrained_reversals
|
|||||||
else if (num_segments == 1)
|
else if (num_segments == 1)
|
||||||
{
|
{
|
||||||
// Just sort the end points so that the first point visited is closest to start_near.
|
// Just sort the end points so that the first point visited is closest to start_near.
|
||||||
out.emplace_back(0, start_near != nullptr &&
|
out.emplace_back(0, could_reverse_func(0) && start_near != nullptr &&
|
||||||
(end_point_func(0, true) - *start_near).template cast<double>().squaredNorm() < (end_point_func(0, false) - *start_near).template cast<double>().squaredNorm());
|
(end_point_func(0, true) - *start_near).template cast<double>().squaredNorm() < (end_point_func(0, false) - *start_near).template cast<double>().squaredNorm());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -999,13 +1000,13 @@ std::vector<std::pair<size_t, bool>> chain_extrusion_entities(std::vector<Extrus
|
|||||||
auto segment_end_point = [&entities](size_t idx, bool first_point) -> const Point& { return first_point ? entities[idx]->first_point() : entities[idx]->last_point(); };
|
auto segment_end_point = [&entities](size_t idx, bool first_point) -> const Point& { return first_point ? entities[idx]->first_point() : entities[idx]->last_point(); };
|
||||||
auto could_reverse = [&entities](size_t idx) { const ExtrusionEntity *ee = entities[idx]; return ee->is_loop() || ee->can_reverse(); };
|
auto could_reverse = [&entities](size_t idx) { const ExtrusionEntity *ee = entities[idx]; return ee->is_loop() || ee->can_reverse(); };
|
||||||
std::vector<std::pair<size_t, bool>> out = chain_segments_greedy_constrained_reversals<Point, decltype(segment_end_point), decltype(could_reverse)>(segment_end_point, could_reverse, entities.size(), start_near);
|
std::vector<std::pair<size_t, bool>> out = chain_segments_greedy_constrained_reversals<Point, decltype(segment_end_point), decltype(could_reverse)>(segment_end_point, could_reverse, entities.size(), start_near);
|
||||||
for (size_t i = 0; i < entities.size(); ++ i) {
|
for (std::pair<size_t, bool> &segment : out) {
|
||||||
ExtrusionEntity *ee = entities[i];
|
ExtrusionEntity *ee = entities[segment.first];
|
||||||
if (ee->is_loop())
|
if (ee->is_loop())
|
||||||
// Ignore reversals for loops, as the start point equals the end point.
|
// Ignore reversals for loops, as the start point equals the end point.
|
||||||
out[i].second = false;
|
segment.second = false;
|
||||||
// Is can_reverse() respected by the reversals?
|
// Is can_reverse() respected by the reversals?
|
||||||
assert(entities[i]->can_reverse() || ! out[i].second);
|
assert(ee->can_reverse() || ! segment.second);
|
||||||
}
|
}
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
@ -224,38 +224,14 @@ std::vector<coordf_t> layer_height_profile_from_ranges(
|
|||||||
|
|
||||||
// Based on the work of @platsch
|
// Based on the work of @platsch
|
||||||
// Fill layer_height_profile by heights ensuring a prescribed maximum cusp height.
|
// Fill layer_height_profile by heights ensuring a prescribed maximum cusp height.
|
||||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
std::vector<double> layer_height_profile_adaptive(const SlicingParameters& slicing_params, const ModelObject& object, float quality_factor)
|
||||||
std::vector<double> layer_height_profile_adaptive(const SlicingParameters& slicing_params,
|
|
||||||
const ModelObject& object, float cusp_value)
|
|
||||||
#else
|
|
||||||
std::vector<coordf_t> layer_height_profile_adaptive(
|
|
||||||
const SlicingParameters &slicing_params,
|
|
||||||
const t_layer_config_ranges & /* layer_config_ranges */,
|
|
||||||
const ModelVolumePtrs &volumes)
|
|
||||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
{
|
{
|
||||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
// 1) Initialize the SlicingAdaptive class with the object meshes.
|
// 1) Initialize the SlicingAdaptive class with the object meshes.
|
||||||
SlicingAdaptive as;
|
SlicingAdaptive as;
|
||||||
as.set_slicing_parameters(slicing_params);
|
as.set_slicing_parameters(slicing_params);
|
||||||
as.set_object(object);
|
as.prepare(object);
|
||||||
#else
|
|
||||||
// 1) Initialize the SlicingAdaptive class with the object meshes.
|
|
||||||
SlicingAdaptive as;
|
|
||||||
as.set_slicing_parameters(slicing_params);
|
|
||||||
for (const ModelVolume* volume : volumes)
|
|
||||||
if (volume->is_model_part())
|
|
||||||
as.add_mesh(&volume->mesh());
|
|
||||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
|
|
||||||
as.prepare();
|
|
||||||
|
|
||||||
// 2) Generate layers using the algorithm of @platsch
|
// 2) Generate layers using the algorithm of @platsch
|
||||||
// loop until we have at least one layer and the max slice_z reaches the object height
|
|
||||||
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
double cusp_value = 0.2;
|
|
||||||
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
|
|
||||||
std::vector<double> layer_height_profile;
|
std::vector<double> layer_height_profile;
|
||||||
layer_height_profile.push_back(0.0);
|
layer_height_profile.push_back(0.0);
|
||||||
layer_height_profile.push_back(slicing_params.first_object_layer_height);
|
layer_height_profile.push_back(slicing_params.first_object_layer_height);
|
||||||
@ -263,39 +239,41 @@ std::vector<coordf_t> layer_height_profile_adaptive(
|
|||||||
layer_height_profile.push_back(slicing_params.first_object_layer_height);
|
layer_height_profile.push_back(slicing_params.first_object_layer_height);
|
||||||
layer_height_profile.push_back(slicing_params.first_object_layer_height);
|
layer_height_profile.push_back(slicing_params.first_object_layer_height);
|
||||||
}
|
}
|
||||||
double slice_z = slicing_params.first_object_layer_height;
|
double print_z = slicing_params.first_object_layer_height;
|
||||||
int current_facet = 0;
|
// last facet visited by the as.next_layer_height() function, where the facets are sorted by their increasing Z span.
|
||||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
size_t current_facet = 0;
|
||||||
while (slice_z <= slicing_params.object_print_z_height()) {
|
// loop until we have at least one layer and the max slice_z reaches the object height
|
||||||
double height = slicing_params.max_layer_height;
|
while (print_z + EPSILON < slicing_params.object_print_z_height()) {
|
||||||
#else
|
float height = slicing_params.max_layer_height;
|
||||||
double height = slicing_params.first_object_layer_height;
|
|
||||||
while ((slice_z - height) <= slicing_params.object_print_z_height()) {
|
|
||||||
height = 999.0;
|
|
||||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
// Slic3r::debugf "\n Slice layer: %d\n", $id;
|
// Slic3r::debugf "\n Slice layer: %d\n", $id;
|
||||||
// determine next layer height
|
// determine next layer height
|
||||||
double cusp_height = as.cusp_height((float)slice_z, cusp_value, current_facet);
|
float cusp_height = as.next_layer_height(float(print_z), quality_factor, current_facet);
|
||||||
|
|
||||||
|
#if 0
|
||||||
// check for horizontal features and object size
|
// check for horizontal features and object size
|
||||||
/*
|
if (this->config.match_horizontal_surfaces.value) {
|
||||||
if($self->config->get_value('match_horizontal_surfaces')) {
|
coordf_t horizontal_dist = as.horizontal_facet_distance(print_z + height, min_layer_height);
|
||||||
my $horizontal_dist = $adaptive_slicing[$region_id]->horizontal_facet_distance(scale $slice_z+$cusp_height, $min_height);
|
if ((horizontal_dist < min_layer_height) && (horizontal_dist > 0)) {
|
||||||
if(($horizontal_dist < $min_height) && ($horizontal_dist > 0)) {
|
#ifdef SLIC3R_DEBUG
|
||||||
Slic3r::debugf "Horizontal feature ahead, distance: %f\n", $horizontal_dist;
|
std::cout << "Horizontal feature ahead, distance: " << horizontal_dist << std::endl;
|
||||||
# can we shrink the current layer a bit?
|
#endif
|
||||||
if($cusp_height-($min_height-$horizontal_dist) > $min_height) {
|
// can we shrink the current layer a bit?
|
||||||
# yes we can
|
if (height-(min_layer_height - horizontal_dist) > min_layer_height) {
|
||||||
$cusp_height = $cusp_height-($min_height-$horizontal_dist);
|
// yes we can
|
||||||
Slic3r::debugf "Shrink layer height to %f\n", $cusp_height;
|
height -= (min_layer_height - horizontal_dist);
|
||||||
}else{
|
#ifdef SLIC3R_DEBUG
|
||||||
# no, current layer would become too thin
|
std::cout << "Shrink layer height to " << height << std::endl;
|
||||||
$cusp_height = $cusp_height+$horizontal_dist;
|
#endif
|
||||||
Slic3r::debugf "Widen layer height to %f\n", $cusp_height;
|
} else {
|
||||||
|
// no, current layer would become too thin
|
||||||
|
height += horizontal_dist;
|
||||||
|
#ifdef SLIC3R_DEBUG
|
||||||
|
std::cout << "Widen layer height to " << height << std::endl;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
*/
|
#endif
|
||||||
height = std::min(cusp_height, height);
|
height = std::min(cusp_height, height);
|
||||||
|
|
||||||
// apply z-gradation
|
// apply z-gradation
|
||||||
@ -308,22 +286,22 @@ std::vector<coordf_t> layer_height_profile_adaptive(
|
|||||||
|
|
||||||
// look for an applicable custom range
|
// look for an applicable custom range
|
||||||
/*
|
/*
|
||||||
if (my $range = first { $_->[0] <= $slice_z && $_->[1] > $slice_z } @{$self->layer_height_ranges}) {
|
if (my $range = first { $_->[0] <= $print_z && $_->[1] > $print_z } @{$self->layer_height_ranges}) {
|
||||||
$height = $range->[2];
|
$height = $range->[2];
|
||||||
|
|
||||||
# if user set custom height to zero we should just skip the range and resume slicing over it
|
# if user set custom height to zero we should just skip the range and resume slicing over it
|
||||||
if ($height == 0) {
|
if ($height == 0) {
|
||||||
$slice_z += $range->[1] - $range->[0];
|
$print_z += $range->[1] - $range->[0];
|
||||||
next;
|
next;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
layer_height_profile.push_back(slice_z);
|
layer_height_profile.push_back(print_z);
|
||||||
layer_height_profile.push_back(height);
|
layer_height_profile.push_back(height);
|
||||||
slice_z += height;
|
print_z += height;
|
||||||
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||||
layer_height_profile.push_back(slice_z);
|
layer_height_profile.push_back(print_z);
|
||||||
layer_height_profile.push_back(height);
|
layer_height_profile.push_back(height);
|
||||||
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||||
}
|
}
|
||||||
@ -722,11 +700,7 @@ int generate_layer_height_texture(
|
|||||||
const Vec3crd &color1 = palette_raw[idx1];
|
const Vec3crd &color1 = palette_raw[idx1];
|
||||||
const Vec3crd &color2 = palette_raw[idx2];
|
const Vec3crd &color2 = palette_raw[idx2];
|
||||||
coordf_t z = cell_to_z * coordf_t(cell);
|
coordf_t z = cell_to_z * coordf_t(cell);
|
||||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
assert(lo - EPSILON <= z && z <= hi + EPSILON);
|
||||||
assert((lo - EPSILON <= z) && (z <= hi + EPSILON));
|
|
||||||
#else
|
|
||||||
assert(z >= lo && z <= hi);
|
|
||||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
// Intensity profile to visualize the layers.
|
// Intensity profile to visualize the layers.
|
||||||
coordf_t intensity = cos(M_PI * 0.7 * (mid - z) / h);
|
coordf_t intensity = cos(M_PI * 0.7 * (mid - z) / h);
|
||||||
// Color mapping from layer height to RGB.
|
// Color mapping from layer height to RGB.
|
||||||
|
@ -18,12 +18,7 @@ namespace Slic3r
|
|||||||
|
|
||||||
class PrintConfig;
|
class PrintConfig;
|
||||||
class PrintObjectConfig;
|
class PrintObjectConfig;
|
||||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
class ModelObject;
|
class ModelObject;
|
||||||
#else
|
|
||||||
class ModelVolume;
|
|
||||||
typedef std::vector<ModelVolume*> ModelVolumePtrs;
|
|
||||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
|
|
||||||
// Parameters to guide object slicing and support generation.
|
// Parameters to guide object slicing and support generation.
|
||||||
// The slicing parameters account for a raft and whether the 1st object layer is printed with a normal or a bridging flow
|
// The slicing parameters account for a raft and whether the 1st object layer is printed with a normal or a bridging flow
|
||||||
@ -142,10 +137,9 @@ extern std::vector<coordf_t> layer_height_profile_from_ranges(
|
|||||||
const SlicingParameters &slicing_params,
|
const SlicingParameters &slicing_params,
|
||||||
const t_layer_config_ranges &layer_config_ranges);
|
const t_layer_config_ranges &layer_config_ranges);
|
||||||
|
|
||||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
extern std::vector<double> layer_height_profile_adaptive(
|
extern std::vector<double> layer_height_profile_adaptive(
|
||||||
const SlicingParameters& slicing_params,
|
const SlicingParameters& slicing_params,
|
||||||
const ModelObject& object, float cusp_value);
|
const ModelObject& object, float quality_factor);
|
||||||
|
|
||||||
struct HeightProfileSmoothingParams
|
struct HeightProfileSmoothingParams
|
||||||
{
|
{
|
||||||
@ -159,12 +153,6 @@ struct HeightProfileSmoothingParams
|
|||||||
extern std::vector<double> smooth_height_profile(
|
extern std::vector<double> smooth_height_profile(
|
||||||
const std::vector<double>& profile, const SlicingParameters& slicing_params,
|
const std::vector<double>& profile, const SlicingParameters& slicing_params,
|
||||||
const HeightProfileSmoothingParams& smoothing_params);
|
const HeightProfileSmoothingParams& smoothing_params);
|
||||||
#else
|
|
||||||
extern std::vector<coordf_t> layer_height_profile_adaptive(
|
|
||||||
const SlicingParameters &slicing_params,
|
|
||||||
const t_layer_config_ranges &layer_config_ranges,
|
|
||||||
const ModelVolumePtrs &volumes);
|
|
||||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
|
|
||||||
enum LayerHeightEditActionType : unsigned int {
|
enum LayerHeightEditActionType : unsigned int {
|
||||||
LAYER_HEIGHT_EDIT_ACTION_INCREASE = 0,
|
LAYER_HEIGHT_EDIT_ACTION_INCREASE = 0,
|
||||||
|
@ -1,156 +1,211 @@
|
|||||||
#include "libslic3r.h"
|
#include "libslic3r.h"
|
||||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
#include "Model.hpp"
|
#include "Model.hpp"
|
||||||
#else
|
|
||||||
#include "TriangleMesh.hpp"
|
#include "TriangleMesh.hpp"
|
||||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
#include "SlicingAdaptive.hpp"
|
#include "SlicingAdaptive.hpp"
|
||||||
|
|
||||||
|
#include <boost/log/trivial.hpp>
|
||||||
|
|
||||||
|
// Based on the work of Florens Waserfall (@platch on github)
|
||||||
|
// and his paper
|
||||||
|
// Florens Wasserfall, Norman Hendrich, Jianwei Zhang:
|
||||||
|
// Adaptive Slicing for the FDM Process Revisited
|
||||||
|
// 13th IEEE Conference on Automation Science and Engineering (CASE-2017), August 20-23, Xi'an, China. DOI: 10.1109/COASE.2017.8256074
|
||||||
|
// https://tams.informatik.uni-hamburg.de/publications/2017/Adaptive%20Slicing%20for%20the%20FDM%20Process%20Revisited.pdf
|
||||||
|
|
||||||
|
// Vojtech believes that there is a bug in @platch's derivation of the triangle area error metric.
|
||||||
|
// Following Octave code paints graphs of recommended layer height versus surface slope angle.
|
||||||
|
#if 0
|
||||||
|
adeg=0:1:85;
|
||||||
|
a=adeg*pi/180;
|
||||||
|
t=tan(a);
|
||||||
|
tsqr=sqrt(tan(a));
|
||||||
|
lerr=1./cos(a);
|
||||||
|
lerr2=1./(0.3+cos(a));
|
||||||
|
plot(adeg, t, 'b', adeg, sqrt(t), 'g', adeg, 0.5 * lerr, 'm', adeg, 0.5 * lerr2, 'r')
|
||||||
|
xlabel("angle(deg), 0 - horizontal wall, 90 - vertical wall");
|
||||||
|
ylabel("layer height");
|
||||||
|
legend("tan(a) as cura - topographic lines distance limit", "sqrt(tan(a)) as PrusaSlicer - error triangle area limit", "old slic3r - max distance metric", "new slic3r - Waserfall paper");
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef NDEBUG
|
||||||
|
#define ADAPTIVE_LAYER_HEIGHT_DEBUG
|
||||||
|
#endif /* NDEBUG */
|
||||||
|
|
||||||
namespace Slic3r
|
namespace Slic3r
|
||||||
{
|
{
|
||||||
|
|
||||||
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
static inline std::pair<float, float> face_z_span(const stl_facet &f)
|
||||||
void SlicingAdaptive::clear()
|
|
||||||
{
|
|
||||||
m_meshes.clear();
|
|
||||||
m_faces.clear();
|
|
||||||
m_face_normal_z.clear();
|
|
||||||
}
|
|
||||||
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
|
|
||||||
std::pair<float, float> face_z_span(const stl_facet *f)
|
|
||||||
{
|
{
|
||||||
return std::pair<float, float>(
|
return std::pair<float, float>(
|
||||||
std::min(std::min(f->vertex[0](2), f->vertex[1](2)), f->vertex[2](2)),
|
std::min(std::min(f.vertex[0](2), f.vertex[1](2)), f.vertex[2](2)),
|
||||||
std::max(std::max(f->vertex[0](2), f->vertex[1](2)), f->vertex[2](2)));
|
std::max(std::max(f.vertex[0](2), f.vertex[1](2)), f.vertex[2](2)));
|
||||||
}
|
}
|
||||||
|
|
||||||
void SlicingAdaptive::prepare()
|
// By Florens Waserfall aka @platch:
|
||||||
|
// This constant essentially describes the volumetric error at the surface which is induced
|
||||||
|
// by stacking "elliptic" extrusion threads. It is empirically determined by
|
||||||
|
// 1. measuring the surface profile of printed parts to find
|
||||||
|
// the ratio between layer height and profile height and then
|
||||||
|
// 2. computing the geometric difference between the model-surface and the elliptic profile.
|
||||||
|
//
|
||||||
|
// The definition of the roughness formula is in
|
||||||
|
// https://tams.informatik.uni-hamburg.de/publications/2017/Adaptive%20Slicing%20for%20the%20FDM%20Process%20Revisited.pdf
|
||||||
|
// (page 51, formula (8))
|
||||||
|
// Currenty @platch's error metric formula is not used.
|
||||||
|
static constexpr double SURFACE_CONST = 0.18403;
|
||||||
|
|
||||||
|
// for a given facet, compute maximum height within the allowed surface roughness / stairstepping deviation
|
||||||
|
static inline float layer_height_from_slope(const SlicingAdaptive::FaceZ &face, float max_surface_deviation)
|
||||||
{
|
{
|
||||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
// @platch's formula, see his paper "Adaptive Slicing for the FDM Process Revisited".
|
||||||
if (m_object == nullptr)
|
// return float(max_surface_deviation / (SURFACE_CONST + 0.5 * std::abs(normal_z)));
|
||||||
return;
|
|
||||||
|
// Constant stepping in horizontal direction, as used by Cura.
|
||||||
|
// return (face.n_cos > 1e-5) ? float(max_surface_deviation * face.n_sin / face.n_cos) : FLT_MAX;
|
||||||
|
|
||||||
m_faces.clear();
|
// Constant error measured as an area of the surface error triangle, Vojtech's formula.
|
||||||
m_face_normal_z.clear();
|
// return (face.n_cos > 1e-5) ? float(1.44 * max_surface_deviation * sqrt(face.n_sin / face.n_cos)) : FLT_MAX;
|
||||||
|
|
||||||
m_mesh = m_object->raw_mesh();
|
// Constant error measured as an area of the surface error triangle, Vojtech's formula with clamping to roughness at 90 degrees.
|
||||||
const ModelInstance* first_instance = m_object->instances.front();
|
return std::min(max_surface_deviation / 0.184f, (face.n_cos > 1e-5) ? float(1.44 * max_surface_deviation * sqrt(face.n_sin / face.n_cos)) : FLT_MAX);
|
||||||
m_mesh.transform(first_instance->get_matrix(), first_instance->is_left_handed());
|
|
||||||
|
// Constant stepping along the surface, equivalent to the "surface roughness" metric by Perez and later Pandey et all, see @platch's paper for references.
|
||||||
|
// return float(max_surface_deviation * face.n_sin);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SlicingAdaptive::clear()
|
||||||
|
{
|
||||||
|
m_faces.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SlicingAdaptive::prepare(const ModelObject &object)
|
||||||
|
{
|
||||||
|
this->clear();
|
||||||
|
|
||||||
|
TriangleMesh mesh = object.raw_mesh();
|
||||||
|
const ModelInstance &first_instance = *object.instances.front();
|
||||||
|
mesh.transform(first_instance.get_matrix(), first_instance.is_left_handed());
|
||||||
|
|
||||||
// 1) Collect faces from mesh.
|
// 1) Collect faces from mesh.
|
||||||
m_faces.reserve(m_mesh.stl.stats.number_of_facets);
|
m_faces.reserve(mesh.stl.stats.number_of_facets);
|
||||||
for (stl_facet& face : m_mesh.stl.facet_start)
|
for (const stl_facet &face : mesh.stl.facet_start) {
|
||||||
{
|
Vec3f n = face.normal.normalized();
|
||||||
face.normal.normalize();
|
m_faces.emplace_back(FaceZ({ face_z_span(face), std::abs(n.z()), std::sqrt(n.x() * n.x() + n.y() * n.y()) }));
|
||||||
m_faces.emplace_back(&face);
|
|
||||||
}
|
}
|
||||||
#else
|
|
||||||
// 1) Collect faces of all meshes.
|
|
||||||
int nfaces_total = 0;
|
|
||||||
for (std::vector<const TriangleMesh*>::const_iterator it_mesh = m_meshes.begin(); it_mesh != m_meshes.end(); ++ it_mesh)
|
|
||||||
nfaces_total += (*it_mesh)->stl.stats.number_of_facets;
|
|
||||||
m_faces.reserve(nfaces_total);
|
|
||||||
for (std::vector<const TriangleMesh*>::const_iterator it_mesh = m_meshes.begin(); it_mesh != m_meshes.end(); ++ it_mesh)
|
|
||||||
for (const stl_facet& face : (*it_mesh)->stl.facet_start)
|
|
||||||
m_faces.emplace_back(&face);
|
|
||||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
|
|
||||||
// 2) Sort faces lexicographically by their Z span.
|
// 2) Sort faces lexicographically by their Z span.
|
||||||
std::sort(m_faces.begin(), m_faces.end(), [](const stl_facet *f1, const stl_facet *f2) { return face_z_span(f1) < face_z_span(f2); });
|
std::sort(m_faces.begin(), m_faces.end(), [](const FaceZ &f1, const FaceZ &f2) { return f1.z_span < f2.z_span; });
|
||||||
|
|
||||||
// 3) Generate Z components of the facet normals.
|
|
||||||
m_face_normal_z.assign(m_faces.size(), 0.0f);
|
|
||||||
for (size_t iface = 0; iface < m_faces.size(); ++ iface)
|
|
||||||
m_face_normal_z[iface] = m_faces[iface]->normal(2);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
float SlicingAdaptive::cusp_height(float z, float cusp_value, int ¤t_facet)
|
// current_facet is in/out parameter, rememebers the index of the last face of m_faces visited,
|
||||||
|
// where this function will start from.
|
||||||
|
// print_z - the top print surface of the previous layer.
|
||||||
|
// returns height of the next layer.
|
||||||
|
float SlicingAdaptive::next_layer_height(const float print_z, float quality_factor, size_t ¤t_facet)
|
||||||
{
|
{
|
||||||
float height = (float)m_slicing_params.max_layer_height;
|
float height = (float)m_slicing_params.max_layer_height;
|
||||||
bool first_hit = false;
|
|
||||||
|
float max_surface_deviation;
|
||||||
|
|
||||||
|
{
|
||||||
|
#if 0
|
||||||
|
// @platch's formula for quality:
|
||||||
|
double delta_min = SURFACE_CONST * m_slicing_params.min_layer_height;
|
||||||
|
double delta_mid = (SURFACE_CONST + 0.5) * m_slicing_params.layer_height;
|
||||||
|
double delta_max = (SURFACE_CONST + 0.5) * m_slicing_params.max_layer_height;
|
||||||
|
#else
|
||||||
|
// Vojtech's formula for triangle area error metric.
|
||||||
|
double delta_min = m_slicing_params.min_layer_height;
|
||||||
|
double delta_mid = m_slicing_params.layer_height;
|
||||||
|
double delta_max = m_slicing_params.max_layer_height;
|
||||||
|
#endif
|
||||||
|
max_surface_deviation = (quality_factor < 0.5f) ?
|
||||||
|
lerp(delta_min, delta_mid, 2. * quality_factor) :
|
||||||
|
lerp(delta_max, delta_mid, 2. * (1. - quality_factor));
|
||||||
|
}
|
||||||
|
|
||||||
// find all facets intersecting the slice-layer
|
// find all facets intersecting the slice-layer
|
||||||
int ordered_id = current_facet;
|
size_t ordered_id = current_facet;
|
||||||
for (; ordered_id < int(m_faces.size()); ++ ordered_id) {
|
{
|
||||||
std::pair<float, float> zspan = face_z_span(m_faces[ordered_id]);
|
bool first_hit = false;
|
||||||
// facet's minimum is higher than slice_z -> end loop
|
for (; ordered_id < m_faces.size(); ++ ordered_id) {
|
||||||
if (zspan.first >= z)
|
const std::pair<float, float> &zspan = m_faces[ordered_id].z_span;
|
||||||
break;
|
// facet's minimum is higher than slice_z -> end loop
|
||||||
// facet's maximum is higher than slice_z -> store the first event for next cusp_height call to begin at this point
|
if (zspan.first >= print_z)
|
||||||
if (zspan.second > z) {
|
break;
|
||||||
// first event?
|
// facet's maximum is higher than slice_z -> store the first event for next cusp_height call to begin at this point
|
||||||
if (! first_hit) {
|
if (zspan.second > print_z) {
|
||||||
first_hit = true;
|
// first event?
|
||||||
current_facet = ordered_id;
|
if (! first_hit) {
|
||||||
}
|
first_hit = true;
|
||||||
// skip touching facets which could otherwise cause small cusp values
|
current_facet = ordered_id;
|
||||||
if (zspan.second <= z + EPSILON)
|
}
|
||||||
continue;
|
// skip touching facets which could otherwise cause small cusp values
|
||||||
// compute cusp-height for this facet and store minimum of all heights
|
if (zspan.second < print_z + EPSILON)
|
||||||
float normal_z = m_face_normal_z[ordered_id];
|
continue;
|
||||||
height = std::min(height, (normal_z == 0.0f) ? (float)m_slicing_params.max_layer_height : std::abs(cusp_value / normal_z));
|
// compute cusp-height for this facet and store minimum of all heights
|
||||||
}
|
height = std::min(height, layer_height_from_slope(m_faces[ordered_id], max_surface_deviation));
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// lower height limit due to printer capabilities
|
// lower height limit due to printer capabilities
|
||||||
height = std::max(height, float(m_slicing_params.min_layer_height));
|
height = std::max(height, float(m_slicing_params.min_layer_height));
|
||||||
|
|
||||||
// check for sloped facets inside the determined layer and correct height if necessary
|
// check for sloped facets inside the determined layer and correct height if necessary
|
||||||
if (height > m_slicing_params.min_layer_height) {
|
if (height > float(m_slicing_params.min_layer_height)) {
|
||||||
for (; ordered_id < int(m_faces.size()); ++ ordered_id) {
|
for (; ordered_id < m_faces.size(); ++ ordered_id) {
|
||||||
std::pair<float, float> zspan = face_z_span(m_faces[ordered_id]);
|
const std::pair<float, float> &zspan = m_faces[ordered_id].z_span;
|
||||||
// facet's minimum is higher than slice_z + height -> end loop
|
// facet's minimum is higher than slice_z + height -> end loop
|
||||||
if (zspan.first >= z + height)
|
if (zspan.first >= print_z + height)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// skip touching facets which could otherwise cause small cusp values
|
// skip touching facets which could otherwise cause small cusp values
|
||||||
if (zspan.second <= z + EPSILON)
|
if (zspan.second < print_z + EPSILON)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// Compute cusp-height for this facet and check against height.
|
// Compute cusp-height for this facet and check against height.
|
||||||
float normal_z = m_face_normal_z[ordered_id];
|
float reduced_height = layer_height_from_slope(m_faces[ordered_id], max_surface_deviation);
|
||||||
float cusp = (normal_z == 0.0f) ? (float)m_slicing_params.max_layer_height : std::abs(cusp_value / normal_z);
|
|
||||||
|
|
||||||
float z_diff = zspan.first - z;
|
float z_diff = zspan.first - print_z;
|
||||||
|
if (reduced_height < z_diff) {
|
||||||
// handle horizontal facets
|
assert(z_diff < height + EPSILON);
|
||||||
if (normal_z > 0.999f) {
|
// The currently visited triangle's slope limits the next layer height so much, that
|
||||||
// Slic3r::debugf "cusp computation, height is reduced from %f", $height;
|
// the lowest point of the currently visible triangle is already above the newly proposed layer height.
|
||||||
|
// This means, that we need to limit the layer height so that the offending newly visited triangle
|
||||||
|
// is just above of the new layer.
|
||||||
|
#ifdef ADAPTIVE_LAYER_HEIGHT_DEBUG
|
||||||
|
BOOST_LOG_TRIVIAL(trace) << "cusp computation, height is reduced from " << height << "to " << z_diff << " due to z-diff";
|
||||||
|
#endif /* ADAPTIVE_LAYER_HEIGHT_DEBUG */
|
||||||
height = z_diff;
|
height = z_diff;
|
||||||
// Slic3r::debugf "to %f due to near horizontal facet\n", $height;
|
} else if (reduced_height < height) {
|
||||||
} else if (cusp > z_diff) {
|
#ifdef ADAPTIVE_LAYER_HEIGHT_DEBUG
|
||||||
if (cusp < height) {
|
BOOST_LOG_TRIVIAL(trace) << "adaptive layer computation: height is reduced from " << height << "to " << reduced_height << " due to higher facet";
|
||||||
// Slic3r::debugf "cusp computation, height is reduced from %f", $height;
|
#endif /* ADAPTIVE_LAYER_HEIGHT_DEBUG */
|
||||||
height = cusp;
|
height = reduced_height;
|
||||||
// Slic3r::debugf "to %f due to new cusp height\n", $height;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// Slic3r::debugf "cusp computation, height is reduced from %f", $height;
|
|
||||||
height = z_diff;
|
|
||||||
// Slic3r::debugf "to z-diff: %f\n", $height;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// lower height limit due to printer capabilities again
|
// lower height limit due to printer capabilities again
|
||||||
height = std::max(height, float(m_slicing_params.min_layer_height));
|
height = std::max(height, float(m_slicing_params.min_layer_height));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Slic3r::debugf "cusp computation, layer-bottom at z:%f, cusp_value:%f, resulting layer height:%f\n", unscale $z, $cusp_value, $height;
|
#ifdef ADAPTIVE_LAYER_HEIGHT_DEBUG
|
||||||
|
BOOST_LOG_TRIVIAL(trace) << "adaptive layer computation, layer-bottom at z:" << print_z << ", quality_factor:" << quality_factor << ", resulting layer height:" << height;
|
||||||
|
#endif /* ADAPTIVE_LAYER_HEIGHT_DEBUG */
|
||||||
return height;
|
return height;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
// Returns the distance to the next horizontal facet in Z-dir
|
// Returns the distance to the next horizontal facet in Z-dir
|
||||||
// to consider horizontal object features in slice thickness
|
// to consider horizontal object features in slice thickness
|
||||||
float SlicingAdaptive::horizontal_facet_distance(float z)
|
float SlicingAdaptive::horizontal_facet_distance(float z)
|
||||||
{
|
{
|
||||||
for (size_t i = 0; i < m_faces.size(); ++ i) {
|
for (size_t i = 0; i < m_faces.size(); ++ i) {
|
||||||
std::pair<float, float> zspan = face_z_span(m_faces[i]);
|
std::pair<float, float> zspan = m_faces[i].z_span;
|
||||||
// facet's minimum is higher than max forward distance -> end loop
|
// facet's minimum is higher than max forward distance -> end loop
|
||||||
if (zspan.first > z + m_slicing_params.max_layer_height)
|
if (zspan.first > z + m_slicing_params.max_layer_height)
|
||||||
break;
|
break;
|
||||||
// min_z == max_z -> horizontal facet
|
// min_z == max_z -> horizontal facet
|
||||||
if ((zspan.first > z) && (zspan.first == zspan.second))
|
if (zspan.first > z && zspan.first == zspan.second)
|
||||||
return zspan.first - z;
|
return zspan.first - z;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -158,6 +213,5 @@ float SlicingAdaptive::horizontal_facet_distance(float z)
|
|||||||
return (z + (float)m_slicing_params.max_layer_height > (float)m_slicing_params.object_print_z_height()) ?
|
return (z + (float)m_slicing_params.max_layer_height > (float)m_slicing_params.object_print_z_height()) ?
|
||||||
std::max((float)m_slicing_params.object_print_z_height() - z, 0.f) : (float)m_slicing_params.max_layer_height;
|
std::max((float)m_slicing_params.object_print_z_height() - z, 0.f) : (float)m_slicing_params.max_layer_height;
|
||||||
}
|
}
|
||||||
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
|
|
||||||
}; // namespace Slic3r
|
}; // namespace Slic3r
|
||||||
|
@ -5,50 +5,36 @@
|
|||||||
|
|
||||||
#include "Slicing.hpp"
|
#include "Slicing.hpp"
|
||||||
#include "admesh/stl.h"
|
#include "admesh/stl.h"
|
||||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
#include "TriangleMesh.hpp"
|
|
||||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
|
|
||||||
namespace Slic3r
|
namespace Slic3r
|
||||||
{
|
{
|
||||||
|
|
||||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
class ModelVolume;
|
class ModelVolume;
|
||||||
#else
|
|
||||||
class TriangleMesh;
|
|
||||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
|
|
||||||
class SlicingAdaptive
|
class SlicingAdaptive
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
void clear();
|
||||||
void clear();
|
void set_slicing_parameters(SlicingParameters params) { m_slicing_params = params; }
|
||||||
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
void prepare(const ModelObject &object);
|
||||||
void set_slicing_parameters(SlicingParameters params) { m_slicing_params = params; }
|
// Return next layer height starting from the last print_z, using a quality measure
|
||||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
// (quality in range from 0 to 1, 0 - highest quality at low layer heights, 1 - lowest print quality at high layer heights).
|
||||||
void set_object(const ModelObject& object) { m_object = &object; }
|
// The layer height curve shall be centered roughly around the default profile's layer height for quality 0.5.
|
||||||
#else
|
float next_layer_height(const float print_z, float quality, size_t ¤t_facet);
|
||||||
void add_mesh(const TriangleMesh* mesh) { m_meshes.push_back(mesh); }
|
|
||||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
void prepare();
|
|
||||||
float cusp_height(float z, float cusp_value, int ¤t_facet);
|
|
||||||
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
float horizontal_facet_distance(float z);
|
float horizontal_facet_distance(float z);
|
||||||
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
|
struct FaceZ {
|
||||||
|
std::pair<float, float> z_span;
|
||||||
|
// Cosine of the normal vector towards the Z axis.
|
||||||
|
float n_cos;
|
||||||
|
// Sine of the normal vector towards the Z axis.
|
||||||
|
float n_sin;
|
||||||
|
};
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
SlicingParameters m_slicing_params;
|
SlicingParameters m_slicing_params;
|
||||||
|
|
||||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
std::vector<FaceZ> m_faces;
|
||||||
const ModelObject* m_object;
|
|
||||||
TriangleMesh m_mesh;
|
|
||||||
#else
|
|
||||||
std::vector<const TriangleMesh*> m_meshes;
|
|
||||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
// Collected faces of all meshes, sorted by raising Z of the bottom most face.
|
|
||||||
std::vector<const stl_facet*> m_faces;
|
|
||||||
// Z component of face normals, normalized.
|
|
||||||
std::vector<float> m_face_normal_z;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}; // namespace Slic3r
|
}; // namespace Slic3r
|
||||||
|
@ -53,4 +53,7 @@
|
|||||||
// Enable selection for missing files in reload from disk command
|
// Enable selection for missing files in reload from disk command
|
||||||
#define ENABLE_RELOAD_FROM_DISK_MISSING_SELECTION (1 && ENABLE_2_2_0_ALPHA1)
|
#define ENABLE_RELOAD_FROM_DISK_MISSING_SELECTION (1 && ENABLE_2_2_0_ALPHA1)
|
||||||
|
|
||||||
|
// Enable closing 3Dconnextion imgui settings dialog by clicking on [X] and [Close] buttons
|
||||||
|
#define ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG (1 && ENABLE_2_2_0_ALPHA1)
|
||||||
|
|
||||||
#endif // _technologies_h_
|
#endif // _technologies_h_
|
||||||
|
@ -133,7 +133,7 @@ GLCanvas3D::LayersEditing::LayersEditing()
|
|||||||
, m_slicing_parameters(nullptr)
|
, m_slicing_parameters(nullptr)
|
||||||
, m_layer_height_profile_modified(false)
|
, m_layer_height_profile_modified(false)
|
||||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||||
, m_adaptive_cusp(0.0f)
|
, m_adaptive_quality(0.5f)
|
||||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||||
, state(Unknown)
|
, state(Unknown)
|
||||||
, band_width(2.0f)
|
, band_width(2.0f)
|
||||||
@ -268,24 +268,24 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
|
|||||||
|
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
if (imgui.button(_(L("Adaptive"))))
|
if (imgui.button(_(L("Adaptive"))))
|
||||||
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), Event<float>(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, m_adaptive_cusp));
|
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), Event<float>(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, m_adaptive_quality));
|
||||||
|
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
float text_align = ImGui::GetCursorPosX();
|
float text_align = ImGui::GetCursorPosX();
|
||||||
ImGui::AlignTextToFramePadding();
|
ImGui::AlignTextToFramePadding();
|
||||||
imgui.text(_(L("Cusp (mm)")));
|
imgui.text(_(L("Quality / Speed")));
|
||||||
if (ImGui::IsItemHovered())
|
if (ImGui::IsItemHovered())
|
||||||
{
|
{
|
||||||
ImGui::BeginTooltip();
|
ImGui::BeginTooltip();
|
||||||
ImGui::TextUnformatted(_(L("I am a tooltip")));
|
ImGui::TextUnformatted(_(L("Higher print quality versus higher print speed.")));
|
||||||
ImGui::EndTooltip();
|
ImGui::EndTooltip();
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
float widget_align = ImGui::GetCursorPosX();
|
float widget_align = ImGui::GetCursorPosX();
|
||||||
ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f);
|
ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f);
|
||||||
m_adaptive_cusp = clamp(0.0f, 0.5f * (float)m_slicing_parameters->layer_height, m_adaptive_cusp);
|
m_adaptive_quality = clamp(0.0f, 1.f, m_adaptive_quality);
|
||||||
ImGui::SliderFloat("", &m_adaptive_cusp, 0.0f, 0.5f * (float)m_slicing_parameters->layer_height, "%.3f");
|
ImGui::SliderFloat("", &m_adaptive_quality, 0.0f, 1.f, "%.2f");
|
||||||
|
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
if (imgui.button(_(L("Smooth"))))
|
if (imgui.button(_(L("Smooth"))))
|
||||||
@ -645,10 +645,10 @@ void GLCanvas3D::LayersEditing::reset_layer_height_profile(GLCanvas3D& canvas)
|
|||||||
}
|
}
|
||||||
|
|
||||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||||
void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas, float cusp)
|
void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas, float quality_factor)
|
||||||
{
|
{
|
||||||
this->update_slicing_parameters();
|
this->update_slicing_parameters();
|
||||||
m_layer_height_profile = layer_height_profile_adaptive(*m_slicing_parameters, *m_model_object, cusp);
|
m_layer_height_profile = layer_height_profile_adaptive(*m_slicing_parameters, *m_model_object, quality_factor);
|
||||||
const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
|
const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
|
||||||
m_layers_texture.valid = false;
|
m_layers_texture.valid = false;
|
||||||
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
|
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
|
||||||
@ -712,11 +712,6 @@ void GLCanvas3D::LayersEditing::update_slicing_parameters()
|
|||||||
m_slicing_parameters = new SlicingParameters();
|
m_slicing_parameters = new SlicingParameters();
|
||||||
*m_slicing_parameters = PrintObject::slicing_parameters(*m_config, *m_model_object, m_object_max_z);
|
*m_slicing_parameters = PrintObject::slicing_parameters(*m_config, *m_model_object, m_object_max_z);
|
||||||
}
|
}
|
||||||
|
|
||||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
if (m_adaptive_cusp == 0.0f)
|
|
||||||
m_adaptive_cusp = 0.25f * m_slicing_parameters->layer_height;
|
|
||||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
|
||||||
}
|
}
|
||||||
|
|
||||||
float GLCanvas3D::LayersEditing::thickness_bar_width(const GLCanvas3D &canvas)
|
float GLCanvas3D::LayersEditing::thickness_bar_width(const GLCanvas3D &canvas)
|
||||||
@ -1688,10 +1683,10 @@ void GLCanvas3D::reset_layer_height_profile()
|
|||||||
m_dirty = true;
|
m_dirty = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLCanvas3D::adaptive_layer_height_profile(float cusp)
|
void GLCanvas3D::adaptive_layer_height_profile(float quality_factor)
|
||||||
{
|
{
|
||||||
wxGetApp().plater()->take_snapshot(_(L("Variable layer height - Adaptive")));
|
wxGetApp().plater()->take_snapshot(_(L("Variable layer height - Adaptive")));
|
||||||
m_layers_editing.adaptive_layer_height_profile(*this, cusp);
|
m_layers_editing.adaptive_layer_height_profile(*this, quality_factor);
|
||||||
m_layers_editing.state = LayersEditing::Completed;
|
m_layers_editing.state = LayersEditing::Completed;
|
||||||
m_dirty = true;
|
m_dirty = true;
|
||||||
}
|
}
|
||||||
@ -1925,7 +1920,11 @@ void GLCanvas3D::render()
|
|||||||
m_camera.debug_render();
|
m_camera.debug_render();
|
||||||
#endif // ENABLE_CAMERA_STATISTICS
|
#endif // ENABLE_CAMERA_STATISTICS
|
||||||
|
|
||||||
|
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
|
||||||
|
wxGetApp().plater()->get_mouse3d_controller().render_settings_dialog(*this);
|
||||||
|
#else
|
||||||
wxGetApp().plater()->get_mouse3d_controller().render_settings_dialog((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
|
wxGetApp().plater()->get_mouse3d_controller().render_settings_dialog((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
|
||||||
|
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
|
||||||
|
|
||||||
wxGetApp().imgui()->render();
|
wxGetApp().imgui()->render();
|
||||||
|
|
||||||
@ -2633,8 +2632,8 @@ void GLCanvas3D::on_idle(wxIdleEvent& evt)
|
|||||||
if (m_extra_frame_requested || mouse3d_controller_applied)
|
if (m_extra_frame_requested || mouse3d_controller_applied)
|
||||||
{
|
{
|
||||||
m_dirty = true;
|
m_dirty = true;
|
||||||
evt.RequestMore();
|
|
||||||
m_extra_frame_requested = false;
|
m_extra_frame_requested = false;
|
||||||
|
evt.RequestMore();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
m_dirty = false;
|
m_dirty = false;
|
||||||
|
@ -185,7 +185,7 @@ private:
|
|||||||
bool m_layer_height_profile_modified;
|
bool m_layer_height_profile_modified;
|
||||||
|
|
||||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||||
mutable float m_adaptive_cusp;
|
mutable float m_adaptive_quality;
|
||||||
mutable HeightProfileSmoothingParams m_smooth_params;
|
mutable HeightProfileSmoothingParams m_smooth_params;
|
||||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||||
|
|
||||||
@ -236,8 +236,8 @@ private:
|
|||||||
void accept_changes(GLCanvas3D& canvas);
|
void accept_changes(GLCanvas3D& canvas);
|
||||||
void reset_layer_height_profile(GLCanvas3D& canvas);
|
void reset_layer_height_profile(GLCanvas3D& canvas);
|
||||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||||
void adaptive_layer_height_profile(GLCanvas3D& canvas, float cusp);
|
void adaptive_layer_height_profile(GLCanvas3D& canvas, float quality_factor);
|
||||||
void smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_paramsn);
|
void smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_params);
|
||||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||||
|
|
||||||
static float get_cursor_z_relative(const GLCanvas3D& canvas);
|
static float get_cursor_z_relative(const GLCanvas3D& canvas);
|
||||||
@ -541,7 +541,7 @@ public:
|
|||||||
|
|
||||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||||
void reset_layer_height_profile();
|
void reset_layer_height_profile();
|
||||||
void adaptive_layer_height_profile(float cusp);
|
void adaptive_layer_height_profile(float quality_factor);
|
||||||
void smooth_layer_height_profile(const HeightProfileSmoothingParams& smoothing_params);
|
void smooth_layer_height_profile(const HeightProfileSmoothingParams& smoothing_params);
|
||||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||||
|
|
||||||
|
@ -254,6 +254,16 @@ bool ImGuiWrapper::begin(const wxString &name, int flags)
|
|||||||
return begin(into_u8(name), flags);
|
return begin(into_u8(name), flags);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool ImGuiWrapper::begin(const std::string& name, bool* close, int flags)
|
||||||
|
{
|
||||||
|
return ImGui::Begin(name.c_str(), close, (ImGuiWindowFlags)flags);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ImGuiWrapper::begin(const wxString& name, bool* close, int flags)
|
||||||
|
{
|
||||||
|
return begin(into_u8(name), close, flags);
|
||||||
|
}
|
||||||
|
|
||||||
void ImGuiWrapper::end()
|
void ImGuiWrapper::end()
|
||||||
{
|
{
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
|
@ -56,6 +56,8 @@ public:
|
|||||||
|
|
||||||
bool begin(const std::string &name, int flags = 0);
|
bool begin(const std::string &name, int flags = 0);
|
||||||
bool begin(const wxString &name, int flags = 0);
|
bool begin(const wxString &name, int flags = 0);
|
||||||
|
bool begin(const std::string& name, bool* close, int flags = 0);
|
||||||
|
bool begin(const wxString& name, bool* close, int flags = 0);
|
||||||
void end();
|
void end();
|
||||||
|
|
||||||
bool button(const wxString &label);
|
bool button(const wxString &label);
|
||||||
|
@ -5,6 +5,9 @@
|
|||||||
#include "GUI_App.hpp"
|
#include "GUI_App.hpp"
|
||||||
#include "PresetBundle.hpp"
|
#include "PresetBundle.hpp"
|
||||||
#include "AppConfig.hpp"
|
#include "AppConfig.hpp"
|
||||||
|
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
|
||||||
|
#include "GLCanvas3D.hpp"
|
||||||
|
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
|
||||||
|
|
||||||
#include <wx/glcanvas.h>
|
#include <wx/glcanvas.h>
|
||||||
|
|
||||||
@ -184,7 +187,10 @@ Mouse3DController::Mouse3DController()
|
|||||||
, m_device(nullptr)
|
, m_device(nullptr)
|
||||||
, m_device_str("")
|
, m_device_str("")
|
||||||
, m_running(false)
|
, m_running(false)
|
||||||
, m_settings_dialog(false)
|
, m_show_settings_dialog(false)
|
||||||
|
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
|
||||||
|
, m_settings_dialog_closed_by_user(false)
|
||||||
|
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
|
||||||
{
|
{
|
||||||
m_last_time = std::chrono::high_resolution_clock::now();
|
m_last_time = std::chrono::high_resolution_clock::now();
|
||||||
}
|
}
|
||||||
@ -229,8 +235,11 @@ bool Mouse3DController::apply(Camera& camera)
|
|||||||
if (!m_running && is_device_connected())
|
if (!m_running && is_device_connected())
|
||||||
{
|
{
|
||||||
disconnect_device();
|
disconnect_device();
|
||||||
// hides the settings dialog if the user re-plug the device
|
// hides the settings dialog if the user un-plug the device
|
||||||
m_settings_dialog = false;
|
m_show_settings_dialog = false;
|
||||||
|
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
|
||||||
|
m_settings_dialog_closed_by_user = false;
|
||||||
|
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
|
||||||
}
|
}
|
||||||
|
|
||||||
// check if the user plugged the device
|
// check if the user plugged the device
|
||||||
@ -240,88 +249,144 @@ bool Mouse3DController::apply(Camera& camera)
|
|||||||
return is_device_connected() ? m_state.apply(camera) : false;
|
return is_device_connected() ? m_state.apply(camera) : false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
|
||||||
|
void Mouse3DController::render_settings_dialog(GLCanvas3D& canvas) const
|
||||||
|
#else
|
||||||
void Mouse3DController::render_settings_dialog(unsigned int canvas_width, unsigned int canvas_height) const
|
void Mouse3DController::render_settings_dialog(unsigned int canvas_width, unsigned int canvas_height) const
|
||||||
|
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
|
||||||
{
|
{
|
||||||
if (!m_running || !m_settings_dialog)
|
if (!m_running || !m_show_settings_dialog)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
ImGuiWrapper& imgui = *wxGetApp().imgui();
|
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
|
||||||
|
// when the user clicks on [X] or [Close] button we need to trigger
|
||||||
imgui.set_next_window_pos(0.5f * (float)canvas_width, 0.5f * (float)canvas_height, ImGuiCond_Always, 0.5f, 0.5f);
|
// an extra frame to let the dialog disappear
|
||||||
|
if (m_settings_dialog_closed_by_user)
|
||||||
imgui.begin(_(L("3Dconnexion settings")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse);
|
|
||||||
|
|
||||||
const ImVec4& color = ImGui::GetStyleColorVec4(ImGuiCol_Separator);
|
|
||||||
ImGui::PushStyleColor(ImGuiCol_Text, color);
|
|
||||||
imgui.text(_(L("Device:")));
|
|
||||||
ImGui::PopStyleColor();
|
|
||||||
ImGui::SameLine();
|
|
||||||
imgui.text(m_device_str);
|
|
||||||
|
|
||||||
ImGui::Separator();
|
|
||||||
ImGui::PushStyleColor(ImGuiCol_Text, color);
|
|
||||||
imgui.text(_(L("Speed:")));
|
|
||||||
ImGui::PopStyleColor();
|
|
||||||
|
|
||||||
float translation_scale = (float)m_state.get_translation_scale() / State::DefaultTranslationScale;
|
|
||||||
if (imgui.slider_float(_(L("Translation")) + "##1", &translation_scale, 0.5f, 2.0f, "%.1f"))
|
|
||||||
m_state.set_translation_scale(State::DefaultTranslationScale * (double)translation_scale);
|
|
||||||
|
|
||||||
float rotation_scale = m_state.get_rotation_scale() / State::DefaultRotationScale;
|
|
||||||
if (imgui.slider_float(_(L("Rotation")) + "##1", &rotation_scale, 0.5f, 2.0f, "%.1f"))
|
|
||||||
m_state.set_rotation_scale(State::DefaultRotationScale * rotation_scale);
|
|
||||||
|
|
||||||
ImGui::Separator();
|
|
||||||
ImGui::PushStyleColor(ImGuiCol_Text, color);
|
|
||||||
imgui.text(_(L("Deadzone:")));
|
|
||||||
ImGui::PopStyleColor();
|
|
||||||
|
|
||||||
float translation_deadzone = (float)m_state.get_translation_deadzone();
|
|
||||||
if (imgui.slider_float(_(L("Translation")) + "##2", &translation_deadzone, 0.0f, (float)State::MaxTranslationDeadzone, "%.2f"))
|
|
||||||
m_state.set_translation_deadzone((double)translation_deadzone);
|
|
||||||
|
|
||||||
float rotation_deadzone = m_state.get_rotation_deadzone();
|
|
||||||
if (imgui.slider_float(_(L("Rotation")) + "##2", &rotation_deadzone, 0.0f, State::MaxRotationDeadzone, "%.2f"))
|
|
||||||
m_state.set_rotation_deadzone(rotation_deadzone);
|
|
||||||
|
|
||||||
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
|
|
||||||
ImGui::Separator();
|
|
||||||
ImGui::Separator();
|
|
||||||
ImGui::PushStyleColor(ImGuiCol_Text, color);
|
|
||||||
imgui.text("DEBUG:");
|
|
||||||
imgui.text("Vectors:");
|
|
||||||
ImGui::PopStyleColor();
|
|
||||||
Vec3f translation = m_state.get_translation().cast<float>();
|
|
||||||
Vec3f rotation = m_state.get_rotation();
|
|
||||||
ImGui::InputFloat3("Translation##3", translation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly);
|
|
||||||
ImGui::InputFloat3("Rotation##3", rotation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly);
|
|
||||||
|
|
||||||
ImGui::PushStyleColor(ImGuiCol_Text, color);
|
|
||||||
imgui.text("Queue size:");
|
|
||||||
ImGui::PopStyleColor();
|
|
||||||
|
|
||||||
int translation_size[2] = { (int)m_state.get_translation_queue_size(), (int)m_state.get_translation_queue_max_size() };
|
|
||||||
int rotation_size[2] = { (int)m_state.get_rotation_queue_size(), (int)m_state.get_rotation_queue_max_size() };
|
|
||||||
int buttons_size[2] = { (int)m_state.get_buttons_queue_size(), (int)m_state.get_buttons_queue_max_size() };
|
|
||||||
|
|
||||||
ImGui::InputInt2("Translation##4", translation_size, ImGuiInputTextFlags_ReadOnly);
|
|
||||||
ImGui::InputInt2("Rotation##4", rotation_size, ImGuiInputTextFlags_ReadOnly);
|
|
||||||
ImGui::InputInt2("Buttons", buttons_size, ImGuiInputTextFlags_ReadOnly);
|
|
||||||
|
|
||||||
int queue_size = (int)m_state.get_queues_max_size();
|
|
||||||
if (ImGui::InputInt("Max size", &queue_size, 1, 1, ImGuiInputTextFlags_ReadOnly))
|
|
||||||
{
|
{
|
||||||
if (queue_size > 0)
|
m_show_settings_dialog = false;
|
||||||
m_state.set_queues_max_size(queue_size);
|
m_settings_dialog_closed_by_user = false;
|
||||||
|
canvas.request_extra_frame();
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui::Separator();
|
Size cnv_size = canvas.get_canvas_size();
|
||||||
ImGui::PushStyleColor(ImGuiCol_Text, color);
|
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
|
||||||
imgui.text("Camera:");
|
|
||||||
ImGui::PopStyleColor();
|
ImGuiWrapper& imgui = *wxGetApp().imgui();
|
||||||
Vec3f target = wxGetApp().plater()->get_camera().get_target().cast<float>();
|
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
|
||||||
ImGui::InputFloat3("Target", target.data(), "%.3f", ImGuiInputTextFlags_ReadOnly);
|
imgui.set_next_window_pos(0.5f * (float)cnv_size.get_width(), 0.5f * (float)cnv_size.get_height(), ImGuiCond_Always, 0.5f, 0.5f);
|
||||||
|
#else
|
||||||
|
imgui.set_next_window_pos(0.5f * (float)canvas_width, 0.5f * (float)canvas_height, ImGuiCond_Always, 0.5f, 0.5f);
|
||||||
|
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
|
||||||
|
|
||||||
|
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
|
||||||
|
static ImVec2 last_win_size(0.0f, 0.0f);
|
||||||
|
bool shown = true;
|
||||||
|
if (imgui.begin(_(L("3Dconnexion settings")), &shown, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse))
|
||||||
|
{
|
||||||
|
if (shown)
|
||||||
|
{
|
||||||
|
ImVec2 win_size = ImGui::GetWindowSize();
|
||||||
|
if ((last_win_size.x != win_size.x) || (last_win_size.y != win_size.y))
|
||||||
|
{
|
||||||
|
// when the user clicks on [X] button, the next time the dialog is shown
|
||||||
|
// has a dummy size, so we trigger an extra frame to let it have the correct size
|
||||||
|
last_win_size = win_size;
|
||||||
|
canvas.request_extra_frame();
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
imgui.begin(_(L("3Dconnexion settings")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse);
|
||||||
|
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
|
||||||
|
|
||||||
|
const ImVec4& color = ImGui::GetStyleColorVec4(ImGuiCol_Separator);
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_Text, color);
|
||||||
|
imgui.text(_(L("Device:")));
|
||||||
|
ImGui::PopStyleColor();
|
||||||
|
ImGui::SameLine();
|
||||||
|
imgui.text(m_device_str);
|
||||||
|
|
||||||
|
ImGui::Separator();
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_Text, color);
|
||||||
|
imgui.text(_(L("Speed:")));
|
||||||
|
ImGui::PopStyleColor();
|
||||||
|
|
||||||
|
float translation_scale = (float)m_state.get_translation_scale() / State::DefaultTranslationScale;
|
||||||
|
if (imgui.slider_float(_(L("Translation")) + "##1", &translation_scale, 0.5f, 2.0f, "%.1f"))
|
||||||
|
m_state.set_translation_scale(State::DefaultTranslationScale * (double)translation_scale);
|
||||||
|
|
||||||
|
float rotation_scale = m_state.get_rotation_scale() / State::DefaultRotationScale;
|
||||||
|
if (imgui.slider_float(_(L("Rotation")) + "##1", &rotation_scale, 0.5f, 2.0f, "%.1f"))
|
||||||
|
m_state.set_rotation_scale(State::DefaultRotationScale * rotation_scale);
|
||||||
|
|
||||||
|
ImGui::Separator();
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_Text, color);
|
||||||
|
imgui.text(_(L("Deadzone:")));
|
||||||
|
ImGui::PopStyleColor();
|
||||||
|
|
||||||
|
float translation_deadzone = (float)m_state.get_translation_deadzone();
|
||||||
|
if (imgui.slider_float(_(L("Translation")) + "##2", &translation_deadzone, 0.0f, (float)State::MaxTranslationDeadzone, "%.2f"))
|
||||||
|
m_state.set_translation_deadzone((double)translation_deadzone);
|
||||||
|
|
||||||
|
float rotation_deadzone = m_state.get_rotation_deadzone();
|
||||||
|
if (imgui.slider_float(_(L("Rotation")) + "##2", &rotation_deadzone, 0.0f, State::MaxRotationDeadzone, "%.2f"))
|
||||||
|
m_state.set_rotation_deadzone(rotation_deadzone);
|
||||||
|
|
||||||
|
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
|
||||||
|
ImGui::Separator();
|
||||||
|
ImGui::Separator();
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_Text, color);
|
||||||
|
imgui.text("DEBUG:");
|
||||||
|
imgui.text("Vectors:");
|
||||||
|
ImGui::PopStyleColor();
|
||||||
|
Vec3f translation = m_state.get_translation().cast<float>();
|
||||||
|
Vec3f rotation = m_state.get_rotation();
|
||||||
|
ImGui::InputFloat3("Translation##3", translation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly);
|
||||||
|
ImGui::InputFloat3("Rotation##3", rotation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly);
|
||||||
|
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_Text, color);
|
||||||
|
imgui.text("Queue size:");
|
||||||
|
ImGui::PopStyleColor();
|
||||||
|
|
||||||
|
int translation_size[2] = { (int)m_state.get_translation_queue_size(), (int)m_state.get_translation_queue_max_size() };
|
||||||
|
int rotation_size[2] = { (int)m_state.get_rotation_queue_size(), (int)m_state.get_rotation_queue_max_size() };
|
||||||
|
int buttons_size[2] = { (int)m_state.get_buttons_queue_size(), (int)m_state.get_buttons_queue_max_size() };
|
||||||
|
|
||||||
|
ImGui::InputInt2("Translation##4", translation_size, ImGuiInputTextFlags_ReadOnly);
|
||||||
|
ImGui::InputInt2("Rotation##4", rotation_size, ImGuiInputTextFlags_ReadOnly);
|
||||||
|
ImGui::InputInt2("Buttons", buttons_size, ImGuiInputTextFlags_ReadOnly);
|
||||||
|
|
||||||
|
int queue_size = (int)m_state.get_queues_max_size();
|
||||||
|
if (ImGui::InputInt("Max size", &queue_size, 1, 1, ImGuiInputTextFlags_ReadOnly))
|
||||||
|
{
|
||||||
|
if (queue_size > 0)
|
||||||
|
m_state.set_queues_max_size(queue_size);
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::Separator();
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_Text, color);
|
||||||
|
imgui.text("Camera:");
|
||||||
|
ImGui::PopStyleColor();
|
||||||
|
Vec3f target = wxGetApp().plater()->get_camera().get_target().cast<float>();
|
||||||
|
ImGui::InputFloat3("Target", target.data(), "%.3f", ImGuiInputTextFlags_ReadOnly);
|
||||||
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
|
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
|
||||||
|
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
|
||||||
|
|
||||||
|
ImGui::Separator();
|
||||||
|
if (imgui.button(_(L("Close"))))
|
||||||
|
{
|
||||||
|
// the user clicked on the [Close] button
|
||||||
|
m_settings_dialog_closed_by_user = true;
|
||||||
|
canvas.set_as_dirty();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// the user clicked on the [X] button
|
||||||
|
m_settings_dialog_closed_by_user = true;
|
||||||
|
canvas.set_as_dirty();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
|
||||||
|
|
||||||
imgui.end();
|
imgui.end();
|
||||||
}
|
}
|
||||||
|
@ -18,6 +18,9 @@ namespace Slic3r {
|
|||||||
namespace GUI {
|
namespace GUI {
|
||||||
|
|
||||||
struct Camera;
|
struct Camera;
|
||||||
|
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
|
||||||
|
class GLCanvas3D;
|
||||||
|
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
|
||||||
|
|
||||||
class Mouse3DController
|
class Mouse3DController
|
||||||
{
|
{
|
||||||
@ -130,7 +133,13 @@ class Mouse3DController
|
|||||||
hid_device* m_device;
|
hid_device* m_device;
|
||||||
std::string m_device_str;
|
std::string m_device_str;
|
||||||
bool m_running;
|
bool m_running;
|
||||||
bool m_settings_dialog;
|
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
|
||||||
|
mutable bool m_show_settings_dialog;
|
||||||
|
// set to true when ther user closes the dialog by clicking on [X] or [Close] buttons
|
||||||
|
mutable bool m_settings_dialog_closed_by_user;
|
||||||
|
#else
|
||||||
|
bool m_show_settings_dialog;
|
||||||
|
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
|
||||||
std::chrono::time_point<std::chrono::high_resolution_clock> m_last_time;
|
std::chrono::time_point<std::chrono::high_resolution_clock> m_last_time;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
@ -146,9 +155,13 @@ public:
|
|||||||
|
|
||||||
bool apply(Camera& camera);
|
bool apply(Camera& camera);
|
||||||
|
|
||||||
bool is_settings_dialog_shown() const { return m_settings_dialog; }
|
bool is_settings_dialog_shown() const { return m_show_settings_dialog; }
|
||||||
void show_settings_dialog(bool show) { m_settings_dialog = show && is_running(); }
|
void show_settings_dialog(bool show) { m_show_settings_dialog = show && is_running(); }
|
||||||
|
#if ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
|
||||||
|
void render_settings_dialog(GLCanvas3D& canvas) const;
|
||||||
|
#else
|
||||||
void render_settings_dialog(unsigned int canvas_width, unsigned int canvas_height) const;
|
void render_settings_dialog(unsigned int canvas_width, unsigned int canvas_height) const;
|
||||||
|
#endif // ENABLE_3DCONNEXION_DEVICES_CLOSE_SETTING_DIALOG
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool connect_device();
|
bool connect_device();
|
||||||
|
@ -3282,22 +3282,30 @@ void Plater::priv::reload_from_disk()
|
|||||||
input_paths.push_back(sel_filename_path);
|
input_paths.push_back(sel_filename_path);
|
||||||
missing_input_paths.pop_back();
|
missing_input_paths.pop_back();
|
||||||
|
|
||||||
std::string sel_path = fs::path(sel_filename_path).remove_filename().string();
|
fs::path sel_path = fs::path(sel_filename_path).remove_filename().string();
|
||||||
|
|
||||||
std::vector<fs::path>::iterator it = missing_input_paths.begin();
|
std::vector<fs::path>::iterator it = missing_input_paths.begin();
|
||||||
while (it != missing_input_paths.end())
|
while (it != missing_input_paths.end())
|
||||||
{
|
{
|
||||||
// try to use the path of the selected file with all remaining missing files
|
// try to use the path of the selected file with all remaining missing files
|
||||||
std::string repathed_filename = sel_path + "/" + it->filename().string();
|
fs::path repathed_filename = sel_path;
|
||||||
|
repathed_filename /= it->filename();
|
||||||
if (fs::exists(repathed_filename))
|
if (fs::exists(repathed_filename))
|
||||||
{
|
{
|
||||||
input_paths.push_back(repathed_filename);
|
input_paths.push_back(repathed_filename.string());
|
||||||
it = missing_input_paths.erase(it);
|
it = missing_input_paths.erase(it);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
++it;
|
++it;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
wxString message = _(L("It is not allowed to change the file to reload")) + " (" + from_u8(fs::path(search).filename().string())+ ").\n" + _(L("Do you want to retry")) + " ?";
|
||||||
|
wxMessageDialog dlg(q, message, wxMessageBoxCaptionStr, wxYES_NO | wxYES_DEFAULT | wxICON_QUESTION);
|
||||||
|
if (dlg.ShowModal() != wxID_YES)
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
#endif // ENABLE_RELOAD_FROM_DISK_MISSING_SELECTION
|
#endif // ENABLE_RELOAD_FROM_DISK_MISSING_SELECTION
|
||||||
|
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
set(SLIC3R_APP_NAME "PrusaSlicer")
|
set(SLIC3R_APP_NAME "PrusaSlicer")
|
||||||
set(SLIC3R_APP_KEY "PrusaSlicer")
|
set(SLIC3R_APP_KEY "PrusaSlicer")
|
||||||
set(SLIC3R_VERSION "2.1.0")
|
set(SLIC3R_VERSION "2.2.0-alpha0")
|
||||||
set(SLIC3R_BUILD_ID "PrusaSlicer-${SLIC3R_VERSION}+UNKNOWN")
|
set(SLIC3R_BUILD_ID "PrusaSlicer-${SLIC3R_VERSION}+UNKNOWN")
|
||||||
set(SLIC3R_RC_VERSION "2,1,0,0")
|
set(SLIC3R_RC_VERSION "2,2,0,0")
|
||||||
set(SLIC3R_RC_VERSION_DOTS "2.1.0.0")
|
set(SLIC3R_RC_VERSION_DOTS "2.2.0.0")
|
||||||
|
Loading…
Reference in New Issue
Block a user