Merge branch 'tm_opencsg' into lm_tm_hollowing

This commit is contained in:
tamasmeszaros 2019-12-19 15:27:55 +01:00
commit 9363344a6f
7 changed files with 549 additions and 225 deletions

View file

@ -409,8 +409,7 @@ if(SLIC3R_STATIC)
set(USE_BLOSC TRUE)
endif()
find_package(OpenVDB 5.0 COMPONENTS openvdb)
find_package(OpenVDB 5.0 REQUIRED COMPONENTS openvdb)
if(OpenVDB_FOUND)
slic3r_remap_configs(IlmBase::Half RelWithDebInfo Release)
endif()

View file

@ -215,20 +215,50 @@ if(UNIX AND OPENVDB_USE_STATIC_LIBS)
endif()
set(OpenVDB_LIB_COMPONENTS "")
set(OpenVDB_DEBUG_SUFFIX "d" CACHE STRING "Suffix for the debug libraries")
get_property(_is_multi GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
foreach(COMPONENT ${OpenVDB_FIND_COMPONENTS})
set(LIB_NAME ${COMPONENT})
find_library(OpenVDB_${COMPONENT}_LIBRARY ${LIB_NAME} lib${LIB_NAME}
find_library(OpenVDB_${COMPONENT}_LIBRARY_RELEASE ${LIB_NAME} lib${LIB_NAME}
PATHS ${_OPENVDB_LIBRARYDIR_SEARCH_DIRS}
PATH_SUFFIXES ${OPENVDB_PATH_SUFFIXES}
)
list(APPEND OpenVDB_LIB_COMPONENTS ${OpenVDB_${COMPONENT}_LIBRARY})
if(OpenVDB_${COMPONENT}_LIBRARY)
set(OpenVDB_${COMPONENT}_FOUND TRUE)
else()
set(OpenVDB_${COMPONENT}_FOUND FALSE)
endif()
find_library(OpenVDB_${COMPONENT}_LIBRARY_DEBUG ${LIB_NAME}${OpenVDB_DEBUG_SUFFIX} lib${LIB_NAME}${OpenVDB_DEBUG_SUFFIX}
PATHS ${_OPENVDB_LIBRARYDIR_SEARCH_DIRS}
PATH_SUFFIXES ${OPENVDB_PATH_SUFFIXES}
)
if (_is_multi)
list(APPEND OpenVDB_LIB_COMPONENTS ${OpenVDB_${COMPONENT}_LIBRARY_RELEASE} ${OpenVDB_${COMPONENT}_LIBRARY_DEBUG})
list(FIND CMAKE_CONFIGURATION_TYPES "Debug" _has_debug)
if(OpenVDB_${COMPONENT}_LIBRARY_RELEASE AND (_has_debug LESS 0 OR OpenVDB_${COMPONENT}_LIBRARY_DEBUG))
set(OpenVDB_${COMPONENT}_FOUND TRUE)
else()
set(OpenVDB_${COMPONENT}_FOUND FALSE)
endif()
else ()
string(TOUPPER "${CMAKE_BUILD_TYPE}" _BUILD_TYPE)
set(OpenVDB_${COMPONENT}_LIBRARY ${OpenVDB_${COMPONENT}_LIBRARY_${_BUILD_TYPE}})
if (NOT MSVC AND NOT OpenVDB_${COMPONENT}_LIBRARY)
set(OpenVDB_${COMPONENT}_LIBRARY ${OpenVDB_${COMPONENT}_LIBRARY_RELEASE})
endif ()
list(APPEND OpenVDB_LIB_COMPONENTS ${OpenVDB_${COMPONENT}_LIBRARY})
if(OpenVDB_${COMPONENT}_LIBRARY)
set(OpenVDB_${COMPONENT}_FOUND TRUE)
else()
set(OpenVDB_${COMPONENT}_FOUND FALSE)
endif()
endif ()
endforeach()
if(UNIX AND OPENVDB_USE_STATIC_LIBS)
@ -487,7 +517,6 @@ foreach(COMPONENT ${OpenVDB_FIND_COMPONENTS})
if(NOT TARGET OpenVDB::${COMPONENT})
add_library(OpenVDB::${COMPONENT} UNKNOWN IMPORTED)
set_target_properties(OpenVDB::${COMPONENT} PROPERTIES
IMPORTED_LOCATION "${OpenVDB_${COMPONENT}_LIBRARY}"
INTERFACE_COMPILE_OPTIONS "${OpenVDB_DEFINITIONS}"
INTERFACE_INCLUDE_DIRECTORIES "${OpenVDB_INCLUDE_DIR}"
IMPORTED_LINK_DEPENDENT_LIBRARIES "${_OPENVDB_HIDDEN_DEPENDENCIES}" # non visible deps
@ -495,6 +524,17 @@ foreach(COMPONENT ${OpenVDB_FIND_COMPONENTS})
INTERFACE_COMPILE_FEATURES cxx_std_11
)
if (_is_multi)
set_target_properties(OpenVDB::${COMPONENT} PROPERTIES
IMPORTED_LOCATION_RELEASE "${OpenVDB_${COMPONENT}_LIBRARY_RELEASE}"
IMPORTED_LOCATION_DEBUG "${OpenVDB_${COMPONENT}_LIBRARY_DEBUG}"
)
else ()
set_target_properties(OpenVDB::${COMPONENT} PROPERTIES
IMPORTED_LOCATION "${OpenVDB_${COMPONENT}_LIBRARY}"
)
endif ()
if (OPENVDB_USE_STATIC_LIBS)
set_target_properties(OpenVDB::${COMPONENT} PROPERTIES
INTERFACE_COMPILE_DEFINITIONS "OPENVDB_STATICLIB;OPENVDB_OPENEXR_STATICLIB"

1
deps/CMakeLists.txt vendored
View file

@ -47,6 +47,7 @@ message(STATUS "PrusaSlicer deps debug build: ${DEP_DEBUG}")
find_package(Git REQUIRED)
get_property(_is_multi GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
function(prusaslicer_add_cmake_project projectname)
cmake_parse_arguments(P_ARGS "" "INSTALL_DIR;BUILD_COMMAND;INSTALL_COMMAND" "CMAKE_ARGS" ${ARGN})

View file

@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
project(OpenCSG-example)
add_executable(opencsg_example main.cpp GLScene.hpp GLScene.cpp
add_executable(opencsg_example WIN32 main.cpp Engine.hpp Engine.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/slic3r/GUI/ProgressStatusBar.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/slic3r/GUI/I18N.hpp
${CMAKE_CURRENT_SOURCE_DIR}/../../src/slic3r/GUI/I18N.cpp)
@ -11,11 +11,15 @@ find_package(wxWidgets 3.1 REQUIRED COMPONENTS core base gl html)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(OpenCSG REQUIRED)
find_package(GLUT REQUIRED)
include(${wxWidgets_USE_FILE})
target_link_libraries(opencsg_example libslic3r)
target_include_directories(opencsg_example PRIVATE ${wxWidgets_INCLUDE_DIRS})
target_compile_definitions(opencsg_example PRIVATE ${wxWidgets_DEFINITIONS})
target_link_libraries(opencsg_example ${wxWidgets_LIBRARIES} GLEW::GLEW OpenCSG::opencsg GLUT::GLUT OpenGL::OpenGL -lXrandr -lXext -lX11)
target_link_libraries(opencsg_example ${wxWidgets_LIBRARIES}
OpenCSG::opencsg
GLEW::GLEW
OpenGL::GL
#-lXrandr -lXext -lX11
)

View file

@ -1,16 +1,10 @@
#include "GLScene.hpp"
#include "Engine.hpp"
#include <libslic3r/Utils.hpp>
#include <libslic3r/SLAPrint.hpp>
#include <libslic3r/MTUtils.hpp>
#include <GL/glew.h>
#ifdef __APPLE__
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
#include <boost/log/trivial.hpp>
#ifndef NDEBUG
@ -52,49 +46,9 @@ inline void glAssertRecentCall() { }
namespace Slic3r { namespace GL {
Scene::Scene() = default;
Scene::~Scene() = default;
void renderfps () {
static std::ostringstream fpsStream;
static int fps = 0;
static int ancient = 0;
static int last = 0;
static int msec = 0;
last = msec;
msec = glutGet(GLUT_ELAPSED_TIME);
if (last / 1000 != msec / 1000) {
float correctedFps = fps * 1000.0f / float(msec - ancient);
fpsStream.str("");
fpsStream << "fps: " << correctedFps << std::ends;
ancient = msec;
fps = 0;
}
glDisable(GL_DEPTH_TEST);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glColor3f(0.0f, 0.0f, 0.0f);
glRasterPos2f(-1.0f, -1.0f);
glDisable(GL_LIGHTING);
std::string s = fpsStream.str();
for (unsigned int i=0; i<s.size(); ++i) {
glutBitmapCharacter(GLUT_BITMAP_8_BY_13, s[i]);
}
glEnable(GL_LIGHTING);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glEnable(GL_DEPTH_TEST);
++fps;
glFlush();
}
void Display::render_scene()
void CSGDisplay::render_scene()
{
GLfloat color[] = {1.f, 1.f, 0.f, 0.f};
glsafe(::glColor4fv(color));
@ -141,14 +95,14 @@ BoundingBoxf3 Scene::get_bounding_box() const
return m_print->model().bounding_box();
}
void Display::SceneCache::clear()
void CSGDisplay::SceneCache::clear()
{
primitives_csg.clear();
primitives_free.clear();
primitives.clear();
}
shptr<Primitive> Display::SceneCache::add_mesh(const TriangleMesh &mesh)
shptr<Primitive> CSGDisplay::SceneCache::add_mesh(const TriangleMesh &mesh)
{
auto p = std::make_shared<Primitive>();
p->load_mesh(mesh);
@ -157,9 +111,9 @@ shptr<Primitive> Display::SceneCache::add_mesh(const TriangleMesh &mesh)
return p;
}
shptr<Primitive> Display::SceneCache::add_mesh(const TriangleMesh &mesh,
OpenCSG::Operation o,
unsigned c)
shptr<Primitive> CSGDisplay::SceneCache::add_mesh(const TriangleMesh &mesh,
OpenCSG::Operation o,
unsigned c)
{
auto p = std::make_shared<Primitive>(o, c);
p->load_mesh(mesh);
@ -347,21 +301,21 @@ void Display::clear_screen()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
void Display::set_active(long width, long height)
Display::~Display()
{
static int argc = 0;
OpenCSG::freeResources();
}
void Display::set_active(long width, long height)
{
if (!m_initialized) {
glewInit();
glutInit(&argc, nullptr);
m_initialized = true;
}
m_size = {width, height};
// gray background
glClearColor(0.9f, 0.9f, 0.9f, 1.0f);
// Enable two OpenGL lights
GLfloat light_diffuse[] = { 1.0f, 1.0f, 0.0f, 1.0f}; // White diffuse light
GLfloat light_position0[] = {-1.0f, -1.0f, -1.0f, 0.0f}; // Infinite light location
@ -380,7 +334,7 @@ void Display::set_active(long width, long height)
glEnable(GL_DEPTH_TEST);
glEnable(GL_STENCIL_TEST);
m_camera->set_screen(width, height);
set_screen_size(width, height);
}
void Display::set_screen_size(long width, long height)
@ -389,8 +343,6 @@ void Display::set_screen_size(long width, long height)
m_camera->set_screen(width, height);
m_size = {width, height};
repaint();
}
void Display::repaint()
@ -400,7 +352,7 @@ void Display::repaint()
m_camera->view();
render_scene();
renderfps();
m_fps_counter.update();
swap_buffers();
}
@ -436,7 +388,7 @@ void Controller::on_moved_to(long x, long y)
m_mouse_pos = {x, y};
}
void Display::apply_csgsettings(const CSGSettings &settings)
void CSGDisplay::apply_csgsettings(const CSGSettings &settings)
{
using namespace OpenCSG;
@ -452,11 +404,9 @@ void Display::apply_csgsettings(const CSGSettings &settings)
if (p->getConvexity() > 1)
p->setConvexity(m_csgsettings.get_convexity());
}
repaint();
}
void Display::on_scene_updated(const Scene &scene)
void CSGDisplay::on_scene_updated(const Scene &scene)
{
const SLAPrint *print = scene.get_print();
if (!print) return;
@ -555,4 +505,24 @@ bool enable_multisampling(bool e)
MouseInput::Listener::~Listener() = default;
void FpsCounter::update()
{
++m_frames;
TimePoint msec = Clock::now();
double seconds_window = to_sec(msec - m_window);
m_fps = 0.5 * m_fps + 0.5 * (m_frames / seconds_window);
if (to_sec(msec - m_last) >= m_resolution) {
m_last = msec;
for (auto &l : m_listeners) l(m_fps);
}
if (seconds_window >= m_window_size) {
m_frames = 0;
m_window = msec;
}
}
}} // namespace Slic3r::GL

View file

@ -1,8 +1,9 @@
#ifndef GLSCENE_HPP
#define GLSCENE_HPP
#ifndef SLIC3R_OCSG_EXMP_ENGINE_HPP
#define SLIC3R_OCSG_EXMP_ENGINE_HPP_HPP
#include <vector>
#include <memory>
#include <chrono>
#include <libslic3r/Geometry.hpp>
#include <libslic3r/Model.hpp>
@ -164,7 +165,6 @@ public:
};
bool enable_multisampling(bool e = true);
void renderfps();
class Primitive : public OpenCSG::Primitive
{
@ -189,8 +189,6 @@ public:
}
};
class Scene;
class Camera {
protected:
Vec2f m_rot = {0., 0.};
@ -211,12 +209,56 @@ public:
void set_clip_z(double z) { m_clip_z = z; }
};
inline void reset(Camera &cam)
{
cam.set_rotation({0., 0.});
cam.set_zoom(0.);
cam.set_reference_point({0., 0., 0.});
cam.set_clip_z(0.);
}
class PerspectiveCamera: public Camera {
public:
void set_screen(long width, long height) override;
};
class FpsCounter {
vector<std::function<void(double)>> m_listeners;
using Clock = std::chrono::high_resolution_clock;
using Duration = Clock::duration;
using TimePoint = Clock::time_point;
int m_frames = 0;
TimePoint m_last = Clock::now(), m_window = m_last;
double m_resolution = 0.1, m_window_size = 1.0;
double m_fps = 0.;
static double to_sec(Duration d)
{
return d.count() * double(Duration::period::num) / Duration::period::den;
}
public:
void update();
void add_listener(std::function<void(double)> lst)
{
m_listeners.emplace_back(lst);
}
void clear_listeners() { m_listeners = {}; }
void set_notification_interval(double seconds);
void set_measure_window_size(double seconds);
double get_notification_interval() const { return m_resolution; }
double get_mesure_window_size() const { return m_window_size; }
};
class CSGSettings {
public:
static const constexpr unsigned DEFAULT_CONVEXITY = 10;
@ -280,6 +322,42 @@ protected:
Vec2i m_size;
bool m_initialized = false;
shptr<Camera> m_camera;
FpsCounter m_fps_counter;
public:
explicit Display(shptr<Camera> camera = nullptr)
: m_camera(camera ? camera : std::make_shared<PerspectiveCamera>())
{}
~Display() override;
Camera * camera() { return m_camera.get(); }
virtual void swap_buffers() = 0;
virtual void set_active(long width, long height);
virtual void set_screen_size(long width, long height);
Vec2i get_screen_size() const { return m_size; }
virtual void repaint();
bool is_initialized() const { return m_initialized; }
virtual void clear_screen();
virtual void render_scene() {}
template<class _FpsCounter> void set_fps_counter(_FpsCounter &&fpsc)
{
m_fps_counter = std::forward<_FpsCounter>(fpsc);
}
const FpsCounter &get_fps_counter() const { return m_fps_counter; }
FpsCounter &get_fps_counter() { return m_fps_counter; }
};
class CSGDisplay : public Display {
protected:
CSGSettings m_csgsettings;
struct SceneCache {
@ -295,32 +373,14 @@ protected:
unsigned covexity);
} m_scene_cache;
shptr<Camera> m_camera;
public:
explicit Display(shptr<Camera> camera = nullptr)
: m_camera(camera ? camera : std::make_shared<PerspectiveCamera>())
{}
Camera * camera() { return m_camera.get(); }
virtual void swap_buffers() = 0;
virtual void set_active(long width, long height);
virtual void set_screen_size(long width, long height);
Vec2i get_screen_size() const { return m_size; }
virtual void repaint();
bool is_initialized() const { return m_initialized; }
const CSGSettings & get_csgsettings() const { return m_csgsettings; }
void apply_csgsettings(const CSGSettings &settings);
void on_scene_updated(const Scene &scene) override;
void render_scene() override;
virtual void clear_screen();
virtual void render_scene();
void on_scene_updated(const Scene &scene) override;
};
class Controller : public std::enable_shared_from_this<Controller>,
@ -331,7 +391,7 @@ class Controller : public std::enable_shared_from_this<Controller>,
Vec2i m_mouse_pos, m_mouse_pos_rprev, m_mouse_pos_lprev;
bool m_left_btn = false, m_right_btn = false;
shptr<Scene> m_scene;
shptr<Scene> m_scene;
vector<wkptr<Display>> m_displays;
// Call a method of Camera on all the cameras of the attached displays
@ -370,5 +430,6 @@ public:
void move_clip_plane(double z) { call_cameras(&Camera::set_clip_z, z); }
};
}} // namespace Slic3r::GL
#endif // GLSCENE_HPP
#endif // SLIC3R_OCSG_EXMP_ENGINE_HPP

View file

@ -2,13 +2,15 @@
#include <utility>
#include <memory>
#include "Engine.hpp"
#include <GL/glew.h>
#include <opencsg/opencsg.h>
// For compilers that support precompilation, includes "wx/wx.h".
#include <wx/wxprec.h>
#ifndef WX_PRECOMP
#include <wx/wx.h>
#include <wx/wx.h>
#endif
#include <wx/slider.h>
@ -17,8 +19,7 @@
#include <wx/spinctrl.h>
#include <wx/msgdlg.h>
#include <wx/glcanvas.h>
#include "GLScene.hpp"
#include <wx/cmdline.h>
#include "libslic3r/Model.hpp"
#include "libslic3r/Format/3mf.hpp"
@ -29,30 +30,154 @@
using namespace Slic3r::GL;
class Canvas: public wxGLCanvas, public Slic3r::GL::Display
class Canvas: public wxGLCanvas
{
std::unique_ptr<wxGLContext> m_context;
class OCSGRenderer: public Slic3r::GL::CSGDisplay {
Canvas *m_canvas;
shptr<wxGLContext> m_context;
public:
OCSGRenderer(Canvas *c): m_canvas{c} {
auto ctx = new wxGLContext(m_canvas);
if (!ctx || !ctx->IsOK()) {
wxMessageBox("Could not create OpenGL context.", "Error",
wxOK | wxICON_ERROR);
return;
}
m_context.reset(ctx);
}
void set_active(long w, long h) override
{
m_canvas->SetCurrent(*m_context);
Slic3r::GL::Display::set_active(w, h);
}
wxGLContext * context() { return m_context.get(); }
const wxGLContext * context() const { return m_context.get(); }
void swap_buffers() override { m_canvas->SwapBuffers(); }
~OCSGRenderer() override { m_scene_cache.clear(); }
};
shptr<OCSGRenderer> m_ocsgdisplay = std::make_shared<OCSGRenderer>(this);
shptr<Slic3r::GL::Display> m_display = m_ocsgdisplay;
public:
void set_active(long w, long h) override
{
SetCurrent(*m_context);
Slic3r::GL::Display::set_active(w, h);
}
void swap_buffers() override { SwapBuffers(); }
template<class...Args>
Canvas(Args &&...args): wxGLCanvas(std::forward<Args>(args)...)
{
auto ctx = new wxGLContext(this);
if (!ctx || !ctx->IsOK()) {
wxMessageBox("Could not create OpenGL context.", "Error",
wxOK | wxICON_ERROR);
return;
Bind(wxEVT_PAINT, [this](wxPaintEvent &) {
// This is required even though dc is not used otherwise.
wxPaintDC dc(this);
// Set the OpenGL viewport according to the client size of this
// canvas. This is done here rather than in a wxSizeEvent handler
// because our OpenGL rendering context (and thus viewport
// setting) is used with multiple canvases: If we updated the
// viewport in the wxSizeEvent handler, changing the size of one
// canvas causes a viewport setting that is wrong when next
// another canvas is repainted.
const wxSize ClientSize = GetClientSize();
m_display->set_screen_size(ClientSize.x, ClientSize.y);
});
}
shptr<Slic3r::GL::Display> get_display() const { return m_display; }
void set_display(shptr<Slic3r::GL::Display> d) { m_display = d; }
shptr<Slic3r::GL::CSGDisplay> get_ocsg_display() const { return m_ocsgdisplay; }
};
enum EEvents { LCLK_U, RCLK_U, LCLK_D, RCLK_D, DDCLK, SCRL, MV };
struct Event
{
EEvents type;
long a, b;
Event(EEvents t, long x = 0, long y = 0) : type{t}, a{x}, b{y} {}
};
class RecorderMouseInput: public MouseInput {
std::vector<Event> m_events;
bool m_recording = false, m_playing = false;
public:
void left_click_down() override
{
if (m_recording) m_events.emplace_back(LCLK_D);
if (!m_playing) MouseInput::left_click_down();
}
void left_click_up() override
{
if (m_recording) m_events.emplace_back(LCLK_U);
if (!m_playing) MouseInput::left_click_up();
}
void right_click_down() override
{
if (m_recording) m_events.emplace_back(RCLK_D);
if (!m_playing) MouseInput::right_click_down();
}
void right_click_up() override
{
if (m_recording) m_events.emplace_back(RCLK_U);
if (!m_playing) MouseInput::right_click_up();
}
void double_click() override
{
if (m_recording) m_events.emplace_back(DDCLK);
if (!m_playing) MouseInput::double_click();
}
void scroll(long v, long d, WheelAxis wa) override
{
if (m_recording) m_events.emplace_back(SCRL, v, d);
if (!m_playing) MouseInput::scroll(v, d, wa);
}
void move_to(long x, long y) override
{
if (m_recording) m_events.emplace_back(MV, x, y);
if (!m_playing) MouseInput::move_to(x, y);
}
void save(std::ostream &stream)
{
for (const Event &evt : m_events)
stream << evt.type << " " << evt.a << " " << evt.b << std::endl;
}
void load(std::istream &stream)
{
m_events.clear();
while (stream.good()) {
int type; long a, b;
stream >> type >> a >> b;
m_events.emplace_back(EEvents(type), a, b);
}
m_context.reset(ctx);
}
void record(bool r) { m_recording = r; if (r) m_events.clear(); }
void play()
{
m_playing = true;
for (const Event &evt : m_events) {
switch (evt.type) {
case LCLK_U: MouseInput::left_click_up(); break;
case LCLK_D: MouseInput::left_click_down(); break;
case RCLK_U: MouseInput::right_click_up(); break;
case RCLK_D: MouseInput::right_click_down(); break;
case DDCLK: MouseInput::double_click(); break;
case SCRL: MouseInput::scroll(evt.a, evt.b, WheelAxis::waVertical); break;
case MV: MouseInput::move_to(evt.a, evt.b); break;
}
wxSafeYield();
}
m_playing = false;
}
};
@ -63,12 +188,14 @@ class MyFrame: public wxFrame
shptr<Controller> m_ctl; // Controller
shptr<Slic3r::GUI::ProgressStatusBar> m_stbar;
uqptr<Slic3r::GUI::Job> m_ui_job;
RecorderMouseInput m_mouse;
class SLAJob: public Slic3r::GUI::Job {
MyFrame *m_parent;
std::unique_ptr<Slic3r::SLAPrint> m_print;
std::string m_fname;
public:
SLAJob(MyFrame *frame, const std::string &fname)
: Slic3r::GUI::Job{frame->m_stbar}
@ -78,8 +205,9 @@ class MyFrame: public wxFrame
void process() override;
protected:
const std::string & get_project_fname() const { return m_fname; }
protected:
void finalize() override
{
m_parent->m_scene->set_print(std::move(m_print));
@ -88,55 +216,110 @@ class MyFrame: public wxFrame
}
};
uqptr<SLAJob> m_ui_job;
double m_fps_avg = 0.;
public:
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, const Slic3r::GL::CSGSettings &settings);
private:
void bind_canvas_events_to_controller();
void OnExit(wxCommandEvent& /*event*/)
{
RemoveChild(m_canvas.get());
m_canvas->Destroy();
Close( true );
void load_model(const std::string &fname) {
m_ui_job = std::make_unique<SLAJob>(this, fname);
m_ui_job->start();
}
void OnOpen(wxCommandEvent &/*evt*/)
void play_back_mouse(const std::string &events_fname)
{
wxFileDialog dlg(this, "Select project file",
wxEmptyString, wxEmptyString, "*.3mf");
if (dlg.ShowModal() == wxID_OK)
{
m_ui_job = std::make_unique<SLAJob>(this, dlg.GetPath().ToStdString());
m_ui_job->start();
std::fstream stream(events_fname, std::fstream::in);
if (stream.good()) {
std::string model_name;
std::getline(stream, model_name);
load_model(model_name);
int w, h;
stream >> w >> h;
SetSize(w, h);
m_mouse.load(stream);
m_mouse.play();
}
}
void OnShown(wxShowEvent&)
{
const wxSize ClientSize = GetClientSize();
m_canvas->set_active(ClientSize.x, ClientSize.y);
m_canvas->set_screen_size(ClientSize.x, ClientSize.y);
m_canvas->repaint();
// Do the repaint continuously
Bind(wxEVT_IDLE, [this](wxIdleEvent &evt) {
m_canvas->repaint();
evt.RequestMore();
});
}
Canvas * canvas() { return m_canvas.get(); }
const Canvas * canvas() const { return m_canvas.get(); }
void bind_canvas_events(MouseInput &msinput);
double get_fps_average() const { return m_fps_avg; }
};
static const std::vector<wxString> CSG_ALGS = {"Auto", "Goldfeather", "SCS"};
static const std::vector<wxString> CSG_DEPTH = {"Off", "OcclusionQuery", "On"};
static const std::vector<wxString> CSG_OPT = { "Default", "ForceOn", "On", "Off" };
class App : public wxApp {
MyFrame *m_frame;
MyFrame *m_frame = nullptr;
public:
bool OnInit() override {
m_frame = new MyFrame("PrusaSlicer OpenCSG Demo", wxDefaultPosition, wxSize(1024, 768));
m_frame->Show( true );
wxCmdLineParser parser(argc, argv);
parser.AddOption("p", "play", "play back file", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL);
parser.AddOption("a", "algorithm", "OpenCSG algorithm [Auto|Goldfeather|SCS]", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL);
parser.AddOption("d", "depth", "OpenCSG depth strategy [Off|OcclusionQuery|On]", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL);
parser.AddOption("o", "optimization", "OpenCSG optimization strategy [Default|ForceOn|On|Off]", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL);
parser.AddOption("c", "convexity", "OpenCSG convexity parameter for generic meshes", wxCMD_LINE_VAL_NUMBER, wxCMD_LINE_PARAM_OPTIONAL);
parser.AddSwitch("", "disable-csg", "Disable csg rendering", wxCMD_LINE_PARAM_OPTIONAL);
parser.Parse();
wxString fname;
bool is_play = parser.Found("play", &fname);
wxString alg;
parser.Found("algorithm", &alg);
wxString depth;
parser.Found("depth", &depth);
wxString opt;
parser.Found("optimization", &opt);
long convexity = 1;
parser.Found("convexity", &convexity);
bool csg_off = parser.Found("disable-csg");
auto get_idx = [](const wxString &a, const std::vector<wxString> &v) {
auto it = std::find(v.begin(), v.end(), a.ToStdString());
return it - v.begin();
};
Slic3r::GL::CSGSettings settings;
if (auto a = get_idx(alg, CSG_ALGS) < OpenCSG::AlgorithmUnused)
settings.set_algo(OpenCSG::Algorithm(a));
if (auto a = get_idx(depth, CSG_DEPTH) < OpenCSG::DepthComplexityAlgorithmUnused)
settings.set_depth_algo(OpenCSG::DepthComplexityAlgorithm(a));
if (auto a = get_idx(opt, CSG_OPT) < OpenCSG::OptimizationUnused)
settings.set_optimization(OpenCSG::Optimization(a));
settings.set_convexity(unsigned(convexity));
settings.enable_csg(!csg_off);
m_frame = new MyFrame("PrusaSlicer OpenCSG Demo", wxDefaultPosition, wxSize(1024, 768), settings);
if (is_play) {
m_frame->Show( true );
m_frame->play_back_mouse(fname.ToStdString());
m_frame->Close( true );
std::cout << m_frame->get_fps_average() << std::endl;
} else m_frame->Show( true );
return true;
}
@ -144,7 +327,8 @@ public:
wxIMPLEMENT_APP(App);
MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size,
const Slic3r::GL::CSGSettings &settings):
wxFrame(nullptr, wxID_ANY, title, pos, size)
{
wxMenu *menuFile = new wxMenu;
@ -169,7 +353,7 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
// glReadPixels would not return the alpha channel on NVIDIA if
// not requested when the GL context is created.
WX_GL_MIN_ALPHA, 8, WX_GL_DEPTH_SIZE, 8, WX_GL_STENCIL_SIZE, 8,
WX_GL_SAMPLE_BUFFERS, GL_TRUE, WX_GL_SAMPLES, 4, 0};
/*WX_GL_SAMPLE_BUFFERS, GL_TRUE, WX_GL_SAMPLES, 4,*/ 0};
m_scene = std::make_shared<Scene>();
m_ctl = std::make_shared<Controller>();
@ -178,9 +362,13 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
m_canvas = std::make_shared<Canvas>(this, wxID_ANY, attribList,
wxDefaultPosition, wxDefaultSize,
wxWANTS_CHARS | wxFULL_REPAINT_ON_RESIZE);
m_ctl->add_display(m_canvas);
m_canvas->get_ocsg_display()->apply_csgsettings(settings);
m_ctl->add_display(m_canvas->get_display());
wxPanel *control_panel = new wxPanel(this);
auto controlsizer = new wxBoxSizer(wxHORIZONTAL);
auto slider_sizer = new wxBoxSizer(wxVERTICAL);
auto console_sizer = new wxBoxSizer(wxVERTICAL);
@ -198,7 +386,7 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
console_sizer->Add(csg_toggle, 0, wxALL | wxEXPAND, 5);
auto add_combobox = [control_panel, console_sizer]
(const wxString &label, std::vector<wxString> &&list)
(const wxString &label, const std::vector<wxString> &list)
{
auto widget = new wxComboBox(control_panel, wxID_ANY, list[0],
wxDefaultPosition, wxDefaultSize,
@ -231,11 +419,21 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
auto convexity_spin = add_spinctl("Convexity", CSGSettings::DEFAULT_CONVEXITY, 0, 100);
auto alg_select = add_combobox("Algorithm", {"Auto", "Goldfeather", "SCS"});
auto depth_select = add_combobox("Depth Complexity", {"Off", "OcclusionQuery", "On"});
auto optimization_select = add_combobox("Optimization", { "Default", "ForceOn", "On", "Off" });
auto alg_select = add_combobox("Algorithm", CSG_ALGS);
auto depth_select = add_combobox("Depth Complexity", CSG_DEPTH);
auto optimization_select = add_combobox("Optimization", CSG_OPT);
depth_select->Disable();
auto fpstext = new wxStaticText(control_panel, wxID_ANY, "");
console_sizer->Add(fpstext, 0, wxALL, 5);
m_canvas->get_ocsg_display()->get_fps_counter().add_listener([this, fpstext](double fps) {
fpstext->SetLabel(wxString::Format("fps: %.2f", fps) );
m_fps_avg = 0.9 * m_fps_avg + 0.1 * fps;
});
auto record_btn = new wxToggleButton(control_panel, wxID_ANY, "Record");
console_sizer->Add(record_btn, 0, wxALL | wxEXPAND, 5);
controlsizer->Add(slider_sizer, 0, wxEXPAND);
controlsizer->Add(console_sizer, 1, wxEXPAND);
@ -246,9 +444,33 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
sizer->Add(control_panel, 0, wxEXPAND);
SetSizer(sizer);
Bind(wxEVT_MENU, &MyFrame::OnOpen, this, wxID_OPEN);
Bind(wxEVT_MENU, &MyFrame::OnExit, this, wxID_EXIT);
Bind(wxEVT_SHOW, &MyFrame::OnShown, this, GetId());
if (settings.get_algo() > 0) depth_select->Enable(true);
alg_select->SetSelection(settings.get_algo());
depth_select->SetSelection(settings.get_depth_algo());
optimization_select->SetSelection(settings.get_optimization());
convexity_spin->SetValue(int(settings.get_convexity()));
csg_toggle->SetValue(settings.is_enabled());
Bind(wxEVT_CLOSE_WINDOW, [this](wxCloseEvent &){
RemoveChild(m_canvas.get());
m_canvas.reset();
Destroy();
});
Bind(wxEVT_MENU, [this](wxCommandEvent &) {
wxFileDialog dlg(this, "Select project file", wxEmptyString,
wxEmptyString, "*.3mf", wxFD_OPEN|wxFD_FILE_MUST_EXIST);
if (dlg.ShowModal() == wxID_OK) load_model(dlg.GetPath().ToStdString());
}, wxID_OPEN);
Bind(wxEVT_MENU, [this](wxCommandEvent &) { Close(true); }, wxID_EXIT);
Bind(wxEVT_SHOW, [this, ms_toggle](wxShowEvent &) {
const wxSize ClientSize = GetClientSize();
m_canvas->get_display()->set_active(ClientSize.x, ClientSize.y);
enable_multisampling(ms_toggle->GetValue());
});
Bind(wxEVT_SLIDER, [this, slider](wxCommandEvent &) {
m_ctl->move_clip_plane(double(slider->GetValue()));
@ -256,13 +478,13 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
ms_toggle->Bind(wxEVT_TOGGLEBUTTON, [this, ms_toggle](wxCommandEvent &){
enable_multisampling(ms_toggle->GetValue());
m_canvas->repaint();
m_canvas->get_display()->repaint();
});
csg_toggle->Bind(wxEVT_TOGGLEBUTTON, [this, csg_toggle](wxCommandEvent &){
CSGSettings settings = m_canvas->get_csgsettings();
CSGSettings settings = m_canvas->get_ocsg_display()->get_csgsettings();
settings.enable_csg(csg_toggle->GetValue());
m_canvas->apply_csgsettings(settings);
m_canvas->get_ocsg_display()->apply_csgsettings(settings);
});
alg_select->Bind(wxEVT_COMBOBOX,
@ -270,89 +492,110 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
{
int sel = alg_select->GetSelection();
depth_select->Enable(sel > 0);
CSGSettings settings = m_canvas->get_csgsettings();
CSGSettings settings = m_canvas->get_ocsg_display()->get_csgsettings();
settings.set_algo(OpenCSG::Algorithm(sel));
m_canvas->apply_csgsettings(settings);
m_canvas->get_ocsg_display()->apply_csgsettings(settings);
});
depth_select->Bind(wxEVT_COMBOBOX, [this, depth_select](wxCommandEvent &) {
int sel = depth_select->GetSelection();
CSGSettings settings = m_canvas->get_csgsettings();
CSGSettings settings = m_canvas->get_ocsg_display()->get_csgsettings();
settings.set_depth_algo(OpenCSG::DepthComplexityAlgorithm(sel));
m_canvas->apply_csgsettings(settings);
m_canvas->get_ocsg_display()->apply_csgsettings(settings);
});
optimization_select->Bind(wxEVT_COMBOBOX,
[this, optimization_select](wxCommandEvent &) {
int sel = optimization_select->GetSelection();
CSGSettings settings = m_canvas->get_csgsettings();
CSGSettings settings = m_canvas->get_ocsg_display()->get_csgsettings();
settings.set_optimization(OpenCSG::Optimization(sel));
m_canvas->apply_csgsettings(settings);
m_canvas->get_ocsg_display()->apply_csgsettings(settings);
});
convexity_spin->Bind(wxEVT_SPINCTRL, [this, convexity_spin](wxSpinEvent &) {
CSGSettings settings = m_canvas->get_csgsettings();
CSGSettings settings = m_canvas->get_ocsg_display()->get_csgsettings();
int c = convexity_spin->GetValue();
if (c > 0) {
settings.set_convexity(unsigned(c));
m_canvas->apply_csgsettings(settings);
m_canvas->get_ocsg_display()->apply_csgsettings(settings);
}
});
bind_canvas_events_to_controller();
record_btn->Bind(wxEVT_TOGGLEBUTTON, [this, record_btn](wxCommandEvent &) {
if (!m_ui_job) {
m_stbar->set_status_text("No project loaded!");
return;
}
if (record_btn->GetValue()) {
if (auto c = m_canvas->get_display()->camera()) reset(*c);
m_ctl->on_scene_updated(*m_scene);
m_mouse.record(true);
} else {
m_mouse.record(false);
wxFileDialog dlg(this, "Select output file",
wxEmptyString, wxEmptyString, "*.events",
wxFD_SAVE|wxFD_OVERWRITE_PROMPT);
if (dlg.ShowModal() == wxID_OK) {
std::fstream stream(dlg.GetPath().ToStdString(),
std::fstream::out);
if (stream.good()) {
stream << m_ui_job->get_project_fname() << "\n";
wxSize winsize = GetSize();
stream << winsize.x << " " << winsize.y << "\n";
m_mouse.save(stream);
}
}
}
});
// Do the repaint continuously
m_canvas->Bind(wxEVT_IDLE, [this](wxIdleEvent &evt) {
if (m_canvas->IsShown()) m_canvas->get_display()->repaint();
evt.RequestMore();
});
bind_canvas_events(m_mouse);
}
void MyFrame::bind_canvas_events_to_controller()
void MyFrame::bind_canvas_events(MouseInput &ms)
{
m_canvas->Bind(wxEVT_MOUSEWHEEL, [this](wxMouseEvent &evt) {
m_ctl->on_scroll(evt.GetWheelRotation(), evt.GetWheelDelta(),
evt.GetWheelAxis() == wxMOUSE_WHEEL_VERTICAL ?
Slic3r::GL::MouseInput::waVertical :
Slic3r::GL::MouseInput::waHorizontal);
m_canvas->Bind(wxEVT_MOUSEWHEEL, [&ms](wxMouseEvent &evt) {
ms.scroll(evt.GetWheelRotation(), evt.GetWheelDelta(),
evt.GetWheelAxis() == wxMOUSE_WHEEL_VERTICAL ?
Slic3r::GL::MouseInput::waVertical :
Slic3r::GL::MouseInput::waHorizontal);
});
m_canvas->Bind(wxEVT_MOTION, [this](wxMouseEvent &evt) {
m_ctl->on_moved_to(evt.GetPosition().x, evt.GetPosition().y);
m_canvas->Bind(wxEVT_MOTION, [&ms](wxMouseEvent &evt) {
ms.move_to(evt.GetPosition().x, evt.GetPosition().y);
});
m_canvas->Bind(wxEVT_RIGHT_DOWN, [this](wxMouseEvent & /*evt*/) {
m_ctl->on_right_click_down();
m_canvas->Bind(wxEVT_RIGHT_DOWN, [&ms](wxMouseEvent & /*evt*/) {
ms.right_click_down();
});
m_canvas->Bind(wxEVT_RIGHT_UP, [this](wxMouseEvent & /*evt*/) {
m_ctl->on_right_click_up();
m_canvas->Bind(wxEVT_RIGHT_UP, [&ms](wxMouseEvent & /*evt*/) {
ms.right_click_up();
});
m_canvas->Bind(wxEVT_LEFT_DOWN, [this](wxMouseEvent & /*evt*/) {
m_ctl->on_left_click_down();
m_canvas->Bind(wxEVT_LEFT_DOWN, [&ms](wxMouseEvent & /*evt*/) {
ms.left_click_down();
});
m_canvas->Bind(wxEVT_LEFT_UP, [this](wxMouseEvent & /*evt*/) {
m_ctl->on_left_click_up();
});
m_canvas->Bind(wxEVT_PAINT, [this](wxPaintEvent &) {
// This is required even though dc is not used otherwise.
wxPaintDC dc(this);
// Set the OpenGL viewport according to the client size of this
// canvas. This is done here rather than in a wxSizeEvent handler
// because our OpenGL rendering context (and thus viewport setting) is
// used with multiple canvases: If we updated the viewport in the
// wxSizeEvent handler, changing the size of one canvas causes a
// viewport setting that is wrong when next another canvas is
// repainted.
const wxSize ClientSize = m_canvas->GetClientSize();
m_canvas->set_screen_size(ClientSize.x, ClientSize.y);
m_canvas->repaint();
m_canvas->Bind(wxEVT_LEFT_UP, [&ms](wxMouseEvent & /*evt*/) {
ms.left_click_up();
});
ms.add_listener(m_ctl);
}
void MyFrame::SLAJob::process()
{
using Status = Slic3r::PrintBase::SlicingStatus;
using SlStatus = Slic3r::PrintBase::SlicingStatus;
Slic3r::DynamicPrintConfig cfg;
auto model = Slic3r::Model::read_from_file(m_fname, &cfg);
@ -364,9 +607,15 @@ void MyFrame::SLAJob::process()
params.to_object_step = Slic3r::slaposHollowing;
m_print->set_task(params);
m_print->set_status_callback([this](const Status &status) {
m_print->set_status_callback([this](const SlStatus &status) {
update_status(status.percent, status.text);
});
m_print->process();
try {
m_print->process();
} catch(std::exception &e) {
update_status(0, wxString("Exception during processing: ") + e.what());
}
}
//int main() {}