Fixes for arrange menu
Fixed issues: - Imgui window is aligned with the arrange toolbar button - Reset and Arrange buttons added onto the window - Window closes after clicking the canvas or hitting ESC - Tooltip extended with instructions for using the arrange menu Remaining issues: - Imgui arrange button closes the menu after clicked - Menu is not in "exclusive or" relationship with other imgui windows.
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@ -2392,7 +2392,7 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
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return;
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}
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if (keyCode == WXK_ESCAPE && (_deactivate_undo_redo_toolbar_items() || _deactivate_search_toolbar_item()))
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if (keyCode == WXK_ESCAPE && (_deactivate_undo_redo_toolbar_items() || _deactivate_search_toolbar_item() || _deactivate_arrange_menu()))
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return;
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if (m_gizmos.on_char(evt))
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@ -3083,7 +3083,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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m_dirty = true;
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}
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else if (evt.LeftDown() || evt.RightDown() || evt.MiddleDown()) {
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if (_deactivate_undo_redo_toolbar_items() || _deactivate_search_toolbar_item())
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if (_deactivate_undo_redo_toolbar_items() || _deactivate_search_toolbar_item() || _deactivate_arrange_menu())
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return;
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// If user pressed left or right button we first check whether this happened
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@ -3868,11 +3868,12 @@ bool GLCanvas3D::_render_search_list(float pos_x) const
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return action_taken;
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}
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void GLCanvas3D:: _render_arrange_popup()
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bool GLCanvas3D::_render_arrange_menu(float pos_x)
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{
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ImGuiWrapper *imgui = wxGetApp().imgui();
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float x = 0.5f * (float)get_canvas_size().get_width();
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auto canvas_w = float(get_canvas_size().get_width());
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const float x = pos_x * float(wxGetApp().plater()->get_camera().get_zoom()) + 0.5f * canvas_w;
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imgui->set_next_window_pos(x, m_main_toolbar.get_height(), ImGuiCond_Always, 0.5f, 0.0f);
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imgui->begin(_(L("Arrange options")), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
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@ -3880,17 +3881,39 @@ void GLCanvas3D:: _render_arrange_popup()
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auto &appcfg = wxGetApp().app_config;
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bool settings_changed = false;
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if (imgui->slider_float(_(L("Gap size")), &settings.distance, 0.f, 100.f)) {
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m_arrange_settings.distance = settings.distance;
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appcfg->set("arrange", "min_object_distance", std::to_string(settings.distance));
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settings_changed = true;
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}
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if (imgui->checkbox(_(L("Enable rotations")), settings.enable_rotation)) {
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m_arrange_settings.enable_rotation = settings.enable_rotation;
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appcfg->set("arrange", "enable_rotation", "1");
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settings_changed = true;
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}
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ImGui::Separator();
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if (imgui->button(_(L("Reset")))) {
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m_arrange_settings = ArrangeSettings{};
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settings_changed = true;
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}
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if (settings_changed) {
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appcfg->set("arrange", "min_object_distance", std::to_string(m_arrange_settings.distance));
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appcfg->set("arrange", "enable_rotation", m_arrange_settings.enable_rotation? "1" : "0");
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}
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ImGui::SameLine();
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if (imgui->button(_(L("Arrange")))) {
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wxGetApp().plater()->arrange();
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}
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imgui->end();
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return settings_changed;
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}
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#define ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT 0
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@ -4305,7 +4328,7 @@ bool GLCanvas3D::_init_main_toolbar()
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item.name = "arrange";
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item.icon_filename = "arrange.svg";
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item.tooltip = _utf8(L("Arrange")) + " [A]\n" + _utf8(L("Arrange selection")) + " [Shift+A]";
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item.tooltip = _utf8(L("Arrange")) + " [A]\n" + _utf8(L("Arrange selection")) + " [Shift+A]\n" + _utf8(L("Click right mouse button to show arrangement options"));
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item.sprite_id = 3;
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item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_ARRANGE)); };
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item.enabling_callback = []()->bool { return wxGetApp().plater()->can_arrange(); };
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@ -4313,7 +4336,7 @@ bool GLCanvas3D::_init_main_toolbar()
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item.right.render_callback = [this](float left, float right, float, float) {
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if (m_canvas != nullptr)
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{
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_render_arrange_popup();
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_render_arrange_menu(0.5f * (left + right));
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}
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};
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if (!m_main_toolbar.add_item(item))
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@ -6246,6 +6269,16 @@ bool GLCanvas3D::is_search_pressed() const
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return m_main_toolbar.is_item_pressed("search");
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}
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bool GLCanvas3D::_deactivate_arrange_menu()
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{
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if (m_main_toolbar.is_item_pressed("arrange")) {
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m_main_toolbar.force_right_action(m_main_toolbar.get_item_id("arrange"), *this);
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return true;
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}
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return false;
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}
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bool GLCanvas3D::_deactivate_search_toolbar_item()
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{
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if (is_search_pressed())
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@ -728,7 +728,7 @@ private:
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void _render_selection_sidebar_hints() const;
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bool _render_undo_redo_stack(const bool is_undo, float pos_x) const;
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bool _render_search_list(float pos_x) const;
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void _render_arrange_popup();
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bool _render_arrange_menu(float pos_x);
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void _render_thumbnail_internal(ThumbnailData& thumbnail_data, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const;
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// render thumbnail using an off-screen framebuffer
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void _render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const;
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@ -780,6 +780,7 @@ private:
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bool _deactivate_search_toolbar_item();
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bool _activate_search_toolbar_item();
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bool _deactivate_collapse_toolbar_items();
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bool _deactivate_arrange_menu();
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float get_overlay_window_width() { return LayersEditing::get_overlay_window_width(); }
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