ENABLE_CANVAS_TOOLTIP_USING_IMGUI set as default

This commit is contained in:
enricoturri1966 2020-05-15 13:40:45 +02:00
parent b9f0b9eeda
commit 9487676680
6 changed files with 0 additions and 313 deletions

View file

@ -34,15 +34,6 @@
#define ENABLE_HACK_CLOSING_ON_OSX_10_9_5 (1 && ENABLE_2_2_0_RC1)
//==================
// 2.2.0.final techs
//==================
#define ENABLE_2_2_0_FINAL 1
// Enable tooltips for GLCanvas3D using ImGUI
#define ENABLE_CANVAS_TOOLTIP_USING_IMGUI (1 && ENABLE_2_2_0_FINAL)
//===================
// 2.3.0.alpha1 techs
//===================

View file

@ -61,11 +61,6 @@
#include <algorithm>
#include <cmath>
#include "DoubleSlider.hpp"
#if !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
#if ENABLE_RENDER_STATISTICS
#include <chrono>
#endif // ENABLE_RENDER_STATISTICS
#endif // !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
#include <imgui/imgui_internal.h>
@ -1377,7 +1372,6 @@ void GLCanvas3D::Labels::render(const std::vector<const ModelInstance*>& sorted_
}
}
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
void GLCanvas3D::Tooltip::set_text(const std::string& text)
{
// If the mouse is inside an ImGUI dialog, then the tooltip is suppressed.
@ -1429,7 +1423,6 @@ void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position, GLCanvas3D& canvas
imgui.end();
ImGui::PopStyleVar(2);
}
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
#if ENABLE_SLOPE_RENDERING
void GLCanvas3D::Slope::render() const
@ -2093,7 +2086,6 @@ void GLCanvas3D::render()
m_camera.debug_render();
#endif // ENABLE_CAMERA_STATISTICS
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
std::string tooltip;
// Negative coordinate means out of the window, likely because the window was deactivated.
@ -2123,7 +2115,6 @@ void GLCanvas3D::render()
if (m_tooltip_enabled)
m_tooltip.render(m_mouse.position, *this);
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
wxGetApp().plater()->get_mouse3d_controller().render_settings_dialog(*this);
@ -2135,30 +2126,6 @@ void GLCanvas3D::render()
auto end_time = std::chrono::high_resolution_clock::now();
m_render_stats.last_frame = std::chrono::duration_cast<std::chrono::milliseconds>(end_time - start_time).count();
#endif // ENABLE_RENDER_STATISTICS
#if !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
std::string tooltip = "";
if (tooltip.empty())
tooltip = m_layers_editing.get_tooltip(*this);
if (tooltip.empty())
tooltip = m_gizmos.get_tooltip();
if (tooltip.empty())
tooltip = m_main_toolbar.get_tooltip();
if (tooltip.empty())
tooltip = m_undoredo_toolbar.get_tooltip();
if (tooltip.empty())
tooltip = m_collapse_toolbar.get_tooltip();
if (tooltip.empty())
tooltip = m_view_toolbar.get_tooltip();
set_tooltip(tooltip);
#endif // !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
}
void GLCanvas3D::render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const
@ -2828,9 +2795,7 @@ void GLCanvas3D::bind_event_handlers()
m_canvas->Bind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
m_canvas->Bind(wxEVT_SET_FOCUS, &GLCanvas3D::on_set_focus, this);
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
}
}
@ -2858,9 +2823,7 @@ void GLCanvas3D::unbind_event_handlers()
m_canvas->Unbind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
m_canvas->Unbind(wxEVT_SET_FOCUS, &GLCanvas3D::on_set_focus, this);
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
}
}
@ -3445,29 +3408,20 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
Point pos(evt.GetX(), evt.GetY());
ImGuiWrapper* imgui = wxGetApp().imgui();
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
if (m_tooltip.is_in_imgui() && evt.LeftUp())
// ignore left up events coming from imgui windows and not processed by them
m_mouse.ignore_left_up = true;
m_tooltip.set_in_imgui(false);
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
if (imgui->update_mouse_data(evt)) {
m_mouse.position = evt.Leaving() ? Vec2d(-1.0, -1.0) : pos.cast<double>();
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
m_tooltip.set_in_imgui(true);
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
render();
#ifdef SLIC3R_DEBUG_MOUSE_EVENTS
printf((format_mouse_event_debug_message(evt) + " - Consumed by ImGUI\n").c_str());
#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
// do not return if dragging or tooltip not empty to allow for tooltip update
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
if (!m_mouse.dragging && m_tooltip.is_empty())
return;
#else
if (!m_mouse.dragging && m_canvas->GetToolTipText().empty())
return;
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
}
#ifdef __WXMSW__
@ -3526,9 +3480,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
mouse_up_cleanup();
m_mouse.set_start_position_3D_as_invalid();
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
m_mouse.position = pos.cast<double>();
#endif /// ENABLE_CANVAS_TOOLTIP_USING_IMGUI
return;
}
@ -3560,18 +3512,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if (top_level_wnd && top_level_wnd->IsActive())
m_canvas->SetFocus();
m_mouse.position = pos.cast<double>();
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
m_tooltip_enabled = false;
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
// 1) forces a frame render to ensure that m_hover_volume_idxs is updated even when the user right clicks while
// the context menu is shown, ensuring it to disappear if the mouse is outside any volume and to
// change the volume hover state if any is under the mouse
// 2) when switching between 3d view and preview the size of the canvas changes if the side panels are visible,
// so forces a resize to avoid multiple renders with different sizes (seen as flickering)
_refresh_if_shown_on_screen();
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
m_tooltip_enabled = true;
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
}
m_mouse.set_start_position_2D_as_invalid();
//#endif
@ -3885,14 +3833,12 @@ void GLCanvas3D::on_paint(wxPaintEvent& evt)
this->render();
}
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
void GLCanvas3D::on_set_focus(wxFocusEvent& evt)
{
m_tooltip_enabled = false;
_refresh_if_shown_on_screen();
m_tooltip_enabled = true;
}
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
Size GLCanvas3D::get_canvas_size() const
{
@ -3940,26 +3886,7 @@ void GLCanvas3D::reset_legend_texture()
void GLCanvas3D::set_tooltip(const std::string& tooltip) const
{
if (m_canvas != nullptr)
{
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
m_tooltip.set_text(tooltip);
#else
wxString txt = wxString::FromUTF8(tooltip.data());
if (m_canvas->GetToolTipText() != txt)
m_canvas->SetToolTip(txt);
// wxToolTip* t = m_canvas->GetToolTip();
// if (t != nullptr)
// {
// if (tooltip.empty())
// m_canvas->UnsetToolTip();
// else
// t->SetTip(wxString::FromUTF8(tooltip.data()));
// }
// else if (!tooltip.empty()) // Avoid "empty" tooltips => unset of the empty tooltip leads to application crash under OSX
// m_canvas->SetToolTip(wxString::FromUTF8(tooltip.data()));
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
}
}
void GLCanvas3D::do_move(const std::string& snapshot_type)

View file

@ -3,9 +3,7 @@
#include <stddef.h>
#include <memory>
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
#include <chrono>
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
#include "3DScene.hpp"
#include "GLToolbar.hpp"
@ -387,7 +385,6 @@ private:
void render(const std::vector<const ModelInstance*>& sorted_instances) const;
};
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
class Tooltip
{
std::string m_text;
@ -403,7 +400,6 @@ private:
void set_in_imgui(bool b) { m_in_imgui = b; }
bool is_in_imgui() const { return m_in_imgui; }
};
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
#if ENABLE_SLOPE_RENDERING
class Slope
@ -506,10 +502,8 @@ private:
int m_selected_extruder;
Labels m_labels;
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
mutable Tooltip m_tooltip;
mutable bool m_tooltip_enabled{ true };
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
#if ENABLE_SLOPE_RENDERING
Slope m_slope;
#endif // ENABLE_SLOPE_RENDERING
@ -641,9 +635,7 @@ public:
void on_timer(wxTimerEvent& evt);
void on_mouse(wxMouseEvent& evt);
void on_paint(wxPaintEvent& evt);
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
void on_set_focus(wxFocusEvent& evt);
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
Size get_canvas_size() const;
Vec2d get_local_mouse_position() const;

View file

@ -153,9 +153,6 @@ GLToolbar::GLToolbar(GLToolbar::EType type, const std::string& name)
, m_name(name)
, m_enabled(false)
, m_icons_texture_dirty(true)
#if !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
, m_tooltip("")
#endif // !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
, m_pressed_toggable_id(-1)
{
}
@ -359,7 +356,6 @@ int GLToolbar::get_item_id(const std::string& name) const
return -1;
}
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
std::string GLToolbar::get_tooltip() const
{
std::string tooltip;
@ -382,7 +378,6 @@ std::string GLToolbar::get_tooltip() const
return tooltip;
}
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
void GLToolbar::get_additional_tooltip(int item_id, std::string& text)
{
@ -449,17 +444,11 @@ bool GLToolbar::on_mouse(wxMouseEvent& evt, GLCanvas3D& parent)
// prevents loosing selection into the scene if mouse down was done inside the toolbar and mouse up was down outside it,
// as when switching between views
m_mouse_capture.reset();
#if !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
if (contains_mouse(mouse_pos, parent) == -1)
// mouse is outside the toolbar
m_tooltip.clear();
#endif // !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
return true;
}
m_mouse_capture.reset();
}
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
if (evt.Moving())
update_hover_state(mouse_pos, parent);
else if (evt.LeftUp())
@ -500,31 +489,9 @@ bool GLToolbar::on_mouse(wxMouseEvent& evt, GLCanvas3D& parent)
else
return false;
}
#else
if (evt.Moving())
m_tooltip = update_hover_state(mouse_pos, parent);
else if (evt.LeftUp())
m_mouse_capture.left = false;
else if (evt.MiddleUp())
m_mouse_capture.middle = false;
else if (evt.RightUp())
m_mouse_capture.right = false;
else if (evt.Dragging() && m_mouse_capture.any())
// if the button down was done on this toolbar, prevent from dragging into the scene
processed = true;
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
int item_id = contains_mouse(mouse_pos, parent);
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
if (item_id != -1)
#else
if (item_id == -1)
{
// mouse is outside the toolbar
m_tooltip.clear();
}
else
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
{
// mouse inside toolbar
if (evt.LeftDown() || evt.LeftDClick())
@ -532,12 +499,8 @@ bool GLToolbar::on_mouse(wxMouseEvent& evt, GLCanvas3D& parent)
m_mouse_capture.left = true;
m_mouse_capture.parent = &parent;
processed = true;
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
if ((item_id != -2) && !m_items[item_id]->is_separator() && !m_items[item_id]->is_disabled() &&
((m_pressed_toggable_id == -1) || (m_items[item_id]->get_last_action_type() == GLToolbarItem::Left)))
#else
if ((item_id != -2) && !m_items[item_id]->is_separator() && ((m_pressed_toggable_id == -1) || (m_items[item_id]->get_last_action_type() == GLToolbarItem::Left)))
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
{
// mouse is inside an icon
do_action(GLToolbarItem::Left, item_id, parent, true);
@ -554,22 +517,14 @@ bool GLToolbar::on_mouse(wxMouseEvent& evt, GLCanvas3D& parent)
m_mouse_capture.right = true;
m_mouse_capture.parent = &parent;
processed = true;
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
if ((item_id != -2) && !m_items[item_id]->is_separator() && !m_items[item_id]->is_disabled() &&
((m_pressed_toggable_id == -1) || (m_items[item_id]->get_last_action_type() == GLToolbarItem::Right)))
#else
if ((item_id != -2) && !m_items[item_id]->is_separator() && ((m_pressed_toggable_id == -1) || (m_items[item_id]->get_last_action_type() == GLToolbarItem::Right)))
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
{
// mouse is inside an icon
do_action(GLToolbarItem::Right, item_id, parent, true);
parent.set_as_dirty();
}
}
#if !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
else if (evt.LeftUp())
processed = true;
#endif // !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
}
return processed;
@ -654,11 +609,7 @@ void GLToolbar::do_action(GLToolbarItem::EActionType type, int item_id, GLCanvas
if ((0 <= item_id) && (item_id < (int)m_items.size()))
{
GLToolbarItem* item = m_items[item_id];
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
if ((item != nullptr) && !item->is_separator() && !item->is_disabled() && (!check_hover || item->is_hovered()))
#else
if ((item != nullptr) && !item->is_separator() && (!check_hover || item->is_hovered()))
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
{
if (((type == GLToolbarItem::Right) && item->is_right_toggable()) ||
((type == GLToolbarItem::Left) && item->is_left_toggable()))
@ -712,7 +663,6 @@ void GLToolbar::do_action(GLToolbarItem::EActionType type, int item_id, GLCanvas
}
}
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
void GLToolbar::update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent)
{
if (!m_enabled)
@ -725,26 +675,8 @@ void GLToolbar::update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent)
case Layout::Vertical: { update_hover_state_vertical(mouse_pos, parent); break; }
}
}
#else
std::string GLToolbar::update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent)
{
if (!m_enabled)
return "";
switch (m_layout.type)
{
default:
case Layout::Horizontal: { return update_hover_state_horizontal(mouse_pos, parent); }
case Layout::Vertical: { return update_hover_state_vertical(mouse_pos, parent); }
}
}
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
void GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent)
#else
std::string GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent)
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
{
// NB: mouse_pos is already scaled appropriately
@ -765,10 +697,6 @@ std::string GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLC
float left = m_layout.left + scaled_border;
float top = m_layout.top - scaled_border;
#if !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
std::string tooltip;
#endif // !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
for (GLToolbarItem* item : m_items)
{
if (!item->is_visible())
@ -783,18 +711,6 @@ std::string GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLC
GLToolbarItem::EState state = item->get_state();
bool inside = (left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top);
#if !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
if (inside)
{
tooltip = item->get_tooltip();
if (!item->is_pressed())
{
const std::string& additional_tooltip = item->get_additional_tooltip();
if (!additional_tooltip.empty())
tooltip += "\n" + additional_tooltip;
}
}
#endif // !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
switch (state)
{
@ -838,7 +754,6 @@ std::string GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLC
break;
}
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
case GLToolbarItem::Disabled:
{
if (inside)
@ -863,29 +778,14 @@ std::string GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLC
{
break;
}
#else
default:
case GLToolbarItem::Disabled:
{
break;
}
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
}
left += icon_stride;
}
}
#if !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
return tooltip;
#endif // !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
}
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
void GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent)
#else
std::string GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent)
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
{
// NB: mouse_pos is already scaled appropriately
@ -905,10 +805,6 @@ std::string GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCan
float left = m_layout.left + scaled_border;
float top = m_layout.top - scaled_border;
#if !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
std::string tooltip;
#endif // !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
for (GLToolbarItem* item : m_items)
{
if (!item->is_visible())
@ -923,18 +819,6 @@ std::string GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCan
GLToolbarItem::EState state = item->get_state();
bool inside = (left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top);
#if !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
if (inside)
{
tooltip = item->get_tooltip();
if (!item->is_pressed())
{
const std::string& additional_tooltip = item->get_additional_tooltip();
if (!additional_tooltip.empty())
tooltip += "\n" + additional_tooltip;
}
}
#endif // !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
switch (state)
{
@ -978,7 +862,6 @@ std::string GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCan
break;
}
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
case GLToolbarItem::Disabled:
{
if (inside)
@ -1003,22 +886,11 @@ std::string GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCan
{
break;
}
#else
default:
case GLToolbarItem::Disabled:
{
break;
}
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
}
top -= icon_stride;
}
}
#if !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
return tooltip;
#endif // !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
}
int GLToolbar::contains_mouse(const Vec2d& mouse_pos, const GLCanvas3D& parent) const
@ -1367,37 +1239,21 @@ bool GLToolbar::generate_icons_texture() const
std::vector<std::pair<int, bool>> states;
if (m_name == "Top")
{
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
states.push_back({ 1, false }); // Normal
states.push_back({ 0, false }); // Pressed
states.push_back({ 2, false }); // Disabled
states.push_back({ 0, false }); // Hover
states.push_back({ 0, false }); // HoverPressed
states.push_back({ 2, false }); // HoverDisabled
#else
states.push_back(std::make_pair(1, false));
states.push_back(std::make_pair(0, false));
states.push_back(std::make_pair(2, false));
states.push_back(std::make_pair(0, false));
states.push_back(std::make_pair(0, false));
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
}
else if (m_name == "View")
{
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
states.push_back({ 1, false }); // Normal
states.push_back({ 1, true }); // Pressed
states.push_back({ 1, false }); // Disabled
states.push_back({ 0, false }); // Hover
states.push_back({ 1, true }); // HoverPressed
states.push_back({ 1, false }); // HoverDisabled
#else
states.push_back(std::make_pair(1, false));
states.push_back(std::make_pair(1, true));
states.push_back(std::make_pair(1, false));
states.push_back(std::make_pair(0, false));
states.push_back(std::make_pair(1, true));
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
}
unsigned int sprite_size_px = (unsigned int)(m_layout.icons_size * m_layout.scale);

View file

@ -61,9 +61,7 @@ public:
Disabled,
Hover,
HoverPressed,
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
HoverDisabled,
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
Num_States
};
@ -123,15 +121,9 @@ public:
void do_left_action() { m_last_action_type = Left; m_data.left.action_callback(); }
void do_right_action() { m_last_action_type = Right; m_data.right.action_callback(); }
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
bool is_enabled() const { return (m_state != Disabled) && (m_state != HoverDisabled); }
bool is_disabled() const { return (m_state == Disabled) || (m_state == HoverDisabled); }
bool is_hovered() const { return (m_state == Hover) || (m_state == HoverPressed) || (m_state == HoverDisabled); }
#else
bool is_enabled() const { return m_state != Disabled; }
bool is_disabled() const { return m_state == Disabled; }
bool is_hovered() const { return (m_state == Hover) || (m_state == HoverPressed); }
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
bool is_pressed() const { return (m_state == Pressed) || (m_state == HoverPressed); }
bool is_visible() const { return m_data.visible; }
bool is_separator() const { return m_type == Separator; }
@ -262,9 +254,6 @@ private:
};
MouseCapture m_mouse_capture;
#if !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
std::string m_tooltip;
#endif // !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
int m_pressed_toggable_id;
public:
@ -310,11 +299,7 @@ public:
void force_left_action(int item_id, GLCanvas3D& parent) { do_action(GLToolbarItem::Left, item_id, parent, false); }
void force_right_action(int item_id, GLCanvas3D& parent) { do_action(GLToolbarItem::Right, item_id, parent, false); }
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
std::string get_tooltip() const;
#else
const std::string& get_tooltip() const { return m_tooltip; }
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
void get_additional_tooltip(int item_id, std::string& text);
void set_additional_tooltip(int item_id, const std::string& text);
@ -336,15 +321,9 @@ private:
float get_height_vertical() const;
float get_main_size() const;
void do_action(GLToolbarItem::EActionType type, int item_id, GLCanvas3D& parent, bool check_hover);
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
void update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent);
void update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent);
void update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent);
#else
std::string update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent);
std::string update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent);
std::string update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent);
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
// returns the id of the item under the given mouse position or -1 if none
int contains_mouse(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
int contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;

View file

@ -479,22 +479,9 @@ bool GLGizmosManager::on_mouse(wxMouseEvent& evt)
int selected_object_idx = selection.get_object_idx();
bool processed = false;
#if !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
// mouse anywhere
if (!evt.Dragging() && !evt.Leaving() && !evt.Entering() && (m_mouse_capture.parent != nullptr))
{
if (m_mouse_capture.any() && (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()))
// prevents loosing selection into the scene if mouse down was done inside the toolbar and mouse up was down outside it
processed = true;
m_mouse_capture.reset();
}
#endif // !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
// mouse anywhere
if (evt.Moving())
m_tooltip = update_hover_state(mouse_pos);
#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
else if (evt.LeftUp())
{
if (m_mouse_capture.left)
@ -559,24 +546,6 @@ bool GLGizmosManager::on_mouse(wxMouseEvent& evt)
// else
// return false;
}
#else
else if (evt.LeftUp())
m_mouse_capture.left = false;
else if (evt.MiddleUp())
m_mouse_capture.middle = false;
else if (evt.RightUp())
{
m_mouse_capture.right = false;
if (pending_right_up)
{
pending_right_up = false;
processed = true;
}
}
else if (evt.Dragging() && m_mouse_capture.any())
// if the button down was done on this toolbar, prevent from dragging into the scene
processed = true;
#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
else if (evt.Dragging() && is_dragging())
{
if (!m_parent.get_wxglcanvas()->HasCapture())
@ -674,29 +643,6 @@ bool GLGizmosManager::on_mouse(wxMouseEvent& evt)
m_parent.set_as_dirty();
processed = true;
}
#if !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
else if (evt.LeftUp() && is_dragging())
{
switch (m_current) {
case Move : m_parent.do_move(L("Gizmo-Move")); break;
case Scale : m_parent.do_scale(L("Gizmo-Scale")); break;
case Rotate : m_parent.do_rotate(L("Gizmo-Rotate")); break;
default : break;
}
stop_dragging();
update_data();
wxGetApp().obj_manipul()->set_dirty();
// Let the plater know that the dragging finished, so a delayed refresh
// of the scene with the background processing data should be performed.
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
// updates camera target constraints
m_parent.refresh_camera_scene_box();
processed = true;
}
#endif // !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
else if (evt.LeftUp() && (m_current == SlaSupports || m_current == Hollow || m_current == FdmSupports) && !m_parent.is_mouse_dragging())
{
// in case SLA/FDM gizmo is selected, we just pass the LeftUp event and stop processing - neither
@ -740,10 +686,6 @@ bool GLGizmosManager::on_mouse(wxMouseEvent& evt)
m_mouse_capture.right = true;
m_mouse_capture.parent = &m_parent;
}
#if !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
else if (evt.LeftUp())
processed = true;
#endif // !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
}
return processed;