Fixed conflicts after merge with master

This commit is contained in:
Enrico Turri 2019-01-23 13:24:05 +01:00
commit 949eac5576
2 changed files with 24 additions and 8 deletions

View file

@ -52,12 +52,7 @@
#define ENABLE_GENERIC_SUBPARTS_PLACEMENT (1 && ENABLE_1_42_0_ALPHA4)
// Reworked management of bed shape changes
#define ENABLE_REWORKED_BED_SHAPE_CHANGE (1 && ENABLE_1_42_0_ALPHA4)
//====================
// 1.42.0.alpha5 techs
//====================
#define ENABLE_1_42_0_ALPHA5 1
// Use anisotropic filtering on bed plate texture
#define ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES (1 && ENABLE_1_42_0_ALPHA4)
// Bunch of fixes related to volumes centering
#define ENABLE_VOLUMES_CENTERING_FIXES (1 && ENABLE_1_42_0_ALPHA5)
#define ENABLE_VOLUMES_CENTERING_FIXES (1 && ENABLE_1_42_0_ALPHA4)

View file

@ -542,6 +542,11 @@ void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const
std::string model_path = resources_dir() + "/models/" + key;
#endif // ENABLE_PRINT_BED_MODELS
#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
GLfloat max_anisotropy = 0.0f;
::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy);
#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
std::string filename = tex_path + "_top.png";
if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename))
{
@ -550,6 +555,14 @@ void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const
_render_custom();
return;
}
#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
if (max_anisotropy > 0.0f)
{
::glBindTexture(GL_TEXTURE_2D, m_top_texture.get_id());
::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
::glBindTexture(GL_TEXTURE_2D, 0);
}
#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
}
filename = tex_path + "_bottom.png";
@ -560,6 +573,14 @@ void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const
_render_custom();
return;
}
#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
if (max_anisotropy > 0.0f)
{
::glBindTexture(GL_TEXTURE_2D, m_bottom_texture.get_id());
::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
::glBindTexture(GL_TEXTURE_2D, 0);
}
#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
}
#if ENABLE_PRINT_BED_MODELS