Fixed euler angles calculation for the singular case
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@ -1194,9 +1194,9 @@ Vec3d extract_euler_angles(const Eigen::Matrix<double, 3, 3, Eigen::DontAlign>&
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}
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}
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else
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else
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{
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{
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angles(0) = ::atan2(-rotation_matrix(1, 2), rotation_matrix(1, 1));
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angles(1) = 0.0;
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angles(1) = ::atan2(-rotation_matrix(2, 0), sy);
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angles(1) = ::atan2(-rotation_matrix(2, 0), sy);
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angles(2) = 0.0;
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angles(2) = (angles(1) >-0.0) ? ::atan2(rotation_matrix(1, 2), rotation_matrix(1, 1)) : ::atan2(-rotation_matrix(1, 2), rotation_matrix(1, 1));
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}
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}
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return angles;
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return angles;
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