Fixed build on Mac

This commit is contained in:
Enrico Turri 2019-11-20 10:57:56 +01:00
parent 4982e177a2
commit 955439b3ba

View File

@ -230,14 +230,8 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
float canvas_w = (float)cnv_size.get_width();
float canvas_h = (float)cnv_size.get_height();
#if ENABLE_RETINA_GL
const float scale_gl = m_retina_helper->get_scale_factor();
#else
const float scale_gl = wxGetApp().mainframe->scale_factor();
#endif // ENABLE_RETINA_GL
ImGuiWrapper& imgui = *wxGetApp().imgui();
imgui.set_next_window_pos(canvas_w - scale_gl * THICKNESS_BAR_WIDTH, canvas_h, ImGuiCond_Always, 1.0f, 1.0f);
imgui.set_next_window_pos(canvas_w - imgui.get_style_scaling() * THICKNESS_BAR_WIDTH, canvas_h, ImGuiCond_Always, 1.0f, 1.0f);
imgui.set_next_window_bg_alpha(0.5f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);