Fixed build on Mac
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@ -230,14 +230,8 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
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float canvas_w = (float)cnv_size.get_width();
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float canvas_h = (float)cnv_size.get_height();
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#if ENABLE_RETINA_GL
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const float scale_gl = m_retina_helper->get_scale_factor();
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#else
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const float scale_gl = wxGetApp().mainframe->scale_factor();
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#endif // ENABLE_RETINA_GL
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ImGuiWrapper& imgui = *wxGetApp().imgui();
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imgui.set_next_window_pos(canvas_w - scale_gl * THICKNESS_BAR_WIDTH, canvas_h, ImGuiCond_Always, 1.0f, 1.0f);
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imgui.set_next_window_pos(canvas_w - imgui.get_style_scaling() * THICKNESS_BAR_WIDTH, canvas_h, ImGuiCond_Always, 1.0f, 1.0f);
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imgui.set_next_window_bg_alpha(0.5f);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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