Removed obsolete gouraud shader files
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7 changed files with 50 additions and 224 deletions
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@ -61,8 +61,7 @@ std::pair<bool, std::string> GLShadersManager::init()
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// used to render extrusion and travel paths as lines in gcode preview
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valid &= append_shader("toolpaths_lines", { "toolpaths_lines.vs", "toolpaths_lines.fs" });
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// used to render objects in 3d editor
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// When setting this technology to default rename the following from "gouraud_mod" to "gouraud"
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valid &= append_shader("gouraud_mod", { "gouraud_mod.vs", "gouraud_mod.fs" }
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valid &= append_shader("gouraud", { "gouraud.vs", "gouraud.fs" }
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#if ENABLE_ENVIRONMENT_MAP
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, { "ENABLE_ENVIRONMENT_MAP"sv }
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#endif // ENABLE_ENVIRONMENT_MAP
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