3DScene paint event handler moved to c++

This commit is contained in:
Enrico Turri 2018-06-04 12:26:39 +02:00
parent 109dde00b2
commit 95e7d96f52
4 changed files with 261 additions and 216 deletions

View File

@ -17,7 +17,6 @@ use warnings;
use Wx qw(wxTheApp :timer :bitmap :icon :dialog);
#==============================================================================================================================
use Wx::Event qw(EVT_PAINT EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS EVT_CHAR EVT_TIMER);
#use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS EVT_CHAR EVT_TIMER);
#==============================================================================================================================
# must load OpenGL *before* Wx::GLCanvas
@ -82,11 +81,9 @@ __PACKAGE__->mk_accessors( qw(init
# _mouse_dragging
#
# ) );
#==============================================================================================================================
use constant TRACKBALLSIZE => 0.8;
use constant TURNTABLE_MODE => 1;
#==============================================================================================================================
#
#use constant TRACKBALLSIZE => 0.8;
#use constant TURNTABLE_MODE => 1;
#use constant GROUND_Z => -0.02;
## For mesh selection: Not selected - bright yellow.
#use constant DEFAULT_COLOR => [1,1,0];
@ -109,17 +106,17 @@ use constant TURNTABLE_MODE => 1;
#use constant MANIPULATION_LAYER_HEIGHT => 2;
#
#use constant GIMBALL_LOCK_THETA_MAX => 180;
#
#use constant VARIABLE_LAYER_THICKNESS_BAR_WIDTH => 70;
#use constant VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT => 22;
#
## make OpenGL::Array thread-safe
#{
# no warnings 'redefine';
# *OpenGL::Array::CLONE_SKIP = sub { 1 };
#}
#==============================================================================================================================
use constant VARIABLE_LAYER_THICKNESS_BAR_WIDTH => 70;
use constant VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT => 22;
# make OpenGL::Array thread-safe
{
no warnings 'redefine';
*OpenGL::Array::CLONE_SKIP = sub { 1 };
}
sub new {
my ($class, $parent) = @_;
@ -192,13 +189,11 @@ sub new {
# $self->{layer_height_edit_last_action} = 0;
#
# $self->reset_objects;
#==============================================================================================================================
EVT_PAINT($self, sub {
my $dc = Wx::PaintDC->new($self);
$self->Render($dc);
});
#=======================================================================================================================
#
# EVT_PAINT($self, sub {
# my $dc = Wx::PaintDC->new($self);
# $self->Render($dc);
# });
# EVT_SIZE($self, sub { $self->_dirty(1) });
# EVT_IDLE($self, sub {
# return unless $self->_dirty;
@ -970,116 +965,114 @@ sub Destroy {
# }
# $self->cut_lines_vertices(OpenGL::Array->new_list(GL_FLOAT, @verts));
#}
#==============================================================================================================================
# Given an axis and angle, compute quaternion.
sub axis_to_quat {
my ($ax, $phi) = @_;
my $lena = sqrt(reduce { $a + $b } (map { $_ * $_ } @$ax));
my @q = map { $_ * (1 / $lena) } @$ax;
@q = map { $_ * sin($phi / 2.0) } @q;
$q[$#q + 1] = cos($phi / 2.0);
return @q;
}
# Project a point on the virtual trackball.
# If it is inside the sphere, map it to the sphere, if it outside map it
# to a hyperbola.
sub project_to_sphere {
my ($r, $x, $y) = @_;
my $d = sqrt($x * $x + $y * $y);
if ($d < $r * 0.70710678118654752440) { # Inside sphere
return sqrt($r * $r - $d * $d);
} else { # On hyperbola
my $t = $r / 1.41421356237309504880;
return $t * $t / $d;
}
}
sub cross {
my ($v1, $v2) = @_;
return (@$v1[1] * @$v2[2] - @$v1[2] * @$v2[1],
@$v1[2] * @$v2[0] - @$v1[0] * @$v2[2],
@$v1[0] * @$v2[1] - @$v1[1] * @$v2[0]);
}
# Simulate a track-ball. Project the points onto the virtual trackball,
# then figure out the axis of rotation, which is the cross product of
# P1 P2 and O P1 (O is the center of the ball, 0,0,0) Note: This is a
# deformed trackball-- is a trackball in the center, but is deformed
# into a hyperbolic sheet of rotation away from the center.
# It is assumed that the arguments to this routine are in the range
# (-1.0 ... 1.0).
sub trackball {
my ($p1x, $p1y, $p2x, $p2y) = @_;
if ($p1x == $p2x && $p1y == $p2y) {
# zero rotation
return (0.0, 0.0, 0.0, 1.0);
}
# First, figure out z-coordinates for projection of P1 and P2 to
# deformed sphere
my @p1 = ($p1x, $p1y, project_to_sphere(TRACKBALLSIZE, $p1x, $p1y));
my @p2 = ($p2x, $p2y, project_to_sphere(TRACKBALLSIZE, $p2x, $p2y));
# axis of rotation (cross product of P1 and P2)
my @a = cross(\@p2, \@p1);
# Figure out how much to rotate around that axis.
my @d = map { $_ * $_ } (map { $p1[$_] - $p2[$_] } 0 .. $#p1);
my $t = sqrt(reduce { $a + $b } @d) / (2.0 * TRACKBALLSIZE);
# Avoid problems with out-of-control values...
$t = 1.0 if ($t > 1.0);
$t = -1.0 if ($t < -1.0);
my $phi = 2.0 * asin($t);
return axis_to_quat(\@a, $phi);
}
# Build a rotation matrix, given a quaternion rotation.
sub quat_to_rotmatrix {
my ($q) = @_;
my @m = ();
$m[0] = 1.0 - 2.0 * (@$q[1] * @$q[1] + @$q[2] * @$q[2]);
$m[1] = 2.0 * (@$q[0] * @$q[1] - @$q[2] * @$q[3]);
$m[2] = 2.0 * (@$q[2] * @$q[0] + @$q[1] * @$q[3]);
$m[3] = 0.0;
$m[4] = 2.0 * (@$q[0] * @$q[1] + @$q[2] * @$q[3]);
$m[5] = 1.0 - 2.0 * (@$q[2] * @$q[2] + @$q[0] * @$q[0]);
$m[6] = 2.0 * (@$q[1] * @$q[2] - @$q[0] * @$q[3]);
$m[7] = 0.0;
$m[8] = 2.0 * (@$q[2] * @$q[0] - @$q[1] * @$q[3]);
$m[9] = 2.0 * (@$q[1] * @$q[2] + @$q[0] * @$q[3]);
$m[10] = 1.0 - 2.0 * (@$q[1] * @$q[1] + @$q[0] * @$q[0]);
$m[11] = 0.0;
$m[12] = 0.0;
$m[13] = 0.0;
$m[14] = 0.0;
$m[15] = 1.0;
return @m;
}
sub mulquats {
my ($q1, $rq) = @_;
return (@$q1[3] * @$rq[0] + @$q1[0] * @$rq[3] + @$q1[1] * @$rq[2] - @$q1[2] * @$rq[1],
@$q1[3] * @$rq[1] + @$q1[1] * @$rq[3] + @$q1[2] * @$rq[0] - @$q1[0] * @$rq[2],
@$q1[3] * @$rq[2] + @$q1[2] * @$rq[3] + @$q1[0] * @$rq[1] - @$q1[1] * @$rq[0],
@$q1[3] * @$rq[3] - @$q1[0] * @$rq[0] - @$q1[1] * @$rq[1] - @$q1[2] * @$rq[2])
}
#==============================================================================================================================
#
## Given an axis and angle, compute quaternion.
#sub axis_to_quat {
# my ($ax, $phi) = @_;
#
# my $lena = sqrt(reduce { $a + $b } (map { $_ * $_ } @$ax));
# my @q = map { $_ * (1 / $lena) } @$ax;
# @q = map { $_ * sin($phi / 2.0) } @q;
# $q[$#q + 1] = cos($phi / 2.0);
# return @q;
#}
#
## Project a point on the virtual trackball.
## If it is inside the sphere, map it to the sphere, if it outside map it
## to a hyperbola.
#sub project_to_sphere {
# my ($r, $x, $y) = @_;
#
# my $d = sqrt($x * $x + $y * $y);
# if ($d < $r * 0.70710678118654752440) { # Inside sphere
# return sqrt($r * $r - $d * $d);
# } else { # On hyperbola
# my $t = $r / 1.41421356237309504880;
# return $t * $t / $d;
# }
#}
#
#sub cross {
# my ($v1, $v2) = @_;
#
# return (@$v1[1] * @$v2[2] - @$v1[2] * @$v2[1],
# @$v1[2] * @$v2[0] - @$v1[0] * @$v2[2],
# @$v1[0] * @$v2[1] - @$v1[1] * @$v2[0]);
#}
#
## Simulate a track-ball. Project the points onto the virtual trackball,
## then figure out the axis of rotation, which is the cross product of
## P1 P2 and O P1 (O is the center of the ball, 0,0,0) Note: This is a
## deformed trackball-- is a trackball in the center, but is deformed
## into a hyperbolic sheet of rotation away from the center.
## It is assumed that the arguments to this routine are in the range
## (-1.0 ... 1.0).
#sub trackball {
# my ($p1x, $p1y, $p2x, $p2y) = @_;
#
# if ($p1x == $p2x && $p1y == $p2y) {
# # zero rotation
# return (0.0, 0.0, 0.0, 1.0);
# }
#
# # First, figure out z-coordinates for projection of P1 and P2 to
# # deformed sphere
# my @p1 = ($p1x, $p1y, project_to_sphere(TRACKBALLSIZE, $p1x, $p1y));
# my @p2 = ($p2x, $p2y, project_to_sphere(TRACKBALLSIZE, $p2x, $p2y));
#
# # axis of rotation (cross product of P1 and P2)
# my @a = cross(\@p2, \@p1);
#
# # Figure out how much to rotate around that axis.
# my @d = map { $_ * $_ } (map { $p1[$_] - $p2[$_] } 0 .. $#p1);
# my $t = sqrt(reduce { $a + $b } @d) / (2.0 * TRACKBALLSIZE);
#
# # Avoid problems with out-of-control values...
# $t = 1.0 if ($t > 1.0);
# $t = -1.0 if ($t < -1.0);
# my $phi = 2.0 * asin($t);
#
# return axis_to_quat(\@a, $phi);
#}
#
## Build a rotation matrix, given a quaternion rotation.
#sub quat_to_rotmatrix {
# my ($q) = @_;
#
# my @m = ();
#
# $m[0] = 1.0 - 2.0 * (@$q[1] * @$q[1] + @$q[2] * @$q[2]);
# $m[1] = 2.0 * (@$q[0] * @$q[1] - @$q[2] * @$q[3]);
# $m[2] = 2.0 * (@$q[2] * @$q[0] + @$q[1] * @$q[3]);
# $m[3] = 0.0;
#
# $m[4] = 2.0 * (@$q[0] * @$q[1] + @$q[2] * @$q[3]);
# $m[5] = 1.0 - 2.0 * (@$q[2] * @$q[2] + @$q[0] * @$q[0]);
# $m[6] = 2.0 * (@$q[1] * @$q[2] - @$q[0] * @$q[3]);
# $m[7] = 0.0;
#
# $m[8] = 2.0 * (@$q[2] * @$q[0] - @$q[1] * @$q[3]);
# $m[9] = 2.0 * (@$q[1] * @$q[2] + @$q[0] * @$q[3]);
# $m[10] = 1.0 - 2.0 * (@$q[1] * @$q[1] + @$q[0] * @$q[0]);
# $m[11] = 0.0;
#
# $m[12] = 0.0;
# $m[13] = 0.0;
# $m[14] = 0.0;
# $m[15] = 1.0;
#
# return @m;
#}
#
#sub mulquats {
# my ($q1, $rq) = @_;
#
# return (@$q1[3] * @$rq[0] + @$q1[0] * @$rq[3] + @$q1[1] * @$rq[2] - @$q1[2] * @$rq[1],
# @$q1[3] * @$rq[1] + @$q1[1] * @$rq[3] + @$q1[2] * @$rq[0] - @$q1[0] * @$rq[2],
# @$q1[3] * @$rq[2] + @$q1[2] * @$rq[3] + @$q1[0] * @$rq[1] - @$q1[1] * @$rq[0],
# @$q1[3] * @$rq[3] - @$q1[0] * @$rq[0] - @$q1[1] * @$rq[1] - @$q1[2] * @$rq[2])
#}
#
## Convert the screen space coordinate to an object space coordinate.
## If the Z screen space coordinate is not provided, a depth buffer value is substituted.
#sub mouse_to_3d {
@ -1196,20 +1189,14 @@ sub InitGL {
$self->init(1);
#==============================================================================================================================
Slic3r::GUI::_3DScene::init_gl;
#==============================================================================================================================
# This is a special path for wxWidgets on GTK, where an OpenGL context is initialized
# first when an OpenGL widget is shown for the first time. How ugly.
# In that case the volumes are wainting to be moved to Vertex Buffer Objects
# after the OpenGL context is being initialized.
$self->volumes->finalize_geometry(1)
if ($^O eq 'linux' && $self->UseVBOs);
#==============================================================================================================================
Slic3r::GUI::_3DScene::zoom_to_bed($self);
Slic3r::GUI::_3DScene::init($self, $self->UseVBOs);
#
## # This is a special path for wxWidgets on GTK, where an OpenGL context is initialized
## # first when an OpenGL widget is shown for the first time. How ugly.
## # In that case the volumes are wainting to be moved to Vertex Buffer Objects
## # after the OpenGL context is being initialized.
## $self->volumes->finalize_geometry(1)
## if ($^O eq 'linux' && $self->UseVBOs);
#
# $self->zoom_to_bed;
#
# glClearColor(0, 0, 0, 1);
@ -1870,38 +1857,36 @@ sub Render {
#
# return $out;
#}
#==============================================================================================================================
sub _report_opengl_state
{
my ($self, $comment) = @_;
my $err = glGetError();
return 0 if ($err == 0);
# gluErrorString() hangs. Don't use it.
# my $errorstr = gluErrorString();
my $errorstr = '';
if ($err == 0x0500) {
$errorstr = 'GL_INVALID_ENUM';
} elsif ($err == GL_INVALID_VALUE) {
$errorstr = 'GL_INVALID_VALUE';
} elsif ($err == GL_INVALID_OPERATION) {
$errorstr = 'GL_INVALID_OPERATION';
} elsif ($err == GL_STACK_OVERFLOW) {
$errorstr = 'GL_STACK_OVERFLOW';
} elsif ($err == GL_OUT_OF_MEMORY) {
$errorstr = 'GL_OUT_OF_MEMORY';
} else {
$errorstr = 'unknown';
}
if (defined($comment)) {
printf("OpenGL error at %s, nr %d (0x%x): %s\n", $comment, $err, $err, $errorstr);
} else {
printf("OpenGL error nr %d (0x%x): %s\n", $err, $err, $errorstr);
}
}
#===================================================================================================================================
#
#sub _report_opengl_state
#{
# my ($self, $comment) = @_;
# my $err = glGetError();
# return 0 if ($err == 0);
#
# # gluErrorString() hangs. Don't use it.
## my $errorstr = gluErrorString();
# my $errorstr = '';
# if ($err == 0x0500) {
# $errorstr = 'GL_INVALID_ENUM';
# } elsif ($err == GL_INVALID_VALUE) {
# $errorstr = 'GL_INVALID_VALUE';
# } elsif ($err == GL_INVALID_OPERATION) {
# $errorstr = 'GL_INVALID_OPERATION';
# } elsif ($err == GL_STACK_OVERFLOW) {
# $errorstr = 'GL_STACK_OVERFLOW';
# } elsif ($err == GL_OUT_OF_MEMORY) {
# $errorstr = 'GL_OUT_OF_MEMORY';
# } else {
# $errorstr = 'unknown';
# }
# if (defined($comment)) {
# printf("OpenGL error at %s, nr %d (0x%x): %s\n", $comment, $err, $err, $errorstr);
# } else {
# printf("OpenGL error nr %d (0x%x): %s\n", $err, $err, $errorstr);
# }
#}
#
#sub _vertex_shader_Gouraud {
# return <<'VERTEX';
##version 110

View File

@ -185,7 +185,7 @@ GLCanvas3D::Camera::Camera()
: type(Ortho)
, zoom(1.0f)
, phi(45.0f)
, distance(0.0f)
// , distance(0.0f)
, target(0.0, 0.0, 0.0)
, m_theta(45.0f)
{
@ -198,8 +198,8 @@ std::string GLCanvas3D::Camera::get_type_as_string() const
default:
case Unknown:
return "unknown";
case Perspective:
return "perspective";
// case Perspective:
// return "perspective";
case Ortho:
return "ortho";
};
@ -942,6 +942,8 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
, m_config(nullptr)
, m_print(nullptr)
, m_dirty(true)
, m_use_VBOs(false)
, m_late_init(false)
, m_apply_zoom_to_volumes_filter(false)
, m_hover_volume_id(-1)
, m_warning_texture_enabled(false)
@ -968,6 +970,9 @@ GLCanvas3D::~GLCanvas3D()
bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
{
if (!set_current())
return false;
::glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
::glClearDepth(1.0f);
@ -990,16 +995,12 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
::glEnable(GL_LIGHT1);
// light from camera
GLfloat position[4] = { 1.0f, 0.0f, 1.0f, 0.0f };
::glLightfv(GL_LIGHT1, GL_POSITION, position);
GLfloat specular[4] = { 0.3f, 0.3f, 0.3f, 1.0f };
::glLightfv(GL_LIGHT1, GL_SPECULAR, specular);
GLfloat diffuse[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
::glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
// light from above
GLfloat position1[4] = { -0.5f, -0.5f, 1.0f, 0.0f };
::glLightfv(GL_LIGHT0, GL_POSITION, position1);
GLfloat specular1[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
::glLightfv(GL_LIGHT0, GL_SPECULAR, specular1);
GLfloat diffuse1[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
@ -1021,6 +1022,7 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
if (useVBOs && !m_layers_editing.init("variable_layer_height.vs", "variable_layer_height.fs"))
return false;
m_use_VBOs = useVBOs;
m_layers_editing.set_use_legacy_opengl(!use_legacy_opengl);
return true;
@ -1251,17 +1253,32 @@ void GLCanvas3D::update_volumes_colors_by_extruder()
m_volumes->update_colors_by_extruder(m_config);
}
void GLCanvas3D::render(bool useVBOs) const
void GLCanvas3D::render()
{
if (m_canvas == nullptr)
return;
if (!is_shown_on_screen())
return;
if (!set_current())
return;
if (!m_late_init)
_late_init();
_camera_tranform();
GLfloat position[4] = { 1.0f, 0.0f, 1.0f, 0.0f };
::glLightfv(GL_LIGHT1, GL_POSITION, position);
GLfloat position1[4] = { -0.5f, -0.5f, 1.0f, 0.0f };
::glLightfv(GL_LIGHT0, GL_POSITION, position1);
_picking_pass();
_render_background();
_render_bed();
_render_axes();
_render_objects(useVBOs);
_render_objects();
_render_cutting_plane();
_render_warning_texture();
_render_legend_texture();
@ -1677,6 +1694,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
evt.Skip();
}
void GLCanvas3D::on_paint(wxPaintEvent& evt)
{
render();
}
Size GLCanvas3D::get_canvas_size() const
{
int w = 0;
@ -1697,6 +1719,24 @@ Point GLCanvas3D::get_local_mouse_position() const
return Point(mouse_pos.x, mouse_pos.y);
}
void GLCanvas3D::_late_init()
{
// This is a special path for wxWidgets on GTK, where an OpenGL context is initialized
// first when an OpenGL widget is shown for the first time.How ugly.
// In that case the volumes are wainting to be moved to Vertex Buffer Objects
// after the OpenGL context is being initialized.
#if defined(__LINUX__)
if (() && m_use_VBOs && (m_volumes != nullptr)
{
m_volumes->finalize_geometry(m_use_VBOs);
if ($^O eq 'linux' && $self->UseVBOs);
}
#endif // __LINUX__
zoom_to_bed();
m_late_init = true;
}
void GLCanvas3D::_resize(unsigned int w, unsigned int h)
{
if (m_context == nullptr)
@ -1730,28 +1770,28 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h)
break;
}
case Camera::Perspective:
{
float bbox_r = (float)bbox.radius();
float fov = PI * 45.0f / 180.0f;
float fov_tan = tan(0.5f * fov);
float cam_distance = 0.5f * bbox_r / fov_tan;
m_camera.distance = cam_distance;
float nr = cam_distance - bbox_r * 1.1f;
float fr = cam_distance + bbox_r * 1.1f;
if (nr < 1.0f)
nr = 1.0f;
if (fr < nr + 1.0f)
fr = nr + 1.0f;
float h2 = fov_tan * nr;
float w2 = h2 * w / h;
::glFrustum(-w2, w2, -h2, h2, nr, fr);
break;
}
// case Camera::Perspective:
// {
// float bbox_r = (float)bbox.radius();
// float fov = PI * 45.0f / 180.0f;
// float fov_tan = tan(0.5f * fov);
// float cam_distance = 0.5f * bbox_r / fov_tan;
// m_camera.distance = cam_distance;
//
// float nr = cam_distance - bbox_r * 1.1f;
// float fr = cam_distance + bbox_r * 1.1f;
// if (nr < 1.0f)
// nr = 1.0f;
//
// if (fr < nr + 1.0f)
// fr = nr + 1.0f;
//
// float h2 = fov_tan * nr;
// float w2 = h2 * w / h;
// ::glFrustum(-w2, w2, -h2, h2, nr, fr);
//
// break;
// }
default:
{
throw std::runtime_error("Invalid camera type.");
@ -2008,7 +2048,7 @@ void GLCanvas3D::_render_axes() const
m_axes.render();
}
void GLCanvas3D::_render_objects(bool useVBOs) const
void GLCanvas3D::_render_objects() const
{
if ((m_volumes == nullptr) || m_volumes->empty())
return;
@ -2017,7 +2057,7 @@ void GLCanvas3D::_render_objects(bool useVBOs) const
if (!m_shader_enabled)
_render_volumes(false);
else if (useVBOs)
else if (m_use_VBOs)
{
if (m_picking_enabled)
{

View File

@ -13,6 +13,7 @@ class wxIdleEvent;
class wxKeyEvent;
class wxMouseEvent;
class wxTimerEvent;
class wxPaintEvent;
namespace Slic3r {
@ -86,7 +87,7 @@ public:
enum EType : unsigned char
{
Unknown,
Perspective,
// Perspective,
Ortho,
Num_types
};
@ -94,7 +95,7 @@ public:
EType type;
float zoom;
float phi;
float distance;
// float distance;
Pointf3 target;
private:
@ -301,6 +302,8 @@ private:
Print* m_print;
bool m_dirty;
bool m_use_VBOs;
bool m_late_init;
bool m_apply_zoom_to_volumes_filter;
mutable int m_hover_volume_id;
bool m_warning_texture_enabled;
@ -369,7 +372,7 @@ public:
void update_volumes_colors_by_extruder();
void render(bool useVBOs) const;
void render();
void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const;
void register_on_viewport_changed_callback(void* callback);
@ -385,11 +388,14 @@ public:
void on_mouse_wheel(wxMouseEvent& evt);
void on_timer(wxTimerEvent& evt);
void on_mouse(wxMouseEvent& evt);
void on_paint(wxPaintEvent& evt);
Size get_canvas_size() const;
Point get_local_mouse_position() const;
private:
void _late_init();
void _resize(unsigned int w, unsigned int h);
BoundingBoxf3 _max_bounding_box() const;
@ -407,7 +413,7 @@ private:
void _render_background() const;
void _render_bed() const;
void _render_axes() const;
void _render_objects(bool useVBOs) const;
void _render_objects() const;
void _render_cutting_plane() const;
void _render_warning_texture() const;
void _render_legend_texture() const;

View File

@ -138,6 +138,19 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas, wxGLContext* context)
if (canvas3D == nullptr)
return false;
if (!m_gl_initialized)
{
canvas3D->set_current();
init_gl();
}
if (!canvas3D->init(m_use_VBOs, m_use_legacy_opengl))
{
delete canvas3D;
canvas3D = nullptr;
return false;
}
canvas->Bind(wxEVT_SIZE, [canvas3D](wxSizeEvent& evt) { canvas3D->on_size(evt); });
canvas->Bind(wxEVT_IDLE, [canvas3D](wxIdleEvent& evt) { canvas3D->on_idle(evt); });
canvas->Bind(wxEVT_CHAR, [canvas3D](wxKeyEvent& evt) { canvas3D->on_char(evt); });
@ -155,6 +168,7 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas, wxGLContext* context)
canvas->Bind(wxEVT_LEFT_DCLICK, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); });
canvas->Bind(wxEVT_MIDDLE_DCLICK, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); });
canvas->Bind(wxEVT_RIGHT_DCLICK, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); });
canvas->Bind(wxEVT_PAINT, [canvas3D](wxPaintEvent& evt) { canvas3D->on_paint(evt); });
m_canvases.insert(CanvasesMap::value_type(canvas, canvas3D));
@ -417,7 +431,7 @@ void GLCanvas3DManager::render(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render(m_use_VBOs);
it->second->render();
}
void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback)