Fixing spurious deselection of objects when switching from 3d path

preview to plater using the bottom tool bar & left mouse click.
This is result of the recent commits refactoring the mouse focus
over toolbars handling. 739d8131ab
This commit is contained in:
bubnikv 2020-03-19 12:39:25 +01:00
parent 8f762168ba
commit 966b2ce371

View File

@ -421,11 +421,15 @@ bool GLToolbar::on_mouse(wxMouseEvent& evt, GLCanvas3D& parent)
// mouse anywhere
if (!evt.Dragging() && !evt.Leaving() && !evt.Entering() && (m_mouse_capture.parent != nullptr))
{
if (m_mouse_capture.any() && (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()))
if (m_mouse_capture.any() && (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())) {
// prevents loosing selection into the scene if mouse down was done inside the toolbar and mouse up was down outside it,
// as when switching between views
processed = true;
m_mouse_capture.reset();
if (contains_mouse(mouse_pos, parent) == -1)
// mouse is outside the toolbar
m_tooltip.clear();
return true;
}
m_mouse_capture.reset();
}