Follow-up of 09ad6d704060a6a2a9a08771e796bc9bec09479f - Code for Mesa drivers in Windows only builds

Fixed conflicts during rebase with master
This commit is contained in:
enricoturri1966 2022-03-30 15:19:31 +02:00
parent aaf0861da3
commit 96803b5384
3 changed files with 8 additions and 4 deletions

View file

@ -123,14 +123,14 @@ void GLCanvas3D::LayersEditing::init()
{
glsafe(::glGenTextures(1, (GLuint*)&m_z_texture_id));
glsafe(::glBindTexture(GL_TEXTURE_2D, m_z_texture_id));
#if ENABLE_GL_CORE_PROFILE
#if _WIN32 && ENABLE_GL_CORE_PROFILE
if (!OpenGLManager::get_gl_info().is_core_profile() || !OpenGLManager::get_gl_info().is_mesa()) {
#endif // ENABLE_GL_CORE_PROFILE
#endif // _WIN32 && ENABLE_GL_CORE_PROFILE
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP));
#if ENABLE_GL_CORE_PROFILE
#if _WIN32 && ENABLE_GL_CORE_PROFILE
}
#endif // ENABLE_GL_CORE_PROFILE
#endif // _WIN32 && ENABLE_GL_CORE_PROFILE
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1));