Fixed GLGizmoBase::render_input_window() to properly require for an extra frame the first time an imgui window is shown

This commit is contained in:
enricoturri1966 2022-07-19 12:57:26 +02:00 committed by Lukas Matena
parent a965956cba
commit 9690919028

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@ -225,9 +225,12 @@ void GLGizmoBase::render_input_window(float x, float y, float bottom_limit)
{ {
on_render_input_window(x, y, bottom_limit); on_render_input_window(x, y, bottom_limit);
if (m_first_input_window_render) { if (m_first_input_window_render) {
// for some reason, the imgui dialogs are not shown on screen in the 1st frame where they are rendered, but show up only with the 2nd rendered frame // imgui windows that don't have an initial size needs to be processed once to get one
// so, we forces another frame rendering the first time the imgui window is shown // and are not rendered in the first frame
// so, we forces to render another frame the first time the imgui window is shown
// https://github.com/ocornut/imgui/issues/2949
m_parent.set_as_dirty(); m_parent.set_as_dirty();
m_parent.request_extra_frame();
m_first_input_window_render = false; m_first_input_window_render = false;
} }
} }