Fixed generation of texture mipmap using glGenerateMipMap (added also for png)
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c329e1084a
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@ -377,7 +377,8 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right,
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bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps, ECompressionType compression_type, bool apply_anisotropy)
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bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps, ECompressionType compression_type, bool apply_anisotropy)
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{
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{
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bool compression_enabled = (compression_type != None) && OpenGLManager::are_compressed_textures_supported();
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const bool compression_enabled = (compression_type != None) && OpenGLManager::are_compressed_textures_supported();
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const bool use_compressor = compression_enabled && OpenGLManager::use_manually_generated_mipmaps();
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// Load a PNG with an alpha channel.
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// Load a PNG with an alpha channel.
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wxImage image;
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wxImage image;
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@ -447,7 +448,7 @@ bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps, ECo
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}
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}
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if (compression_enabled) {
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if (compression_enabled) {
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if (compression_type == SingleThreaded)
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if (compression_type == SingleThreaded || !use_compressor)
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
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else {
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else {
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// initializes the texture on GPU
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// initializes the texture on GPU
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@ -459,7 +460,7 @@ bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps, ECo
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else
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else
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
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if (use_mipmaps) {
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if (use_mipmaps && OpenGLManager::use_manually_generated_mipmaps()) {
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// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
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// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
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int lod_w = m_width;
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int lod_w = m_width;
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int lod_h = m_height;
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int lod_h = m_height;
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@ -506,6 +507,10 @@ bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps, ECo
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
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}
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}
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}
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}
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else if (use_mipmaps && !OpenGLManager::use_manually_generated_mipmaps()) {
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glsafe(::glGenerateMipmap(GL_TEXTURE_2D));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
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}
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else {
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else {
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
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@ -517,7 +522,7 @@ bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps, ECo
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m_source = filename;
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m_source = filename;
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if (compression_enabled && compression_type == MultiThreaded)
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if (use_compressor && compression_type == MultiThreaded)
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// start asynchronous compression
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// start asynchronous compression
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m_compressor.start_compressing();
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m_compressor.start_compressing();
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@ -526,7 +531,8 @@ bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps, ECo
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bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, bool compress, bool apply_anisotropy, unsigned int max_size_px)
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bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, bool compress, bool apply_anisotropy, unsigned int max_size_px)
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{
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{
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bool compression_enabled = compress && OpenGLManager::are_compressed_textures_supported();
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const bool compression_enabled = compress && OpenGLManager::are_compressed_textures_supported();
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const bool use_compressor = compression_enabled && OpenGLManager::use_manually_generated_mipmaps();
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NSVGimage* image = BitmapCache::nsvgParseFromFileWithReplace(filename.c_str(), "px", 96.0f, {});
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NSVGimage* image = BitmapCache::nsvgParseFromFileWithReplace(filename.c_str(), "px", 96.0f, {});
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if (image == nullptr) {
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if (image == nullptr) {
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@ -551,7 +557,7 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, boo
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m_height += (4 - height_rem);
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m_height += (4 - height_rem);
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}
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}
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int n_pixels = m_width * m_height;
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const int n_pixels = m_width * m_height;
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if (n_pixels <= 0) {
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if (n_pixels <= 0) {
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reset();
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reset();
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@ -582,11 +588,15 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, boo
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}
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}
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if (compression_enabled) {
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if (compression_enabled) {
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if (use_compressor) {
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// initializes the texture on GPU
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// initializes the texture on GPU
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
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// and send the uncompressed data to the compressor
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// and send the uncompressed data to the compressor
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m_compressor.add_level((unsigned int)m_width, (unsigned int)m_height, data);
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m_compressor.add_level((unsigned int)m_width, (unsigned int)m_height, data);
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}
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}
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else
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
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}
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else
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else
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
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@ -619,9 +629,12 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, boo
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
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}
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}
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} else if (use_mipmaps && !OpenGLManager::use_manually_generated_mipmaps()) {
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}
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glGenerateMipmap(GL_TEXTURE_2D);
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else if (use_mipmaps && !OpenGLManager::use_manually_generated_mipmaps()) {
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} else {
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glsafe(::glGenerateMipmap(GL_TEXTURE_2D));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
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}
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else {
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
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}
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}
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@ -632,7 +645,7 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, boo
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m_source = filename;
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m_source = filename;
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if (compression_enabled)
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if (use_compressor)
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// start asynchronous compression
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// start asynchronous compression
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m_compressor.start_compressing();
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m_compressor.start_compressing();
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@ -257,7 +257,7 @@ std::vector<std::string> OpenGLManager::GLInfo::get_extensions_list() const
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OpenGLManager::GLInfo OpenGLManager::s_gl_info;
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OpenGLManager::GLInfo OpenGLManager::s_gl_info;
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bool OpenGLManager::s_compressed_textures_supported = false;
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bool OpenGLManager::s_compressed_textures_supported = false;
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bool OpenGLManager::m_use_manually_generated_mipmaps = true;
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bool OpenGLManager::s_use_manually_generated_mipmaps = true;
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OpenGLManager::EMultisampleState OpenGLManager::s_multisample = OpenGLManager::EMultisampleState::Unknown;
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OpenGLManager::EMultisampleState OpenGLManager::s_multisample = OpenGLManager::EMultisampleState::Unknown;
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OpenGLManager::EFramebufferType OpenGLManager::s_framebuffers_type = OpenGLManager::EFramebufferType::Unknown;
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OpenGLManager::EFramebufferType OpenGLManager::s_framebuffers_type = OpenGLManager::EFramebufferType::Unknown;
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@ -422,7 +422,7 @@ bool OpenGLManager::init_gl()
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// containing the string 'Radeon' in the string returned by glGetString(GL_RENDERER)
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// containing the string 'Radeon' in the string returned by glGetString(GL_RENDERER)
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const auto& gl_info = OpenGLManager::get_gl_info();
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const auto& gl_info = OpenGLManager::get_gl_info();
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if (boost::contains(gl_info.get_vendor(), "ATI Technologies Inc.") && boost::contains(gl_info.get_renderer(), "Radeon")) {
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if (boost::contains(gl_info.get_vendor(), "ATI Technologies Inc.") && boost::contains(gl_info.get_renderer(), "Radeon")) {
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m_use_manually_generated_mipmaps = false;
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s_use_manually_generated_mipmaps = false;
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BOOST_LOG_TRIVIAL(debug) << "Mipmapping through OpenGL was enabled.";
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BOOST_LOG_TRIVIAL(debug) << "Mipmapping through OpenGL was enabled.";
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}
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}
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#endif
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#endif
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@ -110,10 +110,11 @@ private:
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static OSInfo s_os_info;
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static OSInfo s_os_info;
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#endif //__APPLE__
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#endif //__APPLE__
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static bool s_compressed_textures_supported;
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static bool s_compressed_textures_supported;
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static bool s_use_manually_generated_mipmaps;
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static EMultisampleState s_multisample;
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static EMultisampleState s_multisample;
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static EFramebufferType s_framebuffers_type;
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static EFramebufferType s_framebuffers_type;
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static bool m_use_manually_generated_mipmaps;
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public:
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public:
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OpenGLManager() = default;
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OpenGLManager() = default;
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~OpenGLManager();
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~OpenGLManager();
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@ -138,7 +139,7 @@ public:
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static EFramebufferType get_framebuffers_type() { return s_framebuffers_type; }
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static EFramebufferType get_framebuffers_type() { return s_framebuffers_type; }
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static wxGLCanvas* create_wxglcanvas(wxWindow& parent);
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static wxGLCanvas* create_wxglcanvas(wxWindow& parent);
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static const GLInfo& get_gl_info() { return s_gl_info; }
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static const GLInfo& get_gl_info() { return s_gl_info; }
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static bool use_manually_generated_mipmaps() { return m_use_manually_generated_mipmaps; }
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static bool use_manually_generated_mipmaps() { return s_use_manually_generated_mipmaps; }
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private:
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private:
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#if ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
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#if ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
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