#6796 - Fixed crash when selecting Thick Bridges option and then slicing

This commit is contained in:
enricoturri1966 2021-08-18 09:54:21 +02:00
parent 5e0cbbef83
commit 9767747b3b

View File

@ -303,13 +303,16 @@ void GLVolume::SinkingContours::render()
void GLVolume::SinkingContours::update()
{
if (m_parent.is_sinking() && !m_parent.is_below_printbed()) {
int object_idx = m_parent.object_idx();
Model& model = GUI::wxGetApp().plater()->model();
if (0 <= object_idx && object_idx < model.objects.size() && m_parent.is_sinking() && !m_parent.is_below_printbed()) {
const BoundingBoxf3& box = m_parent.transformed_convex_hull_bounding_box();
if (!m_old_box.size().isApprox(box.size()) || m_old_box.min.z() != box.min.z()) {
m_old_box = box;
m_shift = Vec3d::Zero();
const TriangleMesh& mesh = GUI::wxGetApp().plater()->model().objects[m_parent.object_idx()]->volumes[m_parent.volume_idx()]->mesh();
const TriangleMesh& mesh = model.objects[object_idx]->volumes[m_parent.volume_idx()]->mesh();
assert(mesh.has_shared_vertices());
m_model.reset();