Merge branch 'tm_openvdb_integration' into lm_tm_hollowing

SLAPrintSteps parallel functions now fully adapted to sla::ccr
This commit is contained in:
tamasmeszaros 2019-11-12 16:56:06 +01:00
commit 97811130a1
13 changed files with 1215 additions and 1077 deletions

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@ -102,7 +102,7 @@ list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake/modules/)
enable_testing ()
# Enable C++11 language standard.
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if(NOT WIN32)

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@ -150,6 +150,8 @@ add_library(libslic3r STATIC
ShortestPath.cpp
ShortestPath.hpp
SLAPrint.cpp
SLAPrintSteps.cpp
SLAPrintSteps.hpp
SLAPrint.hpp
Slicing.cpp
Slicing.hpp

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@ -1,11 +1,13 @@
#include <cmath>
#include <libslic3r/SLA/Common.hpp>
#include <libslic3r/SLA/Concurrency.hpp>
#include <libslic3r/SLA/SupportTree.hpp>
#include <libslic3r/SLA/SpatIndex.hpp>
#include <libslic3r/SLA/EigenMesh3D.hpp>
#include <libslic3r/SLA/Contour3D.hpp>
#include <libslic3r/SLA/Clustering.hpp>
// Workaround: IGL signed_distance.h will define PI in the igl namespace.
#undef PI
@ -351,128 +353,131 @@ PointSet normals(const PointSet& points,
std::function<void()> thr, // throw on cancel
const std::vector<unsigned>& pt_indices)
{
if(points.rows() == 0 || mesh.V().rows() == 0 || mesh.F().rows() == 0)
if (points.rows() == 0 || mesh.V().rows() == 0 || mesh.F().rows() == 0)
return {};
std::vector<unsigned> range = pt_indices;
if(range.empty()) {
if (range.empty()) {
range.resize(size_t(points.rows()), 0);
std::iota(range.begin(), range.end(), 0);
}
PointSet ret(range.size(), 3);
PointSet ret(range.size(), 3);
// for (size_t ridx = 0; ridx < range.size(); ++ridx)
tbb::parallel_for(size_t(0), range.size(),
[&ret, &range, &mesh, &points, thr, eps](size_t ridx)
{
thr();
auto eidx = Eigen::Index(range[ridx]);
int faceid = 0;
Vec3d p;
mesh.squared_distance(points.row(eidx), faceid, p);
auto trindex = mesh.F().row(faceid);
const Vec3d& p1 = mesh.V().row(trindex(0));
const Vec3d& p2 = mesh.V().row(trindex(1));
const Vec3d& p3 = mesh.V().row(trindex(2));
// We should check if the point lies on an edge of the hosting triangle.
// If it does then all the other triangles using the same two points
// have to be searched and the final normal should be some kind of
// aggregation of the participating triangle normals. We should also
// consider the cases where the support point lies right on a vertex
// of its triangle. The procedure is the same, get the neighbor
// triangles and calculate an average normal.
// mark the vertex indices of the edge. ia and ib marks and edge ic
// will mark a single vertex.
int ia = -1, ib = -1, ic = -1;
if(std::abs(distance(p, p1)) < eps) {
ic = trindex(0);
}
else if(std::abs(distance(p, p2)) < eps) {
ic = trindex(1);
}
else if(std::abs(distance(p, p3)) < eps) {
ic = trindex(2);
}
else if(point_on_edge(p, p1, p2, eps)) {
ia = trindex(0); ib = trindex(1);
}
else if(point_on_edge(p, p2, p3, eps)) {
ia = trindex(1); ib = trindex(2);
}
else if(point_on_edge(p, p1, p3, eps)) {
ia = trindex(0); ib = trindex(2);
}
// vector for the neigboring triangles including the detected one.
std::vector<Vec3i> neigh;
if(ic >= 0) { // The point is right on a vertex of the triangle
for(int n = 0; n < mesh.F().rows(); ++n) {
thr();
Vec3i ni = mesh.F().row(n);
if((ni(X) == ic || ni(Y) == ic || ni(Z) == ic))
neigh.emplace_back(ni);
}
}
else if(ia >= 0 && ib >= 0) { // the point is on and edge
// now get all the neigboring triangles
for(int n = 0; n < mesh.F().rows(); ++n) {
thr();
Vec3i ni = mesh.F().row(n);
if((ni(X) == ia || ni(Y) == ia || ni(Z) == ia) &&
(ni(X) == ib || ni(Y) == ib || ni(Z) == ib))
neigh.emplace_back(ni);
}
}
// Calculate the normals for the neighboring triangles
std::vector<Vec3d> neighnorms; neighnorms.reserve(neigh.size());
for(const Vec3i& tri : neigh) {
const Vec3d& pt1 = mesh.V().row(tri(0));
const Vec3d& pt2 = mesh.V().row(tri(1));
const Vec3d& pt3 = mesh.V().row(tri(2));
Eigen::Vector3d U = pt2 - pt1;
Eigen::Vector3d V = pt3 - pt1;
neighnorms.emplace_back(U.cross(V).normalized());
}
// Throw out duplicates. They would cause trouble with summing. We will
// use std::unique which works on sorted ranges. We will sort by the
// coefficient-wise sum of the normals. It should force the same
// elements to be consecutive.
std::sort(neighnorms.begin(), neighnorms.end(),
[](const Vec3d& v1, const Vec3d& v2){
return v1.sum() < v2.sum();
});
auto lend = std::unique(neighnorms.begin(), neighnorms.end(),
[](const Vec3d& n1, const Vec3d& n2) {
// Compare normals for equivalence. This is controvers stuff.
auto deq = [](double a, double b) { return std::abs(a-b) < 1e-3; };
return deq(n1(X), n2(X)) && deq(n1(Y), n2(Y)) && deq(n1(Z), n2(Z));
});
if(!neighnorms.empty()) { // there were neighbors to count with
// sum up the normals and then normalize the result again.
// This unification seems to be enough.
Vec3d sumnorm(0, 0, 0);
sumnorm = std::accumulate(neighnorms.begin(), lend, sumnorm);
sumnorm.normalize();
ret.row(long(ridx)) = sumnorm;
}
else { // point lies safely within its triangle
Eigen::Vector3d U = p2 - p1;
Eigen::Vector3d V = p3 - p1;
ret.row(long(ridx)) = U.cross(V).normalized();
}
ccr::enumerate(
range.begin(), range.end(),
[&ret, &mesh, &points, thr, eps](unsigned el, size_t ridx) {
thr();
auto eidx = Eigen::Index(el);
int faceid = 0;
Vec3d p;
mesh.squared_distance(points.row(eidx), faceid, p);
auto trindex = mesh.F().row(faceid);
const Vec3d &p1 = mesh.V().row(trindex(0));
const Vec3d &p2 = mesh.V().row(trindex(1));
const Vec3d &p3 = mesh.V().row(trindex(2));
// We should check if the point lies on an edge of the hosting
// triangle. If it does then all the other triangles using the
// same two points have to be searched and the final normal should
// be some kind of aggregation of the participating triangle
// normals. We should also consider the cases where the support
// point lies right on a vertex of its triangle. The procedure is
// the same, get the neighbor triangles and calculate an average
// normal.
// mark the vertex indices of the edge. ia and ib marks and edge
// ic will mark a single vertex.
int ia = -1, ib = -1, ic = -1;
if (std::abs(distance(p, p1)) < eps) {
ic = trindex(0);
} else if (std::abs(distance(p, p2)) < eps) {
ic = trindex(1);
} else if (std::abs(distance(p, p3)) < eps) {
ic = trindex(2);
} else if (point_on_edge(p, p1, p2, eps)) {
ia = trindex(0);
ib = trindex(1);
} else if (point_on_edge(p, p2, p3, eps)) {
ia = trindex(1);
ib = trindex(2);
} else if (point_on_edge(p, p1, p3, eps)) {
ia = trindex(0);
ib = trindex(2);
}
// vector for the neigboring triangles including the detected one.
std::vector<Vec3i> neigh;
if (ic >= 0) { // The point is right on a vertex of the triangle
for (int n = 0; n < mesh.F().rows(); ++n) {
thr();
Vec3i ni = mesh.F().row(n);
if ((ni(X) == ic || ni(Y) == ic || ni(Z) == ic))
neigh.emplace_back(ni);
}
} else if (ia >= 0 && ib >= 0) { // the point is on and edge
// now get all the neigboring triangles
for (int n = 0; n < mesh.F().rows(); ++n) {
thr();
Vec3i ni = mesh.F().row(n);
if ((ni(X) == ia || ni(Y) == ia || ni(Z) == ia) &&
(ni(X) == ib || ni(Y) == ib || ni(Z) == ib))
neigh.emplace_back(ni);
}
}
// Calculate the normals for the neighboring triangles
std::vector<Vec3d> neighnorms;
neighnorms.reserve(neigh.size());
for (const Vec3i &tri : neigh) {
const Vec3d & pt1 = mesh.V().row(tri(0));
const Vec3d & pt2 = mesh.V().row(tri(1));
const Vec3d & pt3 = mesh.V().row(tri(2));
Eigen::Vector3d U = pt2 - pt1;
Eigen::Vector3d V = pt3 - pt1;
neighnorms.emplace_back(U.cross(V).normalized());
}
// Throw out duplicates. They would cause trouble with summing. We
// will use std::unique which works on sorted ranges. We will sort
// by the coefficient-wise sum of the normals. It should force the
// same elements to be consecutive.
std::sort(neighnorms.begin(), neighnorms.end(),
[](const Vec3d &v1, const Vec3d &v2) {
return v1.sum() < v2.sum();
});
auto lend = std::unique(neighnorms.begin(), neighnorms.end(),
[](const Vec3d &n1, const Vec3d &n2) {
// Compare normals for equivalence.
// This is controvers stuff.
auto deq = [](double a, double b) {
return std::abs(a - b) < 1e-3;
};
return deq(n1(X), n2(X)) &&
deq(n1(Y), n2(Y)) &&
deq(n1(Z), n2(Z));
});
if (!neighnorms.empty()) { // there were neighbors to count with
// sum up the normals and then normalize the result again.
// This unification seems to be enough.
Vec3d sumnorm(0, 0, 0);
sumnorm = std::accumulate(neighnorms.begin(), lend, sumnorm);
sumnorm.normalize();
ret.row(long(ridx)) = sumnorm;
} else { // point lies safely within its triangle
Eigen::Vector3d U = p2 - p1;
Eigen::Vector3d V = p3 - p1;
ret.row(long(ridx)) = U.cross(V).normalized();
}
});
return ret;
}

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@ -1,5 +1,7 @@
#include <functional>
#include <libslic3r/OpenVDBUtils.hpp>
#include <libslic3r/TriangleMesh.hpp>
#include <libslic3r/SLA/Hollowing.hpp>
#include <libslic3r/SLA/Contour3D.hpp>
@ -98,18 +100,30 @@ remove_cvref_t<Mesh> _generate_interior(Mesh &&mesh,
return omesh;
}
TriangleMesh generate_interior(const TriangleMesh &mesh, const HollowingConfig &hc, const JobController &ctl)
std::unique_ptr<TriangleMesh> generate_interior(const TriangleMesh & mesh,
const HollowingConfig &hc,
const JobController & ctl)
{
static const double MAX_OVERSAMPL = 7.;
// I can't figure out how to increase the grid resolution through openvdb API
// so the model will be scaled up before conversion and the result scaled
// down. Voxels have a unit size. If I set voxelSize smaller, it scales
// the whole geometry down, and doesn't increase the number of voxels.
// I can't figure out how to increase the grid resolution through openvdb
// API so the model will be scaled up before conversion and the result
// scaled down. Voxels have a unit size. If I set voxelSize smaller, it
// scales the whole geometry down, and doesn't increase the number of
// voxels.
//
// max 8x upscale, min is native voxel size
auto voxel_scale = (1.0 + MAX_OVERSAMPL * hc.quality);
return _generate_interior(mesh, ctl, hc.min_thickness, voxel_scale, hc.closing_distance);
return std::make_unique<TriangleMesh>(
_generate_interior(mesh, ctl, hc.min_thickness, voxel_scale,
hc.closing_distance));
}
bool DrainHole::operator==(const DrainHole &sp) const
{
return (m_pos == sp.m_pos) && (m_normal == sp.m_normal) &&
is_approx(m_radius, sp.m_radius) &&
is_approx(m_height, sp.m_height);
}
}} // namespace Slic3r::sla

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@ -1,10 +1,14 @@
#ifndef SLA_HOLLOWING_HPP
#define SLA_HOLLOWING_HPP
#include <libslic3r/OpenVDBUtils.hpp>
#include <memory>
#include <libslic3r/SLA/Common.hpp>
#include <libslic3r/SLA/JobController.hpp>
namespace Slic3r {
class TriangleMesh;
namespace sla {
struct HollowingConfig
@ -33,24 +37,19 @@ struct DrainHole
, m_height(height)
{}
bool operator==(const DrainHole &sp) const
{
return (m_pos == sp.m_pos) && (m_normal == sp.m_normal) &&
is_approx(m_radius, sp.m_radius) &&
is_approx(m_height, sp.m_height);
}
bool operator==(const DrainHole &sp) const;
bool operator!=(const DrainHole &sp) const { return !(sp == (*this)); }
template<class Archive> void serialize(Archive &ar)
template<class Archive> inline void serialize(Archive &ar)
{
ar(m_pos, m_normal, m_radius, m_height);
}
};
TriangleMesh generate_interior(const TriangleMesh &mesh,
const HollowingConfig & = {},
const JobController &ctl = {});
std::unique_ptr<TriangleMesh> generate_interior(const TriangleMesh &mesh,
const HollowingConfig & = {},
const JobController &ctl = {});
}
}

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@ -1,4 +1,6 @@
#include <libslic3r/SLA/RasterWriter.hpp>
#include "libslic3r/PrintConfig.hpp"
#include <libslic3r/Zipper.hpp>
#include <libslic3r/Time.hpp>

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@ -9,11 +9,13 @@
#include <map>
#include <array>
#include "libslic3r/PrintConfig.hpp"
#include <libslic3r/SLA/Raster.hpp>
namespace Slic3r { namespace sla {
namespace Slic3r {
class DynamicPrintConfig;
namespace sla {
// API to write the zipped sla output layers and metadata.
// Implementation uses PNG raster output.

File diff suppressed because it is too large Load Diff

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@ -3,8 +3,8 @@
#include <mutex>
#include "PrintBase.hpp"
//#include "PrintExport.hpp"
#include "SLA/RasterWriter.hpp"
#include "SLA/SupportTree.hpp"
#include "Point.hpp"
#include "MTUtils.hpp"
#include <libnest2d/backends/clipper/clipper_polygon.hpp>
@ -292,10 +292,33 @@ private:
// Caching the transformed (m_trafo) raw mesh of the object
mutable CachedObject<TriangleMesh> m_transformed_rmesh;
class SupportData;
class SupportData : public sla::SupportableMesh
{
public:
sla::SupportTree::UPtr support_tree_ptr; // the supports
std::vector<ExPolygons> support_slices; // sliced supports
inline SupportData(const TriangleMesh &t)
: sla::SupportableMesh{t, {}, {}}
{}
sla::SupportTree::UPtr &create_support_tree(const sla::JobController &ctl)
{
support_tree_ptr = sla::SupportTree::create(*this, ctl);
return support_tree_ptr;
}
};
std::unique_ptr<SupportData> m_supportdata;
class HollowingData;
class HollowingData
{
public:
TriangleMesh interior;
// std::vector<drillpoints>
};
std::unique_ptr<HollowingData> m_hollowing_data;
};
@ -346,7 +369,9 @@ class SLAPrint : public PrintBaseWithState<SLAPrintStep, slapsCount>
{
private: // Prevents erroneous use by other classes.
typedef PrintBaseWithState<SLAPrintStep, slapsCount> Inherited;
class Steps; // See SLAPrintSteps.cpp
public:
SLAPrint(): m_stepmask(slapsCount, true) {}
@ -402,8 +427,8 @@ public:
template<class Container> void transformed_slices(Container&& c) {
m_transformed_slices = std::forward<Container>(c);
}
friend void SLAPrint::process();
friend class SLAPrint::Steps;
public:
@ -479,6 +504,19 @@ private:
friend SLAPrintObject;
};
// Helper functions:
bool is_zero_elevation(const SLAPrintObjectConfig &c);
sla::SupportConfig make_support_cfg(const SLAPrintObjectConfig& c);
sla::PadConfig::EmbedObject builtin_pad_cfg(const SLAPrintObjectConfig& c);
sla::PadConfig make_pad_cfg(const SLAPrintObjectConfig& c);
bool validate_pad(const TriangleMesh &pad, const sla::PadConfig &pcfg);
} // namespace Slic3r
#endif /* slic3r_SLAPrint_hpp_ */

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@ -0,0 +1,848 @@
#include <libslic3r/SLAPrintSteps.hpp>
#include <libslic3r/SLA/Concurrency.hpp>
#include <libslic3r/SLA/Pad.hpp>
#include <libslic3r/SLA/SupportPointGenerator.hpp>
#include <libslic3r/ClipperUtils.hpp>
// For geometry algorithms with native Clipper types (no copies and conversions)
#include <libnest2d/backends/clipper/geometries.hpp>
#include <boost/log/trivial.hpp>
#include "I18N.hpp"
//! macro used to mark string used at localization,
//! return same string
#define L(s) Slic3r::I18N::translate(s)
namespace Slic3r {
namespace {
const std::array<unsigned, slaposCount> OBJ_STEP_LEVELS = {
5, // slaposHollowing,
20, // slaposObjectSlice,
5, // slaposDrillHolesIfHollowed
20, // slaposSupportPoints,
10, // slaposSupportTree,
10, // slaposPad,
30, // slaposSliceSupports,
};
std::string OBJ_STEP_LABELS(size_t idx)
{
switch (idx) {
case slaposHollowing: return L("Hollowing out the model");
case slaposObjectSlice: return L("Slicing model");
case slaposDrillHolesIfHollowed: return L("Drilling holes into hollowed model.");
case slaposSupportPoints: return L("Generating support points");
case slaposSupportTree: return L("Generating support tree");
case slaposPad: return L("Generating pad");
case slaposSliceSupports: return L("Slicing supports");
default:;
}
assert(false);
return "Out of bounds!";
};
const std::array<unsigned, slapsCount> PRINT_STEP_LEVELS = {
10, // slapsMergeSlicesAndEval
90, // slapsRasterize
};
std::string PRINT_STEP_LABELS(size_t idx)
{
switch (idx) {
case slapsMergeSlicesAndEval: return L("Merging slices and calculating statistics");
case slapsRasterize: return L("Rasterizing layers");
default:;
}
assert(false); return "Out of bounds!";
};
}
SLAPrint::Steps::Steps(SLAPrint *print)
: m_print{print}
, objcount{m_print->m_objects.size()}
, ilhd{m_print->m_material_config.initial_layer_height.getFloat()}
, ilh{float(ilhd)}
, ilhs{scaled(ilhd)}
, objectstep_scale{(max_objstatus - min_objstatus) / (objcount * 100.0)}
{}
void SLAPrint::Steps::hollow_model(SLAPrintObject &po)
{
if (!po.m_config.hollowing_enable.getBool()) {
BOOST_LOG_TRIVIAL(info) << "Skipping hollowing step!";
po.m_hollowing_data.reset();
return;
} else {
BOOST_LOG_TRIVIAL(info) << "Performing hollowing step!";
}
if (!po.m_hollowing_data)
po.m_hollowing_data.reset(new SLAPrintObject::HollowingData());
double thickness = po.m_config.hollowing_min_thickness.getFloat();
double quality = po.m_config.hollowing_quality.getFloat();
double closing_d = po.m_config.hollowing_closing_distance.getFloat();
sla::HollowingConfig hlwcfg{thickness, quality, closing_d};
auto meshptr = generate_interior(po.transformed_mesh(), hlwcfg);
if (meshptr) po.m_hollowing_data->interior = *meshptr;
if (po.m_hollowing_data->interior.empty())
BOOST_LOG_TRIVIAL(warning) << "Hollowed interior is empty!";
}
// The slicing will be performed on an imaginary 1D grid which starts from
// the bottom of the bounding box created around the supported model. So
// the first layer which is usually thicker will be part of the supports
// not the model geometry. Exception is when the model is not in the air
// (elevation is zero) and no pad creation was requested. In this case the
// model geometry starts on the ground level and the initial layer is part
// of it. In any case, the model and the supports have to be sliced in the
// same imaginary grid (the height vector argument to TriangleMeshSlicer).
void SLAPrint::Steps::slice_model(SLAPrintObject &po)
{
TriangleMesh hollowed_mesh;
bool is_hollowing = po.m_config.hollowing_enable.getBool() &&
po.m_hollowing_data;
if (is_hollowing) {
hollowed_mesh = po.transformed_mesh();
hollowed_mesh.merge(po.m_hollowing_data->interior);
hollowed_mesh.require_shared_vertices();
}
const TriangleMesh &mesh = is_hollowing ? hollowed_mesh :
po.transformed_mesh();
// We need to prepare the slice index...
double lhd = m_print->m_objects.front()->m_config.layer_height.getFloat();
float lh = float(lhd);
coord_t lhs = scaled(lhd);
auto && bb3d = mesh.bounding_box();
double minZ = bb3d.min(Z) - po.get_elevation();
double maxZ = bb3d.max(Z);
auto minZf = float(minZ);
coord_t minZs = scaled(minZ);
coord_t maxZs = scaled(maxZ);
po.m_slice_index.clear();
size_t cap = size_t(1 + (maxZs - minZs - ilhs) / lhs);
po.m_slice_index.reserve(cap);
po.m_slice_index.emplace_back(minZs + ilhs, minZf + ilh / 2.f, ilh);
for(coord_t h = minZs + ilhs + lhs; h <= maxZs; h += lhs)
po.m_slice_index.emplace_back(h, unscaled<float>(h) - lh / 2.f, lh);
// Just get the first record that is from the model:
auto slindex_it =
po.closest_slice_record(po.m_slice_index, float(bb3d.min(Z)));
if(slindex_it == po.m_slice_index.end())
//TRN To be shown at the status bar on SLA slicing error.
throw std::runtime_error(
L("Slicing had to be stopped due to an internal error: "
"Inconsistent slice index."));
po.m_model_height_levels.clear();
po.m_model_height_levels.reserve(po.m_slice_index.size());
for(auto it = slindex_it; it != po.m_slice_index.end(); ++it)
po.m_model_height_levels.emplace_back(it->slice_level());
TriangleMeshSlicer slicer(&mesh);
po.m_model_slices.clear();
slicer.slice(po.m_model_height_levels,
float(po.config().slice_closing_radius.value),
&po.m_model_slices,
[this](){ m_print->throw_if_canceled(); });
auto mit = slindex_it;
double doffs = m_print->m_printer_config.absolute_correction.getFloat();
coord_t clpr_offs = scaled(doffs);
for(size_t id = 0;
id < po.m_model_slices.size() && mit != po.m_slice_index.end();
id++)
{
// We apply the printer correction offset here.
if(clpr_offs != 0)
po.m_model_slices[id] =
offset_ex(po.m_model_slices[id], float(clpr_offs));
mit->set_model_slice_idx(po, id); ++mit;
}
if(po.m_config.supports_enable.getBool() ||
po.m_config.pad_enable.getBool())
{
po.m_supportdata.reset(
new SLAPrintObject::SupportData(po.transformed_mesh()) );
}
}
// In this step we check the slices, identify island and cover them with
// support points. Then we sprinkle the rest of the mesh.
void SLAPrint::Steps::support_points(SLAPrintObject &po)
{
// If supports are disabled, we can skip the model scan.
if(!po.m_config.supports_enable.getBool()) return;
if (!po.m_supportdata)
po.m_supportdata.reset(
new SLAPrintObject::SupportData(po.transformed_mesh()));
const ModelObject& mo = *po.m_model_object;
BOOST_LOG_TRIVIAL(debug) << "Support point count "
<< mo.sla_support_points.size();
// Unless the user modified the points or we already did the calculation,
// we will do the autoplacement. Otherwise we will just blindly copy the
// frontend data into the backend cache.
if (mo.sla_points_status != sla::PointsStatus::UserModified) {
// calculate heights of slices (slices are calculated already)
const std::vector<float>& heights = po.m_model_height_levels;
throw_if_canceled();
sla::SupportPointGenerator::Config config;
const SLAPrintObjectConfig& cfg = po.config();
// the density config value is in percents:
config.density_relative = float(cfg.support_points_density_relative / 100.f);
config.minimal_distance = float(cfg.support_points_minimal_distance);
config.head_diameter = float(cfg.support_head_front_diameter);
// scaling for the sub operations
double d = objectstep_scale * OBJ_STEP_LEVELS[slaposSupportPoints] / 100.0;
double init = current_status();
auto statuscb = [this, d, init](unsigned st)
{
double current = init + st * d;
if(std::round(current_status()) < std::round(current))
report_status(current, OBJ_STEP_LABELS(slaposSupportPoints));
};
// Construction of this object does the calculation.
throw_if_canceled();
sla::SupportPointGenerator auto_supports(
po.m_supportdata->emesh, po.get_model_slices(), heights, config,
[this]() { throw_if_canceled(); }, statuscb);
// Now let's extract the result.
const std::vector<sla::SupportPoint>& points = auto_supports.output();
throw_if_canceled();
po.m_supportdata->pts = points;
BOOST_LOG_TRIVIAL(debug) << "Automatic support points: "
<< po.m_supportdata->pts.size();
// Using RELOAD_SLA_SUPPORT_POINTS to tell the Plater to pass
// the update status to GLGizmoSlaSupports
report_status(-1, L("Generating support points"),
SlicingStatus::RELOAD_SLA_SUPPORT_POINTS);
} else {
// There are either some points on the front-end, or the user
// removed them on purpose. No calculation will be done.
po.m_supportdata->pts = po.transformed_support_points();
}
// If the zero elevation mode is engaged, we have to filter out all the
// points that are on the bottom of the object
if (is_zero_elevation(po.config())) {
double tolerance = po.config().pad_enable.getBool() ?
po.m_config.pad_wall_thickness.getFloat() :
po.m_config.support_base_height.getFloat();
remove_bottom_points(po.m_supportdata->pts,
po.m_supportdata->emesh.ground_level(),
tolerance);
}
}
void SLAPrint::Steps::support_tree(SLAPrintObject &po)
{
if(!po.m_supportdata) return;
sla::PadConfig pcfg = make_pad_cfg(po.m_config);
if (pcfg.embed_object)
po.m_supportdata->emesh.ground_level_offset(pcfg.wall_thickness_mm);
po.m_supportdata->cfg = make_support_cfg(po.m_config);
// scaling for the sub operations
double d = objectstep_scale * OBJ_STEP_LEVELS[slaposSupportTree] / 100.0;
double init = current_status();
sla::JobController ctl;
ctl.statuscb = [this, d, init](unsigned st, const std::string &logmsg) {
double current = init + st * d;
if (std::round(current_status()) < std::round(current))
report_status(current, OBJ_STEP_LABELS(slaposSupportTree),
SlicingStatus::DEFAULT, logmsg);
};
ctl.stopcondition = [this]() { return canceled(); };
ctl.cancelfn = [this]() { throw_if_canceled(); };
po.m_supportdata->create_support_tree(ctl);
if (!po.m_config.supports_enable.getBool()) return;
throw_if_canceled();
// Create the unified mesh
auto rc = SlicingStatus::RELOAD_SCENE;
// This is to prevent "Done." being displayed during merged_mesh()
report_status(-1, L("Visualizing supports"));
BOOST_LOG_TRIVIAL(debug) << "Processed support point count "
<< po.m_supportdata->pts.size();
// Check the mesh for later troubleshooting.
if(po.support_mesh().empty())
BOOST_LOG_TRIVIAL(warning) << "Support mesh is empty";
report_status(-1, L("Visualizing supports"), rc);
}
void SLAPrint::Steps::generate_pad(SLAPrintObject &po) {
// this step can only go after the support tree has been created
// and before the supports had been sliced. (or the slicing has to be
// repeated)
if(po.m_config.pad_enable.getBool())
{
// Get the distilled pad configuration from the config
sla::PadConfig pcfg = make_pad_cfg(po.m_config);
ExPolygons bp; // This will store the base plate of the pad.
double pad_h = pcfg.full_height();
const TriangleMesh &trmesh = po.transformed_mesh();
if (!po.m_config.supports_enable.getBool() || pcfg.embed_object) {
// No support (thus no elevation) or zero elevation mode
// we sometimes call it "builtin pad" is enabled so we will
// get a sample from the bottom of the mesh and use it for pad
// creation.
sla::pad_blueprint(trmesh, bp, float(pad_h),
float(po.m_config.layer_height.getFloat()),
[this](){ throw_if_canceled(); });
}
po.m_supportdata->support_tree_ptr->add_pad(bp, pcfg);
auto &pad_mesh = po.m_supportdata->support_tree_ptr->retrieve_mesh(sla::MeshType::Pad);
if (!validate_pad(pad_mesh, pcfg))
throw std::runtime_error(
L("No pad can be generated for this model with the "
"current configuration"));
} else if(po.m_supportdata && po.m_supportdata->support_tree_ptr) {
po.m_supportdata->support_tree_ptr->remove_pad();
}
throw_if_canceled();
report_status(-1, L("Visualizing supports"), SlicingStatus::RELOAD_SCENE);
}
// Slicing the support geometries similarly to the model slicing procedure.
// If the pad had been added previously (see step "base_pool" than it will
// be part of the slices)
void SLAPrint::Steps::slice_supports(SLAPrintObject &po) {
auto& sd = po.m_supportdata;
if(sd) sd->support_slices.clear();
// Don't bother if no supports and no pad is present.
if (!po.m_config.supports_enable.getBool() &&
!po.m_config.pad_enable.getBool())
return;
if(sd && sd->support_tree_ptr) {
std::vector<float> heights; heights.reserve(po.m_slice_index.size());
for(auto& rec : po.m_slice_index) heights.emplace_back(rec.slice_level());
sd->support_slices = sd->support_tree_ptr->slice(
heights, float(po.config().slice_closing_radius.value));
}
double doffs = m_print->m_printer_config.absolute_correction.getFloat();
coord_t clpr_offs = scaled(doffs);
for (size_t i = 0; i < sd->support_slices.size() && i < po.m_slice_index.size(); ++i) {
// We apply the printer correction offset here.
if (clpr_offs != 0)
sd->support_slices[i] = offset_ex(sd->support_slices[i], float(clpr_offs));
po.m_slice_index[i].set_support_slice_idx(po, i);
}
// Using RELOAD_SLA_PREVIEW to tell the Plater to pass the update
// status to the 3D preview to load the SLA slices.
report_status(-2, "", SlicingStatus::RELOAD_SLA_PREVIEW);
}
using ClipperPoint = ClipperLib::IntPoint;
using ClipperPolygon = ClipperLib::Polygon; // see clipper_polygon.hpp in libnest2d
using ClipperPolygons = std::vector<ClipperPolygon>;
static ClipperPolygons polyunion(const ClipperPolygons &subjects)
{
ClipperLib::Clipper clipper;
bool closed = true;
for(auto& path : subjects) {
clipper.AddPath(path.Contour, ClipperLib::ptSubject, closed);
clipper.AddPaths(path.Holes, ClipperLib::ptSubject, closed);
}
auto mode = ClipperLib::pftPositive;
return libnest2d::clipper_execute(clipper, ClipperLib::ctUnion, mode, mode);
}
static ClipperPolygons polydiff(const ClipperPolygons &subjects, const ClipperPolygons& clips)
{
ClipperLib::Clipper clipper;
bool closed = true;
for(auto& path : subjects) {
clipper.AddPath(path.Contour, ClipperLib::ptSubject, closed);
clipper.AddPaths(path.Holes, ClipperLib::ptSubject, closed);
}
for(auto& path : clips) {
clipper.AddPath(path.Contour, ClipperLib::ptClip, closed);
clipper.AddPaths(path.Holes, ClipperLib::ptClip, closed);
}
auto mode = ClipperLib::pftPositive;
return libnest2d::clipper_execute(clipper, ClipperLib::ctDifference, mode, mode);
}
// get polygons for all instances in the object
static ClipperPolygons get_all_polygons(
const ExPolygons & input_polygons,
const std::vector<SLAPrintObject::Instance> &instances,
bool is_lefthanded)
{
namespace sl = libnest2d::sl;
ClipperPolygons polygons;
polygons.reserve(input_polygons.size() * instances.size());
for (const ExPolygon& polygon : input_polygons) {
if(polygon.contour.empty()) continue;
for (size_t i = 0; i < instances.size(); ++i)
{
ClipperPolygon poly;
// We need to reverse if is_lefthanded is true but
bool needreverse = is_lefthanded;
// should be a move
poly.Contour.reserve(polygon.contour.size() + 1);
auto& cntr = polygon.contour.points;
if(needreverse)
for(auto it = cntr.rbegin(); it != cntr.rend(); ++it)
poly.Contour.emplace_back(it->x(), it->y());
else
for(auto& p : cntr)
poly.Contour.emplace_back(p.x(), p.y());
for(auto& h : polygon.holes) {
poly.Holes.emplace_back();
auto& hole = poly.Holes.back();
hole.reserve(h.points.size() + 1);
if(needreverse)
for(auto it = h.points.rbegin(); it != h.points.rend(); ++it)
hole.emplace_back(it->x(), it->y());
else
for(auto& p : h.points)
hole.emplace_back(p.x(), p.y());
}
if(is_lefthanded) {
for(auto& p : poly.Contour) p.X = -p.X;
for(auto& h : poly.Holes) for(auto& p : h) p.X = -p.X;
}
sl::rotate(poly, double(instances[i].rotation));
sl::translate(poly, ClipperPoint{instances[i].shift(X),
instances[i].shift(Y)});
polygons.emplace_back(std::move(poly));
}
}
return polygons;
}
void SLAPrint::Steps::initialize_printer_input()
{
auto &printer_input = m_print->m_printer_input;
// clear the rasterizer input
printer_input.clear();
size_t mx = 0;
for(SLAPrintObject * o : m_print->m_objects) {
if(auto m = o->get_slice_index().size() > mx) mx = m;
}
printer_input.reserve(mx);
auto eps = coord_t(SCALED_EPSILON);
for(SLAPrintObject * o : m_print->m_objects) {
coord_t gndlvl = o->get_slice_index().front().print_level() - ilhs;
for(const SliceRecord& slicerecord : o->get_slice_index()) {
coord_t lvlid = slicerecord.print_level() - gndlvl;
// Neat trick to round the layer levels to the grid.
lvlid = eps * (lvlid / eps);
auto it = std::lower_bound(printer_input.begin(),
printer_input.end(),
PrintLayer(lvlid));
if(it == printer_input.end() || it->level() != lvlid)
it = printer_input.insert(it, PrintLayer(lvlid));
it->add(slicerecord);
}
}
}
// Merging the slices from all the print objects into one slice grid and
// calculating print statistics from the merge result.
void SLAPrint::Steps::merge_slices_and_eval_stats() {
initialize_printer_input();
auto &print_statistics = m_print->m_print_statistics;
auto &printer_config = m_print->m_printer_config;
auto &material_config = m_print->m_material_config;
auto &printer_input = m_print->m_printer_input;
print_statistics.clear();
// libnest calculates positive area for clockwise polygons, Slic3r is in counter-clockwise
auto areafn = [](const ClipperPolygon& poly) { return - libnest2d::sl::area(poly); };
const double area_fill = printer_config.area_fill.getFloat()*0.01;// 0.5 (50%);
const double fast_tilt = printer_config.fast_tilt_time.getFloat();// 5.0;
const double slow_tilt = printer_config.slow_tilt_time.getFloat();// 8.0;
const double init_exp_time = material_config.initial_exposure_time.getFloat();
const double exp_time = material_config.exposure_time.getFloat();
const int fade_layers_cnt = m_print->m_default_object_config.faded_layers.getInt();// 10 // [3;20]
const auto width = scaled<double>(printer_config.display_width.getFloat());
const auto height = scaled<double>(printer_config.display_height.getFloat());
const double display_area = width*height;
double supports_volume(0.0);
double models_volume(0.0);
double estim_time(0.0);
size_t slow_layers = 0;
size_t fast_layers = 0;
const double delta_fade_time = (init_exp_time - exp_time) / (fade_layers_cnt + 1);
double fade_layer_time = init_exp_time;
sla::ccr::SpinningMutex mutex;
using Lock = std::lock_guard<sla::ccr::SpinningMutex>;
// Going to parallel:
auto printlayerfn = [
// functions and read only vars
areafn, area_fill, display_area, exp_time, init_exp_time, fast_tilt, slow_tilt, delta_fade_time,
// write vars
&mutex, &models_volume, &supports_volume, &estim_time, &slow_layers,
&fast_layers, &fade_layer_time](PrintLayer& layer, size_t sliced_layer_cnt)
{
// vector of slice record references
auto& slicerecord_references = layer.slices();
if(slicerecord_references.empty()) return;
// Layer height should match for all object slices for a given level.
const auto l_height = double(slicerecord_references.front().get().layer_height());
// Calculation of the consumed material
ClipperPolygons model_polygons;
ClipperPolygons supports_polygons;
size_t c = std::accumulate(layer.slices().begin(),
layer.slices().end(),
size_t(0),
[](size_t a, const SliceRecord &sr) {
return a + sr.get_slice(soModel).size();
});
model_polygons.reserve(c);
c = std::accumulate(layer.slices().begin(),
layer.slices().end(),
size_t(0),
[](size_t a, const SliceRecord &sr) {
return a + sr.get_slice(soModel).size();
});
supports_polygons.reserve(c);
for(const SliceRecord& record : layer.slices()) {
const SLAPrintObject *po = record.print_obj();
const ExPolygons &modelslices = record.get_slice(soModel);
bool is_lefth = record.print_obj()->is_left_handed();
if (!modelslices.empty()) {
ClipperPolygons v = get_all_polygons(modelslices, po->instances(), is_lefth);
for(ClipperPolygon& p_tmp : v) model_polygons.emplace_back(std::move(p_tmp));
}
const ExPolygons &supportslices = record.get_slice(soSupport);
if (!supportslices.empty()) {
ClipperPolygons v = get_all_polygons(supportslices, po->instances(), is_lefth);
for(ClipperPolygon& p_tmp : v) supports_polygons.emplace_back(std::move(p_tmp));
}
}
model_polygons = polyunion(model_polygons);
double layer_model_area = 0;
for (const ClipperPolygon& polygon : model_polygons)
layer_model_area += areafn(polygon);
if (layer_model_area < 0 || layer_model_area > 0) {
Lock lck(mutex); models_volume += layer_model_area * l_height;
}
if(!supports_polygons.empty()) {
if(model_polygons.empty()) supports_polygons = polyunion(supports_polygons);
else supports_polygons = polydiff(supports_polygons, model_polygons);
// allegedly, union of subject is done withing the diff according to the pftPositive polyFillType
}
double layer_support_area = 0;
for (const ClipperPolygon& polygon : supports_polygons)
layer_support_area += areafn(polygon);
if (layer_support_area < 0 || layer_support_area > 0) {
Lock lck(mutex); supports_volume += layer_support_area * l_height;
}
// Here we can save the expensively calculated polygons for printing
ClipperPolygons trslices;
trslices.reserve(model_polygons.size() + supports_polygons.size());
for(ClipperPolygon& poly : model_polygons) trslices.emplace_back(std::move(poly));
for(ClipperPolygon& poly : supports_polygons) trslices.emplace_back(std::move(poly));
layer.transformed_slices(polyunion(trslices));
// Calculation of the slow and fast layers to the future controlling those values on FW
const bool is_fast_layer = (layer_model_area + layer_support_area) <= display_area*area_fill;
const double tilt_time = is_fast_layer ? fast_tilt : slow_tilt;
{ Lock lck(mutex);
if (is_fast_layer)
fast_layers++;
else
slow_layers++;
// Calculation of the printing time
if (sliced_layer_cnt < 3)
estim_time += init_exp_time;
else if (fade_layer_time > exp_time)
{
fade_layer_time -= delta_fade_time;
estim_time += fade_layer_time;
}
else
estim_time += exp_time;
estim_time += tilt_time;
}
};
// sequential version for debugging:
// for(size_t i = 0; i < m_printer_input.size(); ++i) printlayerfn(i);
sla::ccr::enumerate(printer_input.begin(), printer_input.end(), printlayerfn);
auto SCALING2 = SCALING_FACTOR * SCALING_FACTOR;
print_statistics.support_used_material = supports_volume * SCALING2;
print_statistics.objects_used_material = models_volume * SCALING2;
// Estimated printing time
// A layers count o the highest object
if (printer_input.size() == 0)
print_statistics.estimated_print_time = std::nan("");
else
print_statistics.estimated_print_time = estim_time;
print_statistics.fast_layers_count = fast_layers;
print_statistics.slow_layers_count = slow_layers;
report_status(-2, "", SlicingStatus::RELOAD_SLA_PREVIEW);
}
// Rasterizing the model objects, and their supports
void SLAPrint::Steps::rasterize()
{
if(canceled()) return;
auto &print_statistics = m_print->m_print_statistics;
auto &printer_input = m_print->m_printer_input;
// Set up the printer, allocate space for all the layers
sla::RasterWriter &printer = m_print->init_printer();
auto lvlcnt = unsigned(printer_input.size());
printer.layers(lvlcnt);
// coefficient to map the rasterization state (0-99) to the allocated
// portion (slot) of the process state
double sd = (100 - max_objstatus) / 100.0;
// slot is the portion of 100% that is realted to rasterization
unsigned slot = PRINT_STEP_LEVELS[slapsRasterize];
// pst: previous state
double pst = current_status();
double increment = (slot * sd) / printer_input.size();
double dstatus = current_status();
sla::ccr::SpinningMutex slck;
using Lock = std::lock_guard<sla::ccr::SpinningMutex>;
// procedure to process one height level. This will run in parallel
auto lvlfn =
[this, &slck, &printer, increment, &dstatus, &pst]
(PrintLayer& printlayer, size_t idx)
{
if(canceled()) return;
auto level_id = unsigned(idx);
// Switch to the appropriate layer in the printer
printer.begin_layer(level_id);
for(const ClipperLib::Polygon& poly : printlayer.transformed_slices())
printer.draw_polygon(poly, level_id);
// Finish the layer for later saving it.
printer.finish_layer(level_id);
// Status indication guarded with the spinlock
{
Lock lck(slck);
dstatus += increment;
double st = std::round(dstatus);
if(st > pst) {
report_status(st, PRINT_STEP_LABELS(slapsRasterize));
pst = st;
}
}
};
// last minute escape
if(canceled()) return;
// Sequential version (for testing)
// for(unsigned l = 0; l < lvlcnt; ++l) lvlfn(l);
// Print all the layers in parallel
sla::ccr::enumerate(printer_input.begin(), printer_input.end(), lvlfn);
// Set statistics values to the printer
sla::RasterWriter::PrintStatistics stats;
stats.used_material = (print_statistics.objects_used_material +
print_statistics.support_used_material) / 1000;
int num_fade = m_print->m_default_object_config.faded_layers.getInt();
stats.num_fade = num_fade >= 0 ? size_t(num_fade) : size_t(0);
stats.num_fast = print_statistics.fast_layers_count;
stats.num_slow = print_statistics.slow_layers_count;
stats.estimated_print_time_s = print_statistics.estimated_print_time;
printer.set_statistics(stats);
}
std::string SLAPrint::Steps::label(SLAPrintObjectStep step)
{
return OBJ_STEP_LABELS(step);
}
std::string SLAPrint::Steps::label(SLAPrintStep step)
{
return PRINT_STEP_LABELS(step);
}
double SLAPrint::Steps::progressrange(SLAPrintObjectStep step) const
{
return OBJ_STEP_LEVELS[step] * objectstep_scale;
}
double SLAPrint::Steps::progressrange(SLAPrintStep step) const
{
return PRINT_STEP_LEVELS[step] * (100 - max_objstatus) / 100.0;
}
void SLAPrint::Steps::execute(SLAPrintObjectStep step, SLAPrintObject &obj)
{
switch(step) {
case slaposHollowing: hollow_model(obj); break;
case slaposObjectSlice: slice_model(obj); break;
case slaposDrillHolesIfHollowed: break;
case slaposSupportPoints: support_points(obj); break;
case slaposSupportTree: support_tree(obj); break;
case slaposPad: generate_pad(obj); break;
case slaposSliceSupports: slice_supports(obj); break;
case slaposCount: assert(false);
}
}
void SLAPrint::Steps::execute(SLAPrintStep step)
{
switch (step) {
case slapsMergeSlicesAndEval: merge_slices_and_eval_stats(); break;
case slapsRasterize: rasterize(); break;
case slapsCount: assert(false);
}
}
}

View File

@ -0,0 +1,68 @@
#ifndef SLAPRINTSTEPS_HPP
#define SLAPRINTSTEPS_HPP
#include <libslic3r/SLAPrint.hpp>
#include <libslic3r/SLA/Hollowing.hpp>
#include <libslic3r/SLA/SupportTree.hpp>
namespace Slic3r {
class SLAPrint::Steps
{
private:
SLAPrint *m_print = nullptr;
public:
// where the per object operations start and end
static const constexpr unsigned min_objstatus = 0;
static const constexpr unsigned max_objstatus = 50;
private:
const size_t objcount;
// shortcut to initial layer height
const double ilhd;
const float ilh;
const coord_t ilhs;
// the coefficient that multiplies the per object status values which
// are set up for <0, 100>. They need to be scaled into the whole process
const double objectstep_scale;
template<class...Args> void report_status(Args&&...args)
{
m_print->m_report_status(*m_print, std::forward<Args>(args)...);
}
double current_status() const { return m_print->m_report_status.status(); }
void throw_if_canceled() const { m_print->throw_if_canceled(); }
bool canceled() const { return m_print->canceled(); }
void initialize_printer_input();
public:
Steps(SLAPrint *print);
void hollow_model(SLAPrintObject &po);
void slice_model(SLAPrintObject& po);
void support_points(SLAPrintObject& po);
void support_tree(SLAPrintObject& po);
void generate_pad(SLAPrintObject& po);
void slice_supports(SLAPrintObject& po);
void merge_slices_and_eval_stats();
void rasterize();
void execute(SLAPrintObjectStep step, SLAPrintObject &obj);
void execute(SLAPrintStep step);
static std::string label(SLAPrintObjectStep step);
static std::string label(SLAPrintStep step);
double progressrange(SLAPrintObjectStep step) const;
double progressrange(SLAPrintStep step) const;
};
}
#endif // SLAPRINTSTEPS_HPP

View File

@ -2882,11 +2882,12 @@ void Plater::priv::HollowJob::process()
if (st < 100) update_status(int(st), s);
};
TriangleMesh omesh = sla::generate_interior(*m_object_mesh, m_cfg, ctl);
std::unique_ptr<TriangleMesh> omesh =
sla::generate_interior(*m_object_mesh, m_cfg, ctl);
if (!omesh.empty()) {
if (omesh && !omesh->empty()) {
m_output_mesh.reset(new TriangleMesh{*m_object_mesh});
m_output_mesh->merge(omesh);
m_output_mesh->merge(*omesh);
m_output_mesh->require_shared_vertices();
update_status(90, _(L("Indexing hollowed object")));

View File

@ -2,6 +2,7 @@
#include <fstream>
#include <catch2/catch.hpp>
#include <libslic3r/TriangleMesh.hpp>
#include "libslic3r/SLA/Hollowing.hpp"
#include <openvdb/tools/Filter.h>
#include "libslic3r/Format/OBJ.hpp"
@ -28,13 +29,14 @@ TEST_CASE("Negative 3D offset should produce smaller object.", "[Hollowing]")
Benchmark bench;
bench.start();
Slic3r::TriangleMesh out_mesh = Slic3r::sla::generate_interior(in_mesh);
std::unique_ptr<Slic3r::TriangleMesh> out_mesh_ptr =
Slic3r::sla::generate_interior(in_mesh);
bench.stop();
std::cout << "Elapsed processing time: " << bench.getElapsedSec() << std::endl;
in_mesh.merge(out_mesh);
if (out_mesh_ptr) in_mesh.merge(*out_mesh_ptr);
in_mesh.require_shared_vertices();
in_mesh.WriteOBJFile("merged_out.obj");
}