Removed GLU calls from all the gizmos
This commit is contained in:
parent
0c7095d807
commit
97b7ef7dc0
@ -1014,6 +1014,33 @@ TriangleMesh make_cylinder(double r, double h, double fa)
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return mesh;
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}
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TriangleMesh make_cone(double r, double h, double fa)
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{
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Pointf3s vertices;
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std::vector<Vec3i> facets;
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vertices.reserve(3+size_t(2*PI/fa));
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vertices.reserve(3+2*size_t(2*PI/fa));
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vertices = { Vec3d::Zero(), Vec3d(0., 0., h) }; // base center and top vertex
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size_t i = 0;
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for (double angle=0; angle<2*PI; angle+=fa) {
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vertices.emplace_back(r*std::cos(angle), r*std::sin(angle), 0.);
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if (angle > 0.) {
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facets.emplace_back(0, i+2, i+1);
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facets.emplace_back(1, i+1, i+2);
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}
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++i;
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}
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facets.emplace_back(0, 2, i+1); // close the shape
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facets.emplace_back(1, i+1, 2);
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TriangleMesh mesh(std::move(vertices), std::move(facets));
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mesh.repair();
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return mesh;
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}
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// Generates mesh for a sphere centered about the origin, using the generated angle
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// to determine the granularity.
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// Default angle is 1 degree.
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@ -122,10 +122,8 @@ Polygon its_convex_hull_2d_above(const indexed_triangle_set &its, const Matrix3f
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Polygon its_convex_hull_2d_above(const indexed_triangle_set &its, const Transform3f &t, const float z);
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TriangleMesh make_cube(double x, double y, double z);
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// Generate a TriangleMesh of a cylinder
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TriangleMesh make_cylinder(double r, double h, double fa=(2*PI/360));
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TriangleMesh make_cone(double r, double h, double fa=(2*PI/360));
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TriangleMesh make_sphere(double rho, double fa=(2*PI/360));
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}
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@ -13,6 +13,10 @@ namespace GUI {
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const float GLGizmoBase::Grabber::SizeFactor = 0.05f;
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const float GLGizmoBase::Grabber::MinHalfSize = 1.5f;
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const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f;
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GLModel GLGizmoBase::Grabber::VBOCube;
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GLModel GLGizmoBase::VBOCone;
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GLModel GLGizmoBase::VBOCylinder;
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GLModel GLGizmoBase::VBOSphere;
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GLGizmoBase::Grabber::Grabber()
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: center(Vec3d::Zero())
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@ -24,6 +28,9 @@ GLGizmoBase::Grabber::Grabber()
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color[1] = 1.0f;
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color[2] = 1.0f;
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color[3] = 1.0f;
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TriangleMesh cube = make_cube(1., 1., 1.);
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cube.translate(Vec3f(-0.5, -0.5, -0.5));
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VBOCube.init_from(cube);
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}
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void GLGizmoBase::Grabber::render(bool hover, float size) const
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@ -54,7 +61,7 @@ float GLGizmoBase::Grabber::get_dragging_half_size(float size) const
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void GLGizmoBase::Grabber::render(float size, const float* render_color, bool use_lighting) const
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{
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float half_size = dragging ? get_dragging_half_size(size) : get_half_size(size);
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float fullsize = 2 * (dragging ? get_dragging_half_size(size) : get_half_size(size));
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if (use_lighting)
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glsafe(::glEnable(GL_LIGHTING));
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@ -63,71 +70,17 @@ void GLGizmoBase::Grabber::render(float size, const float* render_color, bool us
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(center(0), center(1), center(2)));
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glsafe(::glRotated(Geometry::rad2deg(angles(2)), 0.0, 0.0, 1.0));
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glsafe(::glRotated(Geometry::rad2deg(angles(1)), 0.0, 1.0, 0.0));
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glsafe(::glRotated(Geometry::rad2deg(angles(0)), 1.0, 0.0, 0.0));
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// face min x
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glsafe(::glPushMatrix());
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glsafe(::glTranslatef(-(GLfloat)half_size, 0.0f, 0.0f));
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glsafe(::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f));
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render_face(half_size);
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glsafe(::glPopMatrix());
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// face max x
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glsafe(::glPushMatrix());
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glsafe(::glTranslatef((GLfloat)half_size, 0.0f, 0.0f));
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glsafe(::glRotatef(90.0f, 0.0f, 1.0f, 0.0f));
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render_face(half_size);
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glsafe(::glPopMatrix());
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// face min y
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glsafe(::glPushMatrix());
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glsafe(::glTranslatef(0.0f, -(GLfloat)half_size, 0.0f));
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glsafe(::glRotatef(90.0f, 1.0f, 0.0f, 0.0f));
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render_face(half_size);
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glsafe(::glPopMatrix());
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// face max y
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glsafe(::glPushMatrix());
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glsafe(::glTranslatef(0.0f, (GLfloat)half_size, 0.0f));
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glsafe(::glRotatef(-90.0f, 1.0f, 0.0f, 0.0f));
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render_face(half_size);
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glsafe(::glPopMatrix());
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// face min z
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glsafe(::glPushMatrix());
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glsafe(::glTranslatef(0.0f, 0.0f, -(GLfloat)half_size));
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glsafe(::glRotatef(180.0f, 1.0f, 0.0f, 0.0f));
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render_face(half_size);
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glsafe(::glPopMatrix());
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// face max z
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glsafe(::glPushMatrix());
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glsafe(::glTranslatef(0.0f, 0.0f, (GLfloat)half_size));
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render_face(half_size);
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glsafe(::glPopMatrix());
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glsafe(::glScaled(fullsize, fullsize, fullsize));
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VBOCube.render();
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glsafe(::glPopMatrix());
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if (use_lighting)
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glsafe(::glDisable(GL_LIGHTING));
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}
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void GLGizmoBase::Grabber::render_face(float half_size) const
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{
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::glBegin(GL_TRIANGLES);
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::glNormal3f(0.0f, 0.0f, 1.0f);
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::glVertex3f(-(GLfloat)half_size, -(GLfloat)half_size, 0.0f);
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::glVertex3f((GLfloat)half_size, -(GLfloat)half_size, 0.0f);
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::glVertex3f((GLfloat)half_size, (GLfloat)half_size, 0.0f);
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::glVertex3f((GLfloat)half_size, (GLfloat)half_size, 0.0f);
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::glVertex3f(-(GLfloat)half_size, (GLfloat)half_size, 0.0f);
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::glVertex3f(-(GLfloat)half_size, -(GLfloat)half_size, 0.0f);
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glsafe(::glEnd());
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}
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GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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: m_parent(parent)
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@ -144,6 +97,9 @@ GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, u
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::memcpy((void*)m_base_color, (const void*)DEFAULT_BASE_COLOR, 4 * sizeof(float));
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::memcpy((void*)m_drag_color, (const void*)DEFAULT_DRAG_COLOR, 4 * sizeof(float));
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::memcpy((void*)m_highlight_color, (const void*)DEFAULT_HIGHLIGHT_COLOR, 4 * sizeof(float));
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VBOCone.init_from(make_cone(1., 1., 2*PI/24));
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VBOSphere.init_from(make_sphere(1., (2*M_PI)/24.));
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VBOCylinder.init_from(make_cylinder(1., 1., 2*PI/24.));
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}
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void GLGizmoBase::set_hover_id(int id)
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@ -4,6 +4,7 @@
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#include "libslic3r/Point.hpp"
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#include "slic3r/GUI/I18N.hpp"
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#include "slic3r/GUI/GLModel.hpp"
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#include <cereal/archives/binary.hpp>
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@ -47,6 +48,8 @@ protected:
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static const float SizeFactor;
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static const float MinHalfSize;
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static const float DraggingScaleFactor;
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static GLModel VBOCube;
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static GLModel VBOCone;
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Vec3d center;
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Vec3d angles;
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@ -64,7 +67,6 @@ protected:
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private:
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void render(float size, const float* render_color, bool use_lighting) const;
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void render_face(float half_size) const;
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};
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public:
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@ -103,6 +105,9 @@ protected:
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bool m_first_input_window_render;
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mutable std::string m_tooltip;
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CommonGizmosDataPool* m_c;
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static GLModel VBOCone;
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static GLModel VBOCylinder;
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static GLModel VBOSphere;
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public:
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GLGizmoBase(GLCanvas3D& parent,
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@ -19,20 +19,10 @@ namespace GUI {
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GLGizmoHollow::GLGizmoHollow(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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: GLGizmoBase(parent, icon_filename, sprite_id)
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, m_quadric(nullptr)
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{
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m_quadric = ::gluNewQuadric();
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if (m_quadric != nullptr)
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// using GLU_FILL does not work when the instance's transformation
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// contains mirroring (normals are reverted)
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::gluQuadricDrawStyle(m_quadric, GLU_FILL);
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m_vbo_cylinder.init_from(make_cylinder(1., 1.));
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}
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GLGizmoHollow::~GLGizmoHollow()
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{
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if (m_quadric != nullptr)
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::gluDeleteQuadric(m_quadric);
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}
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bool GLGizmoHollow::on_init()
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{
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@ -87,7 +77,7 @@ void GLGizmoHollow::on_render() const
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glsafe(::glEnable(GL_BLEND));
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glsafe(::glEnable(GL_DEPTH_TEST));
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if (m_quadric != nullptr && selection.is_from_single_instance())
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if (selection.is_from_single_instance())
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render_points(selection, false);
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m_selection_rectangle.render(m_parent);
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@ -111,8 +101,10 @@ void GLGizmoHollow::on_render_for_picking() const
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void GLGizmoHollow::render_points(const Selection& selection, bool picking) const
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{
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if (!picking)
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glsafe(::glEnable(GL_LIGHTING));
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GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_shader("gouraud_light");
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if (shader)
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shader->start_using();
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ScopeGuard guard([shader]() { if (shader) shader->stop_using(); });
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const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
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const Transform3d& instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
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@ -150,16 +142,17 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
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}
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else { // neigher hover nor picking
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render_color[0] = point_selected ? 1.0f : 0.7f;
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render_color[1] = point_selected ? 0.3f : 0.7f;
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render_color[2] = point_selected ? 0.3f : 0.7f;
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render_color[0] = point_selected ? 1.0f : 1.f;
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render_color[1] = point_selected ? 0.3f : 1.f;
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render_color[2] = point_selected ? 0.3f : 1.f;
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render_color[3] = 0.5f;
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}
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}
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glsafe(::glColor4fv(render_color.data()));
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float render_color_emissive[4] = { 0.5f * render_color[0], 0.5f * render_color[1], 0.5f * render_color[2], 1.f};
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glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
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if (shader && ! picking)
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shader->set_uniform("uniform_color", render_color);
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else // picking
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glsafe(::glColor4fv(render_color.data()));
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// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
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glsafe(::glPushMatrix());
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@ -176,12 +169,8 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
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glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(0., 0., -drain_hole.height));
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::gluCylinder(m_quadric, drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength, 24, 1);
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glsafe(::glTranslated(0., 0., drain_hole.height + sla::HoleStickOutLength));
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::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
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glsafe(::glTranslated(0., 0., -drain_hole.height - sla::HoleStickOutLength));
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glsafe(::glRotatef(180.f, 1.f, 0.f, 0.f));
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::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
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glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
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m_vbo_cylinder.render();
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glsafe(::glPopMatrix());
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if (vol->is_left_handed())
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@ -189,14 +178,8 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
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glsafe(::glPopMatrix());
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}
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{
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// Reset emissive component to zero (the default value)
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float render_color_emissive[4] = { 0.f, 0.f, 0.f, 1.f };
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glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
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}
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if (!picking)
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glsafe(::glDisable(GL_LIGHTING));
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//if (!picking)
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// glsafe(::glDisable(GL_LIGHTING));
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glsafe(::glPopMatrix());
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}
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@ -25,12 +25,10 @@ class GLGizmoHollow : public GLGizmoBase
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private:
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bool unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal);
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GLUquadricObj* m_quadric;
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public:
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GLGizmoHollow(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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~GLGizmoHollow() override;
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virtual ~GLGizmoHollow() = default;
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void set_sla_support_data(ModelObject* model_object, const Selection& selection);
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bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
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void delete_selected_points();
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@ -50,7 +48,7 @@ private:
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ObjectID m_old_mo_id = -1;
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// bool m_show_supports = true;
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GLModel m_vbo_cylinder;
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float m_new_hole_radius = 2.f; // Size of a new hole.
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float m_new_hole_height = 6.f;
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mutable std::vector<bool> m_selected; // which holes are currently selected
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@ -18,17 +18,8 @@ GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filenam
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, m_starting_drag_position(Vec3d::Zero())
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, m_starting_box_center(Vec3d::Zero())
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, m_starting_box_bottom_center(Vec3d::Zero())
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, m_quadric(nullptr)
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{
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m_quadric = ::gluNewQuadric();
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if (m_quadric != nullptr)
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::gluQuadricDrawStyle(m_quadric, GLU_FILL);
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}
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GLGizmoMove3D::~GLGizmoMove3D()
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{
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if (m_quadric != nullptr)
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::gluDeleteQuadric(m_quadric);
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m_vbo_cone.init_from(make_cone(1., 1., 2*PI/36));
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}
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std::string GLGizmoMove3D::get_tooltip() const
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@ -200,9 +191,6 @@ double GLGizmoMove3D::calc_projection(const UpdateData& data) const
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void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const
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{
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if (m_quadric == nullptr)
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return;
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float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
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double size = m_dragging ? (double)m_grabbers[axis].get_dragging_half_size(mean_size) : (double)m_grabbers[axis].get_half_size(mean_size);
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@ -228,10 +216,8 @@ void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box
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glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
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glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
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::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
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::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1);
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::gluQuadricOrientation(m_quadric, GLU_INSIDE);
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::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1);
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glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
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m_vbo_cone.render();
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glsafe(::glPopMatrix());
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if (!picking)
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@ -19,11 +19,11 @@ class GLGizmoMove3D : public GLGizmoBase
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Vec3d m_starting_box_center;
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Vec3d m_starting_box_bottom_center;
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GLUquadricObj* m_quadric;
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GLModel m_vbo_cone;
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public:
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GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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virtual ~GLGizmoMove3D();
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virtual ~GLGizmoMove3D() = default;
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double get_snap_step(double step) const { return m_snap_step; }
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void set_snap_step(double step) { m_snap_step = step; }
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@ -38,9 +38,6 @@ GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
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, m_snap_fine_in_radius(0.0f)
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, m_snap_fine_out_radius(0.0f)
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{
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m_quadric = ::gluNewQuadric();
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if (m_quadric != nullptr)
|
||||
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
|
||||
}
|
||||
|
||||
GLGizmoRotate::GLGizmoRotate(const GLGizmoRotate& other)
|
||||
@ -60,11 +57,6 @@ GLGizmoRotate::GLGizmoRotate(const GLGizmoRotate& other)
|
||||
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
|
||||
}
|
||||
|
||||
GLGizmoRotate::~GLGizmoRotate()
|
||||
{
|
||||
if (m_quadric != nullptr)
|
||||
::gluDeleteQuadric(m_quadric);
|
||||
}
|
||||
|
||||
void GLGizmoRotate::set_angle(double angle)
|
||||
{
|
||||
@ -361,20 +353,16 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
|
||||
glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
|
||||
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
|
||||
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
|
||||
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
|
||||
::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1);
|
||||
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
|
||||
::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1);
|
||||
glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
|
||||
VBOCone.render();
|
||||
glsafe(::glPopMatrix());
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2)));
|
||||
glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
|
||||
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
|
||||
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
|
||||
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
|
||||
::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1);
|
||||
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
|
||||
::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1);
|
||||
glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
|
||||
VBOCone.render();
|
||||
glsafe(::glPopMatrix());
|
||||
|
||||
if (!picking)
|
||||
|
@ -32,8 +32,6 @@ private:
|
||||
Axis m_axis;
|
||||
double m_angle;
|
||||
|
||||
GLUquadricObj* m_quadric;
|
||||
|
||||
mutable Vec3d m_center;
|
||||
mutable float m_radius;
|
||||
|
||||
@ -45,7 +43,7 @@ private:
|
||||
public:
|
||||
GLGizmoRotate(GLCanvas3D& parent, Axis axis);
|
||||
GLGizmoRotate(const GLGizmoRotate& other);
|
||||
virtual ~GLGizmoRotate();
|
||||
virtual ~GLGizmoRotate() = default;
|
||||
|
||||
double get_angle() const { return m_angle; }
|
||||
void set_angle(double angle);
|
||||
|
@ -26,20 +26,9 @@ namespace GUI {
|
||||
|
||||
GLGizmoSlaSupports::GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
|
||||
: GLGizmoBase(parent, icon_filename, sprite_id)
|
||||
, m_quadric(nullptr)
|
||||
{
|
||||
m_quadric = ::gluNewQuadric();
|
||||
if (m_quadric != nullptr)
|
||||
// using GLU_FILL does not work when the instance's transformation
|
||||
// contains mirroring (normals are reverted)
|
||||
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
|
||||
{
|
||||
}
|
||||
|
||||
GLGizmoSlaSupports::~GLGizmoSlaSupports()
|
||||
{
|
||||
if (m_quadric != nullptr)
|
||||
::gluDeleteQuadric(m_quadric);
|
||||
}
|
||||
|
||||
bool GLGizmoSlaSupports::on_init()
|
||||
{
|
||||
@ -100,7 +89,7 @@ void GLGizmoSlaSupports::on_render() const
|
||||
glsafe(::glEnable(GL_BLEND));
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
|
||||
if (m_quadric != nullptr && selection.is_from_single_instance())
|
||||
if (selection.is_from_single_instance())
|
||||
render_points(selection, false);
|
||||
|
||||
m_selection_rectangle.render(m_parent);
|
||||
@ -114,14 +103,25 @@ void GLGizmoSlaSupports::on_render() const
|
||||
void GLGizmoSlaSupports::on_render_for_picking() const
|
||||
{
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
//glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
render_points(selection, true);
|
||||
}
|
||||
|
||||
void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking) const
|
||||
{
|
||||
if (!picking)
|
||||
glsafe(::glEnable(GL_LIGHTING));
|
||||
size_t cache_size = m_editing_mode ? m_editing_cache.size() : m_normal_cache.size();
|
||||
|
||||
bool has_points = (cache_size != 0);
|
||||
bool has_holes = (! m_c->hollowed_mesh()->get_hollowed_mesh()
|
||||
&& ! m_c->selection_info()->model_object()->sla_drain_holes.empty());
|
||||
|
||||
if (! has_points && ! has_holes)
|
||||
return;
|
||||
|
||||
GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_shader("gouraud_light");
|
||||
if (shader)
|
||||
shader->start_using();
|
||||
ScopeGuard guard([shader]() { if (shader) shader->stop_using(); });
|
||||
|
||||
const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
|
||||
const Transform3d& instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
|
||||
@ -132,8 +132,7 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
|
||||
glsafe(::glTranslated(0.0, 0.0, z_shift));
|
||||
glsafe(::glMultMatrixd(instance_matrix.data()));
|
||||
|
||||
float render_color[4];
|
||||
size_t cache_size = m_editing_mode ? m_editing_cache.size() : m_normal_cache.size();
|
||||
std::array<float, 4> render_color;
|
||||
for (size_t i = 0; i < cache_size; ++i)
|
||||
{
|
||||
const sla::SupportPoint& support_point = m_editing_mode ? m_editing_cache[i].support_point : m_normal_cache[i];
|
||||
@ -143,34 +142,31 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
|
||||
continue;
|
||||
|
||||
// First decide about the color of the point.
|
||||
if (picking) {
|
||||
std::array<float, 4> color = picking_color_component(i);
|
||||
render_color[0] = color[0];
|
||||
render_color[1] = color[1];
|
||||
render_color[2] = color[2];
|
||||
render_color[3] = color[3];
|
||||
}
|
||||
if (picking)
|
||||
render_color = picking_color_component(i);
|
||||
else {
|
||||
render_color[3] = 1.f;
|
||||
if ((size_t(m_hover_id) == i && m_editing_mode)) { // ignore hover state unless editing mode is active
|
||||
render_color[0] = 0.f;
|
||||
render_color[1] = 1.0f;
|
||||
render_color[2] = 1.0f;
|
||||
}
|
||||
if ((size_t(m_hover_id) == i && m_editing_mode)) // ignore hover state unless editing mode is active
|
||||
render_color = { 0.f, 1.f, 1.f, 1.f };
|
||||
else { // neigher hover nor picking
|
||||
bool supports_new_island = m_lock_unique_islands && support_point.is_new_island;
|
||||
if (m_editing_mode) {
|
||||
render_color[0] = point_selected ? 1.0f : (supports_new_island ? 0.3f : 0.7f);
|
||||
render_color[1] = point_selected ? 0.3f : (supports_new_island ? 0.3f : 0.7f);
|
||||
render_color[2] = point_selected ? 0.3f : (supports_new_island ? 1.0f : 0.7f);
|
||||
if (point_selected)
|
||||
render_color = { 1.f, 0.3f, 0.3f, 1.f};
|
||||
else
|
||||
if (supports_new_island)
|
||||
render_color = { 0.3f, 0.3f, 1.f, 1.f };
|
||||
else
|
||||
render_color = { 0.7f, 0.7f, 0.7f, 1.f };
|
||||
}
|
||||
else
|
||||
for (unsigned char i=0; i<3; ++i) render_color[i] = 0.5f;
|
||||
render_color = { 0.5f, 0.5f, 0.5f, 1.f };
|
||||
}
|
||||
}
|
||||
glsafe(::glColor4fv(render_color));
|
||||
float render_color_emissive[4] = { 0.5f * render_color[0], 0.5f * render_color[1], 0.5f * render_color[2], 1.f};
|
||||
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
|
||||
if (shader && ! picking)
|
||||
shader->set_uniform("uniform_color", render_color);
|
||||
else // picking
|
||||
glsafe(::glColor4fv(render_color.data()));
|
||||
|
||||
|
||||
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
|
||||
glsafe(::glPushMatrix());
|
||||
@ -195,33 +191,36 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
|
||||
const double cone_radius = 0.25; // mm
|
||||
const double cone_height = 0.75;
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslatef(0.f, 0.f, support_point.head_front_radius * RenderPointScale));
|
||||
::gluCylinder(m_quadric, 0., cone_radius, cone_height, 24, 1);
|
||||
glsafe(::glTranslatef(0.f, 0.f, cone_height + support_point.head_front_radius * RenderPointScale));
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glRotated(180., 1., 0., 0.));
|
||||
glsafe(::glScaled(cone_radius, cone_radius, cone_height));
|
||||
VBOCone.render();
|
||||
glsafe(::glPopMatrix());
|
||||
glsafe(::glTranslatef(0.f, 0.f, cone_height));
|
||||
::gluDisk(m_quadric, 0.0, cone_radius, 24, 1);
|
||||
glsafe(::glPopMatrix());
|
||||
}
|
||||
::gluSphere(m_quadric, (double)support_point.head_front_radius * RenderPointScale, 24, 12);
|
||||
|
||||
glsafe(::glPushMatrix());
|
||||
double radius = (double)support_point.head_front_radius * RenderPointScale;
|
||||
glsafe(::glScaled(radius, radius, radius));
|
||||
VBOSphere.render();
|
||||
glsafe(::glPopMatrix());
|
||||
|
||||
if (vol->is_left_handed())
|
||||
glFrontFace(GL_CCW);
|
||||
|
||||
glsafe(::glPopMatrix());
|
||||
}
|
||||
|
||||
{
|
||||
// Reset emissive component to zero (the default value)
|
||||
float render_color_emissive[4] = { 0.f, 0.f, 0.f, 1.f };
|
||||
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
|
||||
}
|
||||
|
||||
// Now render the drain holes:
|
||||
//if (! m_c->has_drilled_mesh()) {
|
||||
if (! m_c->hollowed_mesh()->get_hollowed_mesh()) {
|
||||
if (has_holes && ! picking) {
|
||||
render_color[0] = 0.7f;
|
||||
render_color[1] = 0.7f;
|
||||
render_color[2] = 0.7f;
|
||||
render_color[3] = 0.7f;
|
||||
glsafe(::glColor4fv(render_color));
|
||||
if (shader)
|
||||
shader->set_uniform("uniform_color", render_color);
|
||||
for (const sla::DrainHole& drain_hole : m_c->selection_info()->model_object()->sla_drain_holes) {
|
||||
if (is_mesh_point_clipped(drain_hole.pos.cast<double>()))
|
||||
continue;
|
||||
@ -242,12 +241,8 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
|
||||
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslated(0., 0., -drain_hole.height));
|
||||
::gluCylinder(m_quadric, drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength, 24, 1);
|
||||
glsafe(::glTranslated(0., 0., drain_hole.height + sla::HoleStickOutLength));
|
||||
::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
|
||||
glsafe(::glTranslated(0., 0., -drain_hole.height - sla::HoleStickOutLength));
|
||||
glsafe(::glRotatef(180.f, 1.f, 0.f, 0.f));
|
||||
::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
|
||||
glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
|
||||
VBOCylinder.render();
|
||||
glsafe(::glPopMatrix());
|
||||
|
||||
if (vol->is_left_handed())
|
||||
@ -256,9 +251,6 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
|
||||
}
|
||||
}
|
||||
|
||||
if (!picking)
|
||||
glsafe(::glDisable(GL_LIGHTING));
|
||||
|
||||
glsafe(::glPopMatrix());
|
||||
}
|
||||
|
||||
|
@ -27,8 +27,6 @@ private:
|
||||
|
||||
const float RenderPointScale = 1.f;
|
||||
|
||||
GLUquadricObj* m_quadric;
|
||||
|
||||
class CacheEntry {
|
||||
public:
|
||||
CacheEntry() :
|
||||
@ -58,7 +56,7 @@ private:
|
||||
|
||||
public:
|
||||
GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
|
||||
~GLGizmoSlaSupports() override;
|
||||
virtual ~GLGizmoSlaSupports() = default;
|
||||
void set_sla_support_data(ModelObject* model_object, const Selection& selection);
|
||||
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
|
||||
void delete_selected_points(bool force = false);
|
||||
|
Loading…
Reference in New Issue
Block a user