Tech ENABLE_SINKING_CONTOURS -> Fix for showing sinking contours while dragging objects

This commit is contained in:
enricoturri1966 2021-07-29 09:03:20 +02:00
parent 1ea541767f
commit 97de723146

View file

@ -3135,9 +3135,6 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_selection.start_dragging();
m_mouse.drag.start_position_3D = m_mouse.scene_position;
m_sequential_print_clearance_first_displacement = true;
#if ENABLE_SINKING_CONTOURS
show_sinking_contours();
#endif // ENABLE_SINKING_CONTOURS
m_moving = true;
}
}
@ -3323,6 +3320,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
else
evt.Skip();
#if ENABLE_SINKING_CONTOURS
if (m_moving)
show_sinking_contours();
#endif // ENABLE_SINKING_CONTOURS
#ifdef __WXMSW__
if (on_enter_workaround)
m_mouse.position = Vec2d(-1., -1.);