Fixed method Camera::get_position()
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@ -58,7 +58,7 @@ public:
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Vec3d get_dir_up() const { return m_view_matrix.matrix().block(0, 0, 3, 3).row(1); }
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Vec3d get_dir_forward() const { return -m_view_matrix.matrix().block(0, 0, 3, 3).row(2); }
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Vec3d get_position() const { return m_view_matrix.matrix().block(0, 3, 3, 1); }
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Vec3d get_position() const { return m_view_matrix.matrix().inverse().block(0, 3, 3, 1); }
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void apply_viewport(int x, int y, unsigned int w, unsigned int h) const;
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void apply_view_matrix() const;
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