Another fix into GLCanvas3D::Selection::is_single_full_instance()
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@ -1405,7 +1405,7 @@ bool GLCanvas3D::Selection::is_single_full_instance() const
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return true;
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if (m_type == SingleFullObject)
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return false;
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return get_instance_idx() != -1;
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if (m_list.empty() || m_volumes->empty())
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return false;
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