Another fix into GLCanvas3D::Selection::is_single_full_instance()

This commit is contained in:
Enrico Turri 2018-12-11 10:35:12 +01:00
parent 5e077c5edf
commit 984b8b79b0

View file

@ -1405,7 +1405,7 @@ bool GLCanvas3D::Selection::is_single_full_instance() const
return true;
if (m_type == SingleFullObject)
return false;
return get_instance_idx() != -1;
if (m_list.empty() || m_volumes->empty())
return false;