@Vojta request --> change ratio to decimation ratio
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9896a21904
@ -17,10 +17,17 @@ GLGizmoSimplify::GLGizmoSimplify(GLCanvas3D & parent,
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: GLGizmoBase(parent, icon_filename, -1)
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, m_state(State::settings)
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, m_is_valid_result(false)
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, m_exist_preview(false)
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, m_progress(0)
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, m_volume(nullptr)
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, m_obj_index(0)
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, m_need_reload(false)
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, tr_mesh_name(_u8L("Mesh name"))
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, tr_triangles(_u8L("Triangles"))
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, tr_preview(_u8L("Preview"))
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, tr_detail_level(_u8L("Detail level"))
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, tr_decimate_ratio(_u8L("Decimate ratio"))
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{}
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GLGizmoSimplify::~GLGizmoSimplify() {
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@ -45,9 +52,7 @@ void GLGizmoSimplify::on_render_for_picking() {}
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void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limit)
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{
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const int max_char_in_name = 20;
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create_gui_cfg();
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const Selection &selection = m_parent.get_selection();
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int object_idx = selection.get_object_idx();
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ModelObject *obj = wxGetApp().plater()->model().objects[object_idx];
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@ -65,15 +70,15 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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m_obj_index = object_idx; // to remember correct object
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m_volume = act_volume;
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m_original_its = {};
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const TriangleMesh &tm = m_volume->mesh();
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m_configuration.wanted_percent = 50.; // default value
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m_configuration.update_percent(tm.its.indices.size());
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m_configuration.decimate_ratio = 50.; // default value
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m_configuration.fix_count_by_ratio(m_volume->mesh().its.indices.size());
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m_is_valid_result = false;
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m_exist_preview = false;
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if (change_window_position) {
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ImVec2 pos = ImGui::GetMousePos();
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pos.x -= m_gui_cfg->window_offset;
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pos.y -= m_gui_cfg->window_offset;
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pos.x -= m_gui_cfg->window_offset_x;
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pos.y -= m_gui_cfg->window_offset_y;
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// minimal top left value
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ImVec2 tl(m_gui_cfg->window_padding, m_gui_cfg->window_padding);
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if (pos.x < tl.x) pos.x = tl.x;
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@ -81,8 +86,8 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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// maximal bottom right value
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auto parent_size = m_parent.get_canvas_size();
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ImVec2 br(
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parent_size.get_width() - (2 * m_gui_cfg->window_offset + m_gui_cfg->window_padding),
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parent_size.get_height() - (2 * m_gui_cfg->window_offset + m_gui_cfg->window_padding));
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parent_size.get_width() - (2 * m_gui_cfg->window_offset_x + m_gui_cfg->window_padding),
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parent_size.get_height() - (2 * m_gui_cfg->window_offset_y + m_gui_cfg->window_padding));
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if (pos.x > br.x) pos.x = br.x;
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if (pos.y > br.y) pos.y = br.y;
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ImGui::SetNextWindowPos(pos, ImGuiCond_Always);
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@ -98,15 +103,23 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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if (m_original_its.has_value())
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triangle_count = m_original_its->indices.size();
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m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Mesh name") + ":");
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m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, tr_mesh_name + ":");
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ImGui::SameLine(m_gui_cfg->top_left_width);
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std::string name = m_volume->name;
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if (name.length() > max_char_in_name)
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name = name.substr(0, max_char_in_name-3) + "...";
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if (name.length() > m_gui_cfg->max_char_in_name)
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name = name.substr(0, m_gui_cfg->max_char_in_name - 3) + "...";
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m_imgui->text(name);
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m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Triangles") + ":");
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m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, tr_triangles + ":");
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ImGui::SameLine(m_gui_cfg->top_left_width);
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m_imgui->text(std::to_string(triangle_count));
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/*
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m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, tr_preview + ":");
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ImGui::SameLine(m_gui_cfg->top_left_width);
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if (m_exist_preview) {
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m_imgui->text(std::to_string(m_volume->mesh().its.indices.size()));
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} else {
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m_imgui->text("---");
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}*/
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ImGui::Separator();
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@ -116,7 +129,7 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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}
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ImGui::SameLine();
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m_imgui->disabled_begin(m_configuration.use_count);
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ImGui::Text(_L("Detail level").c_str());
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ImGui::Text(tr_detail_level.c_str());
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std::vector<std::string> reduce_captions = {
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static_cast<std::string>(_u8L("Extra high")),
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static_cast<std::string>(_u8L("High")),
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@ -150,22 +163,23 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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// show preview result triangle count (percent)
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if (m_need_reload && !m_configuration.use_count) {
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m_configuration.wanted_count = static_cast<uint32_t>(m_volume->mesh().its.indices.size());
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m_configuration.update_count(triangle_count);
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m_configuration.decimate_ratio =
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(1.0f - (m_configuration.wanted_count / (float) triangle_count)) * 100.f;
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}
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m_imgui->disabled_begin(!m_configuration.use_count);
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ImGui::Text(_L("Ratio").c_str());
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ImGui::Text(tr_decimate_ratio.c_str());
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ImGui::SameLine(m_gui_cfg->bottom_left_width);
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ImGui::SetNextItemWidth(m_gui_cfg->input_width);
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const char * format = (m_configuration.wanted_percent > 10)? "%.0f %%":
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((m_configuration.wanted_percent > 1)? "%.1f %%":"%.2f %%");
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if (ImGui::SliderFloat("##triangle_ratio", &m_configuration.wanted_percent, 0.f, 100.f, format)) {
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const char * format = (m_configuration.decimate_ratio > 10)? "%.0f %%":
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((m_configuration.decimate_ratio > 1)? "%.1f %%":"%.2f %%");
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if (ImGui::SliderFloat("##decimate_ratio", &m_configuration.decimate_ratio, 0.f, 100.f, format)) {
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m_is_valid_result = false;
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if (m_configuration.wanted_percent < 0.f)
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m_configuration.wanted_percent = 0.01f;
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if (m_configuration.wanted_percent > 100.f)
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m_configuration.wanted_percent = 100.f;
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m_configuration.update_percent(triangle_count);
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if (m_configuration.decimate_ratio < 0.f)
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m_configuration.decimate_ratio = 0.01f;
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if (m_configuration.decimate_ratio > 100.f)
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m_configuration.decimate_ratio = 100.f;
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m_configuration.fix_count_by_ratio(triangle_count);
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}
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ImGui::NewLine();
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@ -195,7 +209,7 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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process();
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} else {
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// use preview and close
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if (m_original_its.has_value()) {
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if (m_exist_preview) {
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// fix hollowing, sla support points, modifiers, ...
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auto plater = wxGetApp().plater();
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plater->changed_mesh(m_obj_index);
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@ -286,6 +300,7 @@ void GLGizmoSimplify::process()
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its_quadric_edge_collapse(collapsed, triangle_count, &max_error, throw_on_cancel, statusfn);
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set_its(collapsed);
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m_is_valid_result = true;
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m_exist_preview = true;
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} catch (SimplifyCanceledException &) {
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// set state out of main thread
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m_state = State::settings;
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@ -326,7 +341,7 @@ void GLGizmoSimplify::on_set_state()
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}
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// revert preview
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if (m_original_its.has_value()) {
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if (m_exist_preview) {
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set_its(*m_original_its);
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m_parent.reload_scene(true);
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m_need_reload = false;
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@ -344,18 +359,19 @@ void GLGizmoSimplify::create_gui_cfg() {
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if (m_gui_cfg.has_value()) return;
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int space_size = m_imgui->calc_text_size(":MM").x;
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GuiCfg cfg;
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cfg.top_left_width = std::max(m_imgui->calc_text_size(_L("Mesh name")).x,
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m_imgui->calc_text_size(_L("Triangles")).x)
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cfg.top_left_width = std::max(m_imgui->calc_text_size(tr_mesh_name).x,
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m_imgui->calc_text_size(tr_triangles).x)
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+ space_size;
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const float radio_size = ImGui::GetFrameHeight();
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cfg.bottom_left_width =
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std::max(m_imgui->calc_text_size(_L("Detail level")).x,
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m_imgui->calc_text_size(_L("Ratio")).x) +
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std::max(m_imgui->calc_text_size(tr_detail_level).x,
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m_imgui->calc_text_size(tr_decimate_ratio).x) +
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space_size + radio_size;
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cfg.input_width = cfg.bottom_left_width;
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cfg.window_offset = cfg.input_width;
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cfg.input_width = cfg.bottom_left_width * 1.5;
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cfg.window_offset_x = (cfg.bottom_left_width + cfg.input_width)/2;
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cfg.window_offset_y = ImGui::GetTextLineHeightWithSpacing() * 5;
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m_gui_cfg = cfg;
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}
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@ -37,7 +37,9 @@ private:
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void create_gui_cfg();
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void request_rerender();
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bool m_is_valid_result; // differ what to do in apply
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std::atomic_bool m_is_valid_result; // differ what to do in apply
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std::atomic_bool m_exist_preview; // set when process end
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volatile int m_progress; // percent of done work
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ModelVolume *m_volume; //
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size_t m_obj_index;
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@ -59,20 +61,16 @@ private:
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{
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bool use_count = false;
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// minimal triangle count
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float wanted_percent = 50.f;
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float decimate_ratio = 50.f; // in percent
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uint32_t wanted_count = 0; // initialize by percents
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// maximal quadric error
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float max_error = 1.;
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void update_count(size_t triangle_count)
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{
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wanted_percent = (float) wanted_count / triangle_count * 100.f;
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}
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void update_percent(size_t triangle_count)
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void fix_count_by_ratio(size_t triangle_count)
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{
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wanted_count = static_cast<uint32_t>(
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std::round(triangle_count * wanted_percent / 100.f));
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std::round(triangle_count * (100.f-decimate_ratio) / 100.f));
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}
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} m_configuration;
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@ -84,10 +82,21 @@ private:
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int top_left_width = 100;
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int bottom_left_width = 100;
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int input_width = 100;
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int window_offset = 100;
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int window_offset_x = 100;
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int window_offset_y = 100;
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int window_padding = 0;
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// trunc model name when longer
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int max_char_in_name = 30;
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};
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std::optional<GuiCfg> m_gui_cfg;
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// translations used for calc window size
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const std::string tr_mesh_name;
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const std::string tr_triangles;
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const std::string tr_preview;
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const std::string tr_detail_level;
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const std::string tr_decimate_ratio;
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};
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} // namespace GUI
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