Eigenized 3mf I/O

This commit is contained in:
Enrico Turri 2018-08-28 14:30:36 +02:00
parent 84fb7940b7
commit 98a6468c81

View File

@ -87,8 +87,6 @@ const char* INVALID_OBJECT_TYPES[] =
"other"
};
typedef Eigen::Matrix<float, 4, 4, Eigen::RowMajor> Matrix4x4;
const char* get_attribute_value_charptr(const char** attributes, unsigned int attributes_size, const char* attribute_key)
{
if ((attributes == nullptr) || (attributes_size == 0) || (attributes_size % 2 != 0) || (attribute_key == nullptr))
@ -121,11 +119,11 @@ int get_attribute_value_int(const char** attributes, unsigned int attributes_siz
return (text != nullptr) ? ::atoi(text) : 0;
}
Matrix4x4 get_matrix_from_string(const std::string& mat_str)
Slic3r::Transform3d get_transform_from_string(const std::string& mat_str)
{
if (mat_str.empty())
// empty string means default identity matrix
return Matrix4x4::Identity();
return Slic3r::Transform3d::Identity();
std::vector<std::string> mat_elements_str;
boost::split(mat_elements_str, mat_str, boost::is_any_of(" "), boost::token_compress_on);
@ -133,9 +131,9 @@ Matrix4x4 get_matrix_from_string(const std::string& mat_str)
unsigned int size = (unsigned int)mat_elements_str.size();
if (size != 12)
// invalid data, return identity matrix
return Matrix4x4::Identity();
return Slic3r::Transform3d::Identity();
Matrix4x4 ret = Matrix4x4::Identity();
Slic3r::Transform3d ret = Slic3r::Transform3d::Identity();
unsigned int i = 0;
// matrices are stored into 3mf files as 4x3
// we need to transpose them
@ -143,7 +141,7 @@ Matrix4x4 get_matrix_from_string(const std::string& mat_str)
{
for (unsigned int r = 0; r < 3; ++r)
{
ret(r, c) = (float)::atof(mat_elements_str[i++].c_str());
ret(r, c) = ::atof(mat_elements_str[i++].c_str());
}
}
return ret;
@ -209,17 +207,17 @@ namespace Slic3r {
struct Component
{
int object_id;
Matrix4x4 matrix;
Transform3d transform;
explicit Component(int object_id)
: object_id(object_id)
, matrix(Matrix4x4::Identity())
, transform(Transform3d::Identity())
{
}
Component(int object_id, const Matrix4x4& matrix)
Component(int object_id, const Transform3d& transform)
: object_id(object_id)
, matrix(matrix)
, transform(transform)
{
}
};
@ -273,11 +271,11 @@ namespace Slic3r {
struct Instance
{
ModelInstance* instance;
Matrix4x4 matrix;
Transform3d transform;
Instance(ModelInstance* instance, const Matrix4x4& matrix)
Instance(ModelInstance* instance, const Transform3d& transform)
: instance(instance)
, matrix(matrix)
, transform(transform)
{
}
};
@ -405,9 +403,9 @@ namespace Slic3r {
bool _handle_start_metadata(const char** attributes, unsigned int num_attributes);
bool _handle_end_metadata();
bool _create_object_instance(int object_id, const Matrix4x4& matrix, unsigned int recur_counter);
bool _create_object_instance(int object_id, const Transform3d& transform, unsigned int recur_counter);
void _apply_transform(ModelInstance& instance, const Matrix4x4& matrix);
void _apply_transform(ModelInstance& instance, const Transform3d& transform);
bool _handle_start_config(const char** attributes, unsigned int num_attributes);
bool _handle_end_config();
@ -934,8 +932,8 @@ namespace Slic3r {
ModelObject* object = instance.instance->get_object();
if (object != nullptr)
{
// apply the matrix to the instance
_apply_transform(*instance.instance, instance.matrix);
// apply the transform to the instance
_apply_transform(*instance.instance, instance.transform);
}
}
}
@ -1119,7 +1117,7 @@ namespace Slic3r {
bool _3MF_Importer::_handle_start_component(const char** attributes, unsigned int num_attributes)
{
int object_id = get_attribute_value_int(attributes, num_attributes, OBJECTID_ATTR);
Matrix4x4 matrix = get_matrix_from_string(get_attribute_value_string(attributes, num_attributes, TRANSFORM_ATTR));
Transform3d transform = get_transform_from_string(get_attribute_value_string(attributes, num_attributes, TRANSFORM_ATTR));
IdToModelObjectMap::iterator object_item = m_objects.find(object_id);
if (object_item == m_objects.end())
@ -1132,7 +1130,7 @@ namespace Slic3r {
}
}
m_curr_object.components.emplace_back(object_id, matrix);
m_curr_object.components.emplace_back(object_id, transform);
return true;
}
@ -1165,9 +1163,9 @@ namespace Slic3r {
// see specifications
int object_id = get_attribute_value_int(attributes, num_attributes, OBJECTID_ATTR);
Matrix4x4 matrix = get_matrix_from_string(get_attribute_value_string(attributes, num_attributes, TRANSFORM_ATTR));
Transform3d transform = get_transform_from_string(get_attribute_value_string(attributes, num_attributes, TRANSFORM_ATTR));
return _create_object_instance(object_id, matrix, 1);
return _create_object_instance(object_id, transform, 1);
}
bool _3MF_Importer::_handle_end_item()
@ -1195,7 +1193,7 @@ namespace Slic3r {
return true;
}
bool _3MF_Importer::_create_object_instance(int object_id, const Matrix4x4& matrix, unsigned int recur_counter)
bool _3MF_Importer::_create_object_instance(int object_id, const Transform3d& transform, unsigned int recur_counter)
{
static const unsigned int MAX_RECURSIONS = 10;
@ -1232,7 +1230,7 @@ namespace Slic3r {
return false;
}
m_instances.emplace_back(instance, matrix);
m_instances.emplace_back(instance, transform);
}
}
else
@ -1240,7 +1238,7 @@ namespace Slic3r {
// recursively process nested components
for (const Component& component : it->second)
{
if (!_create_object_instance(component.object_id, matrix * component.matrix, recur_counter + 1))
if (!_create_object_instance(component.object_id, transform * component.transform, recur_counter + 1))
return false;
}
}
@ -1248,20 +1246,20 @@ namespace Slic3r {
return true;
}
void _3MF_Importer::_apply_transform(ModelInstance& instance, const Matrix4x4& matrix)
void _3MF_Importer::_apply_transform(ModelInstance& instance, const Transform3d& transform)
{
// slic3r ModelInstance cannot be transformed using a matrix
// we extract from the given matrix only the values currently used
// translation
double offset_x = (double)matrix(0, 3);
double offset_y = (double)matrix(1, 3);
double offset_z = (double)matrix(2, 3);
double offset_x = transform(0, 3);
double offset_y = transform(1, 3);
double offset_z = transform(2, 3);
// scale
double sx = ::sqrt(sqr((double)matrix(0, 0)) + sqr((double)matrix(1, 0)) + sqr((double)matrix(2, 0)));
double sy = ::sqrt(sqr((double)matrix(0, 1)) + sqr((double)matrix(1, 1)) + sqr((double)matrix(2, 1)));
double sz = ::sqrt(sqr((double)matrix(0, 2)) + sqr((double)matrix(1, 2)) + sqr((double)matrix(2, 2)));
double sx = ::sqrt(sqr(transform(0, 0)) + sqr(transform(1, 0)) + sqr(transform(2, 0)));
double sy = ::sqrt(sqr(transform(0, 1)) + sqr(transform(1, 1)) + sqr(transform(2, 1)));
double sz = ::sqrt(sqr(transform(0, 2)) + sqr(transform(1, 2)) + sqr(transform(2, 2)));
// invalid scale value, return
if ((sx == 0.0) || (sy == 0.0) || (sz == 0.0))
@ -1271,86 +1269,23 @@ namespace Slic3r {
if ((std::abs(sx - sy) > 0.00001) || (std::abs(sx - sz) > 0.00001))
return;
#if 0 // use quaternions
// rotations (extracted using quaternion)
double inv_sx = 1.0 / sx;
double inv_sy = 1.0 / sy;
double inv_sz = 1.0 / sz;
Eigen::Matrix<double, 3, 3, Eigen::RowMajor> m3x3;
m3x3 << (double)matrix(0, 0) * inv_sx, (double)matrix(0, 1) * inv_sy, (double)matrix(0, 2) * inv_sz,
(double)matrix(1, 0) * inv_sx, (double)matrix(1, 1) * inv_sy, (double)matrix(1, 2) * inv_sz,
(double)matrix(2, 0) * inv_sx, (double)matrix(2, 1) * inv_sy, (double)matrix(2, 2) * inv_sz;
double qw = 0.5 * ::sqrt(std::max(0.0, 1.0 + m3x3(0, 0) + m3x3(1, 1) + m3x3(2, 2)));
double qx = 0.5 * ::sqrt(std::max(0.0, 1.0 + m3x3(0, 0) - m3x3(1, 1) - m3x3(2, 2)));
double qy = 0.5 * ::sqrt(std::max(0.0, 1.0 - m3x3(0, 0) + m3x3(1, 1) - m3x3(2, 2)));
double qz = 0.5 * ::sqrt(std::max(0.0, 1.0 - m3x3(0, 0) - m3x3(1, 1) + m3x3(2, 2)));
double q_magnitude = ::sqrt(sqr(qw) + sqr(qx) + sqr(qy) + sqr(qz));
// invalid length, return
if (q_magnitude == 0.0)
return;
double inv_q_magnitude = 1.0 / q_magnitude;
qw *= inv_q_magnitude;
qx *= inv_q_magnitude;
qy *= inv_q_magnitude;
qz *= inv_q_magnitude;
double test = qx * qy + qz * qw;
double angle_x, angle_y, angle_z;
if (test > 0.499)
{
// singularity at north pole
angle_x = 0.0;
angle_y = 2.0 * ::atan2(qx, qw);
angle_z = 0.5 * PI;
}
else if (test < -0.499)
{
// singularity at south pole
angle_x = 0.0;
angle_y = -2.0 * ::atan2(qx, qw);
angle_z = -0.5 * PI;
}
else
{
angle_x = ::atan2(2.0 * qx * qw - 2.0 * qy * qz, 1.0 - 2.0 * sqr(qx) - 2.0 * sqr(qz));
angle_y = ::atan2(2.0 * qy * qw - 2.0 * qx * qz, 1.0 - 2.0 * sqr(qy) - 2.0 * sqr(qz));
angle_z = ::asin(2.0 * qx * qy + 2.0 * qz * qw);
if (angle_x < 0.0)
angle_x += 2.0 * PI;
if (angle_y < 0.0)
angle_y += 2.0 * PI;
if (angle_z < 0.0)
angle_z += 2.0 * PI;
}
#else // use eigen library
double inv_sx = 1.0 / sx;
double inv_sy = 1.0 / sy;
double inv_sz = 1.0 / sz;
Eigen::Matrix3d m3x3;
m3x3 << (double)matrix(0, 0) * inv_sx, (double)matrix(0, 1) * inv_sy, (double)matrix(0, 2) * inv_sz,
(double)matrix(1, 0) * inv_sx, (double)matrix(1, 1) * inv_sy, (double)matrix(1, 2) * inv_sz,
(double)matrix(2, 0) * inv_sx, (double)matrix(2, 1) * inv_sy, (double)matrix(2, 2) * inv_sz;
m3x3 << transform(0, 0) * inv_sx, transform(0, 1) * inv_sy, transform(0, 2) * inv_sz,
transform(1, 0) * inv_sx, transform(1, 1) * inv_sy, transform(1, 2) * inv_sz,
transform(2, 0) * inv_sx, transform(2, 1) * inv_sy, transform(2, 2) * inv_sz;
Eigen::AngleAxisd rotation;
rotation.fromRotationMatrix(m3x3);
// invalid rotation axis, we currently handle only rotations around Z axis
if ((rotation.angle() != 0.0) && (rotation.axis() != Eigen::Vector3d::UnitZ()) && (rotation.axis() != -Eigen::Vector3d::UnitZ()))
if ((rotation.angle() != 0.0) && (rotation.axis() != Vec3d::UnitZ()) && (rotation.axis() != -Vec3d::UnitZ()))
return;
double angle_z = (rotation.axis() == Eigen::Vector3d::UnitZ()) ? rotation.angle() : -rotation.angle();
#endif
double angle_z = (rotation.axis() == Vec3d::UnitZ()) ? rotation.angle() : -rotation.angle();
instance.offset(0) = offset_x;
instance.offset(1) = offset_y;
@ -1548,11 +1483,11 @@ namespace Slic3r {
struct BuildItem
{
unsigned int id;
Matrix4x4 matrix;
Transform3d transform;
BuildItem(unsigned int id, const Matrix4x4& matrix)
BuildItem(unsigned int id, const Transform3d& transform)
: id(id)
, matrix(matrix)
, transform(transform)
{
}
};
@ -1801,9 +1736,11 @@ namespace Slic3r {
stream << " </" << COMPONENTS_TAG << ">\n";
}
Eigen::Affine3f transform;
transform = Eigen::Translation3f((float)instance->offset(0), (float)instance->offset(1), 0.0f) * Eigen::AngleAxisf((float)instance->rotation, Eigen::Vector3f::UnitZ()) * Eigen::Scaling((float)instance->scaling_factor);
build_items.emplace_back(instance_id, transform.matrix());
Transform3d t = Transform3d::Identity();
t.translate(Vec3d(instance->offset(0), instance->offset(1), 0.0));
t.rotate(Eigen::AngleAxisd(instance->rotation, Vec3d::UnitZ()));
t.scale(instance->scaling_factor);
build_items.emplace_back(instance_id, t);
stream << " </" << OBJECT_TAG << ">\n";
@ -1904,7 +1841,7 @@ namespace Slic3r {
{
for (unsigned r = 0; r < 3; ++r)
{
stream << item.matrix(r, c);
stream << item.transform(r, c);
if ((r != 2) || (c != 3))
stream << " ";
}