Eigenized 3mf I/O
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84fb7940b7
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@ -87,8 +87,6 @@ const char* INVALID_OBJECT_TYPES[] =
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"other"
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};
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typedef Eigen::Matrix<float, 4, 4, Eigen::RowMajor> Matrix4x4;
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const char* get_attribute_value_charptr(const char** attributes, unsigned int attributes_size, const char* attribute_key)
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{
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if ((attributes == nullptr) || (attributes_size == 0) || (attributes_size % 2 != 0) || (attribute_key == nullptr))
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@ -121,11 +119,11 @@ int get_attribute_value_int(const char** attributes, unsigned int attributes_siz
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return (text != nullptr) ? ::atoi(text) : 0;
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}
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Matrix4x4 get_matrix_from_string(const std::string& mat_str)
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Slic3r::Transform3d get_transform_from_string(const std::string& mat_str)
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{
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if (mat_str.empty())
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// empty string means default identity matrix
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return Matrix4x4::Identity();
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return Slic3r::Transform3d::Identity();
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std::vector<std::string> mat_elements_str;
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boost::split(mat_elements_str, mat_str, boost::is_any_of(" "), boost::token_compress_on);
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@ -133,9 +131,9 @@ Matrix4x4 get_matrix_from_string(const std::string& mat_str)
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unsigned int size = (unsigned int)mat_elements_str.size();
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if (size != 12)
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// invalid data, return identity matrix
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return Matrix4x4::Identity();
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return Slic3r::Transform3d::Identity();
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Matrix4x4 ret = Matrix4x4::Identity();
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Slic3r::Transform3d ret = Slic3r::Transform3d::Identity();
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unsigned int i = 0;
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// matrices are stored into 3mf files as 4x3
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// we need to transpose them
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@ -143,7 +141,7 @@ Matrix4x4 get_matrix_from_string(const std::string& mat_str)
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{
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for (unsigned int r = 0; r < 3; ++r)
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{
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ret(r, c) = (float)::atof(mat_elements_str[i++].c_str());
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ret(r, c) = ::atof(mat_elements_str[i++].c_str());
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}
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}
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return ret;
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@ -209,17 +207,17 @@ namespace Slic3r {
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struct Component
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{
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int object_id;
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Matrix4x4 matrix;
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Transform3d transform;
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explicit Component(int object_id)
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: object_id(object_id)
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, matrix(Matrix4x4::Identity())
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, transform(Transform3d::Identity())
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{
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}
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Component(int object_id, const Matrix4x4& matrix)
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Component(int object_id, const Transform3d& transform)
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: object_id(object_id)
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, matrix(matrix)
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, transform(transform)
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{
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}
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};
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@ -273,11 +271,11 @@ namespace Slic3r {
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struct Instance
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{
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ModelInstance* instance;
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Matrix4x4 matrix;
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Transform3d transform;
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Instance(ModelInstance* instance, const Matrix4x4& matrix)
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Instance(ModelInstance* instance, const Transform3d& transform)
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: instance(instance)
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, matrix(matrix)
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, transform(transform)
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{
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}
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};
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@ -405,9 +403,9 @@ namespace Slic3r {
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bool _handle_start_metadata(const char** attributes, unsigned int num_attributes);
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bool _handle_end_metadata();
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bool _create_object_instance(int object_id, const Matrix4x4& matrix, unsigned int recur_counter);
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bool _create_object_instance(int object_id, const Transform3d& transform, unsigned int recur_counter);
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void _apply_transform(ModelInstance& instance, const Matrix4x4& matrix);
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void _apply_transform(ModelInstance& instance, const Transform3d& transform);
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bool _handle_start_config(const char** attributes, unsigned int num_attributes);
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bool _handle_end_config();
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@ -934,8 +932,8 @@ namespace Slic3r {
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ModelObject* object = instance.instance->get_object();
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if (object != nullptr)
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{
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// apply the matrix to the instance
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_apply_transform(*instance.instance, instance.matrix);
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// apply the transform to the instance
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_apply_transform(*instance.instance, instance.transform);
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}
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}
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}
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@ -1119,7 +1117,7 @@ namespace Slic3r {
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bool _3MF_Importer::_handle_start_component(const char** attributes, unsigned int num_attributes)
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{
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int object_id = get_attribute_value_int(attributes, num_attributes, OBJECTID_ATTR);
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Matrix4x4 matrix = get_matrix_from_string(get_attribute_value_string(attributes, num_attributes, TRANSFORM_ATTR));
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Transform3d transform = get_transform_from_string(get_attribute_value_string(attributes, num_attributes, TRANSFORM_ATTR));
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IdToModelObjectMap::iterator object_item = m_objects.find(object_id);
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if (object_item == m_objects.end())
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@ -1132,7 +1130,7 @@ namespace Slic3r {
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}
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}
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m_curr_object.components.emplace_back(object_id, matrix);
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m_curr_object.components.emplace_back(object_id, transform);
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return true;
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}
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@ -1165,9 +1163,9 @@ namespace Slic3r {
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// see specifications
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int object_id = get_attribute_value_int(attributes, num_attributes, OBJECTID_ATTR);
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Matrix4x4 matrix = get_matrix_from_string(get_attribute_value_string(attributes, num_attributes, TRANSFORM_ATTR));
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Transform3d transform = get_transform_from_string(get_attribute_value_string(attributes, num_attributes, TRANSFORM_ATTR));
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return _create_object_instance(object_id, matrix, 1);
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return _create_object_instance(object_id, transform, 1);
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}
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bool _3MF_Importer::_handle_end_item()
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@ -1195,7 +1193,7 @@ namespace Slic3r {
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return true;
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}
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bool _3MF_Importer::_create_object_instance(int object_id, const Matrix4x4& matrix, unsigned int recur_counter)
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bool _3MF_Importer::_create_object_instance(int object_id, const Transform3d& transform, unsigned int recur_counter)
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{
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static const unsigned int MAX_RECURSIONS = 10;
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@ -1232,7 +1230,7 @@ namespace Slic3r {
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return false;
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}
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m_instances.emplace_back(instance, matrix);
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m_instances.emplace_back(instance, transform);
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}
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}
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else
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@ -1240,7 +1238,7 @@ namespace Slic3r {
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// recursively process nested components
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for (const Component& component : it->second)
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{
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if (!_create_object_instance(component.object_id, matrix * component.matrix, recur_counter + 1))
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if (!_create_object_instance(component.object_id, transform * component.transform, recur_counter + 1))
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return false;
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}
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}
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@ -1248,20 +1246,20 @@ namespace Slic3r {
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return true;
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}
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void _3MF_Importer::_apply_transform(ModelInstance& instance, const Matrix4x4& matrix)
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void _3MF_Importer::_apply_transform(ModelInstance& instance, const Transform3d& transform)
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{
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// slic3r ModelInstance cannot be transformed using a matrix
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// we extract from the given matrix only the values currently used
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// translation
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double offset_x = (double)matrix(0, 3);
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double offset_y = (double)matrix(1, 3);
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double offset_z = (double)matrix(2, 3);
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double offset_x = transform(0, 3);
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double offset_y = transform(1, 3);
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double offset_z = transform(2, 3);
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// scale
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double sx = ::sqrt(sqr((double)matrix(0, 0)) + sqr((double)matrix(1, 0)) + sqr((double)matrix(2, 0)));
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double sy = ::sqrt(sqr((double)matrix(0, 1)) + sqr((double)matrix(1, 1)) + sqr((double)matrix(2, 1)));
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double sz = ::sqrt(sqr((double)matrix(0, 2)) + sqr((double)matrix(1, 2)) + sqr((double)matrix(2, 2)));
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double sx = ::sqrt(sqr(transform(0, 0)) + sqr(transform(1, 0)) + sqr(transform(2, 0)));
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double sy = ::sqrt(sqr(transform(0, 1)) + sqr(transform(1, 1)) + sqr(transform(2, 1)));
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double sz = ::sqrt(sqr(transform(0, 2)) + sqr(transform(1, 2)) + sqr(transform(2, 2)));
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// invalid scale value, return
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if ((sx == 0.0) || (sy == 0.0) || (sz == 0.0))
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@ -1271,86 +1269,23 @@ namespace Slic3r {
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if ((std::abs(sx - sy) > 0.00001) || (std::abs(sx - sz) > 0.00001))
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return;
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#if 0 // use quaternions
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// rotations (extracted using quaternion)
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double inv_sx = 1.0 / sx;
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double inv_sy = 1.0 / sy;
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double inv_sz = 1.0 / sz;
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Eigen::Matrix<double, 3, 3, Eigen::RowMajor> m3x3;
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m3x3 << (double)matrix(0, 0) * inv_sx, (double)matrix(0, 1) * inv_sy, (double)matrix(0, 2) * inv_sz,
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(double)matrix(1, 0) * inv_sx, (double)matrix(1, 1) * inv_sy, (double)matrix(1, 2) * inv_sz,
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(double)matrix(2, 0) * inv_sx, (double)matrix(2, 1) * inv_sy, (double)matrix(2, 2) * inv_sz;
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double qw = 0.5 * ::sqrt(std::max(0.0, 1.0 + m3x3(0, 0) + m3x3(1, 1) + m3x3(2, 2)));
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double qx = 0.5 * ::sqrt(std::max(0.0, 1.0 + m3x3(0, 0) - m3x3(1, 1) - m3x3(2, 2)));
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double qy = 0.5 * ::sqrt(std::max(0.0, 1.0 - m3x3(0, 0) + m3x3(1, 1) - m3x3(2, 2)));
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double qz = 0.5 * ::sqrt(std::max(0.0, 1.0 - m3x3(0, 0) - m3x3(1, 1) + m3x3(2, 2)));
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double q_magnitude = ::sqrt(sqr(qw) + sqr(qx) + sqr(qy) + sqr(qz));
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// invalid length, return
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if (q_magnitude == 0.0)
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return;
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double inv_q_magnitude = 1.0 / q_magnitude;
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qw *= inv_q_magnitude;
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qx *= inv_q_magnitude;
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qy *= inv_q_magnitude;
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qz *= inv_q_magnitude;
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double test = qx * qy + qz * qw;
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double angle_x, angle_y, angle_z;
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if (test > 0.499)
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{
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// singularity at north pole
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angle_x = 0.0;
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angle_y = 2.0 * ::atan2(qx, qw);
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angle_z = 0.5 * PI;
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}
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else if (test < -0.499)
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{
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// singularity at south pole
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angle_x = 0.0;
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angle_y = -2.0 * ::atan2(qx, qw);
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angle_z = -0.5 * PI;
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}
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else
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{
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angle_x = ::atan2(2.0 * qx * qw - 2.0 * qy * qz, 1.0 - 2.0 * sqr(qx) - 2.0 * sqr(qz));
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angle_y = ::atan2(2.0 * qy * qw - 2.0 * qx * qz, 1.0 - 2.0 * sqr(qy) - 2.0 * sqr(qz));
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angle_z = ::asin(2.0 * qx * qy + 2.0 * qz * qw);
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if (angle_x < 0.0)
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angle_x += 2.0 * PI;
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if (angle_y < 0.0)
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angle_y += 2.0 * PI;
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if (angle_z < 0.0)
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angle_z += 2.0 * PI;
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}
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#else // use eigen library
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double inv_sx = 1.0 / sx;
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double inv_sy = 1.0 / sy;
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double inv_sz = 1.0 / sz;
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Eigen::Matrix3d m3x3;
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m3x3 << (double)matrix(0, 0) * inv_sx, (double)matrix(0, 1) * inv_sy, (double)matrix(0, 2) * inv_sz,
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(double)matrix(1, 0) * inv_sx, (double)matrix(1, 1) * inv_sy, (double)matrix(1, 2) * inv_sz,
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(double)matrix(2, 0) * inv_sx, (double)matrix(2, 1) * inv_sy, (double)matrix(2, 2) * inv_sz;
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m3x3 << transform(0, 0) * inv_sx, transform(0, 1) * inv_sy, transform(0, 2) * inv_sz,
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transform(1, 0) * inv_sx, transform(1, 1) * inv_sy, transform(1, 2) * inv_sz,
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transform(2, 0) * inv_sx, transform(2, 1) * inv_sy, transform(2, 2) * inv_sz;
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Eigen::AngleAxisd rotation;
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rotation.fromRotationMatrix(m3x3);
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// invalid rotation axis, we currently handle only rotations around Z axis
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if ((rotation.angle() != 0.0) && (rotation.axis() != Eigen::Vector3d::UnitZ()) && (rotation.axis() != -Eigen::Vector3d::UnitZ()))
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if ((rotation.angle() != 0.0) && (rotation.axis() != Vec3d::UnitZ()) && (rotation.axis() != -Vec3d::UnitZ()))
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return;
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double angle_z = (rotation.axis() == Eigen::Vector3d::UnitZ()) ? rotation.angle() : -rotation.angle();
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#endif
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double angle_z = (rotation.axis() == Vec3d::UnitZ()) ? rotation.angle() : -rotation.angle();
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instance.offset(0) = offset_x;
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instance.offset(1) = offset_y;
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@ -1548,11 +1483,11 @@ namespace Slic3r {
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struct BuildItem
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{
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unsigned int id;
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Matrix4x4 matrix;
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Transform3d transform;
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BuildItem(unsigned int id, const Matrix4x4& matrix)
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BuildItem(unsigned int id, const Transform3d& transform)
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: id(id)
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, matrix(matrix)
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, transform(transform)
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{
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}
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};
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@ -1801,9 +1736,11 @@ namespace Slic3r {
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stream << " </" << COMPONENTS_TAG << ">\n";
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}
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Eigen::Affine3f transform;
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transform = Eigen::Translation3f((float)instance->offset(0), (float)instance->offset(1), 0.0f) * Eigen::AngleAxisf((float)instance->rotation, Eigen::Vector3f::UnitZ()) * Eigen::Scaling((float)instance->scaling_factor);
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build_items.emplace_back(instance_id, transform.matrix());
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Transform3d t = Transform3d::Identity();
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t.translate(Vec3d(instance->offset(0), instance->offset(1), 0.0));
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t.rotate(Eigen::AngleAxisd(instance->rotation, Vec3d::UnitZ()));
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t.scale(instance->scaling_factor);
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build_items.emplace_back(instance_id, t);
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stream << " </" << OBJECT_TAG << ">\n";
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@ -1904,7 +1841,7 @@ namespace Slic3r {
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{
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for (unsigned r = 0; r < 3; ++r)
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{
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stream << item.matrix(r, c);
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stream << item.transform(r, c);
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if ((r != 2) || (c != 3))
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stream << " ";
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}
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