Extended (and fixed) unit testing to track down (and fix) an issue caused by floating point math that reversed some holes into contours when they should actually be ignored

This commit is contained in:
Alessandro Ranellucci 2011-12-22 11:24:46 +01:00
parent fbea5dae8f
commit 98a8c64ed7
3 changed files with 113 additions and 25 deletions

View File

@ -105,8 +105,28 @@ sub make_surfaces {
my ($loops) = @_; my ($loops) = @_;
{ {
# merge everything
my $expolygons = union_ex($loops); my $expolygons = union_ex($loops);
# sometimes the magic of floating point values produces holes outside of any contour;
# we need to ignore such holes, but Clipper will convert them to contours.
# so we identify them and remove them manually.
# get expolygons without holes (candidate for reverse holes detection)
my @expolygons_without_holes = grep { @$_ == 1 } @$expolygons;
# remove all holes from such expolygons
my $diff = diff_ex(
[ map @$_, @expolygons_without_holes ],
[ map [ reverse @$_ ], grep !is_counter_clockwise($_), @$loops ],
);
# merge resulting holes (true holes) and other expolygons
$expolygons = [
(grep { @$_ > 1 } @$expolygons),
@$diff,
];
Slic3r::debugf " %d surface(s) having %d holes detected from %d polylines\n", Slic3r::debugf " %d surface(s) having %d holes detected from %d polylines\n",
scalar(@$expolygons), scalar(map $_->holes, @$expolygons), scalar(@$loops); scalar(@$expolygons), scalar(map $_->holes, @$expolygons), scalar(@$loops);

View File

@ -71,14 +71,6 @@ sub make_loops {
my $sparse_lines = [ map $_->line, grep $_, @lines ]; my $sparse_lines = [ map $_->line, grep $_, @lines ];
# detect closed loops # detect closed loops
if (0) {
printf "Layer was sliced at z = %f\n", $self->slice_z * $Slic3r::resolution;
require "Slic3r/SVG.pm";
Slic3r::SVG::output(undef, "lines.svg",
lines => [ grep !$_->isa('Slic3r::Line::FacetEdge'), @lines ],
red_lines => [ grep $_->isa('Slic3r::Line::FacetEdge'), @lines ],
);
}
my (@polygons, %visited_lines, @discarded_lines, @discarded_polylines) = (); my (@polygons, %visited_lines, @discarded_lines, @discarded_polylines) = ();
@ -332,7 +324,7 @@ sub _facet {
} }
Slic3r::debugf "z: min = %.0f, max = %.0f\n", $min_z, $max_z; Slic3r::debugf "z: min = %.0f, max = %.0f\n", $min_z, $max_z;
if ($min_z == $max_z) { if (abs($max_z - $min_z) < epsilon) {
Slic3r::debugf "Facet is horizontal; ignoring\n"; Slic3r::debugf "Facet is horizontal; ignoring\n";
return; return;
} }
@ -375,8 +367,8 @@ sub intersect_facet {
if (abs($a->[Z] - $b->[Z]) < epsilon && abs($a->[Z] - $z) < epsilon) { if (abs($a->[Z] - $b->[Z]) < epsilon && abs($a->[Z] - $z) < epsilon) {
# edge is horizontal and belongs to the current layer # edge is horizontal and belongs to the current layer
my $edge_type = (grep $_->[Z] > $z, @$vertices) ? 'bottom' : 'top'; my $edge_type = (grep $_->[Z] < $z - epsilon, @$vertices) ? 'top' : 'bottom';
($a, $b) = ($b, $a) if $edge_type eq 'bottom'; ($a, $b) = ($b, $a) if $edge_type eq 'top';
push @lines, Slic3r::TriangleMesh::IntersectionLine->new( push @lines, Slic3r::TriangleMesh::IntersectionLine->new(
a => [$a->[X], $a->[Y]], a => [$a->[X], $a->[Y]],
b => [$b->[X], $b->[Y]], b => [$b->[X], $b->[Y]],
@ -429,13 +421,13 @@ sub intersect_facet {
# connect points: # connect points:
return Slic3r::TriangleMesh::IntersectionLine->new( return Slic3r::TriangleMesh::IntersectionLine->new(
a => [$points[A][X], $points[A][Y]], a => [$points[B][X], $points[B][Y]],
b => [$points[B][X], $points[B][Y]], b => [$points[A][X], $points[A][Y]],
a_id => $points[A][2], a_id => $points[B][2],
b_id => $points[B][2], b_id => $points[A][2],
facet_index => $facet_index, facet_index => $facet_index,
prev_facet_index => ($points[A][3] ? +(grep $_ != $facet_index, @{$self->edge_facets->{$points[A][3]}})[0] || undef : undef), prev_facet_index => ($points[B][3] ? +(grep $_ != $facet_index, @{$self->edge_facets->{$points[B][3]}})[0] || undef : undef),
next_facet_index => ($points[B][3] ? +(grep $_ != $facet_index, @{$self->edge_facets->{$points[B][3]}})[0] || undef : undef), next_facet_index => ($points[A][3] ? +(grep $_ != $facet_index, @{$self->edge_facets->{$points[A][3]}})[0] || undef : undef),
); );
#printf " intersection points at z = %f: %f,%f - %f,%f\n", $z, map @$_, @intersection_points; #printf " intersection points at z = %f: %f,%f - %f,%f\n", $z, map @$_, @intersection_points;
} }

92
t/stl.t
View File

@ -2,7 +2,7 @@ use Test::More;
use strict; use strict;
use warnings; use warnings;
plan tests => 9; plan tests => 17;
BEGIN { BEGIN {
use FindBin; use FindBin;
@ -10,14 +10,14 @@ BEGIN {
} }
use Slic3r; use Slic3r;
use Slic3r::Geometry qw(X Y Z); use Slic3r::Geometry qw(X Y Z A B);
use XXX; use XXX;
my $mesh = Slic3r::TriangleMesh->new; my $mesh = Slic3r::TriangleMesh->new;
my @lines; my @lines;
my $z = 20; my $z = 20;
my @points = ([3, 4], [8, 5], [1, 9]); my @points = ([3, 4], [8, 5], [1, 9]); # XY coordinates of the facet vertices
is_deeply lines(20, 20, 20), [ is_deeply lines(20, 20, 20), [
[ $points[0], $points[1] ], [ $points[0], $points[1] ],
@ -25,12 +25,76 @@ is_deeply lines(20, 20, 20), [
[ $points[2], $points[0] ], [ $points[2], $points[0] ],
], 'horizontal'; ], 'horizontal';
is_deeply lines(22, 20, 20), [ [ $points[2], $points[1] ] ], 'lower edge on layer'; is_deeply lines(22, 20, 20), [ [ $points[1], $points[2] ] ], 'lower edge on layer';
is_deeply lines(20, 20, 10), [ [ $points[0], $points[1] ] ], 'upper edge on layer'; is_deeply lines(20, 20, 22), [ [ $points[0], $points[1] ] ], 'lower edge on layer';
is_deeply lines(20, 22, 20), [ [ $points[2], $points[0] ] ], 'lower edge on layer';
is_deeply lines(20, 20, 10), [ [ $points[1], $points[0] ] ], 'upper edge on layer';
is_deeply lines(10, 20, 20), [ [ $points[2], $points[1] ] ], 'upper edge on layer';
is_deeply lines(20, 10, 20), [ [ $points[0], $points[2] ] ], 'upper edge on layer';
is_deeply lines(20, 15, 10), [ ], 'upper vertex on layer'; is_deeply lines(20, 15, 10), [ ], 'upper vertex on layer';
is_deeply lines(28, 20, 30), [ ], 'lower vertex on layer'; is_deeply lines(28, 20, 30), [ ], 'lower vertex on layer';
is_deeply lines(24, 10, 16), [ [ [4, 4], [2, 6] ] ], 'two edges intersect';
is_deeply lines(24, 10, 20), [ [ [4, 4], [1, 9] ] ], 'one vertex on plane and one edge intersects'; {
my @z = (24, 10, 16);
is_deeply lines(@z), [
[
line_plane_intersection([ vertices(@z)->[2], vertices(@z)->[0] ]),
line_plane_intersection([ vertices(@z)->[0], vertices(@z)->[1] ]),
]
], 'two edges intersect';
}
{
my @z = (16, 24, 10);
is_deeply lines(@z), [
[
line_plane_intersection([ vertices(@z)->[1], vertices(@z)->[2] ]),
line_plane_intersection([ vertices(@z)->[0], vertices(@z)->[1] ]),
]
], 'two edges intersect';
}
{
my @z = (10, 16, 24);
is_deeply lines(@z), [
[
line_plane_intersection([ vertices(@z)->[2], vertices(@z)->[0] ]),
line_plane_intersection([ vertices(@z)->[1], vertices(@z)->[2] ]),
]
], 'two edges intersect';
}
{
my @z = (24, 10, 20);
is_deeply lines(@z), [
[
$points[2],
line_plane_intersection([ vertices(@z)->[0], vertices(@z)->[1] ]),
]
], 'one vertex on plane and one edge intersects';
}
{
my @z = (10, 20, 24);
is_deeply lines(@z), [
[
line_plane_intersection([ vertices(@z)->[2], vertices(@z)->[0] ]),
$points[1],
]
], 'one vertex on plane and one edge intersects';
}
{
my @z = (20, 24, 10);
is_deeply lines(@z), [
[
line_plane_intersection([ vertices(@z)->[1], vertices(@z)->[2] ]),
$points[0],
]
], 'one vertex on plane and one edge intersects';
}
my @lower = $mesh->intersect_facet(0, vertices(22, 20, 20), $z); my @lower = $mesh->intersect_facet(0, vertices(22, 20, 20), $z);
my @upper = $mesh->intersect_facet(0, vertices(20, 20, 10), $z); my @upper = $mesh->intersect_facet(0, vertices(20, 20, 10), $z);
@ -38,7 +102,7 @@ is $lower[0]->facet_edge, 'bottom', 'bottom edge on layer';
is $upper[0]->facet_edge, 'top', 'upper edge on layer'; is $upper[0]->facet_edge, 'top', 'upper edge on layer';
sub vertices { sub vertices {
[ map [ @{$points[$_]}, $_[$_] ], X,Y,Z ] [ map [ @{$points[$_]}, $_[$_] ], 0..2 ]
} }
sub lines { sub lines {
@ -49,3 +113,15 @@ sub lines {
$_->b->[Y] = sprintf('%.0f', $_->b->[Y]) for @lines; $_->b->[Y] = sprintf('%.0f', $_->b->[Y]) for @lines;
return [ map $_->points, @lines ]; return [ map $_->points, @lines ];
} }
sub line_plane_intersection {
my ($line) = @_;
return [
map sprintf('%.0f', $_),
map +($line->[B][$_] + ($line->[A][$_] - $line->[B][$_]) * ($z - $line->[B][Z]) / ($line->[A][Z] - $line->[B][Z])),
(X,Y)
];
}
__END__