Store width and height in ExtrusionEntity objects for debugging purposes

This commit is contained in:
Alessandro Ranellucci 2014-04-29 23:15:36 +02:00
parent 78a08e0665
commit 98e40d3fe4
11 changed files with 113 additions and 15 deletions

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@ -9,6 +9,8 @@ sub split_at {
polyline => $self->polygon->split_at(@_), polyline => $self->polygon->split_at(@_),
role => $self->role, role => $self->role,
mm3_per_mm => $self->mm3_per_mm, mm3_per_mm => $self->mm3_per_mm,
width => $self->width,
height => $self->height,
); );
} }

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@ -238,6 +238,8 @@ sub make_fill {
? (($surface->surface_type == S_TYPE_TOP) ? EXTR_ROLE_TOPSOLIDFILL : EXTR_ROLE_SOLIDFILL) ? (($surface->surface_type == S_TYPE_TOP) ? EXTR_ROLE_TOPSOLIDFILL : EXTR_ROLE_SOLIDFILL)
: EXTR_ROLE_FILL), : EXTR_ROLE_FILL),
mm3_per_mm => $mm3_per_mm, mm3_per_mm => $mm3_per_mm,
width => $flow->width,
height => $h,
), @polylines, ), @polylines,
); );
push @fills_ordering_points, $polylines[0]->first_point; push @fills_ordering_points, $polylines[0]->first_point;

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@ -264,6 +264,8 @@ sub make_perimeters {
polygon => $polygon, polygon => $polygon,
role => $role, role => $role,
mm3_per_mm => $mm3_per_mm, mm3_per_mm => $mm3_per_mm,
width => $perimeter_flow->width,
height => $self->height,
)); ));
# save the children # save the children
@ -278,6 +280,8 @@ sub make_perimeters {
polyline => $polyline, polyline => $polyline,
role => EXTR_ROLE_EXTERNAL_PERIMETER, role => EXTR_ROLE_EXTERNAL_PERIMETER,
mm3_per_mm => $mm3_per_mm, mm3_per_mm => $mm3_per_mm,
width => $perimeter_flow->width,
height => $self->height,
)); ));
} }
} }
@ -355,6 +359,8 @@ sub _fill_gaps {
my %path_args = ( my %path_args = (
role => EXTR_ROLE_GAPFILL, role => EXTR_ROLE_GAPFILL,
mm3_per_mm => $flow->mm3_per_mm($self->height), mm3_per_mm => $flow->mm3_per_mm($self->height),
width => $flow->width,
height => $self->height,
); );
my @polylines = map @{$_->medial_axis($max, $min/2)}, @$this; my @polylines = map @{$_->medial_axis($max, $min/2)}, @$this;

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@ -709,6 +709,8 @@ sub make_skirt {
polygon => Slic3r::Polygon->new(@$loop), polygon => Slic3r::Polygon->new(@$loop),
role => EXTR_ROLE_SKIRT, role => EXTR_ROLE_SKIRT,
mm3_per_mm => $mm3_per_mm, mm3_per_mm => $mm3_per_mm,
width => $flow->width,
height => $first_layer_height,
)); ));
if ($self->config->min_skirt_length > 0) { if ($self->config->min_skirt_length > 0) {
@ -790,6 +792,8 @@ sub make_brim {
polygon => Slic3r::Polygon->new(@$_), polygon => Slic3r::Polygon->new(@$_),
role => EXTR_ROLE_SKIRT, role => EXTR_ROLE_SKIRT,
mm3_per_mm => $mm3_per_mm, mm3_per_mm => $mm3_per_mm,
width => $flow->width,
height => $first_layer_height,
), reverse @{union_pt_chained(\@loops)}); ), reverse @{union_pt_chained(\@loops)});
} }

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@ -544,6 +544,8 @@ sub generate_toolpaths {
polyline => $_, polyline => $_,
role => EXTR_ROLE_SUPPORTMATERIAL, role => EXTR_ROLE_SUPPORTMATERIAL,
mm3_per_mm => $mm3_per_mm, mm3_per_mm => $mm3_per_mm,
width => $interface_flow->width,
height => $layer->height,
), @loops; ), @loops;
$layer->support_interface_fills->append(@loops); $layer->support_interface_fills->append(@loops);
@ -587,6 +589,8 @@ sub generate_toolpaths {
polyline => Slic3r::Polyline->new(@$_), polyline => Slic3r::Polyline->new(@$_),
role => EXTR_ROLE_SUPPORTMATERIAL, role => EXTR_ROLE_SUPPORTMATERIAL,
mm3_per_mm => $mm3_per_mm, mm3_per_mm => $mm3_per_mm,
width => $params->{flow}->width,
height => $layer->height,
), @p; ), @p;
} }
@ -618,6 +622,8 @@ sub generate_toolpaths {
polyline => $_->split_at_first_point, polyline => $_->split_at_first_point,
role => EXTR_ROLE_SUPPORTMATERIAL, role => EXTR_ROLE_SUPPORTMATERIAL,
mm3_per_mm => $mm3_per_mm, mm3_per_mm => $mm3_per_mm,
width => $flow->width,
height => $layer->height,
), map @$_, @$to_infill; ), map @$_, @$to_infill;
# TODO: use offset2_ex() # TODO: use offset2_ex()
@ -638,6 +644,8 @@ sub generate_toolpaths {
polyline => Slic3r::Polyline->new(@$_), polyline => Slic3r::Polyline->new(@$_),
role => EXTR_ROLE_SUPPORTMATERIAL, role => EXTR_ROLE_SUPPORTMATERIAL,
mm3_per_mm => $mm3_per_mm, mm3_per_mm => $mm3_per_mm,
width => $params->{flow}->width,
height => $layer->height,
), @p; ), @p;
} }

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@ -5,19 +5,21 @@ use List::Util qw(first max);
use Slic3r::Geometry qw(X Y A B X1 Y1 X2 Y2 unscale); use Slic3r::Geometry qw(X Y A B X1 Y1 X2 Y2 unscale);
use Slic3r::Geometry::Clipper qw(union_ex intersection_pl); use Slic3r::Geometry::Clipper qw(union_ex intersection_pl);
use SVG; use SVG;
use Slic3r::SVG;
has 'scale' => (is => 'ro', default => sub {30}); has 'scale' => (is => 'ro', default => sub {30});
has 'print' => (is => 'ro', required => 1); has 'print' => (is => 'ro', required => 1);
has 'y_percent' => (is => 'ro', default => sub {0.5}); has 'y_percent' => (is => 'ro', default => sub {0.5});
has 'line' => (is => 'lazy'); has 'line' => (is => 'rw');
has 'height' => (is => 'rw'); has 'height' => (is => 'rw');
sub _build_line { sub BUILD {
my $self = shift; my $self = shift;
my $bb = $self->print->bounding_box; my $bb = $self->print->bounding_box;
my $y = $bb->size->[Y] * $self->y_percent; my $y = ($bb->y_min + $bb->y_max) * $self->y_percent;
return Slic3r::Line->new([ $bb->x_min, $y ], [ $bb->x_max, $y ]); my $line = Slic3r::Line->new([ $bb->x_min, $y ], [ $bb->x_max, $y ]);
$self->line($line);
} }
sub export_svg { sub export_svg {
@ -79,27 +81,40 @@ sub _plot {
my (@rectangles, @circles) = (); my (@rectangles, @circles) = ();
foreach my $object (@{$self->print->objects}) { foreach my $object (@{$self->print->objects}) {
foreach my $copy (@{$object->shifted_copies}) { foreach my $copy (@{$object->_shifted_copies}) {
foreach my $layer (@{$object->layers}, @{$object->support_layers}) { foreach my $layer (@{$object->layers}, @{$object->support_layers}) {
# get all ExtrusionPath objects # get all ExtrusionPath objects
my @paths = my @paths =
map { $_->polyline->translate(@$copy); $_ } map { $_->isa('Slic3r::ExtrusionLoop') ? $_->split_at_first_point : $_->clone }
map { $_->isa('Slic3r::ExtrusionLoop') ? $_->split_at_first_point : $_ }
map { $_->isa('Slic3r::ExtrusionPath::Collection') ? @$_ : $_ } map { $_->isa('Slic3r::ExtrusionPath::Collection') ? @$_ : $_ }
grep defined $_, grep defined $_,
$filter->($layer); $filter->($layer);
$_->polyline->translate(@$copy) for @paths;
require "Slic3r/SVG.pm";
Slic3r::SVG::output(
"line.svg",
no_arrows => 1,
#polygon => $line->grow(Slic3r::Geometry::scale $path->width/2),
polygons => [ $object->bounding_box->polygon ],
lines => [ $self->line ],
red_polylines => [ map $_->polyline, @paths ],
);
exit;
foreach my $path (@paths) { foreach my $path (@paths) {
foreach my $line (@{$path->lines}) { foreach my $line (@{$path->lines}) {
my @intersections = @{intersection_pl( my @intersections = @{intersection_pl(
[ $self->line->as_polyline ], [ $self->line->as_polyline ],
$line->grow(Slic3r::Geometry::scale $path->flow_spacing/2), $line->grow(Slic3r::Geometry::scale $path->width/2),
)}; )};
die "Intersection has more than two points!\n" if first { @$_ > 2 } @intersections; die "Intersection has more than two points!\n" if first { @$_ > 2 } @intersections;
if ($path->is_bridge) { if ($path->is_bridge) {
foreach my $line (@intersections) { foreach my $line (@intersections) {
my $radius = $path->flow_spacing / 2; my $radius = $path->width / 2;
my $width = unscale abs($line->[B][X] - $line->[A][X]); my $width = unscale abs($line->[B][X] - $line->[A][X]);
if ((10 * Slic3r::Geometry::scale $radius) < $width) { if ((10 * Slic3r::Geometry::scale $radius) < $width) {
# we're cutting the path in the longitudinal direction, so we've got a rectangle # we're cutting the path in the longitudinal direction, so we've got a rectangle
@ -148,7 +163,7 @@ sub _plot {
sub _y { sub _y {
my $self = shift; my $self = shift;
my ($y) = @_; my ($y) = @_;
return $y;
return $self->height - $y; return $self->height - $y;
} }

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@ -112,7 +112,9 @@ sub new {
return $class->_new( return $class->_new(
$args{polygon}, # required $args{polygon}, # required
$args{role}, # required $args{role}, # required
$args{mm3_per_mm} // -1, $args{mm3_per_mm} // die("Missing required mm3_per_mm in ExtrusionLoop constructor"),
$args{width} // -1,
$args{height} // -1,
); );
} }
@ -123,6 +125,8 @@ sub clone {
$args{polygon} // $self->polygon, $args{polygon} // $self->polygon,
$args{role} // $self->role, $args{role} // $self->role,
$args{mm3_per_mm} // $self->mm3_per_mm, $args{mm3_per_mm} // $self->mm3_per_mm,
$args{width} // $self->width,
$args{height} // $self->height,
); );
} }
@ -142,7 +146,9 @@ sub new {
return $class->_new( return $class->_new(
$args{polyline}, # required $args{polyline}, # required
$args{role}, # required $args{role}, # required
$args{mm3_per_mm} // -1, $args{mm3_per_mm} // die("Missing required mm3_per_mm in ExtrusionPath constructor"),
$args{width} // -1,
$args{height} // -1,
); );
} }
@ -153,6 +159,8 @@ sub clone {
$args{polyline} // $self->polyline, $args{polyline} // $self->polyline,
$args{role} // $self->role, $args{role} // $self->role,
$args{mm3_per_mm} // $self->mm3_per_mm, $args{mm3_per_mm} // $self->mm3_per_mm,
$args{width} // $self->width,
$args{height} // $self->height,
); );
} }

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@ -172,6 +172,8 @@ ExtrusionLoop::split_at_index(int index) const
path->polyline = *poly; path->polyline = *poly;
path->role = this->role; path->role = this->role;
path->mm3_per_mm = this->mm3_per_mm; path->mm3_per_mm = this->mm3_per_mm;
path->width = this->width;
path->height = this->height;
delete poly; delete poly;
return path; return path;

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@ -29,10 +29,13 @@ enum ExtrusionRole {
class ExtrusionEntity class ExtrusionEntity
{ {
public: public:
ExtrusionEntity() : mm3_per_mm(-1), width(-1), height(-1) {};
virtual ExtrusionEntity* clone() const = 0; virtual ExtrusionEntity* clone() const = 0;
virtual ~ExtrusionEntity() {}; virtual ~ExtrusionEntity() {};
ExtrusionRole role; ExtrusionRole role;
double mm3_per_mm; // mm^3 of plastic per mm of linear head motion double mm3_per_mm; // mm^3 of plastic per mm of linear head motion
float width;
float height;
virtual void reverse() = 0; virtual void reverse() = 0;
virtual Point first_point() const = 0; virtual Point first_point() const = 0;
virtual Point last_point() const = 0; virtual Point last_point() const = 0;

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@ -25,16 +25,20 @@
%{ %{
ExtrusionLoop* ExtrusionLoop*
_new(CLASS, polygon_sv, role, mm3_per_mm) _new(CLASS, polygon_sv, role, mm3_per_mm, width, height)
char* CLASS; char* CLASS;
SV* polygon_sv; SV* polygon_sv;
ExtrusionRole role; ExtrusionRole role;
double mm3_per_mm; double mm3_per_mm;
float width;
float height;
CODE: CODE:
RETVAL = new ExtrusionLoop (); RETVAL = new ExtrusionLoop ();
RETVAL->polygon.from_SV_check(polygon_sv); RETVAL->polygon.from_SV_check(polygon_sv);
RETVAL->role = role; RETVAL->role = role;
RETVAL->mm3_per_mm = mm3_per_mm; RETVAL->mm3_per_mm = mm3_per_mm;
RETVAL->width = width;
RETVAL->height = height;
OUTPUT: OUTPUT:
RETVAL RETVAL
@ -68,5 +72,25 @@ ExtrusionLoop::mm3_per_mm(...)
OUTPUT: OUTPUT:
RETVAL RETVAL
float
ExtrusionLoop::width(...)
CODE:
if (items > 1) {
THIS->width = (float)SvNV(ST(1));
}
RETVAL = THIS->width;
OUTPUT:
RETVAL
float
ExtrusionLoop::height(...)
CODE:
if (items > 1) {
THIS->height = (float)SvNV(ST(1));
}
RETVAL = THIS->height;
OUTPUT:
RETVAL
%} %}
}; };

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@ -31,16 +31,20 @@
%{ %{
ExtrusionPath* ExtrusionPath*
_new(CLASS, polyline_sv, role, mm3_per_mm) _new(CLASS, polyline_sv, role, mm3_per_mm, width, height)
char* CLASS; char* CLASS;
SV* polyline_sv; SV* polyline_sv;
ExtrusionRole role; ExtrusionRole role;
double mm3_per_mm; double mm3_per_mm;
float width;
float height;
CODE: CODE:
RETVAL = new ExtrusionPath (); RETVAL = new ExtrusionPath ();
RETVAL->polyline.from_SV_check(polyline_sv); RETVAL->polyline.from_SV_check(polyline_sv);
RETVAL->role = role; RETVAL->role = role;
RETVAL->mm3_per_mm = mm3_per_mm; RETVAL->mm3_per_mm = mm3_per_mm;
RETVAL->width = width;
RETVAL->height = height;
OUTPUT: OUTPUT:
RETVAL RETVAL
@ -74,6 +78,26 @@ ExtrusionPath::mm3_per_mm(...)
OUTPUT: OUTPUT:
RETVAL RETVAL
float
ExtrusionPath::width(...)
CODE:
if (items > 1) {
THIS->width = (float)SvNV(ST(1));
}
RETVAL = THIS->width;
OUTPUT:
RETVAL
float
ExtrusionPath::height(...)
CODE:
if (items > 1) {
THIS->height = (float)SvNV(ST(1));
}
RETVAL = THIS->height;
OUTPUT:
RETVAL
void void
ExtrusionPath::append(...) ExtrusionPath::append(...)
CODE: CODE: