3DScene _first_selected_object_id_for_variable_layer_height_editing method moved to c++

This commit is contained in:
Enrico Turri 2018-05-28 14:10:02 +02:00
parent 951e8528b4
commit 994222c317
8 changed files with 71 additions and 25 deletions

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@ -360,21 +360,21 @@ sub Destroy {
# # or if the initialization was done already and it failed. # # or if the initialization was done already and it failed.
# return ! (defined($self->{layer_editing_initialized}) && $self->{layer_editing_initialized} == 2); # return ! (defined($self->{layer_editing_initialized}) && $self->{layer_editing_initialized} == 2);
#} #}
#
#sub _first_selected_object_id_for_variable_layer_height_editing {
# my ($self) = @_;
# for my $i (0..$#{$self->volumes}) {
# if ($self->volumes->[$i]->selected) {
# my $object_id = int($self->volumes->[$i]->select_group_id / 1000000);
# # Objects with object_id >= 1000 have a specific meaning, for example the wipe tower proxy.
# return ($object_id >= $self->{print}->object_count) ? -1 : $object_id
# if $object_id < 10000;
# }
# }
# return -1;
#}
#============================================================================================================================== #==============================================================================================================================
sub _first_selected_object_id_for_variable_layer_height_editing {
my ($self) = @_;
for my $i (0..$#{$self->volumes}) {
if ($self->volumes->[$i]->selected) {
my $object_id = int($self->volumes->[$i]->select_group_id / 1000000);
# Objects with object_id >= 1000 have a specific meaning, for example the wipe tower proxy.
return ($object_id >= $self->{print}->object_count) ? -1 : $object_id
if $object_id < 10000;
}
}
return -1;
}
# Returns an array with (left, top, right, bottom) of the variable layer thickness bar on the screen. # Returns an array with (left, top, right, bottom) of the variable layer thickness bar on the screen.
sub _variable_layer_thickness_bar_rect_screen { sub _variable_layer_thickness_bar_rect_screen {
my ($self) = @_; my ($self) = @_;
@ -498,7 +498,7 @@ sub mouse_event {
my $pos = Slic3r::Pointf->new($e->GetPositionXY); my $pos = Slic3r::Pointf->new($e->GetPositionXY);
#============================================================================================================================== #==============================================================================================================================
my $object_idx_selected = (Slic3r::GUI::_3DScene::is_layers_editing_enabled($self) && $self->{print}) ? $self->_first_selected_object_id_for_variable_layer_height_editing : -1; my $object_idx_selected = (Slic3r::GUI::_3DScene::is_layers_editing_enabled($self) && $self->{print}) ? Slic3r::GUI::_3DScene::get_layers_editing_first_selected_object_id($self, $self->{print}->object_count) : -1;
Slic3r::GUI::_3DScene::set_layers_editing_last_object_id($self, $object_idx_selected); Slic3r::GUI::_3DScene::set_layers_editing_last_object_id($self, $object_idx_selected);
# my $object_idx_selected = $self->{layer_height_edit_last_object_id} = ($self->layer_editing_enabled && $self->{print}) ? $self->_first_selected_object_id_for_variable_layer_height_editing : -1; # my $object_idx_selected = $self->{layer_height_edit_last_object_id} = ($self->layer_editing_enabled && $self->{print}) ? $self->_first_selected_object_id_for_variable_layer_height_editing : -1;
#============================================================================================================================== #==============================================================================================================================
@ -732,9 +732,10 @@ sub mouse_wheel_event {
} }
#============================================================================================================================== #==============================================================================================================================
if (Slic3r::GUI::_3DScene::is_layers_editing_enabled($self) && $self->{print}) { if (Slic3r::GUI::_3DScene::is_layers_editing_enabled($self) && $self->{print}) {
my $object_idx_selected = Slic3r::GUI::_3DScene::get_layers_editing_first_selected_object_id($self, $self->{print}->object_count);
# if ($self->layer_editing_enabled && $self->{print}) { # if ($self->layer_editing_enabled && $self->{print}) {
# my $object_idx_selected = $self->_first_selected_object_id_for_variable_layer_height_editing;
#============================================================================================================================== #==============================================================================================================================
my $object_idx_selected = $self->_first_selected_object_id_for_variable_layer_height_editing;
if ($object_idx_selected != -1) { if ($object_idx_selected != -1) {
# A volume is selected. Test, whether hovering over a layer thickness bar. # A volume is selected. Test, whether hovering over a layer thickness bar.
if ($self->_variable_layer_thickness_bar_rect_mouse_inside($e)) { if ($self->_variable_layer_thickness_bar_rect_mouse_inside($e)) {

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@ -2075,6 +2075,11 @@ float _3DScene::get_layers_editing_cursor_z_relative(wxGLCanvas* canvas)
return s_canvas_mgr.get_layers_editing_cursor_z_relative(canvas); return s_canvas_mgr.get_layers_editing_cursor_z_relative(canvas);
} }
int _3DScene::get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count)
{
return s_canvas_mgr.get_layers_editing_first_selected_object_id(canvas, objects_count);
}
void _3DScene::zoom_to_bed(wxGLCanvas* canvas) void _3DScene::zoom_to_bed(wxGLCanvas* canvas)
{ {
s_canvas_mgr.zoom_to_bed(canvas); s_canvas_mgr.zoom_to_bed(canvas);

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@ -637,6 +637,7 @@ public:
static GLShader* get_layers_editing_shader(wxGLCanvas* canvas); static GLShader* get_layers_editing_shader(wxGLCanvas* canvas);
static float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas); static float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas);
static int get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count);
static void zoom_to_bed(wxGLCanvas* canvas); static void zoom_to_bed(wxGLCanvas* canvas);
static void zoom_to_volumes(wxGLCanvas* canvas); static void zoom_to_volumes(wxGLCanvas* canvas);

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@ -744,7 +744,7 @@ GLShader* GLCanvas3D::LayersEditing::get_shader()
return m_shader.get_shader(); return m_shader.get_shader();
} }
float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas) const float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas)
{ {
const Point& mouse_pos = canvas.get_local_mouse_position(); const Point& mouse_pos = canvas.get_local_mouse_position();
const Rect& bar_rect = _get_bar_rect_screen(canvas); const Rect& bar_rect = _get_bar_rect_screen(canvas);
@ -760,6 +760,21 @@ float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas)
-1000.0f; -1000.0f;
} }
int GLCanvas3D::LayersEditing::get_first_selected_object_id(const GLVolumeCollection& volumes, unsigned int objects_count)
{
for (const GLVolume* vol : volumes.volumes)
{
if ((vol != nullptr) && vol->selected)
{
int object_id = vol->select_group_id / 1000000;
// Objects with object_id >= 1000 have a specific meaning, for example the wipe tower proxy.
if (object_id < 10000)
return (object_id >= (int)objects_count) ? -1 : object_id;
}
}
return -1;
}
bool GLCanvas3D::LayersEditing::_is_initialized() const bool GLCanvas3D::LayersEditing::_is_initialized() const
{ {
return m_shader.is_initialized(); return m_shader.is_initialized();
@ -942,7 +957,7 @@ void GLCanvas3D::LayersEditing::_render_profile(const PrintObject& print_object,
} }
} }
Rect GLCanvas3D::LayersEditing::_get_bar_rect_screen(const GLCanvas3D& canvas) const Rect GLCanvas3D::LayersEditing::_get_bar_rect_screen(const GLCanvas3D& canvas)
{ {
const Size& cnv_size = canvas.get_canvas_size(); const Size& cnv_size = canvas.get_canvas_size();
float w = (float)cnv_size.get_width(); float w = (float)cnv_size.get_width();
@ -951,7 +966,7 @@ Rect GLCanvas3D::LayersEditing::_get_bar_rect_screen(const GLCanvas3D& canvas) c
return Rect(w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, 0.0f, w, h - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT); return Rect(w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, 0.0f, w, h - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT);
} }
Rect GLCanvas3D::LayersEditing::_get_reset_rect_screen(const GLCanvas3D& canvas) const Rect GLCanvas3D::LayersEditing::_get_reset_rect_screen(const GLCanvas3D& canvas)
{ {
const Size& cnv_size = canvas.get_canvas_size(); const Size& cnv_size = canvas.get_canvas_size();
float w = (float)cnv_size.get_width(); float w = (float)cnv_size.get_width();
@ -960,7 +975,7 @@ Rect GLCanvas3D::LayersEditing::_get_reset_rect_screen(const GLCanvas3D& canvas)
return Rect(w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, h - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT, w, h); return Rect(w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, h - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT, w, h);
} }
Rect GLCanvas3D::LayersEditing::_get_bar_rect_viewport(const GLCanvas3D& canvas) const Rect GLCanvas3D::LayersEditing::_get_bar_rect_viewport(const GLCanvas3D& canvas)
{ {
const Size& cnv_size = canvas.get_canvas_size(); const Size& cnv_size = canvas.get_canvas_size();
float half_w = 0.5f * (float)cnv_size.get_width(); float half_w = 0.5f * (float)cnv_size.get_width();
@ -972,7 +987,7 @@ Rect GLCanvas3D::LayersEditing::_get_bar_rect_viewport(const GLCanvas3D& canvas)
return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom); return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom);
} }
Rect GLCanvas3D::LayersEditing::_get_reset_rect_viewport(const GLCanvas3D& canvas) const Rect GLCanvas3D::LayersEditing::_get_reset_rect_viewport(const GLCanvas3D& canvas)
{ {
const Size& cnv_size = canvas.get_canvas_size(); const Size& cnv_size = canvas.get_canvas_size();
float half_w = 0.5f * (float)cnv_size.get_width(); float half_w = 0.5f * (float)cnv_size.get_width();
@ -1654,6 +1669,11 @@ float GLCanvas3D::get_layers_editing_cursor_z_relative(const GLCanvas3D& canvas)
return m_layers_editing.get_cursor_z_relative(canvas); return m_layers_editing.get_cursor_z_relative(canvas);
} }
int GLCanvas3D::get_layers_editing_first_selected_object_id(unsigned int objects_count) const
{
return (m_volumes != nullptr) ? m_layers_editing.get_first_selected_object_id(*m_volumes, objects_count) : -1;
}
void GLCanvas3D::render_bed() const void GLCanvas3D::render_bed() const
{ {
m_bed.render(); m_bed.render();

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@ -256,7 +256,8 @@ public:
GLShader* get_shader(); GLShader* get_shader();
float get_cursor_z_relative(const GLCanvas3D& canvas) const; static float get_cursor_z_relative(const GLCanvas3D& canvas);
static int get_first_selected_object_id(const GLVolumeCollection& volumes, unsigned int objects_count);
private: private:
bool _is_initialized() const; bool _is_initialized() const;
@ -265,10 +266,10 @@ public:
void _render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const; void _render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const;
void _render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const; void _render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const;
void _render_profile(const PrintObject& print_object, const Rect& bar_rect) const; void _render_profile(const PrintObject& print_object, const Rect& bar_rect) const;
Rect _get_bar_rect_screen(const GLCanvas3D& canvas) const; static Rect _get_bar_rect_screen(const GLCanvas3D& canvas);
Rect _get_reset_rect_screen(const GLCanvas3D& canvas) const; static Rect _get_reset_rect_screen(const GLCanvas3D& canvas);
Rect _get_bar_rect_viewport(const GLCanvas3D& canvas) const; static Rect _get_bar_rect_viewport(const GLCanvas3D& canvas);
Rect _get_reset_rect_viewport(const GLCanvas3D& canvas) const; static Rect _get_reset_rect_viewport(const GLCanvas3D& canvas);
}; };
class Mouse class Mouse
@ -416,6 +417,7 @@ public:
GLShader* get_layers_editing_shader(); GLShader* get_layers_editing_shader();
float get_layers_editing_cursor_z_relative(const GLCanvas3D& canvas) const; float get_layers_editing_cursor_z_relative(const GLCanvas3D& canvas) const;
int get_layers_editing_first_selected_object_id(unsigned int objects_count) const;
void zoom_to_bed(); void zoom_to_bed();
void zoom_to_volumes(); void zoom_to_volumes();

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@ -556,6 +556,12 @@ float GLCanvas3DManager::get_layers_editing_cursor_z_relative(wxGLCanvas* canvas
return (it != m_canvases.end()) ? it->second->get_layers_editing_cursor_z_relative(*it->second) : 0.0f; return (it != m_canvases.end()) ? it->second->get_layers_editing_cursor_z_relative(*it->second) : 0.0f;
} }
int GLCanvas3DManager::get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_layers_editing_first_selected_object_id(objects_count) : 0.;
}
void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas) void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas)
{ {
CanvasesMap::iterator it = _get_canvas(canvas); CanvasesMap::iterator it = _get_canvas(canvas);

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@ -137,6 +137,7 @@ public:
GLShader* get_layers_editing_shader(wxGLCanvas* canvas); GLShader* get_layers_editing_shader(wxGLCanvas* canvas);
float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const; float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const;
int get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count) const;
void zoom_to_bed(wxGLCanvas* canvas); void zoom_to_bed(wxGLCanvas* canvas);
void zoom_to_volumes(wxGLCanvas* canvas); void zoom_to_volumes(wxGLCanvas* canvas);

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@ -670,6 +670,16 @@ get_layers_editing_cursor_z_relative(canvas)
OUTPUT: OUTPUT:
RETVAL RETVAL
int
get_layers_editing_first_selected_object_id(canvas, objects_count)
SV *canvas;
unsigned int objects_count;
CODE:
RETVAL = _3DScene::get_layers_editing_first_selected_object_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), objects_count);
OUTPUT:
RETVAL
void void
zoom_to_bed(canvas) zoom_to_bed(canvas)
SV *canvas; SV *canvas;