diff --git a/src/slic3r/GUI/Gizmos/GLGizmoEmboss.cpp b/src/slic3r/GUI/Gizmos/GLGizmoEmboss.cpp index 5ae47c4fe..a29665029 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoEmboss.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoEmboss.cpp @@ -2868,6 +2868,14 @@ void GLGizmoEmboss::do_rotate(float relative_z_angle) m_parent.do_rotate(snapshot_name); } namespace priv { + +/// +/// Transform origin of Text volume onto surface of model. +/// +/// Text +/// AABB trees of object +/// Transformation of actual instance +/// True when transform otherwise false bool transform_on_surface(ModelVolume &volume, RaycastManager &raycast_manager, const Selection &selection) { // Move object on surface diff --git a/src/slic3r/Utils/RaycastManager.cpp b/src/slic3r/Utils/RaycastManager.cpp index ab5720d8a..afaf053a8 100644 --- a/src/slic3r/Utils/RaycastManager.cpp +++ b/src/slic3r/Utils/RaycastManager.cpp @@ -134,7 +134,7 @@ std::optional RaycastManager::unproject(const Vec3d &point, if (raycaster_it == m_raycasters.end()) continue; const MeshRaycaster &raycaster = *(raycaster_it->second); const AABBMesh& mesh = raycaster.get_aabb_mesh(); - const Transform3d & tr_inv = transformation.inverse(); + Transform3d tr_inv = transformation.inverse(); Vec3d mesh_point = tr_inv * point; Vec3d mesh_direction = tr_inv.linear() * direction; std::vector hits = mesh.query_ray_hits(mesh_point, mesh_direction); @@ -151,22 +151,24 @@ std::optional RaycastManager::unproject(const Vec3d &point, } std::optional RaycastManager::closest(const Vec3d &point, const ISkip *skip) const { - Vec3f point_f = point.cast(); std::optional closest; for (const auto &item : m_transformations) { const TrKey &key = item.first; size_t volume_id = key.second; if (skip != nullptr && skip->skip(volume_id)) continue; - const Transform3d &transformation = item.second; auto raycaster_it = std::find_if(m_raycasters.begin(), m_raycasters.end(), [volume_id](const RaycastManager::Raycaster &it) -> bool { return volume_id == it.first; }); if (raycaster_it == m_raycasters.end()) continue; const MeshRaycaster &raycaster = *(raycaster_it->second); + const Transform3d &transformation = item.second; + Transform3d tr_inv = transformation.inverse(); + Vec3d mesh_point_d = tr_inv * point; + Vec3f mesh_point_f = mesh_point_d.cast(); Vec3f n; - Vec3f p = raycaster.get_closest_point(point_f, &n); - double squared_distance = (point_f - p).squaredNorm(); + Vec3f p = raycaster.get_closest_point(mesh_point_f, &n); + double squared_distance = (mesh_point_f - p).squaredNorm(); if (closest.has_value() && closest->squared_distance < squared_distance) continue; SurfacePoint surface_point(p,n);