Merge branch 'master' into fs_undoredo
This commit is contained in:
commit
997a8b9cf2
@ -1,3 +1,5 @@
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min_slic3r_version = 2.6.0-alpha5
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1.0.1 General rework. Fix start gcodes.
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||||
min_slic3r_version = 2.6.0-alpha0
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1.0.0 Initial Rigid3D bundle
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||||
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||||
|
@ -5,7 +5,7 @@
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name = Rigid3D
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||||
# Configuration version of this file. Config file will only be installed, if the config_version differs.
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# This means, the server may force the PrusaSlicer configuration to be downgraded.
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||||
config_version = 1.0.0
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||||
config_version = 1.0.1
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||||
# Where to get the updates from?
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config_update_url = https://files.prusa3d.com/wp-content/uploads/repository/PrusaSlicer-settings-master/live/Rigid3D/
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# changelog_url = https://files.prusa3d.com/?latest=slicer-profiles&lng=%1%
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@ -64,7 +64,7 @@ bridge_angle = 0
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bridge_flow_ratio = 1
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||||
bridge_speed = 60
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||||
brim_separation = 0
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||||
brim_type = no_brim
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brim_type = outer_only
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brim_width = 0
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||||
clip_multipart_objects = 1
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||||
compatible_printers =
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@ -75,19 +75,19 @@ dont_support_bridges = 1
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draft_shield = disabled
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||||
elefant_foot_compensation = 0
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ensure_vertical_shell_thickness = 0
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||||
external_perimeter_extrusion_width = 0.45
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||||
external_perimeter_extrusion_width = 0
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external_perimeter_speed = 50%
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external_perimeters_first = 1
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extra_perimeters = 1
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extruder_clearance_height = 20
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extruder_clearance_radius = 20
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extrusion_width = 0.45
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extrusion_width = 0
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fill_angle = 45
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fill_density = 10%
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fill_pattern = line
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first_layer_acceleration = 0
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first_layer_acceleration_over_raft = 0
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||||
first_layer_extrusion_width = 0.42
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||||
first_layer_extrusion_width = 0
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first_layer_height = 0.2
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first_layer_speed = 50%
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first_layer_speed_over_raft = 30
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@ -105,8 +105,8 @@ infill_anchor = 2.5
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infill_anchor_max = 12
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infill_every_layers = 1
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infill_extruder = 1
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infill_extrusion_width = 0.45
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||||
infill_first = 1
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infill_extrusion_width = 0
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||||
infill_first = 0
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||||
infill_only_where_needed = 0
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||||
infill_overlap = 25%
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infill_speed = 60
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||||
@ -124,11 +124,11 @@ mmu_segmented_region_max_width = 0
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notes =
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only_retract_when_crossing_perimeters = 0
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ooze_prevention = 0
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output_filename_format = {input_filename_base}_{layer_height}mm_{initial_filament_type}_{printer_model}_{print_time}.gcode
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output_filename_format = {input_filename_base}_{layer_height}mm_{initial_filament_type}_{printer_model}.gcode
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overhangs = 1
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perimeter_acceleration = 0
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perimeter_extruder = 1
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perimeter_extrusion_width = 0.45
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perimeter_extrusion_width = 0
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perimeter_speed = 60
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perimeters = 2
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post_process =
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@ -139,7 +139,7 @@ raft_first_layer_density = 90%
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raft_first_layer_expansion = 3
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raft_layers = 0
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resolution = 0
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seam_position = rear
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seam_position = random
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single_extruder_multi_material_priming = 1
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skirt_distance = 6
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skirt_height = 1
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@ -147,14 +147,14 @@ skirts = 0
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slice_closing_radius = 0.049
|
||||
slicing_mode = regular
|
||||
small_perimeter_speed = 15
|
||||
solid_infill_below_area = 70
|
||||
solid_infill_below_area = 0
|
||||
solid_infill_every_layers = 0
|
||||
solid_infill_extruder = 1
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||||
solid_infill_extrusion_width = 0.45
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||||
solid_infill_extrusion_width = 0
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||||
solid_infill_speed = 100%
|
||||
spiral_vase = 0
|
||||
standby_temperature_delta = -5
|
||||
support_material = 0
|
||||
support_material = 1
|
||||
support_material_angle = 0
|
||||
support_material_auto = 1
|
||||
support_material_bottom_contact_distance = 0
|
||||
@ -164,7 +164,7 @@ support_material_closing_radius = 2
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||||
support_material_contact_distance = 0.2
|
||||
support_material_enforce_layers = 0
|
||||
support_material_extruder = 1
|
||||
support_material_extrusion_width = 0.35
|
||||
support_material_extrusion_width = 0
|
||||
support_material_interface_contact_loops = 0
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||||
support_material_interface_extruder = 1
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||||
support_material_interface_layers = 3
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@ -174,7 +174,7 @@ support_material_interface_speed = 100%
|
||||
support_material_pattern = rectilinear
|
||||
support_material_spacing = 2.5
|
||||
support_material_speed = 60
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||||
support_material_style = grid
|
||||
support_material_style = organic
|
||||
support_material_synchronize_layers = 0
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||||
support_material_threshold = 0
|
||||
support_material_with_sheath = 1
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@ -182,7 +182,7 @@ support_material_xy_spacing = 50%
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||||
thick_bridges = 0
|
||||
thin_walls = 1
|
||||
top_fill_pattern = monotonic
|
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top_infill_extrusion_width = 0.4
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||||
top_infill_extrusion_width = 0
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||||
top_solid_infill_speed = 100%
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||||
top_solid_min_thickness = 0.8
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||||
travel_speed = 80
|
||||
@ -408,7 +408,7 @@ pause_print_gcode = M0
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||||
printer_settings_id =
|
||||
printer_technology = FFF
|
||||
printer_variant = 0.4
|
||||
remaining_times = 1
|
||||
remaining_times = 0
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||||
retract_before_travel = 2
|
||||
retract_before_wipe = 0%
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||||
retract_layer_change = 0
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||||
@ -438,7 +438,7 @@ bed_shape = 0x0,200x0,200x200,0x200
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||||
max_print_height = 190
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||||
printer_model = Zero2
|
||||
printer_notes = Don't remove the following keywords! These keywords are used in the "compatible printer" condition of the print and filament profiles to link the particular print and filament profiles to this printer profile.\nPRINTER_VENDOR_RIGID3D\nPRINTER_MODEL_ZERO2\nPRINTER_HAS_HEATEDBED\n
|
||||
start_gcode = G21\nG92 E0\nG28\nM420 S1\nM107\nG90\nG1 X10.0 Y0.1 Z0.3 F3000.0\nG1 X190.0 Y0.1 Z0.3 F1500.0 E15\nG1 X190 Y0.4 Z0.3 F3000.0\nG1 X10.0 Y0.4 Z0.3 F1500.0 E30\nG1 Z2.0 F1500.0\nG92 E0\n
|
||||
start_gcode = G21\nG92 E0\nM140 S[first_layer_bed_temperature]\nM104 S[first_layer_temperature]\nG28\nM420 S1\nM107\nG90\nM190 S[first_layer_bed_temperature]\nM109 S[first_layer_temperature]\nG1 X10.0 Y0.1 Z0.3 F3000.0\nG1 X190.0 Y0.1 Z0.3 F1500.0 E15\nG1 X190 Y0.4 Z0.3 F3000.0\nG1 X10.0 Y0.4 Z0.3 F1500.0 E30\nG1 Z2.0 F1500.0\nG92 E0\n
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||||
end_gcode = G1 X0 Y180\nM107\nG91\nG0 Z20\nT0\nG1 E-1\nM104 T0 S0\nG90\nG92 E0\nM140 S0\nM84\nM300 S2093 P150\nM300 S2637 P150\nM300 S3135 P150\nM300 S4186 P150\nM300 S3135 P150\nM300 S2637 P150\nM300 S2793 P150\nM300 S2349 P150\nM300 S1975 P150\nM300 S2093 P450\n
|
||||
|
||||
[printer:Rigid3D Zero3]
|
||||
@ -447,7 +447,7 @@ bed_shape = 0x0,200x0,200x200,0x200
|
||||
max_print_height = 200
|
||||
printer_model = Zero3
|
||||
printer_notes = Don't remove the following keywords! These keywords are used in the "compatible printer" condition of the print and filament profiles to link the particular print and filament profiles to this printer profile.\nPRINTER_VENDOR_RIGID3D\nPRINTER_MODEL_ZERO3\nPRINTER_HAS_HEATEDBED\n
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||||
start_gcode = G21\nG92 E0\nG28\nM420 S1\nM107\nG90\nG1 X10.0 Y0.1 Z0.3 F3000.0\nG1 X190.0 Y0.1 Z0.3 F1500.0 E15\nG1 X190 Y0.4 Z0.3 F3000.0\nG1 X10.0 Y0.4 Z0.3 F1500.0 E30\nG1 Z2.0 F1500.0\nG92 E0\n
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||||
start_gcode = G21\nG92 E0\nM140 S[first_layer_bed_temperature]\nM104 S[first_layer_temperature]\nG28\nM420 S1\nM107\nG90\nM190 S[first_layer_bed_temperature]\nM109 S[first_layer_temperature]\nG1 X10.0 Y0.1 Z0.3 F3000.0\nG1 X190.0 Y0.1 Z0.3 F1500.0 E15\nG1 X190 Y0.4 Z0.3 F3000.0\nG1 X10.0 Y0.4 Z0.3 F1500.0 E30\nG1 Z2.0 F1500.0\nG92 E0\n
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end_gcode = G92 E0\nT0\nG1 F1800 E-2\nG27 P2\nM107\nM104 T0 S0\nM140 S0\nG90\nG92 E0\nM18\n
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|
||||
[printer:Rigid3D Mucit]
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@ -456,7 +456,7 @@ bed_shape = 0x0,150x0,150x150,0x150
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max_print_height = 150
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printer_model = Mucit
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printer_notes = Don't remove the following keywords! These keywords are used in the "compatible printer" condition of the print and filament profiles to link the particular print and filament profiles to this printer profile.\nPRINTER_VENDOR_RIGID3D\nPRINTER_MODEL_MUCIT\n
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||||
start_gcode = G21\nG92 E0\nG28\nM420 S1\nM107\nG90\nG1 X10.0 Y0.1 Z0.3 F3000.0\nG1 X140.0 Y0.1 Z0.3 F1500.0 E10\nG1 X140 Y0.4 Z0.3 F3000.0\nG1 X10.0 Y0.4 Z0.3 F1500.0 E20\nG1 Z2.0 F1500.0\nG92 E0\n
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start_gcode = G21\nG92 E0\nM140 S[first_layer_bed_temperature]\nM104 S[first_layer_temperature]\nG28\nM420 S1\nM107\nG90\nM190 S[first_layer_bed_temperature]\nM109 S[first_layer_temperature]\nG1 X10.0 Y0.1 Z0.3 F3000.0\nG1 X140.0 Y0.1 Z0.3 F1500.0 E10\nG1 X140 Y0.4 Z0.3 F3000.0\nG1 X10.0 Y0.4 Z0.3 F1500.0 E20\nG1 Z2.0 F1500.0\nG92 E0\n
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||||
end_gcode = G1 X0 Y140\nM107\nG91\nG0 Z20\nT0\nG1 E-2\nM104 T0 S0\nG90\nG92 E0\nM140 S0\nM84\nM300 S2093 P150\nM300 S2637 P150\nM300 S3135 P150\nM300 S4186 P150\nM300 S3135 P150\nM300 S2637 P150\nM300 S2793 P150\nM300 S2349 P150\nM300 S1975 P150\nM300 S2093 P450\n
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|
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[printer:Rigid3D Mucit2]
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@ -465,5 +465,5 @@ bed_shape = 0x0,150x0,150x150,0x150
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max_print_height = 150
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printer_model = Mucit2
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printer_notes = Don't remove the following keywords! These keywords are used in the "compatible printer" condition of the print and filament profiles to link the particular print and filament profiles to this printer profile.\nPRINTER_VENDOR_RIGID3D\nPRINTER_MODEL_MUCIT2\nPRINTER_HAS_HEATEDBED\n
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start_gcode = G21\nG92 E0\nG28\nM420 S1\nM107\nG90\nG1 X10.0 Y0.1 Z0.3 F3000.0\nG1 X140.0 Y0.1 Z0.3 F1500.0 E10\nG1 X140 Y0.4 Z0.3 F3000.0\nG1 X10.0 Y0.4 Z0.3 F1500.0 E20\nG1 Z2.0 F1500.0\nG92 E0\n
|
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start_gcode = G21\nG92 E0\nM140 S[first_layer_bed_temperature]\nM104 S[first_layer_temperature]\nG28\nM420 S1\nM107\nG90\nM190 S[first_layer_bed_temperature]\nM109 S[first_layer_temperature]\nG1 X10.0 Y0.1 Z0.3 F3000.0\nG1 X140.0 Y0.1 Z0.3 F1500.0 E10\nG1 X140 Y0.4 Z0.3 F3000.0\nG1 X10.0 Y0.4 Z0.3 F1500.0 E20\nG1 Z2.0 F1500.0\nG92 E0\n
|
||||
end_gcode = G92 E0\nT0\nG1 F1800 E-2\nG27 P2\nM107\nM104 T0 S0\nM140 S0\nG90\nG92 E0\nM18\n
|
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|
@ -216,7 +216,11 @@ public:
|
||||
// load bitmap for logo
|
||||
BitmapCache bmp_cache;
|
||||
int logo_size = lround(width * 0.25);
|
||||
wxBitmap logo_bmp = *bmp_cache.load_svg(wxGetApp().logo_name(), logo_size, logo_size);
|
||||
wxBitmap* logo_bmp_ptr = bmp_cache.load_svg(wxGetApp().logo_name(), logo_size, logo_size);
|
||||
if (logo_bmp_ptr == nullptr)
|
||||
return;
|
||||
|
||||
wxBitmap logo_bmp = *logo_bmp_ptr;
|
||||
|
||||
wxCoord margin = int(m_scale * 20);
|
||||
|
||||
|
@ -1678,12 +1678,12 @@ void ImGuiWrapper::init_font(bool compress)
|
||||
int width, height;
|
||||
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bits (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory.
|
||||
|
||||
// Fill rectangles from the SVG-icons
|
||||
for (auto icon : font_icons) {
|
||||
auto load_icon_from_svg = [this, &io, pixels, width, &rect_id](const std::pair<const wchar_t, std::string> icon, int icon_sz) {
|
||||
if (const ImFontAtlas::CustomRect* rect = io.Fonts->GetCustomRectByIndex(rect_id)) {
|
||||
assert(rect->Width == icon_sz);
|
||||
assert(rect->Height == icon_sz);
|
||||
std::vector<unsigned char> raw_data = load_svg(icon.second, icon_sz, icon_sz);
|
||||
if (!raw_data.empty()) {
|
||||
const ImU32* pIn = (ImU32*)raw_data.data();
|
||||
for (int y = 0; y < icon_sz; y++) {
|
||||
ImU32* pOut = (ImU32*)pixels + (rect->Y + y) * width + (rect->X);
|
||||
@ -1691,43 +1691,23 @@ void ImGuiWrapper::init_font(bool compress)
|
||||
*pOut++ = *pIn++;
|
||||
}
|
||||
}
|
||||
}
|
||||
rect_id++;
|
||||
};
|
||||
|
||||
// Fill rectangles from the SVG-icons
|
||||
for (auto icon : font_icons) {
|
||||
load_icon_from_svg(icon, icon_sz);
|
||||
}
|
||||
|
||||
icon_sz *= 2; // default size of large icon is 32 px
|
||||
for (auto icon : font_icons_large) {
|
||||
if (const ImFontAtlas::CustomRect* rect = io.Fonts->GetCustomRectByIndex(rect_id)) {
|
||||
assert(rect->Width == icon_sz);
|
||||
assert(rect->Height == icon_sz);
|
||||
std::vector<unsigned char> raw_data = load_svg(icon.second, icon_sz, icon_sz);
|
||||
if (raw_data.empty()) {
|
||||
rect_id++;
|
||||
continue;
|
||||
}
|
||||
const ImU32* pIn = (ImU32*)raw_data.data();
|
||||
for (int y = 0; y < icon_sz; y++) {
|
||||
ImU32* pOut = (ImU32*)pixels + (rect->Y + y) * width + (rect->X);
|
||||
for (int x = 0; x < icon_sz; x++)
|
||||
*pOut++ = *pIn++;
|
||||
}
|
||||
}
|
||||
rect_id++;
|
||||
load_icon_from_svg(icon, icon_sz);
|
||||
}
|
||||
|
||||
icon_sz *= 2; // default size of extra large icon is 64 px
|
||||
for (auto icon : font_icons_extra_large) {
|
||||
if (const ImFontAtlas::CustomRect* rect = io.Fonts->GetCustomRectByIndex(rect_id)) {
|
||||
assert(rect->Width == icon_sz);
|
||||
assert(rect->Height == icon_sz);
|
||||
std::vector<unsigned char> raw_data = load_svg(icon.second, icon_sz, icon_sz);
|
||||
const ImU32* pIn = (ImU32*)raw_data.data();
|
||||
for (int y = 0; y < icon_sz; y++) {
|
||||
ImU32* pOut = (ImU32*)pixels + (rect->Y + y) * width + (rect->X);
|
||||
for (int x = 0; x < icon_sz; x++)
|
||||
*pOut++ = *pIn++;
|
||||
}
|
||||
}
|
||||
rect_id++;
|
||||
load_icon_from_svg(icon, icon_sz);
|
||||
}
|
||||
|
||||
// Upload texture to graphics system
|
||||
|
@ -3,6 +3,8 @@
|
||||
|
||||
#include "Camera.hpp"
|
||||
#include "GUI_App.hpp"
|
||||
#include "Selection.hpp"
|
||||
#include "Plater.hpp"
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
@ -88,10 +90,48 @@ void SceneRaycaster::remove_raycaster(std::shared_ptr<SceneRaycasterItem> item)
|
||||
|
||||
SceneRaycaster::HitResult SceneRaycaster::hit(const Vec2d& mouse_pos, const Camera& camera, const ClippingPlane* clipping_plane) const
|
||||
{
|
||||
// helper class used to return currently selected volume as hit when overlapping with other volumes
|
||||
// to allow the user to click and drag on a selected volume
|
||||
class VolumeKeeper
|
||||
{
|
||||
std::optional<unsigned int> m_selected_volume_id;
|
||||
Vec3f m_closest_hit_pos{ std::numeric_limits<float>::max(), std::numeric_limits<float>::max(), std::numeric_limits<float>::max() };
|
||||
bool m_selected_volume_already_found{ false };
|
||||
|
||||
public:
|
||||
VolumeKeeper() {
|
||||
const Selection& selection = wxGetApp().plater()->get_selection();
|
||||
if (selection.is_single_volume() || selection.is_single_modifier()) {
|
||||
const GLVolume* volume = selection.get_first_volume();
|
||||
if (!volume->is_wipe_tower && !volume->is_sla_pad() && !volume->is_sla_support())
|
||||
m_selected_volume_id = *selection.get_volume_idxs().begin();
|
||||
}
|
||||
}
|
||||
|
||||
bool is_active() const { return m_selected_volume_id.has_value(); }
|
||||
const Vec3f& get_closest_hit_pos() const { return m_closest_hit_pos; }
|
||||
bool check_hit_result(const HitResult& hit) {
|
||||
assert(is_active());
|
||||
|
||||
if (m_selected_volume_already_found && hit.type == SceneRaycaster::EType::Volume && hit.position.isApprox(m_closest_hit_pos))
|
||||
return false;
|
||||
|
||||
if (hit.type == SceneRaycaster::EType::Volume)
|
||||
m_selected_volume_already_found = *m_selected_volume_id == decode_id(hit.type, hit.raycaster_id);
|
||||
|
||||
m_closest_hit_pos = hit.position;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
VolumeKeeper volume_keeper;
|
||||
|
||||
double closest_hit_squared_distance = std::numeric_limits<double>::max();
|
||||
auto is_closest = [&closest_hit_squared_distance](const Camera& camera, const Vec3f& hit) {
|
||||
auto is_closest = [&closest_hit_squared_distance, &volume_keeper](const Camera& camera, const Vec3f& hit) {
|
||||
const double hit_squared_distance = (camera.get_position() - hit.cast<double>()).squaredNorm();
|
||||
const bool ret = hit_squared_distance < closest_hit_squared_distance;
|
||||
bool ret = hit_squared_distance < closest_hit_squared_distance;
|
||||
if (volume_keeper.is_active())
|
||||
ret |= hit.isApprox(volume_keeper.get_closest_hit_pos());
|
||||
if (ret)
|
||||
closest_hit_squared_distance = hit_squared_distance;
|
||||
return ret;
|
||||
@ -103,7 +143,7 @@ SceneRaycaster::HitResult SceneRaycaster::hit(const Vec2d& mouse_pos, const Came
|
||||
|
||||
HitResult ret;
|
||||
|
||||
auto test_raycasters = [this, is_closest, clipping_plane](EType type, const Vec2d& mouse_pos, const Camera& camera, HitResult& ret) {
|
||||
auto test_raycasters = [this, is_closest, clipping_plane, &volume_keeper](EType type, const Vec2d& mouse_pos, const Camera& camera, HitResult& ret) {
|
||||
const ClippingPlane* clip_plane = (clipping_plane != nullptr && type == EType::Volume) ? clipping_plane : nullptr;
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||||
const std::vector<std::shared_ptr<SceneRaycasterItem>>* raycasters = get_raycasters(type);
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||||
const Vec3f camera_forward = camera.get_dir_forward().cast<float>();
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||||
@ -119,6 +159,11 @@ SceneRaycaster::HitResult SceneRaycaster::hit(const Vec2d& mouse_pos, const Came
|
||||
current_hit.normal = (trafo.matrix().block(0, 0, 3, 3).inverse().transpose() * current_hit.normal.cast<double>()).normalized().cast<float>();
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||||
if (item->use_back_faces() || current_hit.normal.dot(camera_forward) < 0.0f) {
|
||||
if (is_closest(camera, current_hit.position)) {
|
||||
if (volume_keeper.is_active()) {
|
||||
if (volume_keeper.check_hit_result(current_hit))
|
||||
ret = current_hit;
|
||||
}
|
||||
else
|
||||
ret = current_hit;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user