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@ -1,7 +1,7 @@
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package Slic3r::GCode;
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use Moo;
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use List::Util qw(first);
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use List::Util qw(min max first);
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use Slic3r::ExtrusionPath ':roles';
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use Slic3r::Geometry qw(scale unscale scaled_epsilon points_coincide PI X Y A B);
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@ -19,10 +19,16 @@ has 'total_extrusion_length' => (is => 'rw', default => sub {0} );
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has 'lifted' => (is => 'rw', default => sub {0} );
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has 'last_pos' => (is => 'rw', default => sub { Slic3r::Point->new(0,0) } );
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has 'last_speed' => (is => 'rw', default => sub {""});
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has 'last_f' => (is => 'rw', default => sub {""});
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has 'force_f' => (is => 'rw', default => sub {0});
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has 'last_fan_speed' => (is => 'rw', default => sub {0});
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has 'last_path' => (is => 'rw');
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has 'dec' => (is => 'ro', default => sub { 3 } );
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# used for vibration limit:
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has 'last_dir' => (is => 'ro', default => sub { [0,0] });
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has 'segment_time' => (is => 'ro', default => sub { [ [0,0,0], [0,0,0] ] });
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# calculate speeds (mm/min)
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has 'speeds' => (
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is => 'ro',
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@ -69,6 +75,7 @@ sub move_z {
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my $current_z = $self->z;
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if (!defined $current_z || $current_z != ($z + $self->lifted)) {
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$gcode .= $self->retract(move_z => $z);
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$self->speed('travel');
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$gcode .= $self->G0(undef, $z, 0, $comment || ('move to next layer (' . $self->layer->id . ')'))
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unless ($current_z // -1) != ($self->z // -1);
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}
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@ -149,6 +156,7 @@ sub extrude_path {
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my $point = Slic3r::Geometry::point_along_segment(@$last_line, $last_line->length + scale $path->flow_spacing);
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bless $point, 'Slic3r::Point';
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$point->rotate(PI/6, $last_line->[B]);
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$self->speed('travel');
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$gcode .= $self->G0($point, undef, 0, "move inwards before travel");
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}
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}
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@ -158,6 +166,7 @@ sub extrude_path {
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}
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# go to first point of extrusion path
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$self->speed('travel');
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$gcode .= $self->G0($path->points->[0], undef, 0, "move to first $description point")
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if !points_coincide($self->last_pos, $path->points->[0]);
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@ -181,23 +190,23 @@ sub extrude_path {
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$self->speed( $role_speeds{$path->role} || die "Unknown role: " . $path->role );
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my $path_length = 0;
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if ($path->isa('Slic3r::ExtrusionPath::Arc')) {
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$path_length = $path->length;
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$path_length = unscale $path->length;
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$gcode .= $self->G2_G3($path->points->[-1], $path->orientation,
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$path->center, $e * unscale $path_length, $description);
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} else {
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foreach my $line ($path->lines) {
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my $line_length = $line->length;
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my $line_length = unscale $line->length;
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$path_length += $line_length;
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$gcode .= $self->G1($line->[B], undef, $e * unscale $line_length, $description);
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$gcode .= $self->G1($line->[B], undef, $e * $line_length, $description);
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}
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}
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if ($Slic3r::Config->cooling) {
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my $path_time = unscale($path_length) / $self->speeds->{$self->last_speed} * 60;
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my $path_time = $path_length / $self->speeds->{$self->last_speed} * 60;
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if ($self->layer->id == 0) {
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$path_time = $Slic3r::Config->first_layer_speed =~ /^(\d+(?:\.\d+)?)%$/
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? $path_time / ($1/100)
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: unscale($path_length) / $Slic3r::Config->first_layer_speed * 60;
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: $path_length / $Slic3r::Config->first_layer_speed * 60;
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}
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$self->elapsed_time($self->elapsed_time + $path_time);
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}
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@ -268,6 +277,7 @@ sub unretract {
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my $gcode = "";
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if ($self->lifted) {
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$self->speed('travel');
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$gcode .= $self->G0(undef, $self->z - $self->lifted, 0, 'restore layer Z');
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$self->lifted(0);
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}
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@ -312,10 +322,12 @@ sub _G0_G1 {
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my ($gcode, $point, $z, $e, $comment) = @_;
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my $dec = $self->dec;
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my $speed_factor;
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if ($point) {
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$gcode .= sprintf " X%.${dec}f Y%.${dec}f",
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($point->x * &Slic3r::SCALING_FACTOR) + $self->shift_x - $self->extruder->extruder_offset->[X],
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($point->y * &Slic3r::SCALING_FACTOR) + $self->shift_y - $self->extruder->extruder_offset->[Y]; #**
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$speed_factor = $self->_limit_frequency($point);
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$self->last_pos($point->clone);
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}
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if (defined $z && (!defined $self->z || $z != $self->z)) {
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@ -323,7 +335,7 @@ sub _G0_G1 {
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$gcode .= sprintf " Z%.${dec}f", $z;
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}
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return $self->_Gx($gcode, $e, $comment);
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return $self->_Gx($gcode, $e, $speed_factor, $comment);
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}
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sub G2_G3 {
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@ -343,39 +355,45 @@ sub G2_G3 {
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($center->[Y] - $self->last_pos->[Y]) * &Slic3r::SCALING_FACTOR;
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$self->last_pos($point);
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return $self->_Gx($gcode, $e, $comment);
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return $self->_Gx($gcode, $e, undef, $comment);
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}
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sub _Gx {
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my $self = shift;
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my ($gcode, $e, $comment) = @_;
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my ($gcode, $e, $speed_factor, $comment) = @_;
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my $dec = $self->dec;
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# determine speed
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my $speed = ($e ? $self->speed : 'travel');
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# output speed if it's different from last one used
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# (goal: reduce gcode size)
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my $append_bridge_off = 0;
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if ($speed ne $self->last_speed) {
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if ($speed eq 'bridge') {
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my $F;
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if ($self->speed ne $self->last_speed) {
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if ($self->speed eq 'bridge') {
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$gcode = ";_BRIDGE_FAN_START\n$gcode";
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} elsif ($self->last_speed eq 'bridge') {
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$append_bridge_off = 1;
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}
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# apply the speed reduction for print moves on bottom layer
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my $speed_f = $speed eq 'retract'
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$F = $self->speed eq 'retract'
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? ($self->extruder->retract_speed_mm_min)
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: $self->speeds->{$speed};
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: $self->speeds->{$self->speed} // $self->speed;
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if ($e && $self->layer && $self->layer->id == 0 && $comment !~ /retract/) {
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$speed_f = $Slic3r::Config->first_layer_speed =~ /^(\d+(?:\.\d+)?)%$/
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? ($speed_f * $1/100)
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$F = $Slic3r::Config->first_layer_speed =~ /^(\d+(?:\.\d+)?)%$/
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? ($F * $1/100)
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: $Slic3r::Config->first_layer_speed * 60;
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}
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$gcode .= sprintf " F%.${dec}f", $speed_f;
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$self->last_speed($speed);
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$self->last_speed($self->speed);
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$self->last_f($F);
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$F *= $speed_factor // 1;
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} elsif (defined $speed_factor && $speed_factor != 1) {
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$gcode .= sprintf " F%.${dec}f", ($self->last_f * $speed_factor);
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$self->force_f(1); # next move will need explicit F
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} elsif ($self->force_f) {
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$gcode .= sprintf " F%.${dec}f", $self->last_f;
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$self->force_f(0);
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}
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$gcode .= sprintf " F%.${dec}f", $F if defined $F;
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# output extrusion distance
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if ($e && $Slic3r::Config->extrusion_axis) {
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@ -472,4 +490,40 @@ sub set_bed_temperature {
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return $gcode;
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}
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# http://hydraraptor.blogspot.it/2010/12/frequency-limit.html
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# the following implementation is inspired by Marlin code
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sub _limit_frequency {
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my $self = shift;
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my ($point) = @_;
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return if $Slic3r::Config->vibration_limit == 0;
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my $min_time = 1 / ($Slic3r::Config->vibration_limit * 60);
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# calculate the move vector and move direction
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my @move = map unscale $_, @{ Slic3r::Line->new($self->last_pos, $point)->vector->[B] };
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my @dir = map { $move[$_] ? (($move[$_] > 0) ? 1 : -1) : 0 } X,Y;
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my $factor = 1;
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my $segment_time = abs(max(@move)) / $self->speeds->{$self->speed};
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if ($segment_time > 0) {
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my @max_segment_time = ();
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foreach my $axis (X,Y) {
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if ($self->last_dir->[$axis] == $dir[$axis]) {
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$self->segment_time->[$axis][0] += $segment_time;
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} else {
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@{ $self->segment_time->[$axis] } = ($segment_time, @{ $self->segment_time->[$axis] }[0,1]);
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}
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$max_segment_time[$axis] = max($self->segment_time->[$axis][0], max($self->segment_time->[$axis][1], $self->segment_time->[$axis][2]));
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$self->last_dir->[$axis] = $dir[$axis] if $dir[$axis];
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}
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my $min_segment_time = min(@max_segment_time);
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if ($min_segment_time < $min_time) {
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$factor = $min_segment_time / $min_time;
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}
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}
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return $factor;
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}
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1;
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