New selection -> Fixed selection cleanup in GLCanvas3D::reset_volumes()
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@ -2893,11 +2893,11 @@ void GLCanvas3D::reset_volumes()
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return;
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#endif // !ENABLE_USE_UNIQUE_GLCONTEXT
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m_volumes.release_geometry();
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m_volumes.clear();
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#if ENABLE_EXTENDED_SELECTION
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m_selection.clear();
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#endif // ENABLE_EXTENDED_SELECTION
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m_volumes.release_geometry();
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m_volumes.clear();
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m_dirty = true;
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}
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