Lighter implementation of the slicing algorithm to save memory and time
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ecf4099611
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3 changed files with 52 additions and 77 deletions
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@ -23,10 +23,6 @@ has 'top_infill_flow' => (is => 'rw');
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has 'infill_area_threshold' => (is => 'lazy');
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has 'overhang_width' => (is => 'lazy');
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# collection of spare segments generated by slicing the original geometry;
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# these need to be merged in continuos (closed) polylines
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has 'lines' => (is => 'rw', default => sub { [] });
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# collection of surfaces generated by slicing the original geometry
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# divided by type top/bottom/internal
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has 'slices' => (is => 'rw', default => sub { [] });
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@ -155,10 +155,12 @@ sub slice {
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for my $region_id (0 .. $#{$self->meshes}) {
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my $mesh = $self->meshes->[$region_id]; # ignore undef meshes
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my %lines = (); # layer_id => [ lines ]
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my $apply_lines = sub {
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my $lines = shift;
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foreach my $layer_id (keys %$lines) {
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push @{$self->layers->[$layer_id]->regions->[$region_id]->lines}, @{$lines->{$layer_id}};
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$lines{$layer_id} ||= [];
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push @{$lines{$layer_id}}, @{$lines->{$layer_id}};
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}
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};
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Slic3r::parallelize(
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@ -187,36 +189,31 @@ sub slice {
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},
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);
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$self->meshes->[$region_id] = undef; # free memory
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# free memory
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undef $mesh;
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undef $self->meshes->[$region_id];
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foreach my $layer (@{ $self->layers }) {
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Slic3r::debugf "Making surfaces for layer %d (slice z = %f):\n",
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$layer->id, unscale $layer->slice_z if $Slic3r::debug;
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my $layerm = $layer->regions->[$region_id];
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my ($slicing_errors, $loops) = Slic3r::TriangleMesh::make_loops($lines{$layer->id});
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$layer->slicing_errors(1) if $slicing_errors;
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$layerm->make_surfaces($loops);
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# free memory
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delete $lines{$layer->id};
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}
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}
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# free memory
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$self->meshes(undef);
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# remove last layer(s) if empty
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pop @{$self->layers} while @{$self->layers} && (!map @{$_->lines}, @{$self->layers->[-1]->regions});
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pop @{$self->layers} while @{$self->layers} && (!map @{$_->slices}, @{$self->layers->[-1]->regions});
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foreach my $layer (@{ $self->layers }) {
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Slic3r::debugf "Making surfaces for layer %d (slice z = %f):\n",
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$layer->id, unscale $layer->slice_z if $Slic3r::debug;
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# layer currently has many lines representing intersections of
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# model facets with the layer plane. there may also be lines
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# that we need to ignore (for example, when two non-horizontal
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# facets share a common edge on our plane, we get a single line;
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# however that line has no meaning for our layer as it's enclosed
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# inside a closed polyline)
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# build surfaces from sparse lines
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foreach my $layerm (@{$layer->regions}) {
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my ($slicing_errors, $loops) = Slic3r::TriangleMesh::make_loops($layerm->lines);
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$layer->slicing_errors(1) if $slicing_errors;
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$layerm->make_surfaces($loops);
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# free memory
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$layerm->lines(undef);
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}
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# merge all regions' slices to get islands
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$layer->make_slices;
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}
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@ -18,13 +18,13 @@ has 'edges_facets' => (is => 'rw'); # id => [ $f1_id, $f2_id, (...) ]
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use constant MIN => 0;
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use constant MAX => 1;
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use constant I_FMT => 'ffllLllc';
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use constant I_B => 0;
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use constant I_A_ID => 1;
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use constant I_B_ID => 2;
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use constant I_FACET_INDEX => 3;
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use constant I_PREV_FACET_INDEX => 4;
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use constant I_NEXT_FACET_INDEX => 5;
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use constant I_FMT => 'ffffllllc';
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use constant I_A => 0;
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use constant I_B => 1;
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use constant I_A_ID => 2;
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use constant I_B_ID => 3;
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use constant I_EDGE_A_ID => 4;
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use constant I_EDGE_B_ID => 5;
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use constant I_FACET_EDGE => 6;
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use constant FE_TOP => 0;
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@ -171,8 +171,8 @@ sub unpack_line {
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my ($packed) = @_;
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my $data = [ unpack I_FMT, $packed ];
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splice @$data, 0, 2, [ @$data[0,1] ];
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$data->[$_] = undef for grep $data->[$_] == -1, I_A_ID, I_B_ID, I_FACET_EDGE, I_PREV_FACET_INDEX, I_NEXT_FACET_INDEX;
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splice @$data, 0, 4, [ @$data[0,1] ], [ @$data[2,3] ];
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$data->[$_] = undef for grep $data->[$_] == -1, I_A_ID, I_B_ID, I_EDGE_A_ID, I_EDGE_B_ID, I_FACET_EDGE;
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return $data;
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}
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@ -217,12 +217,8 @@ sub make_loops {
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@lines = grep $_, @lines;
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# count relationships
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my %prev_count = (); # how many lines have the same prev_facet_index
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my %a_count = (); # how many lines have the same a_id
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foreach my $line (@lines) {
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if (defined $line->[I_PREV_FACET_INDEX]) {
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$prev_count{$line->[I_PREV_FACET_INDEX]}++;
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}
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if (defined $line->[I_A_ID]) {
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$a_count{$line->[I_A_ID]}++;
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}
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@ -259,8 +255,8 @@ sub make_loops {
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}
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# optimization: build indexes of lines
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my %by_facet_index = map { $lines[$_][I_FACET_INDEX] => $_ }
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grep defined $lines[$_][I_FACET_INDEX],
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my %by_edge_a_id = map { $lines[$_][I_EDGE_A_ID] => $_ }
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grep defined $lines[$_][I_EDGE_A_ID],
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(0..$#lines);
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my %by_a_id = map { $lines[$_][I_A_ID] => $_ }
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grep defined $lines[$_][I_A_ID],
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@ -269,17 +265,16 @@ sub make_loops {
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my (@polygons, @failed_loops, %visited_lines) = ();
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my $slicing_errors = 0;
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CYCLE: for (my $i = 0; $i <= $#lines; $i++) {
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my $line = $lines[$i];
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my $line = my $first_line = $lines[$i];
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next if $visited_lines{$line};
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my @points = ();
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my $first_facet_index = $line->[I_FACET_INDEX];
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do {
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my $next_line;
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if (defined $line->[I_NEXT_FACET_INDEX] && exists $by_facet_index{$line->[I_NEXT_FACET_INDEX]}) {
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$next_line = $lines[$by_facet_index{$line->[I_NEXT_FACET_INDEX]}];
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if (defined $line->[I_EDGE_B_ID] && exists $by_edge_a_id{$line->[I_EDGE_B_ID]}) {
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$next_line = $lines[ $by_edge_a_id{$line->[I_EDGE_B_ID]} ];
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} elsif (defined $line->[I_B_ID] && exists $by_a_id{$line->[I_B_ID]}) {
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$next_line = $lines[$by_a_id{$line->[I_B_ID]}];
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$next_line = $lines[ $by_a_id{$line->[I_B_ID]} ];
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} else {
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Slic3r::debugf " line has no next_facet_index or b_id\n";
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$slicing_errors = 1;
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@ -292,11 +287,11 @@ sub make_loops {
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$slicing_errors = 1;
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push @failed_loops, [@points] if @points;
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next CYCLE;
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} elsif (defined $next_line->[I_PREV_FACET_INDEX] && $next_line->[I_PREV_FACET_INDEX] != $line->[I_FACET_INDEX]) {
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Slic3r::debugf " wrong prev_facet_index\n";
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$slicing_errors = 1;
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push @failed_loops, [@points] if @points;
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next CYCLE;
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#} elsif (defined $next_line->[I_PREV_FACET_INDEX] && $next_line->[I_PREV_FACET_INDEX] != $line->[I_FACET_INDEX]) {
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# Slic3r::debugf " wrong prev_facet_index\n";
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# $slicing_errors = 1;
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# push @failed_loops, [@points] if @points;
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# next CYCLE;
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} elsif (defined $next_line->[I_A_ID] && $next_line->[I_A_ID] != $line->[I_B_ID]) {
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Slic3r::debugf " wrong a_id\n";
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$slicing_errors = 1;
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@ -307,7 +302,7 @@ sub make_loops {
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push @points, $next_line->[I_B];
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$visited_lines{$next_line} = 1;
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$line = $next_line;
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} while ($first_facet_index != $line->[I_FACET_INDEX]);
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} while ($line ne $first_line);
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push @polygons, Slic3r::Polygon->new(@points);
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Slic3r::debugf " Discovered %s polygon of %d points\n",
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@ -475,16 +470,13 @@ sub intersect_facet {
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# We assume that this method is never being called for horizontal
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# facets, so no other edge is going to be on this layer.
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return pack I_FMT, (
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$a->[X], $a->[Y], # I_A
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$b->[X], $b->[Y], # I_B
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$a_id, # I_A_ID
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$b_id, # I_B_ID
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$facet_id, # I_FACET_INDEX
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-1, # I_PREV_FACET_INDEX
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-1, # I_NEXT_FACET_INDEX
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-1, # I_EDGE_A_ID
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-1, # I_EDGE_B_ID
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$edge_type, # I_FACET_EDGE
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# Unused data:
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# a => [$a->[X], $a->[Y]],
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);
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#print "Horizontal edge at $z!\n";
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@ -511,35 +503,25 @@ sub intersect_facet {
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}
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}
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if (@points_on_layer == 2 && @intersection_points == 1) {
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$points[ $points_on_layer[1] ] = undef;
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@points = grep $_, @points;
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}
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if (@points_on_layer == 2 && @intersection_points == 0) {
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if (same_point(map $points[$_], @points_on_layer)) {
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return ();
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if (@points_on_layer == 2) {
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if (@intersection_points == 1) {
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splice @points, $points_on_layer[1], 1;
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} elsif (@intersection_points == 0) {
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return if same_point(@points[@points_on_layer]);
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}
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}
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if (@points) {
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# defensive programming:
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die "Facets must intersect each plane 0 or 2 times" if @points != 2;
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# connect points:
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my ($prev_facet_index, $next_facet_index) = (undef, undef);
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$prev_facet_index = +(grep $_ != $facet_id, @{$self->edges_facets->[$points[B][3]]})[0]
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if defined $points[B][3];
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$next_facet_index = +(grep $_ != $facet_id, @{$self->edges_facets->[$points[A][3]]})[0]
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if defined $points[A][3];
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return pack I_FMT, (
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$points[B][X], $points[B][Y], # I_A
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$points[A][X], $points[A][Y], # I_B
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$points[B][2] // -1, # I_A_ID /
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$points[A][2] // -1, # I_B_ID /
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$facet_id, # I_FACET_INDEX
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$prev_facet_index // -1, # I_PREV_FACET_INDEX /
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$next_facet_index // -1, # I_NEXT_FACET_INDEX /
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$points[B][3] // -1, # I_EDGE_A_ID /
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$points[A][3] // -1, # I_EDGE_B_ID /
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-1, # I_FACET_EDGE
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);
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#printf " intersection points at z = %f: %f,%f - %f,%f\n", $z, map @$_, @intersection_points;
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