Assign default material to OBJ files too
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@ -1,6 +1,8 @@
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package Slic3r::Format::OBJ;
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use Moo;
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use File::Basename qw(basename);
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sub read_file {
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my $self = shift;
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my ($file) = @_;
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@ -22,8 +24,12 @@ sub read_file {
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$mesh->repair;
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my $model = Slic3r::Model->new;
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my $material_id = basename($file);
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$model->set_material($material_id);
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my $object = $model->add_object;
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my $volume = $object->add_volume(mesh => $mesh);
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my $volume = $object->add_volume(mesh => $mesh, material_id => $material_id);
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return $model;
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}
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