Small refactoring -> GLGizmosManager gets model from selection and not from canvas
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@ -465,7 +465,6 @@ public:
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void set_config(const DynamicPrintConfig* config);
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void set_config(const DynamicPrintConfig* config);
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void set_process(BackgroundSlicingProcess* process);
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void set_process(BackgroundSlicingProcess* process);
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void set_model(Model* model);
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void set_model(Model* model);
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Model* get_model() { return m_model; }
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const Selection& get_selection() const { return m_selection; }
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const Selection& get_selection() const { return m_selection; }
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Selection& get_selection() { return m_selection; }
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Selection& get_selection() { return m_selection; }
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@ -278,7 +278,7 @@ void GLGizmosManager::update_data(GLCanvas3D& canvas)
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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set_scale(volume->get_instance_scaling_factor());
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set_scale(volume->get_instance_scaling_factor());
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set_rotation(Vec3d::Zero());
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set_rotation(Vec3d::Zero());
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ModelObject* model_object = canvas.get_model()->objects[selection.get_object_idx()];
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ModelObject* model_object = selection.get_model()->objects[selection.get_object_idx()];
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set_flattening_data(model_object);
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set_flattening_data(model_object);
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set_sla_support_data(model_object, selection);
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set_sla_support_data(model_object, selection);
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}
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}
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@ -294,7 +294,7 @@ void GLGizmosManager::update_data(GLCanvas3D& canvas)
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{
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{
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set_scale(Vec3d::Ones());
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set_scale(Vec3d::Ones());
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set_rotation(Vec3d::Zero());
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set_rotation(Vec3d::Zero());
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set_flattening_data(selection.is_from_single_object() ? canvas.get_model()->objects[selection.get_object_idx()] : nullptr);
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set_flattening_data(selection.is_from_single_object() ? selection.get_model()->objects[selection.get_object_idx()] : nullptr);
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set_sla_support_data(nullptr, selection);
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set_sla_support_data(nullptr, selection);
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}
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}
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}
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}
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