Sla support points are saved in ModelObject
This commit is contained in:
parent
b96831529f
commit
9b5c7aadad
@ -1519,7 +1519,7 @@ void GLCanvas3D::Gizmos::set_flattening_data(const ModelObject* model_object)
|
||||
reinterpret_cast<GLGizmoFlatten*>(it->second)->set_flattening_data(model_object);
|
||||
}
|
||||
|
||||
void GLCanvas3D::Gizmos::set_model_object_ptr(const ModelObject* model_object)
|
||||
void GLCanvas3D::Gizmos::set_model_object_ptr(ModelObject* model_object)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
@ -403,7 +403,7 @@ class GLCanvas3D
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
void set_flattening_data(const ModelObject* model_object);
|
||||
|
||||
void set_model_object_ptr(const ModelObject* model_object);
|
||||
void set_model_object_ptr(ModelObject* model_object);
|
||||
void clicked_on_object(const Vec2d& mouse_position);
|
||||
void delete_current_grabber(bool delete_all = false);
|
||||
|
||||
|
@ -1648,7 +1648,7 @@ void GLGizmoSlaSupports::render_grabbers(bool picking) const
|
||||
::glEnable(GL_LIGHTING);
|
||||
::glColor3f((GLfloat)render_color[0], (GLfloat)render_color[1], (GLfloat)render_color[2]);
|
||||
::glPushMatrix();
|
||||
const Vec3d& center = m_grabbers[i].center;
|
||||
Vec3d center = m_model_object->instances.front()->world_matrix() * m_grabbers[i].center;
|
||||
::glTranslatef((GLfloat)center(0), (GLfloat)center(1), (GLfloat)center(2));
|
||||
GLUquadricObj *quadric;
|
||||
quadric = ::gluNewQuadric();
|
||||
@ -1661,33 +1661,87 @@ void GLGizmoSlaSupports::render_grabbers(bool picking) const
|
||||
}
|
||||
}
|
||||
|
||||
bool GLGizmoSlaSupports::is_mesh_update_necessary() const
|
||||
{
|
||||
if (m_state != On || !m_model_object || m_model_object->instances.empty())
|
||||
return false;
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
if (m_model_object->volumes.size() != m_source_data.bounding_boxes.size()
|
||||
|| (m_model_object->instances.front()->world_matrix() * m_source_data.matrix.inverse() * Vec3d(1., 1., 1.) - Vec3d(1., 1., 1.)).norm() > 0.001 )
|
||||
#else
|
||||
if (m_model_object->volumes.size() != m_source_data.bounding_boxes.size()
|
||||
|| m_model_object->instances.front()->scaling_factor != m_source_data.scaling_factor
|
||||
|| m_model_object->instances.front()->rotation != m_source_data.rotation)
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
return true;
|
||||
|
||||
// now compare the bounding boxes:
|
||||
for (unsigned int i=0; i<m_model_object->volumes.size(); ++i)
|
||||
if (m_model_object->volumes[i]->get_convex_hull().bounding_box() != m_source_data.bounding_boxes[i])
|
||||
return true;
|
||||
|
||||
// following should detect direct mesh changes (can be removed after the mesh is made completely immutable):
|
||||
const float* first_vertex = m_model_object->volumes.front()->get_convex_hull().first_vertex();
|
||||
Vec3d first_point((double)first_vertex[0], (double)first_vertex[1], (double)first_vertex[2]);
|
||||
if (first_point != m_source_data.mesh_first_point)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void GLGizmoSlaSupports::update_mesh()
|
||||
{
|
||||
Eigen::MatrixXf& V = m_V;
|
||||
Eigen::MatrixXi& F = m_F;
|
||||
|
||||
TriangleMesh combined_mesh;
|
||||
for (const ModelVolume* vol : m_model_object->volumes)
|
||||
combined_mesh.merge(vol->mesh);
|
||||
//combined_mesh.scale(m_model_object->instances.front()->scaling_factor);
|
||||
//combined_mesh.rotate_z(m_model_object->instances.front()->rotation);
|
||||
//const stl_file& stl = combined_mesh.stl;
|
||||
const stl_file& stl = m_model_object->mesh().stl;
|
||||
|
||||
V.resize(3*stl.stats.number_of_facets, 3);
|
||||
F.resize(stl.stats.number_of_facets, 3);
|
||||
for (unsigned int i=0; i<stl.stats.number_of_facets; ++i) {
|
||||
const stl_facet* facet = stl.facet_start+i;
|
||||
V(3*i+0, 0) = facet->vertex[0](0); V(3*i+0, 1) = facet->vertex[0](1); V(3*i+0, 2) = facet->vertex[0](2);
|
||||
V(3*i+1, 0) = facet->vertex[1](0); V(3*i+1, 1) = facet->vertex[1](1); V(3*i+1, 2) = facet->vertex[1](2);
|
||||
V(3*i+2, 0) = facet->vertex[2](0); V(3*i+2, 1) = facet->vertex[2](1); V(3*i+2, 2) = facet->vertex[2](2);
|
||||
F(i, 0) = 3*i+0;
|
||||
F(i, 1) = 3*i+1;
|
||||
F(i, 2) = 3*i+2;
|
||||
}
|
||||
|
||||
// now we must save what we calculated the mesh from, so we can tell when to recalculate:
|
||||
m_source_data.bounding_boxes.clear();
|
||||
for (const auto& vol : m_model_object->volumes)
|
||||
m_source_data.bounding_boxes.push_back(vol->get_convex_hull().bounding_box());
|
||||
#if !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
m_source_data.scaling_factor = m_model_object->instances.front()->scaling_factor;
|
||||
m_source_data.rotation = m_model_object->instances.front()->rotation;
|
||||
#else
|
||||
m_source_data.matrix = m_model_object->instances.front()->world_matrix();
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
const float* first_vertex = m_model_object->volumes.front()->get_convex_hull().first_vertex();
|
||||
m_source_data.mesh_first_point = Vec3d((double)first_vertex[0], (double)first_vertex[1], (double)first_vertex[2]);
|
||||
|
||||
|
||||
// we'll now reload Grabbers (selection might have changed):
|
||||
m_grabbers.clear();
|
||||
for (const Vec3f& point : m_model_object->sla_support_points) {
|
||||
m_grabbers.push_back(Grabber());
|
||||
m_grabbers.back().center = point.cast<double>();
|
||||
}
|
||||
}
|
||||
|
||||
Vec3f GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos)
|
||||
{
|
||||
// if the gizmo doesn't have the V, F structures for igl, calculate them first:
|
||||
if (m_V.size() == 0) {
|
||||
Eigen::MatrixXf& V = m_V;
|
||||
Eigen::MatrixXi& F = m_F;
|
||||
|
||||
TriangleMesh combined_mesh;
|
||||
for (const ModelVolume* vol : m_model_object->volumes)
|
||||
combined_mesh.merge(vol->mesh);
|
||||
//combined_mesh.scale(m_model_object->instances.front()->scaling_factor);
|
||||
//combined_mesh.rotate_z(m_model_object->instances.front()->rotation);
|
||||
//const stl_file& stl = combined_mesh.stl;
|
||||
const stl_file& stl = m_model_object->mesh().stl;
|
||||
|
||||
V.resize(3*stl.stats.number_of_facets, 3);
|
||||
F.resize(stl.stats.number_of_facets, 3);
|
||||
for (unsigned int i=0; i<stl.stats.number_of_facets; ++i) {
|
||||
const stl_facet* facet = stl.facet_start+i;
|
||||
V(3*i+0, 0) = facet->vertex[0](0); V(3*i+0, 1) = facet->vertex[0](1); V(3*i+0, 2) = facet->vertex[0](2);
|
||||
V(3*i+1, 0) = facet->vertex[1](0); V(3*i+1, 1) = facet->vertex[1](1); V(3*i+1, 2) = facet->vertex[1](2);
|
||||
V(3*i+2, 0) = facet->vertex[2](0); V(3*i+2, 1) = facet->vertex[2](1); V(3*i+2, 2) = facet->vertex[2](2);
|
||||
F(i, 0) = 3*i+0;
|
||||
F(i, 1) = 3*i+1;
|
||||
F(i, 2) = 3*i+2;
|
||||
}
|
||||
}
|
||||
if (m_V.size() == 0 || is_mesh_update_necessary())
|
||||
update_mesh();
|
||||
|
||||
Eigen::Matrix<GLint, 4, 1, Eigen::DontAlign> viewport;
|
||||
::glGetIntegerv(GL_VIEWPORT, viewport.data());
|
||||
@ -1712,7 +1766,8 @@ Vec3f GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos)
|
||||
const Vec3f& a = m_V.row(m_F(fid, 0));
|
||||
const Vec3f& b = m_V.row(m_F(fid, 1));
|
||||
const Vec3f& c = m_V.row(m_F(fid, 2));
|
||||
return bc(0)*a + bc(1)*b + bc(2)*c;
|
||||
Vec3f point = bc(0)*a + bc(1)*b + bc(2)*c;
|
||||
return m_model_object->instances.front()->world_matrix().inverse().cast<float>() * point;
|
||||
}
|
||||
|
||||
void GLGizmoSlaSupports::clicked_on_object(const Vec2d& mouse_position)
|
||||
@ -1722,6 +1777,7 @@ void GLGizmoSlaSupports::clicked_on_object(const Vec2d& mouse_position)
|
||||
new_pos = unproject_on_mesh(mouse_position); // this can throw - we don't want to create a new grabber in that case
|
||||
m_grabbers.push_back(Grabber());
|
||||
m_grabbers.back().center = new_pos.cast<double>();
|
||||
m_model_object->sla_support_points.push_back(new_pos);
|
||||
}
|
||||
catch (...) {}
|
||||
}
|
||||
@ -1730,10 +1786,12 @@ void GLGizmoSlaSupports::delete_current_grabber(bool delete_all)
|
||||
{
|
||||
if (delete_all) {
|
||||
m_grabbers.clear();
|
||||
m_model_object->sla_support_points.clear();
|
||||
}
|
||||
else
|
||||
if (m_hover_id != -1) {
|
||||
m_grabbers.erase(m_grabbers.begin() + m_hover_id);
|
||||
m_model_object->sla_support_points.erase(m_model_object->sla_support_points.begin() + m_hover_id);
|
||||
m_hover_id = -1;
|
||||
}
|
||||
}
|
||||
@ -1745,6 +1803,7 @@ void GLGizmoSlaSupports::on_update(const Linef3& mouse_ray, const Point* mouse_p
|
||||
try {
|
||||
new_pos = unproject_on_mesh(Vec2d((*mouse_pos)(0), (*mouse_pos)(1)));
|
||||
m_grabbers[m_hover_id].center = new_pos.cast<double>();
|
||||
m_model_object->sla_support_points[m_hover_id] = new_pos;
|
||||
}
|
||||
catch (...) {}
|
||||
}
|
||||
|
@ -409,15 +409,28 @@ protected:
|
||||
class GLGizmoSlaSupports : public GLGizmoBase
|
||||
{
|
||||
private:
|
||||
const ModelObject* m_model_object = nullptr;
|
||||
ModelObject* m_model_object = nullptr;
|
||||
Vec3f unproject_on_mesh(const Vec2d& mouse_pos);
|
||||
|
||||
Eigen::MatrixXf m_V; // vertices
|
||||
Eigen::MatrixXi m_F; // facets indices
|
||||
struct SourceDataSummary {
|
||||
std::vector<BoundingBoxf3> bounding_boxes; // bounding boxes of convex hulls of individual volumes
|
||||
#if !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
float scaling_factor;
|
||||
float rotation;
|
||||
#else
|
||||
Transform3d matrix;
|
||||
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
Vec3d mesh_first_point;
|
||||
};
|
||||
|
||||
// This holds information to decide whether recalculation is necessary:
|
||||
SourceDataSummary m_source_data;
|
||||
|
||||
public:
|
||||
explicit GLGizmoSlaSupports(GLCanvas3D& parent);
|
||||
void set_model_object_ptr(const ModelObject* model_object) { m_model_object = model_object; }
|
||||
void set_model_object_ptr(ModelObject* model_object) { m_model_object = model_object; if (is_mesh_update_necessary()) update_mesh(); }
|
||||
void clicked_on_object(const Vec2d& mouse_position);
|
||||
void delete_current_grabber(bool delete_all);
|
||||
|
||||
@ -428,9 +441,17 @@ private:
|
||||
void on_render_for_picking(const BoundingBoxf3& box) const;
|
||||
void render_grabbers(bool picking = false) const;
|
||||
void render_tooltip_texture() const;
|
||||
bool is_mesh_update_necessary() const;
|
||||
void update_mesh();
|
||||
|
||||
mutable GLTexture m_tooltip_texture;
|
||||
mutable GLTexture m_reset_texture;
|
||||
|
||||
protected:
|
||||
void on_set_state() override {
|
||||
if (m_state == On && is_mesh_update_necessary())
|
||||
update_mesh();
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace GUI
|
||||
|
Loading…
Reference in New Issue
Block a user