Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_custom_bed
This commit is contained in:
commit
9bcdb2ebd0
3 changed files with 206 additions and 225 deletions
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@ -1138,7 +1138,6 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar
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, m_moving_enabled(false)
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, m_dynamic_background_enabled(false)
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, m_multisample_allowed(false)
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, m_regenerate_volumes(true)
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, m_moving(false)
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, m_tab_down(false)
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, m_cursor_type(Standard)
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@ -1777,12 +1776,6 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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PrinterTechnology printer_technology = m_process->current_printer_technology();
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int volume_idx_wipe_tower_old = -1;
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if (printer_technology == ptSLA)
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// Always do the full refresh in SLA mode to show / hide SLA support structures when an object is moved outside / inside the build volume.
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m_regenerate_volumes = true;
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if (m_regenerate_volumes)
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{
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// Release invalidated volumes to conserve GPU memory in case of delayed refresh (see m_reload_delayed).
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// First initialize model_volumes_new_sorted & model_instances_new_sorted.
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for (int object_idx = 0; object_idx < (int)m_model->objects.size(); ++ object_idx) {
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@ -1873,15 +1866,12 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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}
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}
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sort_remove_duplicates(instance_ids_selected);
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}
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if (m_reload_delayed)
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return;
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bool update_object_list = false;
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if (m_regenerate_volumes)
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{
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if (m_volumes.volumes != glvolumes_new)
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update_object_list = true;
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m_volumes.volumes = std::move(glvolumes_new);
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@ -2015,7 +2005,6 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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m_selection.instances_changed(instance_ids_selected);
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else
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m_selection.volumes_changed(map_glvolume_old_to_new);
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}
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m_gizmos.update_data();
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m_gizmos.refresh_on_off_state();
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@ -2058,9 +2047,6 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, false));
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}
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// restore to default value
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m_regenerate_volumes = true;
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m_camera.set_scene_box(scene_bounding_box());
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if (m_selection.is_empty())
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@ -2832,7 +2818,6 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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}
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m_regenerate_volumes = false;
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m_selection.translate(cur_pos - m_mouse.drag.start_position_3D);
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wxGetApp().obj_manipul()->set_dirty();
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m_dirty = true;
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@ -2892,7 +2877,6 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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else if ((m_mouse.drag.move_volume_idx != -1) && m_mouse.dragging)
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{
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m_regenerate_volumes = false;
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do_move(L("Move Object"));
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wxGetApp().obj_manipul()->set_dirty();
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// Let the plater know that the dragging finished, so a delayed refresh
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@ -437,7 +437,6 @@ private:
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bool m_moving_enabled;
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bool m_dynamic_background_enabled;
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bool m_multisample_allowed;
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bool m_regenerate_volumes;
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bool m_moving;
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bool m_tab_down;
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ECursorType m_cursor_type;
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@ -626,7 +625,6 @@ public:
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Linef3 mouse_ray(const Point& mouse_pos);
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void set_mouse_as_dragging() { m_mouse.dragging = true; }
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void disable_regenerate_volumes() { m_regenerate_volumes = false; }
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void refresh_camera_scene_box() { m_camera.set_scene_box(scene_bounding_box()); }
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bool is_mouse_dragging() const { return m_mouse.dragging; }
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@ -623,7 +623,6 @@ bool GLGizmosManager::on_mouse(wxMouseEvent& evt)
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{
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case Move:
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{
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m_parent.disable_regenerate_volumes();
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m_parent.do_move(L("Gizmo-Move"));
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break;
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}
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