Revert "Refactoring: initialize all layers at once and avoid duplication of slicing height math". #637

This reverts commit 08270022dd.
This commit is contained in:
Alessandro Ranellucci 2012-08-26 17:47:00 +02:00
parent 08270022dd
commit 9bd1b0f6ba
3 changed files with 24 additions and 25 deletions

View File

@ -477,7 +477,7 @@ sub make_skirt {
$skirt_height = $self->layer_count if $skirt_height > $self->layer_count;
my @points = ();
foreach my $obj_idx (0 .. $#{$self->objects}) {
my @layers = map $self->objects->[$obj_idx]->layers->[$_], 0..($skirt_height-1);
my @layers = map $self->objects->[$obj_idx]->layer($_), 0..($skirt_height-1);
my @layer_points = (
(map @$_, map @{$_->expolygon}, map @{$_->slices}, @layers),
(map @$_, map @{$_->thin_walls}, @layers),

View File

@ -2,42 +2,39 @@ package Slic3r::Print::Object;
use Moo;
use Slic3r::ExtrusionPath ':roles';
use Slic3r::Geometry qw(Z scale unscale deg2rad);
use Slic3r::Geometry qw(scale unscale deg2rad);
use Slic3r::Geometry::Clipper qw(diff_ex intersection_ex union_ex);
use Slic3r::Surface ':types';
has 'input_file' => (is => 'rw', required => 0);
has 'mesh' => (is => 'rw', required => 0);
has 'size' => (is => 'rw', required => 1);
has 'layers' => (is => 'rw', default => sub { [] } );
sub BUILD {
my $self = shift;
# make layers
while (!@{$self->layers} || $self->layers->[-1]->slice_z < $self->size->[Z]) {
push @{$self->layers}, Slic3r::Layer->new(id => $#{$self->layers} + 1);
}
}
has 'layers' => (
traits => ['Array'],
is => 'rw',
#isa => 'ArrayRef[Slic3r::Layer]',
default => sub { [] },
);
sub layer_count {
my $self = shift;
return scalar @{ $self->layers };
}
sub get_layer_range {
sub layer {
my $self = shift;
my ($min_z, $max_z) = @_;
my ($layer_id) = @_;
my ($min_layer, $max_layer) = (0, undef);
for my $layer (@{$self->layers}) {
$min_layer = $layer->id if $layer->slice_z <= $min_z;
if ($layer->slice_z >= $max_z) {
$max_layer = $layer->id;
last;
# extend our print by creating all necessary layers
if ($self->layer_count < $layer_id + 1) {
for (my $i = $self->layer_count; $i <= $layer_id; $i++) {
push @{ $self->layers }, Slic3r::Layer->new(id => $i);
}
}
return ($min_layer, $max_layer);
return $self->layers->[$layer_id];
}
sub slice {
@ -49,7 +46,7 @@ sub slice {
my $apply_lines = sub {
my $lines = shift;
foreach my $layer_id (keys %$lines) {
my $layer = $self->layers->[$layer_id];
my $layer = $self->layer($layer_id);
push @{$layer->lines}, @{$lines->{$layer_id}};
}
};
@ -402,7 +399,7 @@ sub combine_infill {
# start from bottom, skip first layer
for (my $i = 1; $i < $self->layer_count; $i++) {
my $layer = $self->layers->[$i];
my $layer = $self->layer($i);
# skip layer if no internal fill surfaces
next if !grep $_->surface_type == S_TYPE_INTERNAL, @{$layer->fill_surfaces};
@ -411,7 +408,7 @@ sub combine_infill {
# we do this from the greater depth to the smaller
for (my $d = $Slic3r::Config->infill_every_layers - 1; $d >= 1; $d--) {
next if ($i - $d) < 0;
my $lower_layer = $self->layers->[$i - 1];
my $lower_layer = $self->layer($i - 1);
# select surfaces of the lower layer having the depth we're looking for
my @lower_surfaces = grep $_->depth_layers == $d && $_->surface_type == S_TYPE_INTERNAL,

View File

@ -401,12 +401,14 @@ sub slice_facet {
}
# calculate the layer extents
my ($min_layer, $max_layer) = $print_object->get_layer_range($min_z, $max_z);
my $min_layer = int((unscale($min_z) - ($Slic3r::Config->get_value('first_layer_height') + $Slic3r::Config->layer_height / 2)) / $Slic3r::Config->layer_height) - 2;
$min_layer = 0 if $min_layer < 0;
my $max_layer = int((unscale($max_z) - ($Slic3r::Config->get_value('first_layer_height') + $Slic3r::Config->layer_height / 2)) / $Slic3r::Config->layer_height) + 2;
Slic3r::debugf "layers: min = %s, max = %s\n", $min_layer, $max_layer;
my $lines = {}; # layer_id => [ lines ]
for (my $layer_id = $min_layer; $layer_id <= $max_layer; $layer_id++) {
my $layer = $print_object->layers->[$layer_id];
my $layer = $print_object->layer($layer_id);
$lines->{$layer_id} ||= [];
push @{ $lines->{$layer_id} }, $self->intersect_facet($facet_id, $layer->slice_z);
}