Incomplete work for porting BoundingBox to XS

This commit is contained in:
Alessandro Ranellucci 2014-01-06 18:29:10 +01:00
parent 3e93a14912
commit 9c0a6a79d3
17 changed files with 421 additions and 18 deletions

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@ -33,14 +33,6 @@ sub new_from_bb {
]); ]);
} }
# 3D
sub new_from_points_3D {
my $class = shift;
my ($points) = @_;
return $class->new(extents => [ Slic3r::Geometry::bounding_box_3D($points) ]);
}
sub merge { sub merge {
my $class = shift; my $class = shift;
my (@bounding_boxes) = @_; my (@bounding_boxes) = @_;

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@ -88,7 +88,7 @@ sub set_material {
my $self = shift; my $self = shift;
my ($material_id, $attributes) = @_; my ($material_id, $attributes) = @_;
return $self->materials->{$material_id} = Slic3r::Model::Region->new( return $self->materials->{$material_id} = Slic3r::Model::Material->new(
model => $self, model => $self,
attributes => $attributes || {}, attributes => $attributes || {},
); );
@ -319,7 +319,7 @@ sub get_material_name {
return $name; return $name;
} }
package Slic3r::Model::Region; package Slic3r::Model::Material;
use Moo; use Moo;
has 'model' => (is => 'ro', weak_ref => 1, required => 1); has 'model' => (is => 'ro', weak_ref => 1, required => 1);

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@ -24,9 +24,4 @@ sub facets_count {
return $self->stats->{number_of_facets}; return $self->stats->{number_of_facets};
} }
sub bounding_box {
my $self = shift;
return Slic3r::Geometry::BoundingBox->new_from_bb($self->bb3);
}
1; 1;

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@ -8,6 +8,8 @@ src/admesh/stl.h
src/admesh/stl_io.c src/admesh/stl_io.c
src/admesh/stlinit.c src/admesh/stlinit.c
src/admesh/util.c src/admesh/util.c
src/BoundingBox.cpp
src/BoundingBox.hpp
src/clipper.cpp src/clipper.cpp
src/clipper.hpp src/clipper.hpp
src/ClipperUtils.cpp src/ClipperUtils.cpp
@ -26,8 +28,10 @@ src/Flow.cpp
src/Flow.hpp src/Flow.hpp
src/Geometry.cpp src/Geometry.cpp
src/Geometry.hpp src/Geometry.hpp
src/Layer.hpp
src/Line.cpp src/Line.cpp
src/Line.hpp src/Line.hpp
src/Model.hpp
src/MultiPoint.cpp src/MultiPoint.cpp
src/MultiPoint.hpp src/MultiPoint.hpp
src/myinit.h src/myinit.h
@ -68,6 +72,7 @@ t/13_polylinecollection.t
t/14_geometry.t t/14_geometry.t
t/15_config.t t/15_config.t
t/16_flow.t t/16_flow.t
t/17_boundingbox.t
xsp/Clipper.xsp xsp/Clipper.xsp
xsp/Config.xsp xsp/Config.xsp
xsp/ExPolygon.xsp xsp/ExPolygon.xsp

111
xs/src/BoundingBox.cpp Normal file
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@ -0,0 +1,111 @@
#include "BoundingBox.hpp"
#include <algorithm>
namespace Slic3r {
template <class PointClass>
BoundingBoxBase<PointClass>::BoundingBoxBase(const std::vector<PointClass> points)
{
for (typename std::vector<PointClass>::const_iterator it = points.begin(); it != points.end(); ++it) {
this->min.x = std::min(it->x, this->min.x);
this->min.y = std::min(it->y, this->min.y);
this->max.x = std::max(it->x, this->max.x);
this->max.y = std::max(it->y, this->max.y);
}
}
template <class PointClass>
BoundingBox3Base<PointClass>::BoundingBox3Base(const std::vector<PointClass> points)
: BoundingBoxBase<PointClass>(points)
{
for (typename std::vector<PointClass>::const_iterator it = points.begin(); it != points.end(); ++it) {
this->min.z = std::min(it->z, this->min.z);
this->max.z = std::max(it->z, this->max.z);
}
}
void
BoundingBox::polygon(Polygon* polygon) const
{
polygon->points.clear();
polygon->points.resize(4);
polygon->points[0].x = this->min.x;
polygon->points[0].y = this->min.y;
polygon->points[1].x = this->max.x;
polygon->points[1].y = this->min.y;
polygon->points[2].x = this->max.x;
polygon->points[2].y = this->max.y;
polygon->points[3].x = this->min.x;
polygon->points[3].y = this->max.y;
}
template <class PointClass> void
BoundingBoxBase<PointClass>::scale(double factor)
{
this->min.scale(factor);
this->max.scale(factor);
}
template <class PointClass> void
BoundingBoxBase<PointClass>::merge(const BoundingBoxBase<PointClass> &bb)
{
this->min.x = std::min(bb.min.x, this->min.x);
this->min.y = std::min(bb.min.y, this->min.y);
this->max.x = std::max(bb.max.x, this->max.x);
this->max.y = std::max(bb.max.y, this->max.y);
}
template <class PointClass> void
BoundingBox3Base<PointClass>::merge(const BoundingBox3Base<PointClass> &bb)
{
BoundingBoxBase<PointClass>::merge(bb);
this->min.z = std::min(bb.min.z, this->min.z);
this->max.z = std::max(bb.max.z, this->max.z);
}
template <class PointClass> PointClass
BoundingBox2Base<PointClass>::size() const
{
return PointClass(this->max.x - this->min.x, this->max.y - this->min.y);
}
template <class PointClass> PointClass
BoundingBox3Base<PointClass>::size() const
{
return PointClass(this->max.x - this->min.x, this->max.y - this->min.y, this->max.z - this->min.z);
}
template <class PointClass> void
BoundingBox2Base<PointClass>::translate(coordf_t x, coordf_t y)
{
this->min.translate(x, y);
this->max.translate(x, y);
}
template <class PointClass> void
BoundingBox3Base<PointClass>::translate(coordf_t x, coordf_t y, coordf_t z)
{
this->min.translate(x, y, z);
this->max.translate(x, y, z);
}
template <class PointClass> PointClass
BoundingBox2Base<PointClass>::center() const
{
return PointClass(
(this->max.x - this->min.x)/2,
(this->max.y - this->min.y)/2
);
}
template <class PointClass> PointClass
BoundingBox3Base<PointClass>::center() const
{
return PointClass(
(this->max.x - this->min.x)/2,
(this->max.y - this->min.y)/2,
(this->max.z - this->min.z)/2
);
}
}

71
xs/src/BoundingBox.hpp Normal file
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@ -0,0 +1,71 @@
#ifndef slic3r_BoundingBox_hpp_
#define slic3r_BoundingBox_hpp_
#include <myinit.h>
#include "Point.hpp"
#include "Polygon.hpp"
namespace Slic3r {
typedef Point Size;
typedef Point3 Size3;
typedef Pointf Sizef;
typedef Pointf3 Sizef3;
template <class PointClass>
class BoundingBoxBase
{
public:
PointClass min;
PointClass max;
BoundingBoxBase(const std::vector<PointClass> points);
//virtual ~BoundingBoxBase() {};
void merge(const BoundingBoxBase &bb);
void scale(double factor);
};
template <class PointClass>
class BoundingBox2Base : public BoundingBoxBase<PointClass>
{
public:
BoundingBox2Base(const std::vector<PointClass> points) : BoundingBoxBase<PointClass>(points) {};
//virtual ~BoundingBox2Base() {};
PointClass size() const;
void translate(coordf_t x, coordf_t y);
PointClass center() const;
};
template <class PointClass>
class BoundingBox3Base : public BoundingBoxBase<PointClass>
{
public:
BoundingBox3Base(const std::vector<PointClass> points);
//virtual ~BoundingBox3Base() {};
void merge(const BoundingBox3Base &bb);
PointClass size() const;
void translate(coordf_t x, coordf_t y, coordf_t z);
PointClass center() const;
};
class BoundingBox : public BoundingBox2Base<Point>
{
public:
void polygon(Polygon* polygon) const;
BoundingBox();
BoundingBox(const Points points) : BoundingBox2Base<Point>(points) {};
};
class BoundingBoxf : public BoundingBox2Base<Pointf> {};
class BoundingBox3 : public BoundingBox3Base<Point3> {};
class BoundingBoxf3 : public BoundingBox3Base<Pointf3> {
public:
BoundingBoxf3();
BoundingBoxf3(const std::vector<Pointf3> points) : BoundingBox3Base<Pointf3>(points) {};
};
}
#endif

13
xs/src/Layer.hpp Normal file
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@ -0,0 +1,13 @@
#ifndef slic3r_Layer_hpp_
#define slic3r_Layer_hpp_
#include <myinit.h>
namespace Slic3r {
typedef std::pair<coordf_t,coordf_t> t_layer_height_range;
typedef std::map<t_layer_height_range,coordf_t> t_layer_height_ranges;
}
#endif

115
xs/src/Model.hpp Normal file
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@ -0,0 +1,115 @@
#ifndef slic3r_Model_hpp_
#define slic3r_Model_hpp_
#include <myinit.h>
#include "Config.hpp"
#include "Layer.hpp"
#include "Point.hpp"
#include "TriangleMesh.hpp"
#include <map>
#include <string>
#include <utility>
#include <vector>
namespace Slic3r {
class ModelInstance;
class ModelMaterial;
class ModelObject;
class ModelVolume;
typedef std::string t_model_material_id;
typedef std::string t_model_material_attribute;
typedef std::map<t_model_material_attribute,std::string> t_model_material_attributes;
class Model
{
public:
std::map<t_model_material_id,ModelMaterial*> materials;
std::vector<ModelObject*> objects;
Model();
~Model();
ModelObject* add_object(const ModelObject &object);
void delete_object(size_t obj_idx);
void delete_all_objects();
void set_material(t_model_material_id material_id, const t_model_material_attributes &attributes);
void duplicate_objects_grid(coordf_t x, coordf_t y, coordf_t distance);
void duplicate_objects(size_t copies_num, coordf_t distance, const BoundingBox &bb);
void arrange_objects(coordf_t distance, const BoundingBox &bb);
void duplicate(size_t copies_num, coordf_t distance, const BoundingBox &bb);
bool has_objects_with_no_instances() const;
void bounding_box(BoundingBox* bb) const;
void align_to_origin();
void center_instances_around_point(const Pointf &point);
void translate(coordf_t x, coordf_t y, coordf_t z);
void mesh(TriangleMesh* mesh) const;
void split_meshes();
std::string get_material_name(t_model_material_id material_id);
private:
void _arrange(const std::vector<Size> &sizes, coordf_t distance, const BoundingBox &bb) const;
};
class ModelMaterial
{
public:
Model* model;
t_model_material_attributes attributes;
DynamicConfig config;
};
class ModelObject
{
public:
Model* model;
std::string input_file;
std::vector<ModelInstance*> instances;
std::vector<ModelVolume*> volumes;
DynamicConfig config;
t_layer_height_ranges layer_height_ranges;
ModelObject();
~ModelObject();
ModelInstance* add_instance(const ModelInstance &instance);
ModelVolume* add_volume(const ModelVolume &volume);
void delete_last_instance();
void raw_mesh(TriangleMesh* mesh) const;
void mesh(TriangleMesh* mesh) const;
void instance_bounding_box(size_t instance_idx, BoundingBox* bb) const;
void align_to_origin();
void center_around_origin();
void translate(coordf_t x, coordf_t y, coordf_t z);
size_t materials_count() const;
void unique_materials(std::vector<t_model_material_id>* materials) const;
size_t facets_count() const;
bool needed_repair() const;
private:
BoundingBox bb;
void update_bounding_box();
};
class ModelVolume
{
public:
ModelObject* object;
t_model_material_id material_id;
TriangleMesh mesh;
};
class ModelInstance
{
public:
ModelObject* object;
double rotation;
double scaling_factor;
Pointf offset;
void transform_mesh(TriangleMesh* mesh, bool dont_translate) const;
void transform_polygon(Polygon* polygon) const;
};
}
#endif

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@ -44,12 +44,19 @@ class Point
#endif #endif
}; };
class Point3 : public Point
{
public:
coord_t z;
explicit Point3(coord_t _x = 0, coord_t _y = 0, coord_t _z = 0): Point(_x, _y), z(_z) {};
};
class Pointf class Pointf
{ {
public: public:
double x; coordf_t x;
double y; coordf_t y;
explicit Pointf(double _x = 0, double _y = 0): x(_x), y(_y) {}; explicit Pointf(coordf_t _x = 0, coordf_t _y = 0): x(_x), y(_y) {};
#ifdef SLIC3RXS #ifdef SLIC3RXS
void from_SV(SV* point_sv); void from_SV(SV* point_sv);
@ -57,6 +64,13 @@ class Pointf
#endif #endif
}; };
class Pointf3 : public Pointf
{
public:
coordf_t z;
explicit Pointf3(coordf_t _x = 0, coordf_t _y = 0, coordf_t _z = 0): Pointf(_x, _y), z(_z) {};
};
} }
#endif #endif

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@ -615,6 +615,17 @@ TriangleMesh::convex_hull(Polygon* hull)
Slic3r::Geometry::convex_hull(pp, hull); Slic3r::Geometry::convex_hull(pp, hull);
} }
void
TriangleMesh::bounding_box(BoundingBoxf3* bb) const
{
bb->min.x = this->stl.stats.min.x;
bb->min.y = this->stl.stats.min.y;
bb->min.z = this->stl.stats.min.z;
bb->max.x = this->stl.stats.max.x;
bb->max.y = this->stl.stats.max.y;
bb->max.z = this->stl.stats.max.z;
}
void void
TriangleMesh::require_shared_vertices() TriangleMesh::require_shared_vertices()
{ {

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@ -4,6 +4,7 @@
#include <myinit.h> #include <myinit.h>
#include <admesh/stl.h> #include <admesh/stl.h>
#include <vector> #include <vector>
#include "BoundingBox.hpp"
#include "Point.hpp" #include "Point.hpp"
#include "Polygon.hpp" #include "Polygon.hpp"
#include "ExPolygon.hpp" #include "ExPolygon.hpp"
@ -34,6 +35,7 @@ class TriangleMesh
void merge(const TriangleMesh* mesh); void merge(const TriangleMesh* mesh);
void horizontal_projection(ExPolygons &retval) const; void horizontal_projection(ExPolygons &retval) const;
void convex_hull(Polygon* hull); void convex_hull(Polygon* hull);
void bounding_box(BoundingBoxf3* bb) const;
stl_file stl; stl_file stl;
bool repaired; bool repaired;

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@ -24,6 +24,7 @@ extern "C" {
#define scale_(val) (val / SCALING_FACTOR) #define scale_(val) (val / SCALING_FACTOR)
#define unscale(val) (val * SCALING_FACTOR) #define unscale(val) (val * SCALING_FACTOR)
typedef long coord_t; typedef long coord_t;
typedef double coordf_t;
namespace Slic3r {} namespace Slic3r {}
using namespace Slic3r; using namespace Slic3r;

20
xs/t/17_boundingbox.t Normal file
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@ -0,0 +1,20 @@
#!/usr/bin/perl
use strict;
use warnings;
use Slic3r::XS;
use Test::More tests => 3;
{
my @points = (
Slic3r::Point->new(100, 200),
Slic3r::Point->new(500, -600),
);
my $bb = Slic3r::Geometry::BoundingBox->new_from_points(\@points);
isa_ok $flow, 'Slic3r::Geometry::BoundingBox', 'new_from_points';
is_deeply $bb->min_point->pp, [100,-600], 'min_point';
is_deeply $bb->max_point->pp, [500,200], 'max_point';
}
__END__

43
xs/xsp/BoundingBox.xsp Normal file
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@ -0,0 +1,43 @@
%module{Slic3r::XS};
%{
#include <myinit.h>
#include "BoundingBox.hpp"
#include "Point.hpp"
%}
%name{Slic3r::Geometry::BoundingBox} class BoundingBox {
~BoundingBox();
BoundingBox* clone()
%code{% const char* CLASS = "Slic3r::Geometry::BoundingBox"; RETVAL = new BoundingBox(*THIS); %};
void merge(BoundingBox* bb) %code{% THIS->merge(*bb); %};
void scale(double factor);
void translate(double x, double y);
Polygon* polygon()
%code{% const char* CLASS = "Slic3r::Polygon"; RETVAL = new Polygon(); THIS->polygon(RETVAL); %};
Point* size()
%code{% const char* CLASS = "Slic3r::Point"; RETVAL = new Point(THIS->size()); %};
Point* center()
%code{% const char* CLASS = "Slic3r::Point"; RETVAL = new Point(THIS->center()); %};
Point* min_point()
%code{% const char* CLASS = "Slic3r::Point"; RETVAL = new Point(THIS->min); %};
Point* max_point()
%code{% const char* CLASS = "Slic3r::Point"; RETVAL = new Point(THIS->max); %};
double x_min() %code{% RETVAL = THIS->min.x; %};
double x_max() %code{% RETVAL = THIS->max.x; %};
double y_min() %code{% RETVAL = THIS->min.y; %};
double y_max() %code{% RETVAL = THIS->max.y; %};
%{
BoundingBox*
BoundingBox::new_from_points(CLASS, points)
char* CLASS
Points points
CODE:
RETVAL = new BoundingBox(points);
OUTPUT:
RETVAL
%}
};

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@ -26,6 +26,12 @@
void merge(TriangleMesh* mesh); void merge(TriangleMesh* mesh);
ExPolygons horizontal_projection() ExPolygons horizontal_projection()
%code{% THIS->horizontal_projection(RETVAL); %}; %code{% THIS->horizontal_projection(RETVAL); %};
BoundingBoxf3* bounding_box()
%code{%
const char* CLASS = "Slic3r::Geometry::BoundingBoxf3";
RETVAL = new BoundingBoxf3();
THIS->bounding_box(RETVAL);
%};
%{ %{
SV* SV*

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@ -1,6 +1,8 @@
std::vector<Points::size_type> T_STD_VECTOR_INT std::vector<Points::size_type> T_STD_VECTOR_INT
t_config_option_key T_STD_STRING t_config_option_key T_STD_STRING
BoundingBox* O_OBJECT
BoundingBoxf3* O_OBJECT
DynamicPrintConfig* O_OBJECT DynamicPrintConfig* O_OBJECT
PrintObjectConfig* O_OBJECT PrintObjectConfig* O_OBJECT
PrintRegionConfig* O_OBJECT PrintRegionConfig* O_OBJECT

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@ -8,6 +8,8 @@
%typemap{SV*}; %typemap{SV*};
%typemap{AV*}; %typemap{AV*};
%typemap{Point*}; %typemap{Point*};
%typemap{BoundingBox*};
%typemap{BoundingBoxf3*};
%typemap{DynamicPrintConfig*}; %typemap{DynamicPrintConfig*};
%typemap{PrintObjectConfig*}; %typemap{PrintObjectConfig*};
%typemap{PrintRegionConfig*}; %typemap{PrintRegionConfig*};