Fix of the new gyroid infill path planning. Fixes #3226

This commit is contained in:
bubnikv 2019-11-22 18:22:44 +01:00
parent 232f324999
commit 9c4dc80057
4 changed files with 94 additions and 2 deletions

View file

@ -2,6 +2,7 @@
#include "../ClipperUtils.hpp"
#include "../EdgeGrid.hpp"
#include "../Geometry.hpp"
#include "../Surface.hpp"
#include "../PrintConfig.hpp"
#include "../libslic3r.h"
@ -777,6 +778,8 @@ void mark_boundary_segments_touching_infill(
const Vec2d *pt2;
} visitor(grid, boundary, boundary_data, distance_colliding * distance_colliding);
BoundingBoxf bboxf(boundary_bbox.min.cast<double>(), boundary_bbox.max.cast<double>());
bboxf.offset(- SCALED_EPSILON);
for (const Polyline &polyline : infill) {
// Clip the infill polyline by the Eucledian distance along the polyline.
SegmentPoint start_point = clip_start_segment_and_point(polyline.points, clip_distance);
@ -814,10 +817,12 @@ void mark_boundary_segments_touching_infill(
Vec2d vperp(-v.y(), v.x());
Vec2d a = pt1 - v - vperp;
Vec2d b = pt1 + v - vperp;
grid.visit_cells_intersecting_line(a.cast<coord_t>(), b.cast<coord_t>(), visitor);
if (Geometry::liang_barsky_line_clipping(a, b, bboxf))
grid.visit_cells_intersecting_line(a.cast<coord_t>(), b.cast<coord_t>(), visitor);
a = pt1 - v + vperp;
b = pt1 + v + vperp;
grid.visit_cells_intersecting_line(a.cast<coord_t>(), b.cast<coord_t>(), visitor);
if (Geometry::liang_barsky_line_clipping(a, b, bboxf))
grid.visit_cells_intersecting_line(a.cast<coord_t>(), b.cast<coord_t>(), visitor);
#endif
}
}

View file

@ -137,6 +137,79 @@ inline bool segments_intersect(
segments_could_intersect(jp1, jp2, ip1, ip2) <= 0;
}
// Based on Liang-Barsky function by Daniel White @ http://www.skytopia.com/project/articles/compsci/clipping.html
template<typename T>
bool liang_barsky_line_clipping(
// Start and end points of the source line, result will be stored there as well.
Eigen::Matrix<T, 2, 1, Eigen::DontAlign> &x0,
Eigen::Matrix<T, 2, 1, Eigen::DontAlign> &x1,
// Bounding box to clip with.
const BoundingBoxBase<Eigen::Matrix<T, 2, 1, Eigen::DontAlign>> &bbox)
{
Eigen::Matrix<T, 2, 1, Eigen::DontAlign> v = x1 - x0;
double t0 = 0.0;
double t1 = 1.0;
// Traverse through left, right, bottom, top edges.
for (int edge = 0; edge < 4; ++ edge)
{
double p, q;
switch (edge) {
case 0: p = - v.x(); q = - bbox.min.x() + x0.x(); break;
case 1: p = v.x(); q = bbox.max.x() - x0.x(); break;
case 2: p = - v.y(); q = - bbox.min.y() + x0.y(); break;
default: p = v.y(); q = bbox.max.y() - x0.y(); break;
}
if (p == 0) {
if (q < 0)
// Line parallel to the bounding box edge is fully outside of the bounding box.
return false;
// else don't clip
} else {
double r = q / p;
if (p < 0) {
if (r > t1)
// Fully clipped.
return false;
if (r > t0)
// Partially clipped.
t0 = r;
} else {
assert(p > 0);
if (r < t0)
// Fully clipped.
return false;
if (r < t1)
// Partially clipped.
t1 = r;
}
}
}
// Clipped successfully.
x1 = x0 + t1 * v;
x0 += t0 * v;
return true;
}
// Based on Liang-Barsky function by Daniel White @ http://www.skytopia.com/project/articles/compsci/clipping.html
template<typename T>
bool liang_barsky_line_clipping(
// Start and end points of the source line.
const Eigen::Matrix<T, 2, 1, Eigen::DontAlign> &x0src,
const Eigen::Matrix<T, 2, 1, Eigen::DontAlign> &x1src,
// Bounding box to clip with.
const BoundingBoxBase<Eigen::Matrix<T, 2, 1, Eigen::DontAlign>> &bbox,
// Start and end points of the clipped line.
Eigen::Matrix<T, 2, 1, Eigen::DontAlign> &x0clip,
Eigen::Matrix<T, 2, 1, Eigen::DontAlign> &x1clip)
{
x0clip = x0src;
x1clip = x1src;
return liang_barsky_line_clipping(x0clip, x1clip, bbox);
}
Pointf3s convex_hull(Pointf3s points);
Polygon convex_hull(Points points);
Polygon convex_hull(const Polygons &polygons);

View file

@ -107,6 +107,17 @@ bool Line::intersection(const Line &l2, Point *intersection) const
return false; // not intersecting
}
bool Line::clip_with_bbox(const BoundingBox &bbox)
{
Vec2d x0clip, x1clip;
bool result = Geometry::liang_barsky_line_clipping<double>(this->a.cast<double>(), this->b.cast<double>(), BoundingBoxf(bbox.min.cast<double>(), bbox.max.cast<double>()), x0clip, x1clip);
if (result) {
this->a = x0clip.cast<coord_t>();
this->b = x1clip.cast<coord_t>();
}
return result;
}
Vec3d Linef3::intersect_plane(double z) const
{
auto v = (this->b - this->a).cast<double>();

View file

@ -6,6 +6,7 @@
namespace Slic3r {
class BoundingBox;
class Line;
class Line3;
class Linef3;
@ -43,6 +44,8 @@ public:
Vector normal() const { return Vector((this->b(1) - this->a(1)), -(this->b(0) - this->a(0))); }
bool intersection(const Line& line, Point* intersection) const;
double ccw(const Point& point) const { return point.ccw(*this); }
// Clip a line with a bounding box. Returns false if the line is completely outside of the bounding box.
bool clip_with_bbox(const BoundingBox &bbox);
static double distance_to_squared(const Point &point, const Point &a, const Point &b);
static double distance_to(const Point &point, const Point &a, const Point &b) { return sqrt(distance_to_squared(point, a, b)); }